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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Freedom Equality
Brutor Tribe
Minmatar Republic
#101 - 2013-11-02 22:11:04 UTC
Sipphakta en Gravonere wrote:


Quote:
You just want to pew pew people without hassle? Go do real pvp versus real pvp targets, stop ganking haulers/carebears mate. :-)


Please keep e-honor bullshit out of Eve, it contradicts everything Eve stands for.


You might want to write that in a different way.... right now you just made it look like EVE stands for all the wrong things.

As for what CCP did, yes so far they allowed it, but that does not mean we can`t ask them to reconsider and change it.

My point remains, when 10 people only take a 200m loss while ganking a ship worth 1-1.5bil for the hull + more for the cargo or fit, and are able to do it before CONCORD shows up while earning serious ISK, something is wrong.

I am sure CCP will allow ganking to continue and they should, but it should take some skill right now i have seen multiboxed destroyers suicide gank mission ships(will not bother looking up the KB link, but you can find them, they all have the same last name and the guy said he was multiboxing them).

So if it is that easy that somebody can multibox it, for this much profit, something is wrong.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#102 - 2013-11-02 22:20:45 UTC
Freedom Equality wrote:
My point remains, when 10 people only take a 200m loss while ganking a ship worth 1-1.5bil for the hull + more for the cargo or fit, and are able to do it before CONCORD shows up while earning serious ISK, something is wrong.


Just because you say so, doesn't make it wrong. CCP nerfed suicide ganking a lot already and made high-sec much safer, so safe that ganking is a very very rare occurrence and all but the most unlucky capsuleers will ever get ganked. Why do you want to remove any more content?

Since we are talking about risk/reward: What would you suggest as a decrease in reward for the safer high-sec? Removal of level 4 missions from high? Only scout sites in incursions?

Quote:
I am sure CCP will allow ganking to continue and they should, but it should take some skill right now i have seen multiboxed destroyers suicide gank mission ships(will not bother looking up the KB link, but you can find them, they all have the same last name and the guy said he was multiboxing them).

So if it is that easy that somebody can multibox it, for this much profit, something is wrong.


If suicide ganking was so easy and profitable, you'd see a lot more people doing it.
Freedom Equality
Brutor Tribe
Minmatar Republic
#103 - 2013-11-02 22:27:48 UTC
Sipphakta en Gravonere wrote:




If suicide ganking was so easy and profitable, you'd see a lot more people doing it.


I will answer this again:

A few Suicide Gankers said above that it is profitable, that is why they do it.

Also, as i said above, there was a guy multiboxing destroyers doing his own suicide gank team.... alone. So i`m guessing it is not that hard.

Not enough people do it as most people want some challenge, shooting a target that can`t fight back and has no chance is not exactly why people play video games. Or take candy from children for that matter.



Mag's
Azn Empire
#104 - 2013-11-02 22:29:50 UTC
Freedom Equality wrote:
Sipphakta en Gravonere wrote:




If suicide ganking was so easy and profitable, you'd see a lot more people doing it.


I will answer this again:

A few Suicide Gankers said above that it is profitable, that is why they do it.

Also, as i said above, there was a guy multiboxing destroyers doing his own suicide gank team.... alone. So i`m guessing it is not that hard.

Not enough people do it as most people want some challenge, shooting a target that can`t fight back and has no chance is not exactly why people play video games. Or take candy from children for that matter.



So why is it so rare?

Also, why shouldn't you be able to suicide gank for profit?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Freedom Equality
Brutor Tribe
Minmatar Republic
#105 - 2013-11-02 22:42:27 UTC
You should be able to do it for profit. Absolutely.

However, trading your 15mil ship(and you get some money back via insurance and half of your modules back) for a cool 50-100mil profit, is too much.

You also take no risk and if you fail a gank you recover fast.



The victim gains nothing, loses 1 to 1.5bil for the hull + at least one more bil for the cargo/modules. The victim will not recover fast.



I think that it should not be so profitable to inflict as much ISK damage to a single person in High Sec while taking no risk.(losing your ship is intended and you have no problem with it so no that is not a risk)


Why do you think you should be able to cause 3bil+ ISK damage per person for the enemy for only 10-15mil damage per person to yourself(totaling max 100-150 mil damage to your entire group) in High Security Space at no risk and get rich while doing it?
Sipphakta en Gravonere
Aliastra
Gallente Federation
#106 - 2013-11-02 22:43:05 UTC
Freedom Equality wrote:
Sipphakta en Gravonere wrote:


If suicide ganking was so easy and profitable, you'd see a lot more people doing it.


I will answer this again:

A few Suicide Gankers said above that it is profitable, that is why they do it.


I don't dispute the fact that it is profitable. I dispute the fact that it is EASY and profitable. Finding a target, killing and looting it can't be so easy as it's a very rare thing happening.

Quote:
Not enough people do it as most people want some challenge, shooting a target that can`t fight back and has no chance is not exactly why people play video games. Or take candy from children for that matter.


So, these people play a video game to shoot NPCs in missions with completely predictable spawns? Or they do the task of flying a freighter from A to B, doing 1 click per solar system? Or do 5 clicks per half hour ice mining? Sounds like incredibly challenging gameplay to me.
Mag's
Azn Empire
#107 - 2013-11-02 22:48:51 UTC  |  Edited by: Mag's
Freedom Equality wrote:
You should be able to do it for profit. Absolutely.

However, trading your 15mil ship(and you get some money back via insurance and half of your modules back) for a cool 50-100mil profit, is too much.

You also take no risk and if you fail a gank you recover fast.



The victim gains nothing, loses 1 to 1.5bil for the hull + at least one more bil for the cargo/modules. The victim will not recover fast.



I think that it should not be so profitable to inflict as much ISK damage to a single person in High Sec while taking no risk.(losing your ship is intended and you have no problem with it so no that is not a risk)


Why do you think you should be able to cause 3bil+ ISK damage per person for the enemy for only 10-15mil damage per person to yourself(totaling max 100-150 mil damage to your entire group) in High Security Space at no risk and get rich while doing it?
You're being dishonest about the no risk and I'm a little dubious about those figures.

You also do not get an insurance payout, after suicide ganking someone. Do you really know what you are talking about here? I have my doubts.

Also why shouldn't an organised group of players, be able to kill a single player who has decided to turn himself into a loot piñata? I thought we were playing a harsh MMO called Eve?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Freedom Equality
Brutor Tribe
Minmatar Republic
#108 - 2013-11-02 22:50:58 UTC
Dear Sipphakta en Gravonere,

You cleverly removed the part about multiboxing.... so you already know it is easy and profitable and are only trying to make it so others don`t see it. -1 for your try

I know you do not like people looking into this and realizing how easy it is and how such a risk free activity in high sec can give you so much ISK.

Trying to keep it to yourself is cute, but obvious. Eventually people will notice, maybe sooner now with this thread... but they would have noticed anyway.

Let`s hope CCP notices and remedies this.
Mag's
Azn Empire
#109 - 2013-11-02 22:54:35 UTC
So your argument is it's profitable, not hard and can be easily done with multiboxing. But the reason it's rare, is because people don't want easy profit in this game, they want a challenge? It's also rare due to pilots being smart and not making themselves a loot piñata?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#110 - 2013-11-02 23:00:19 UTC
Freedom Equality wrote:
Dear Sipphakta en Gravonere,

You cleverly removed the part about multiboxing.... so you already know it is easy and profitable and are only trying to make it so others don`t see it. -1 for your try

I know you do not like people looking into this and realizing how easy it is and how such a risk free activity in high sec can give you so much ISK.

Trying to keep it to yourself is cute, but obvious. Eventually people will notice, maybe sooner now with this thread... but they would have noticed anyway.

Let`s hope CCP notices and remedies this.


(I know full quoting is impolite, doing it for obvious reasons)

You: Ganking is easy, profitable and without risks
Me: Why is it so rare then?
You: Because people want a challenge in the game
Me: Then why are they doing effortless missions, mining or hauling?
You: Because.... look behind you - a three-headed monkey!

Freedom Equality
Brutor Tribe
Minmatar Republic
#111 - 2013-11-02 23:01:01 UTC
Mag's wrote:
So your argument is it's profitable, not hard and can be easily done with multiboxing. But the reason it's rare, is because people don't want easy profit in this game, they want a challenge? It's also rare due to pilots being smart and not making themselves a loot piñata?


Let us be clear: it is not that rare.

Add up freighter, mission ship and mining ship suicide ganking and you will see it is not all that rare.

Fitting modules worth 500mil on a hull worth 1bil should not make that ship a loot piñata... and a target for every suicide squad out there.

But it is not that rare as a whole, freighter/mission ships/mining ships etc.
Freedom Equality
Brutor Tribe
Minmatar Republic
#112 - 2013-11-02 23:04:10 UTC
Sipphakta en Gravonere wrote:
Freedom Equality wrote:
Dear Sipphakta en Gravonere,

You cleverly removed the part about multiboxing.... so you already know it is easy and profitable and are only trying to make it so others don`t see it. -1 for your try

I know you do not like people looking into this and realizing how easy it is and how such a risk free activity in high sec can give you so much ISK.

Trying to keep it to yourself is cute, but obvious. Eventually people will notice, maybe sooner now with this thread... but they would have noticed anyway.

Let`s hope CCP notices and remedies this.


(I know full quoting is impolite, doing it for obvious reasons)

You: Ganking is easy, profitable and without risks
Me: Why is it so rare then?
You: Because people want a challenge in the game
Me: Then why are they doing effortless missions, mining or hauling?
You: Because.... look behind you - a three-headed monkey!



It takes some time to refit the ships and find a new target, it can`t be done every 5 minutes. If you take that into consideration, it is not that rare.

There are corporations dedicated to this that only do this....

Go to Osmon in a Marauder with like 500mil in fitting and notice it is not that rare. :-)
Mag's
Azn Empire
#113 - 2013-11-02 23:06:25 UTC  |  Edited by: Mag's
Freedom Equality wrote:
Mag's wrote:
So your argument is it's profitable, not hard and can be easily done with multiboxing. But the reason it's rare, is because people don't want easy profit in this game, they want a challenge? It's also rare due to pilots being smart and not making themselves a loot piñata?


Let us be clear: it is not that rare.

Add up freighter, mission ship and mining ship suicide ganking and you will see it is not all that rare.

Fitting modules worth 500mil on a hull worth 1bil should not make that ship a loot piñata... and a target for every suicide squad out there.

But it is not that rare as a whole, freighter/mission ships/mining ships etc.
You have figures to back this claim up of course?

Let's start with freighters. How many are used per month and out of those, how many are suicide ganked?

Then let's look at marauders. How many are used per month and out of those, how many are suicide ganked?

Then finally let's look at mining ships. How many are used per month and out of those, how many are suicide ganked?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#114 - 2013-11-02 23:14:46 UTC
Freedom Equality wrote:
Sipphakta en Gravonere wrote:

You: Ganking is easy, profitable and without risks
Me: Why is it so rare then?
You: Because people want a challenge in the game
Me: Then why are they doing effortless missions, mining or hauling?
You: Because.... look behind you - a three-headed monkey!



It takes some time to refit the ships and find a new target, it can`t be done every 5 minutes. If you take that into consideration, it is not that rare.

There are corporations dedicated to this that only do this....

Go to Osmon in a Marauder with like 500mil in fitting and notice it is not that rare. :-)


1. A gank can (theoretically) be executed every 17-20 minutes (15 minutes timer+time to warp to new target).
2. Care to provide some kind of evidence
3. Yesterday, 01.11.2013, in all of New Eden: 5 dead marauders. Five. Two of which died in null-sec. That makes a whole lot of 3 (three) ganked marauders on a friday. Like I said, a very very rare occurrence.

Besides, please answer my question, if people don't gank because they enjoy a challenge, why do they opt for doing missions, mining or hauling?
Freedom Equality
Brutor Tribe
Minmatar Republic
#115 - 2013-11-02 23:16:17 UTC
Sipphakta en Gravonere wrote:
Freedom Equality wrote:
Sipphakta en Gravonere wrote:

You: Ganking is easy, profitable and without risks
Me: Why is it so rare then?
You: Because people want a challenge in the game
Me: Then why are they doing effortless missions, mining or hauling?
You: Because.... look behind you - a three-headed monkey!



It takes some time to refit the ships and find a new target, it can`t be done every 5 minutes. If you take that into consideration, it is not that rare.

There are corporations dedicated to this that only do this....

Go to Osmon in a Marauder with like 500mil in fitting and notice it is not that rare. :-)


1. A gank can (theoretically) be executed every 17-20 minutes (15 minutes timer+time to warp to new target).
2. Care to provide some kind of evidence
3. Yesterday, 01.11.2013, in all of New Eden: 5 dead marauders. Five. Two of which died in null-sec. That makes a whole lot of 3 (three) ganked marauders on a friday. Like I said, a very very rare occurrence.

Besides, please answer my question, if people don't gank because they enjoy a challenge, why do they opt for doing missions, mining or hauling?


I will not claim i know why people do things.

I do claim Suicide Ganking, as it stands now, has very little risk vs the reward. See above.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#116 - 2013-11-02 23:25:15 UTC
Freedom Equality wrote:
I will not claim i know why people do things.


Wait, what? To quote from your post:

Quote:
Not enough people do it as most people want some challenge, shooting a target that can`t fight back and has no chance is not exactly why people play video games. Or take candy from children for that matter.


Did you not write this? Please don't share accounts, that's against the TOS.

Quote:
I do claim Suicide Ganking, as it stands now, has very little risk vs the reward. See above.


Usually when someone says "see above" they can point to a post that helps their argument. But since I'm a good person, let me reiterate some points:

1. Gankers risk not getting the kill due to ECM, logi or anti-gank ship interference
2. Gankers risk not getting the loot due to it getting stolen, the wreck popped or taken by the friends of the target
3. Gankers risk their hauler due to him going suspect if he manages to scoop the loot and being freely shootable by everybody
4. Gankers risk having no drop at all
5. Gankers risk being able to fly slow ships in high-sec due to their security status being too low
6. Gankers risk being able to not do any mission due to killrights

If ganking is so easy, why don't more than 5 marauders die to ganks on a friday?
Freedom Equality
Brutor Tribe
Minmatar Republic
#117 - 2013-11-02 23:44:28 UTC
Sipphakta en Gravonere wrote:
Freedom Equality wrote:
I will not claim i know why people do things.


Wait, what? To quote from your post:

Quote:
Not enough people do it as most people want some challenge, shooting a target that can`t fight back and has no chance is not exactly why people play video games. Or take candy from children for that matter.


Did you not write this? Please don't share accounts, that's against the TOS.

Quote:
I do claim Suicide Ganking, as it stands now, has very little risk vs the reward. See above.


Usually when someone says "see above" they can point to a post that helps their argument. But since I'm a good person, let me reiterate some points:

1. Gankers risk not getting the kill due to ECM, logi or anti-gank ship interference
2. Gankers risk not getting the loot due to it getting stolen, the wreck popped or taken by the friends of the target
3. Gankers risk their hauler due to him going suspect if he manages to scoop the loot and being freely shootable by everybody
4. Gankers risk having no drop at all
5. Gankers risk being able to fly slow ships in high-sec due to their security status being too low
6. Gankers risk being able to not do any mission due to killrights

If ganking is so easy, why don't more than 5 marauders die to ganks on a friday?


That is what i think, i personally don`t do it because of what i said above. But i don`t want to talk for other people.

Because not more than 5 were attacked. Just because only 5 were attacked does not mean others survived...

I`ll grant you one thing: if they keep the marauder changed to help with tanking, after the next patch marauders will be able to survive ganks a lot better(provided they don`t use medium SB`s as i have seen some fit for cap stability)

It does not change the fact that the Suicide Gankers turn up a tidy profit with no risk when ganking people in missions for example, as nobody is there to help the victim/steal loot.

As for freighter ganks well, i did not hear of Suicide Gank teams losing the loot all that often, if that would be the case profit would be lower and they might stop.

None of this changes the fact that Suicide Ganking is profitable and risk free, as it takes one successful gank to cover a few failed ones. So even if everything goes wrong no worry, you will get a lot more ISK than you lose next time.

For the victim however.... the loss is a few times bigger, and there is no getting it back.
baltec1
Bat Country
Pandemic Horde
#118 - 2013-11-02 23:52:58 UTC  |  Edited by: baltec1
Ganker is open to attack from everyone
Ganker can fail to kill the target
Ganker faces a 50% chance of loot not dropping at all
Ganker will be hit with a sec status loss resulting in being open to attack from everyone
Ganker will be locked out of a ship for 15 min
Ganker will have a killright against them that is sellable and can be activated at any time
Gankers loot ship may be attacked
Gankers loot may be stolen by someone else
Gankers fly ships that are ironically profitable to gank
Gankers void their ship insurance
Sipphakta en Gravonere
Aliastra
Gallente Federation
#119 - 2013-11-02 23:54:02 UTC
Freedom Equality wrote:
That is what i think, i personally don`t do it because of what i said above. But i don`t want to talk for other people.


So, you actually have no answer for the question "If ganking was so easy and profitable, why don't more people do it?"?

Quote:
Because not more than 5 were attacked. Just because only 5 were attacked does not mean others survived...


I'm confused. On the one hand you say ganking is risk-free and profitable, yet here you say that there may be failed ganks - so apparently there is a risk of having a gank fail.

Quote:
It does not change the fact that the Suicide Gankers turn up a tidy profit with no risk when ganking people in missions for example, as nobody is there to help the victim/steal loot.


And why exactly should that not be the case? If you chose to not ask friends to help protect your assets, why should the game be changed? It's an MMO after all, playing with others is kinda the point.

Quote:
As for freighter ganks well, i did not hear of Suicide Gank teams losing the loot all that often, if that would be the case profit would be lower and they might stop.


It's quite common to not be able to loot and the fact that ganking is such a rare thing shows that it's not very profitable.

Quote:
For the victim however.... the loss is a few times bigger, and there is no getting it back.


It's neither the game's nor the ganker's fault if you fail to protect your assets. Eve should not be dumbed down.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#120 - 2013-11-03 00:05:41 UTC  |  Edited by: ISD Ezwal
I have removed a rule breaking post and those quoting it.

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