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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Evei Shard
Shard Industries
#81 - 2013-11-02 16:50:59 UTC
Mag's wrote:
Evei Shard wrote:


Gankers have wanted the best of both worlds for *years*. Constantly clamoring for Miners to be forced into player corps, never once stating they themselves should be brought under the same rules. So now that someone is suggesting something different, suddenly fairness is the big issue?

Oh, and I apparently had corp management trained. Feel free to dec me. At least you'll have to be in a player corp to do it.
Something different? You mean apart from all the other nerf ganking threads?

The joke is nerf NPC corp threads, are not a match on the number of anti gank threads. If they were, you could provide proof.

The other joke is that the biggest gank whine of late, is in regards to CODE. You know, a player corp.


How exactly does my suggestion "nerf" ganking? I didn't make any claim of the sort towards making ships tougher, or making Concord faster, and so on. I simply turned the tables and suggested that in order to gank a player needs to be in a player corp.

@Baltec: you're assuming again. Sure, I mine. I also fit a tank and have never been successfully ganked. The point that you and others are willingly blind to is that I want to be able to wardec individuals that randomly gank from the safety of NPC corps. Not people that have attempted to gank me, just sit in station in a mining system and see who is ganking, then hunt them down. No mining involved at all.
A full week or more of forcing them to deal with the paranoia. Killrights are as much of a joke as bounties. You get 15minutes to pop someone who is usually docked up already, and gets a big fat warning that someone is after them. Big ****ing deal. A brain-dead monkey could avoid that.

Profit favors the prepared

baltec1
Bat Country
Pandemic Horde
#82 - 2013-11-02 16:55:10 UTC
Evei Shard wrote:


@Baltec: you're assuming again. Sure, I mine. I also fit a tank and have never been successfully ganked. The point that you and others are willingly blind to is that I want to be able to wardec individuals that randomly gank from the safety of NPC corps. Not people that have attempted to gank me, just sit in station in a mining system and see who is ganking, then hunt them down. No mining involved at all.
A full week or more of forcing them to deal with the paranoia. Killrights are as much of a joke as bounties. You get 15minutes to pop someone who is usually docked up already, and gets a big fat warning that someone is after them. Big ****ing deal. A brain-dead monkey could avoid that.



You can hunt them in exactly the same way they hunt miners that hide in NPC corps.
Evei Shard
Shard Industries
#83 - 2013-11-02 16:58:23 UTC
baltec1 wrote:
Evei Shard wrote:


@Baltec: you're assuming again. Sure, I mine. I also fit a tank and have never been successfully ganked. The point that you and others are willingly blind to is that I want to be able to wardec individuals that randomly gank from the safety of NPC corps. Not people that have attempted to gank me, just sit in station in a mining system and see who is ganking, then hunt them down. No mining involved at all.
A full week or more of forcing them to deal with the paranoia. Killrights are as much of a joke as bounties. You get 15minutes to pop someone who is usually docked up already, and gets a big fat warning that someone is after them. Big ****ing deal. A brain-dead monkey could avoid that.



You can hunt them in exactly the same way they hunt miners that hide in NPC corps.


Are you in the business of recycling gank alts? Because you sure do seem defensive for someone with your reputation that is in a player corp.

Profit favors the prepared

Mag's
Azn Empire
#84 - 2013-11-02 17:02:47 UTC
Evei Shard wrote:
Mag's wrote:
Evei Shard wrote:


Gankers have wanted the best of both worlds for *years*. Constantly clamoring for Miners to be forced into player corps, never once stating they themselves should be brought under the same rules. So now that someone is suggesting something different, suddenly fairness is the big issue?

Oh, and I apparently had corp management trained. Feel free to dec me. At least you'll have to be in a player corp to do it.
Something different? You mean apart from all the other nerf ganking threads?

The joke is nerf NPC corp threads, are not a match on the number of anti gank threads. If they were, you could provide proof.

The other joke is that the biggest gank whine of late, is in regards to CODE. You know, a player corp.


How exactly does my suggestion "nerf" ganking? I didn't make any claim of the sort towards making ships tougher, or making Concord faster, and so on. I simply turned the tables and suggested that in order to gank a player needs to be in a player corp.

I wasn't just talking about your idea, I was also refering to the thread.

But of course it's a nerf, that's why you suggest it. The issue we have is you focus on one play style, yet ignore others using the advantages NPC corps provide. Double standards at their finest.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#85 - 2013-11-02 17:06:10 UTC
Evei Shard wrote:
baltec1 wrote:

You can hunt them in exactly the same way they hunt miners that hide in NPC corps.


Are you in the business of recycling gank alts? Because you sure do seem defensive for someone with your reputation that is in a player corp.
Wow that old chessnut. I wondered when someone would use it, congrats you win.

If you have any information regarding that exploit, please contact CCP asap.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

baltec1
Bat Country
Pandemic Horde
#86 - 2013-11-02 17:08:07 UTC  |  Edited by: baltec1
Evei Shard wrote:


Are you in the business of recycling gank alts? Because you sure do seem defensive for someone with your reputation that is in a player corp.


Not only is that a bannable offence but as you can see I am not in an NPC corp and thus have nothing to gain from defending the gankers right to be in the very same NPC corp that miners use for protection.

So tell me, whats stopping you from hunting them down right now?
Mag's
Azn Empire
#87 - 2013-11-02 17:19:41 UTC  |  Edited by: Mag's
baltec1 wrote:
Evei Shard wrote:


Are you in the business of recycling gank alts? Because you sure do seem defensive for someone with your reputation that is in a player corp.


Not only is that a bannable offence but as you can see I am not in an NPC corp and thus have nothing to gain from defending the gankers right to be in the very same NPC corp that miners use for protection.

So tell me, whats stopping you from hunting them down right now?
Maybe they don't like the consequences that come with such actions? Even though we are told often by the same people, that they are not enough.

Who knows?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Freedom Equality
Brutor Tribe
Minmatar Republic
#88 - 2013-11-02 20:42:25 UTC
baltec1 wrote:
Freedom Equality wrote:


It is rare because people are now afraid to use anything even remotely expensive as they know they will get ganked. Or use their 1.5bil freighter to haul anything over 1bil, as they again know they will get ganked.


So because they are playing smart they are no longer at risk. Working as intended.
Freedom Equality wrote:

As for why i am not doing it... i like my PVP targets to you know... fight back. Killing haulers/ships doing missions/miners is not my thing.


I mean why are you not ganking the gankers?

Freedom Equality wrote:

But i am not saying Suicide Ganking should be stopped, some people enjoy it so it should exist. But some risk needs to exist for the Suicide Gankers. As i said above, the Suicide Gankers has all the odds stacked, a gank rarely fails and when it does, the suicide ganker only loses 10-15 mil, compared to a gain of 50-100 mil if the gank is a success.


So nerf gankers because they chose the one target out of hundreds that pass by because they know they can win?
Freedom Equality wrote:

Now think about the victim, the victim, if in a freighter/marauder etc loses AT LEAST 1.5bil, compared to the 15 mil the suicide ganker loses if he fails. Now think that most ganks are a success, and you will know why risk need to be added for the ganker.


Its your own fault for stuffing the hold full of goodies.


Well, right now "stuffing" a freighter with more than 1bil is suicide. So their cargo holds are useless as even if you place random T1 modules you will get 1 bil worth of loot with 150.000m3, the rest of 650.000m3 will always be empty.

I understand that you are trying to keep your way of earning ISK with no risk as it is, but you need to understand that EVE is all about risk.

I did not suggest making ships more durable, no. You should be able to gank them, but you should also risk losing just as much ISK as they do on occasion.

Even the best gankers should fail ganks on occasion, and when they do they should end up 1bil+ in the red. That would mean they are now risking their ISK.

As the mechanics are now, Suicide Gankers earn all the ISK with no RISK.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#89 - 2013-11-02 20:45:09 UTC
I have removed a rule breaking post and those quoting it. Please people, keep it on topic and above all civil!

The rules:
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The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.


22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.



ISD Ezwal Community Communication Liaisons (CCLs)

baltec1
Bat Country
Pandemic Horde
#90 - 2013-11-02 20:49:47 UTC
Freedom Equality wrote:


Well, right now "stuffing" a freighter with more than 1bil is suicide. So their cargo holds are useless as even if you place random T1 modules you will get 1 bil worth of loot with 150.000m3, the rest of 650.000m3 will always be empty.



They are bulk carriers not high value carriers, there are other ships for that job.

Freedom Equality wrote:

I understand that you are trying to keep your way of earning ISK with no risk as it is, but you need to understand that EVE is all about risk.


Again, read through the list of punishments suicide gankers suffer every time they gank someone. No other activity has as many punishments.
[/quote]
Freedom Equality wrote:

I did not suggest making ships more durable, no. You should be able to gank them, but you should also risk losing just as much ISK as they do on occasion.


That would end the whole activity as its all for profit. You must spend less than you earn or its simply not a viable activity.

Freedom Equality wrote:
Even the best gankers should fail ganks on occasion, and when they do they should end up 1bil+ in the red. That would mean they are now risking their ISK.

As the mechanics are now, Suicide Gankers earn all the ISK with no RISK.


We do fail ganks, often in fact and no, bumping up the cost to a billion a go is simply allowing you to stuff more into your hold for no risk.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#91 - 2013-11-02 20:51:29 UTC
Freedom Equality wrote:
Well, right now "stuffing" a freighter with more than 1bil is suicide. So their cargo holds are useless as even if you place random T1 modules you will get 1 bil worth of loot with 150.000m3, the rest of 650.000m3 will always be empty.


If ganking was so easy and profitable then why are not more freighters and mission runners dying to suicide ganks? The reality is that, compared to the numbers of missioners and haulers, ganking is very very rare.
Freedom Equality
Brutor Tribe
Minmatar Republic
#92 - 2013-11-02 21:03:14 UTC
Sipphakta en Gravonere wrote:
Freedom Equality wrote:
Well, right now "stuffing" a freighter with more than 1bil is suicide. So their cargo holds are useless as even if you place random T1 modules you will get 1 bil worth of loot with 150.000m3, the rest of 650.000m3 will always be empty.


If ganking was so easy and profitable then why are not more freighters and mission runners dying to suicide ganks? The reality is that, compared to the numbers of missioners and haulers, ganking is very very rare.


Your logic here is flawed.

Yes, compared to the number of missioners and haulers ganking is rare, but that is because there are not as many Suicide Gankers out there. Yet.

It has nothing to do with how profitable it is, all the dedicated Corporations doing Suicide Ganks are making a profit. As the guy above me said, they are in it for the profit. And i agree they should try to defend their way of earning, everyone does it.

But i still think some ganks should end up taking the gankers well in the red.

Don`t want a flat fine that would just raise the safety cap for haulers/people doing missions?

Then how CONCORD shows up in a random number of seconds, from 1-2 seconds to what the number is now for all systems? That would add risk for the gankers without raising the safety limit, as it would not be consistent.

That would cause ganks to fail and some victims might actually survive.
baltec1
Bat Country
Pandemic Horde
#93 - 2013-11-02 21:06:17 UTC
Freedom Equality wrote:


Your logic here is flawed.

Yes, compared to the number of missioners and haulers ganking is rare, but that is because there are not as many Suicide Gankers out there. Yet.

It has nothing to do with how profitable it is, all the dedicated Corporations doing Suicide Ganks are making a profit. As the guy above me said, they are in it for the profit. And i agree they should try to defend their way of earning, everyone does it.

But i still think some ganks should end up taking the gankers well in the red.

Don`t want a flat fine that would just raise the safety cap for haulers/people doing missions?

Then how CONCORD shows up in a random number of seconds, from 1-2 seconds to what the number is now for all systems? That would add risk for the gankers without raising the safety limit, as it would not be consistent.

That would cause ganks to fail and some victims might actually survive.


But a big chunck of ganks already fail and we already do go deep into the red on these failed ganks.

What you want is yet another nerf to the people who inject a tiny bit of risk into an otherwise risk free highsec.
Freedom Equality
Brutor Tribe
Minmatar Republic
#94 - 2013-11-02 21:18:12 UTC
Deep in the red is not losing 15 mil.

Deep in the red is losing as much as your victim loses, divided by your number. For a 1.5bil freighter + 1bil cargo, divided by 20, as it takes 20 destroyers to gank it, that would mean 75mil loss per person if only the hull value is taken into consideration.

If you feel that 75 is too much, think about the victim, that loses 2.5bil per person. So you are complaining about each guy losing 75 mil, but since you are part of a Suicide Gank corp you don`t care that the victim in this case loses 33 times more isk per person.

And the victim has no potential to gain anything, the victim just loses the isk or gets to keep what is his.

The Suicide Gankers stand to actually make ISK or lose a lot less per person anyway. A lot easier to absorb compared to the victim that may not be able to recover for a while.
baltec1
Bat Country
Pandemic Horde
#95 - 2013-11-02 21:24:05 UTC
Freedom Equality wrote:
Deep in the red is not losing 15 mil.

Deep in the red is losing as much as your victim loses, divided by your number. For a 1.5bil freighter + 1bil cargo, divided by 20, as it takes 20 destroyers to gank it, that would mean 75mil loss per person if only the hull value is taken into consideration.

If you feel that 75 is too much, think about the victim, that loses 2.5bil per person. So you are complaining about each guy losing 75 mil, but since you are part of a Suicide Gank corp you don`t care that the victim in this case loses 33 times more isk per person.

And the victim has no potential to gain anything, the victim just loses the isk or gets to keep what is his.

The Suicide Gankers stand to actually make ISK or lose a lot less per person anyway. A lot easier to absorb compared to the victim that may not be able to recover for a while.


No we should lose what we invest not some daft number based upon the hull price of our victim which has nothing to do with anything in calculating a gank. If you dont want to lose that billion isk hull then dont be stupid.
Astroniomix
School of Applied Knowledge
Caldari State
#96 - 2013-11-02 21:27:42 UTC
Freedom Equality wrote:

That would cause ganks to fail and some victims might actually survive.

But ganks already DO fail and the "victims" DO survive.

And why should ganking be the only (legal) activity that can set people's wallets red?

Don't say it's "to add risk" gankers already undergo risk, just because they are good at managing it doesn't mean it's not there.
Astroniomix
School of Applied Knowledge
Caldari State
#97 - 2013-11-02 21:32:13 UTC
Freedom Equality wrote:


And the victim has no potential to gain anything, the victim just loses the isk or gets to keep what is his.


This is actually false, unless you make a habit of loading your freighter up with junk and autopiloting from jita to amarr, people only ever move things (especialy in a freighter) if they have something to gain from moving it.
Freedom Equality
Brutor Tribe
Minmatar Republic
#98 - 2013-11-02 21:41:27 UTC
baltec1 wrote:
Freedom Equality wrote:
Deep in the red is not losing 15 mil.

Deep in the red is losing as much as your victim loses, divided by your number. For a 1.5bil freighter + 1bil cargo, divided by 20, as it takes 20 destroyers to gank it, that would mean 75mil loss per person if only the hull value is taken into consideration.

If you feel that 75 is too much, think about the victim, that loses 2.5bil per person. So you are complaining about each guy losing 75 mil, but since you are part of a Suicide Gank corp you don`t care that the victim in this case loses 33 times more isk per person.

And the victim has no potential to gain anything, the victim just loses the isk or gets to keep what is his.

The Suicide Gankers stand to actually make ISK or lose a lot less per person anyway. A lot easier to absorb compared to the victim that may not be able to recover for a while.


No we should lose what we invest not some daft number based upon the hull price of our victim which has nothing to do with anything in calculating a gank. If you dont want to lose that billion isk hull then dont be stupid.


No my friend, you should not. You are in High Sec, under the authority of the Empires and protected by CONCORD.

CCP can not balance the game for everything, so some ships are susceptible to High Sec ganks, some more than others.

But in High Sec, we have CONCORD. Only problem is EVE has evolved and CONCORD has stayed the same. It`s time for CONCORD to wake up and punish the people ganking by setting a fine comparative to the hull cost.

You want to only lose what you invest? Go do actual PVP.

Suicide Ganking should be used as a last resort OR an interdiction tool. You want Corporation X to lose freighters/not be able to run missions and so on, Suicide Gank him. Yes you will lose some isk, but they will lose more and you are denying them the ability to move cargo or do missions.

There is no rule that says Suicide Ganking should be profitable. It is a tool and it should be allowed, but it is too powerful to be allowed while also making the Suicide Gankers rich.

So i say CCP should hit it with actual RISK or by simply forcing you to take an ISK loss directly related to the value of the target ganked.

You just want to pew pew people without hassle? Go do real pvp versus real pvp targets, stop ganking haulers/carebears mate. :-)
Freedom Equality
Brutor Tribe
Minmatar Republic
#99 - 2013-11-02 21:50:16 UTC
Astroniomix wrote:
Freedom Equality wrote:


And the victim has no potential to gain anything, the victim just loses the isk or gets to keep what is his.


This is actually false, unless you make a habit of loading your freighter up with junk and autopiloting from jita to amarr, people only ever move things (especialy in a freighter) if they have something to gain from moving it.


The victim went through a luck roll to get what he has. It now owns it. It is his. It is most likely moving it to sell it, but it is his he already earned it.

You just want to have other people do the work and then when they go sell you come in, all brave and taking NO RISK and just scoop their loot.

You are just like Robin Hood, only you take from everyone and keep it for yourself.

You feel you want to kill them? I think you should be able to.

But i think CONCORD should keep all the loot, from the Ganker and from the Victim. Or something similar, to reduce the profit for the ganker.

Right now, players work hard for their loot and then you have the Suicide Gankers swoop in and take half of it(the other half is destroyed) for NO RISK and a huge profit. Want to attack targets unable to defend them self's for a huge profit?

I say EVE should not allow you to do it. You should be forced to actually show some skill and show you can fight.... like you know, claim your own 0.0 stake. But no, you just attack undefended ships in High Sec and think that pressing F1 gives you all the right to trade a 15mil ship for 50mil-100mil ISK.



Sipphakta en Gravonere
Aliastra
Gallente Federation
#100 - 2013-11-02 22:00:48 UTC
Freedom Equality wrote:
But in High Sec, we have CONCORD. Only problem is EVE has evolved and CONCORD has stayed the same. It`s time for CONCORD to wake up and punish the people ganking by setting a fine comparative to the hull cost.


You seem to be unaware of the numerous changes to CONCORD over time.

Quote:
Suicide Ganking should be used as a last resort OR an interdiction tool. You want Corporation X to lose freighters/not be able to run missions and so on, Suicide Gank him. Yes you will lose some isk, but they will lose more and you are denying them the ability to move cargo or do missions.


Your proposal removes content from the game in exchange for... nothing.

Quote:
There is no rule that says Suicide Ganking should be profitable. It is a tool and it should be allowed, but it is too powerful to be allowed while also making the Suicide Gankers rich.


If CCP didn't intend suicide ganking to be profitable, they'd have removed loot drops from ganking.

Quote:
So i say CCP should hit it with actual RISK or by simply forcing you to take an ISK loss directly related to the value of the target ganked.


First off, gankers already have a lot of risks. They fly ships that die, no matter what. After some ganks they have to either rat up sec-status (or pay someone to hunt tags) or are locked out from flying slow ships (The police scrams -5 sec status characters). They can't rely on successful looting. Most gank ships are easily jammed out by cheap, disposable griffins. etc. etc.etc.

The second point I have already countered above.

Quote:
You just want to pew pew people without hassle? Go do real pvp versus real pvp targets, stop ganking haulers/carebears mate. :-)


Please keep e-honor bullshit out of Eve, it contradicts everything Eve stands for.