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Balancing High Sec suicide ganking by Hull Value - a realistic approach

First post
Author
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#61 - 2013-11-02 13:00:52 UTC
Sipphakta en Gravonere wrote:

Few things:

1. You don't factor in the amount of people needed that are involved in ganking. e.g. Bumpers, Looter, Aggressor.
2. You don't factor in waiting time
3. You don't factor in that your loot could get stolen, the wreck blown up, your looter caught etc.
4. You don't factor in the number of failed ganks due to white knights with ECM, Logi or anti-Destroyer ships

If freighter ganking was so easy and profitable, you'd see a lot more freighters ganked.


You forgot about high-sec sentry guns on gates that are ruthless to untanked dessies. Bumping target outside of sentry range is a lot of work.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Sir Prometeus
Deep Core Mining Inc.
Caldari State
#62 - 2013-11-02 13:28:42 UTC
If the numbers look a bit high, check PIzza's killboard and compare the average of the freighters like I did. Poorest, around 1b in loot (except cases of loot fairy anger), the rest, 2-3b
Puikko
Doomheim
#63 - 2013-11-02 14:09:44 UTC
Sir Prometeus wrote:
If the numbers look a bit high, check PIzza's killboard and compare the average of the freighters like I did. Poorest, around 1b in loot (except cases of loot fairy anger), the rest, 2-3b

What people whining about suicide ganking fail to understand is that it's not just twenty catalysts that hit F1 every fifteen minutes and instantly get ISK deposited into their bank accounts.

A successful freighter ganking fleet requires almost twice as many people as you seem to think. The actual killing bit is actually the least amount of work the fleet has. In addition to requiring vast numbers, people also need to be active and relatively knowledgeable (at least compared to most other money-making activities in Eve, where you really don't need to pay much attention at all). Bumping requires constant care to succeed, especially if the target is being webbed. Scanners need to micromanage targets in order to not miss freighters, which is quite the hassle during rush hour. And when you finally split the pinata, you need some way to reliably secure all that cargo and not lose your own freighters to scavengers while doing it.

With a full fleet of, say, 30 people, an individual pilot's income is significantly smaller than what you suggest it to be. From a very optimistic 3bn drop, which definitely is not the average but rather a very good drop, each pilot would make roughly 100m in cold, hard ISK. Now sure, that'd be very good money if you could reliably kill 6bn freighters every 15 minutes, but unfortunately (for the suicide gankers, at least) you're never going to find that expensive freighters that often.

With more a realistic average drop of 1bn-2bn, each pilot receives way less cash. The true average drop is probably about 1.5bn -- you can test this yourself by grabbing a Cargo Scanner and sitting on a gate (try Niarja), then punching the cargo scan results into a website that appraises them. You'll likely find the true average freighter to carry about 500m or less in cargo (and the median freighter would likely be empty), and depending on the hour you'll be lucky if you can find a 2bn-3bn freighter every fifteen minutes.

Not to mention that this all assumes an even cut. I think you'll find that people who must constantly be at work (such as scanners or bumpers), or the people who organise the fleet, will expect to get a larger share of the loot than Catalyst pilots who take a couple of fleet warps and hit F1 every 15 minutes.
Mag's
Azn Empire
#64 - 2013-11-02 15:03:51 UTC  |  Edited by: Mag's
The question those who want change keep failing to answer is this. If suicide freighter ganks are so profitable and easy, why are they so rare?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Evei Shard
Shard Industries
#65 - 2013-11-02 15:26:23 UTC
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.

Profit favors the prepared

baltec1
Bat Country
Pandemic Horde
#66 - 2013-11-02 15:38:20 UTC
Evei Shard wrote:
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.


Barge ganking has never been as low as today.
Evei Shard
Shard Industries
#67 - 2013-11-02 15:44:11 UTC
baltec1 wrote:
Evei Shard wrote:
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.


Barge ganking has never been as low as today.


Doesn't change the fact that anyone with the guns to go after them is stuck with waiting until they are dumb enough to go into low-sec, which never happens.

Force them into actual corporations to do their "profession", so they have to risk being targets too, just like the miners they keep crying about wanting CCP to force into corporations so they can wardec them.

Profit favors the prepared

Puikko
Doomheim
#68 - 2013-11-02 15:53:04 UTC
Evei Shard wrote:
baltec1 wrote:
Evei Shard wrote:
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.


Barge ganking has never been as low as today.


Doesn't change the fact that anyone with the guns to go after them is stuck with waiting until they are dumb enough to go into low-sec, which never happens.

Force them into actual corporations to do their "profession", so they have to risk being targets too, just like the miners they keep crying about wanting CCP to force into corporations so they can wardec them.

What are killrights
Evei Shard
Shard Industries
#69 - 2013-11-02 15:55:52 UTC
Puikko wrote:
Evei Shard wrote:
baltec1 wrote:
Evei Shard wrote:
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.


Barge ganking has never been as low as today.


Doesn't change the fact that anyone with the guns to go after them is stuck with waiting until they are dumb enough to go into low-sec, which never happens.

Force them into actual corporations to do their "profession", so they have to risk being targets too, just like the miners they keep crying about wanting CCP to force into corporations so they can wardec them.

What are killrights


What are you so afraid of?

Profit favors the prepared

Mag's
Azn Empire
#70 - 2013-11-02 16:00:34 UTC  |  Edited by: Mag's
Evei Shard wrote:
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.
But let's ignore those in npc corps that are there to avoid the dangers of player corps. Or those that use loopholes to avoid war decs?

Please don't let your bias show. We wouldn't want that now, would we?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

baltec1
Bat Country
Pandemic Horde
#71 - 2013-11-02 16:01:47 UTC
Evei Shard wrote:


Doesn't change the fact that anyone with the guns to go after them is stuck with waiting until they are dumb enough to go into low-sec, which never happens.

Force them into actual corporations to do their "profession", so they have to risk being targets too, just like the miners they keep crying about wanting CCP to force into corporations so they can wardec them.


Sure thing, just as soon as miners are dumped out of NPC corps too.
Evei Shard
Shard Industries
#72 - 2013-11-02 16:07:38 UTC
Mag's wrote:
Evei Shard wrote:
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.
But let's ignore those in npc corps that are there to avoid the dangers of player corps. Or those that use loopholes to avoid war decs?

Please don't let your bias show. We wouldn't want that now, would we?


Why would I start a player corp? Unless it's good as an isk sink. Everyone (except perhaps you?) knows I'm a forum alt. Tell you what, I'll pause my mains training and get a corp started up just for you, and then you can dec me to your hearts content. I'll be in Amarr, but it will take a few days to get the skill trained.

Gankers sure do cry a lot when the tables are turned. You all rage so hard about miners being in NPC corps, but never offer to force yourselves out of them. Yet when the opposite is suggested it's a ****storm of excuses.

Profit favors the prepared

Puikko
Doomheim
#73 - 2013-11-02 16:11:59 UTC  |  Edited by: Puikko
Evei Shard wrote:

Gankers sure do cry a lot when the tables are turned. You all rage so hard about miners being in NPC corps, but never offer to force yourselves out of them. Yet when the opposite is suggested it's a ****storm of excuses.

The killright system was introduced and exists precisely for this reason -- to be able to "get back" at pirates and other outlaws outside of lowsec.

Every time someone suicide ganks a barge, the victim gets a killright on them. It's up to the miners to actually use it properly.
Mag's
Azn Empire
#74 - 2013-11-02 16:13:37 UTC
Evei Shard wrote:
Mag's wrote:
Evei Shard wrote:
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.
But let's ignore those in npc corps that are there to avoid the dangers of player corps. Or those that use loopholes to avoid war decs?

Please don't let your bias show. We wouldn't want that now, would we?


Why would I start a player corp? Unless it's good as an isk sink. Everyone (except perhaps you?) knows I'm a forum alt. Tell you what, I'll pause my mains training and get a corp started up just for you, and then you can dec me to your hearts content. I'll be in Amarr, but it will take a few days to get the skill trained.

Gankers sure do cry a lot when the tables are turned. You all rage so hard about miners being in NPC corps, but never offer to force yourselves out of them. Yet when the opposite is suggested it's a ****storm of excuses.
Way to go missing the point.

Let me put it another way, you can't have it both ways.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Evei Shard
Shard Industries
#75 - 2013-11-02 16:22:02 UTC
Mag's wrote:
Evei Shard wrote:
Mag's wrote:
Evei Shard wrote:
Love the focus on freighter ganking here. The evil of gate guns, the hard hard work of looting, etc. One problem I see daily is the lone ganker or two that hop from system to system ganking miners day after day after day, all within the nice comfortable security of their NPC corp. Completely safe from war-decs, and safe from bounties placed on them due to how bounties work in high-sec.

I'd like to see the following:

If the user is in an NPC corporation, *and* if the user is in highsec, force the "safety" to green.
But let's ignore those in npc corps that are there to avoid the dangers of player corps. Or those that use loopholes to avoid war decs?

Please don't let your bias show. We wouldn't want that now, would we?


Why would I start a player corp? Unless it's good as an isk sink. Everyone (except perhaps you?) knows I'm a forum alt. Tell you what, I'll pause my mains training and get a corp started up just for you, and then you can dec me to your hearts content. I'll be in Amarr, but it will take a few days to get the skill trained.

Gankers sure do cry a lot when the tables are turned. You all rage so hard about miners being in NPC corps, but never offer to force yourselves out of them. Yet when the opposite is suggested it's a ****storm of excuses.
Way to go missing the point.

Let me put it another way, you can't have it both ways.


Gankers have wanted the best of both worlds for *years*. Constantly clamoring for Miners to be forced into player corps, never once stating they themselves should be brought under the same rules. So now that someone is suggesting something different, suddenly fairness is the big issue?

Oh, and I apparently had corp management trained. Feel free to dec me. At least you'll have to be in a player corp to do it.

Profit favors the prepared

baltec1
Bat Country
Pandemic Horde
#76 - 2013-11-02 16:29:42 UTC
Evei Shard wrote:


Gankers have wanted the best of both worlds for *years*. Constantly clamoring for Miners to be forced into player corps, never once stating they themselves should be brought under the same rules. So now that someone is suggesting something different, suddenly fairness is the big issue?

Oh, and I apparently had corp management trained. Feel free to dec me. At least you'll have to be in a player corp to do it.



All we want is for the bears such as yourself to fit a tank and stop calling on CCP for just one more nerf.
Mag's
Azn Empire
#77 - 2013-11-02 16:30:29 UTC  |  Edited by: Mag's
Evei Shard wrote:


Gankers have wanted the best of both worlds for *years*. Constantly clamoring for Miners to be forced into player corps, never once stating they themselves should be brought under the same rules. So now that someone is suggesting something different, suddenly fairness is the big issue?

Oh, and I apparently had corp management trained. Feel free to dec me. At least you'll have to be in a player corp to do it.
Something different? You mean apart from all the other nerf ganking threads?

The joke is nerf NPC corp threads, are not a match on the number of anti gank threads. If they were, you could provide proof.

The other joke is that the biggest gank whine of late, is in regards to CODE. You know, a player Alliance?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Psychoactive Stimulant
#78 - 2013-11-02 16:39:40 UTC
First thing concord should do if the ganked ship dies is destroy the wreck. Problem solved.

More tears. Less ganks. Crying all around.
Mag's
Azn Empire
#79 - 2013-11-02 16:45:27 UTC  |  Edited by: Mag's
Psychoactive Stimulant wrote:
First thing concord should do if the ganked ship dies is destroy the wreck. Problem solved.

More tears. Less ganks. Crying all around.
They should also patrol mining belts and blow up ships that do not fit a tank.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

baltec1
Bat Country
Pandemic Horde
#80 - 2013-11-02 16:48:48 UTC
Mag's wrote:
Psychoactive Stimulant wrote:
First thing concord should do if the ganked ship dies is destroy the wreck. Problem solved.

More tears. Less ganks. Crying all around.
They should also patrol mining belts and blow up ships that do not fot a tank.


Just blow them up for mining rocks that belong to one of the 4 empires. If you want to mine get to lowsec where there is plenty of rocks.