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Player Features and Ideas Discussion

 
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Shield Tanking and POS Ganking

Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1 - 2013-11-01 12:05:02 UTC
So I was arguing with the same people on the forums as usual about POS mechanics and they were attempting to excuse timers as being necessary because you can show up a crap load of supers and dreads and blap a POS quite quickly.

This led me to thinking about ways timers could be removed and this blapping could be prevented... and that led me to this idea - tell me what you think.

Basically POS and I-HUB HP is set up to deal with a force turning up and grinding it down to nothing. This is pretty standard stuff. However given the prevalence of dreads and supers in some alliances they can turn this task into a trivial few minutes.

My idea is pretty simple and its based on the mechanics that capacitor batteries use. Instead of energy being reflected and absorbed for use as capacitor energy, I propose a module that absorbs a % of damage energy from shields and uses that to repair the shields.

I'm not going to throw out any figures just the general concept.

Lets say CCP envisaged X amount of ships doing Y amount of damage to a POS or I-HUB, at that Y level the module absorbs 0% of the energy and all damage is applied to shields. At above Y damage, the module starts to absorb a % and repair the shields, when damage is at a very high level above Y you get to the stage where the energy being applied and the energy being absorbed by the module and used to repair the shields is 50/50 and the shields can't be taken down.

This is not really attempting to stop blobbing, you could still turn up with 2000 ships if you wanted. But you couldn't use all those ships to blap the POS in under 5 minutes, but you could use them to protect the force assigned to take down the POS.

What do you think?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Teckos Pech
Hogyoku
Goonswarm Federation
#2 - 2013-11-01 14:27:13 UTC
Infinity Ziona wrote:
...the energy being applied and the energy being absorbed by the module and used to repair the shields is 50/50 and the shields can't be taken down.



Alot of work for what gain?

Players will figure out the threshold and those big alliances will bring enough ships to get to the threshold and no more. The rest of their capital/super capital fleet can be on standby in case of a hot drop....and knowing this hot drops will be rare. The POS is still going to die.

And the whole idea of timers is to give the defender time to defend. If your POS gets knocked into reinforced while you and most of your alliance is in bed, you still have a shot at repping it up/defending it.

And what exactly does your idea have to do with reinforcement timers?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2013-11-01 15:32:53 UTC

I think his goal is to make the pain of structure bashing consistent.

No matter how many players & how much damage you are capable of delivering... there will be an optimal dps rate for taking down a POS.

For example,if this number was 100k dps, then you could bring 10 dreads or 100 battleships and take it down in 20 minutes. While you could also bring 500 BS or 100 dreads instead, it would still take 20 minutes to complete.

I don't know if I care for this change, but it is an interesting thought exercise to ponder how this might change the game.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-11-01 23:05:29 UTC
...So basically, any Australian alliance with a dread blob should be able to grind down literally every structure in EVE as soon as they work out the sweet spot, and there would be nothing anyone else could do about it?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#5 - 2013-11-01 23:49:34 UTC
Danika Princip wrote:
...So basically, any Australian alliance with a dread blob should be able to grind down literally every structure in EVE as soon as they work out the sweet spot, and there would be nothing anyone else could do about it?

No not literally. EvE is a global game. Recruit Aussies, NZ'r, Asians...

EvE is about choices that you make, if you choose to be regional alliance then you failed before you started. You have as much right to complain about stuff being blown up while your AFK working sleeping as I do if I was to complain after being killed AFK piloting while I'm working sleeping.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-11-01 23:57:12 UTC
Infinity Ziona wrote:
Danika Princip wrote:
...So basically, any Australian alliance with a dread blob should be able to grind down literally every structure in EVE as soon as they work out the sweet spot, and there would be nothing anyone else could do about it?

No not literally. EvE is a global game. Recruit Aussies, NZ'r, Asians...

EvE is about choices that you make, if you choose to be regional alliance then you failed before you started. You have as much right to complain about stuff being blown up while your AFK working sleeping as I do if I was to complain after being killed AFK piloting while I'm working sleeping.



In other words, yes, you do not want alliances weak in one or more timezones to be able to exist. You want all national alliances to be forced out, all those with a single language, culture etc etc. You do not want it to be possible for a small alliance to hold space, and want to force everyone to blob up even more.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#7 - 2013-11-02 00:06:11 UTC
Given that some entities, thanks to CCP's persistent refusal to deal with power projection problem, have ability to reinforce multiple regions in day or two, this change could be beneficial.

+1

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#8 - 2013-11-02 00:17:38 UTC
Danika Princip wrote:
Infinity Ziona wrote:
Danika Princip wrote:
...So basically, any Australian alliance with a dread blob should be able to grind down literally every structure in EVE as soon as they work out the sweet spot, and there would be nothing anyone else could do about it?

No not literally. EvE is a global game. Recruit Aussies, NZ'r, Asians...

EvE is about choices that you make, if you choose to be regional alliance then you failed before you started. You have as much right to complain about stuff being blown up while your AFK working sleeping as I do if I was to complain after being killed AFK piloting while I'm working sleeping.



In other words, yes, you do not want alliances weak in one or more timezones to be able to exist. You want all national alliances to be forced out, all those with a single language, culture etc etc. You do not want it to be possible for a small alliance to hold space, and want to force everyone to blob up even more.

If you're weak then that's your choice, you chose that. Why should a weak alliance not be beaten by a stronger alliance? Why should meaningful PvP (with consequences) only be allowed against you in your prime time?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2013-11-02 00:40:05 UTC
Infinity Ziona wrote:

If you're weak then that's your choice, you chose that. Why should a weak alliance not be beaten by a stronger alliance? Why should meaningful PvP (with consequences) only be allowed against you in your prime time?



I thought people wanted to break up the blobs, not force them to get bigger.

Why should people be allowed to roll through and destroy everything an alliance owns in a single night, while the majority of the membership are asleep? Why should it be possible for someone like the CFC to conquer entire regions, plural, in a matter of hours?
Lena Lazair
Ministry of War
Amarr Empire
#10 - 2013-11-02 01:10:56 UTC
Infinity Ziona wrote:
So I was arguing with the same people on the forums as usual about POS mechanics and they were attempting to excuse timers as being necessary because you can show up a crap load of supers and dreads and blap a POS quite quickly.


Reinforce timers are necessary to prevent timezone warfare and to try and force actual fights to occur between ships if and when you want to destroy a structure. I'm not sure how your idea would meet this basic requirement; it's the sole reason timers exist.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#11 - 2013-11-02 01:11:55 UTC
Danika Princip wrote:
Infinity Ziona wrote:

If you're weak then that's your choice, you chose that. Why should a weak alliance not be beaten by a stronger alliance? Why should meaningful PvP (with consequences) only be allowed against you in your prime time?



I thought people wanted to break up the blobs, not force them to get bigger.

Why should people be allowed to roll through and destroy everything an alliance owns in a single night, while the majority of the membership are asleep? Why should it be possible for someone like the CFC to conquer entire regions, plural, in a matter of hours?

Go put POS in high sec if you cant defend them in null. Why should you be exempt from the pvp can happen anywhere anytime rule?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2013-11-02 01:51:51 UTC
Infinity Ziona wrote:
Danika Princip wrote:
Infinity Ziona wrote:

If you're weak then that's your choice, you chose that. Why should a weak alliance not be beaten by a stronger alliance? Why should meaningful PvP (with consequences) only be allowed against you in your prime time?



I thought people wanted to break up the blobs, not force them to get bigger.

Why should people be allowed to roll through and destroy everything an alliance owns in a single night, while the majority of the membership are asleep? Why should it be possible for someone like the CFC to conquer entire regions, plural, in a matter of hours?

Go put POS in high sec if you cant defend them in null. Why should you be exempt from the pvp can happen anywhere anytime rule?


And why, exactly, should the only alliances that exist be the ones in the enormous, multi timezone coalitions? Why should it be harder for people to gte into null? Why should it be possible for the CFC to roll through the entire south in a day?