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EVE broken down

First post
Author
Mara Rinn
Cosmic Goo Convertor
#21 - 2013-11-01 00:54:29 UTC  |  Edited by: Mara Rinn
Black Dranzer wrote:
WoW combat is far more elaborate and sophisticated than Eve combat.

Go on, just try to deny it.


I would have believed you back in the days when hunters needed to be at range to use their ranged attacks.

The major difference between the two is the timescale involved. WoW combat starts, and you make decisions that effect the outcome, then the outcome is resolved. In EVE you make decisions that effect the outcome, then combat starts, then the outcome is resolved.

In WoW you have more buttons to press, so the visual display can become more elaborate. There are combination moves which make combat more sophisticated.

In EVE there are a multitude of weapon types and environmental modifiers available to make the battle more elaborate (have I told you how much I appreciate the visual flair of a cruise missile raven). There are innumerable combinations of offenses and counters available which make combat more sophisticated.

Now certainly to the thirty-second attention span it may seem that EVE combat is boring, but I only consider that viewpoint valid if your interpretation of combat being the activity that takes place after the first shot is fired made sense. Combat in EVE starts the moment you undock.
Grendel Sickswitch
#22 - 2013-11-01 00:56:35 UTC
Sura Sadiva wrote:
Grendel Sickswitch wrote:

EVE players like to tell people how "complex" and "deep" the game is, and when you start it certainly seems that way, but after a few weeks it becomes apparent that the game is no more complex than most and in fact, less so than many.


You can play EVE daily for years and you still see there's a lot to study or to learn. In any other game after 1 month you cap your level, in EVE after 1 year you're still a noob. And you never cap anyway.

One can like or dislike this, but it's so.



true. it would literally take you decades to learn everything.
Grendel Sickswitch
#23 - 2013-11-01 00:58:21 UTC
Tippia wrote:
Grendel Sickswitch wrote:
calm down
Huh? Ugh

I'm giving you pointers on how to structure your red herrings for best effect and you want me to calm down? That doesn't even make sense…


you're getting excited. and you're confused. Straight
Evi Polevhia
Phoenix Naval Operations
Phoenix Naval Systems
#24 - 2013-11-01 01:00:21 UTC
OP, you forgot RP/Live Events
Lipbite
Express Hauler
#25 - 2013-11-01 01:00:56 UTC
Most complex part of EVE isn't hardcoded: it's social interactions within bigger corporations / alliances.

And you forgot at least two activity options:

Courier contracts

Incursions <= this one is the most fun group PvE activity among MMO games.
Tippia
Sunshine and Lollipops
#26 - 2013-11-01 01:00:57 UTC
Grendel Sickswitch wrote:
you're getting excited. and you're confused. Straight
No and no, in roughly that order.
I'm just pointing out that if you're going to go for reductionism, reduce it all the way.
Galen Darksmith
Sky Fighters
Rote Kapelle
#27 - 2013-11-01 01:05:09 UTC
Black Dranzer wrote:
WoW combat is far more elaborate and sophisticated than Eve combat.

Go on, just try to deny it.


Yes, hitting the same 4-5 keys in rotation every few seconds with a few reaction based ones is totally more sophisticated than having to keep track of distance and traversal of all your adversaries to minimize their DPS on you while maxing DPS on the target.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Grendel Sickswitch
#28 - 2013-11-01 01:05:42 UTC
Tippia wrote:
Grendel Sickswitch wrote:
you're getting excited. and you're confused. Straight
No and no, in roughly that order.
I'm just pointing out that if you're going to go for reductionism, reduce it all the way.


Idea

but your reduction is nonsense.

Straight
Grendel Sickswitch
#29 - 2013-11-01 01:06:24 UTC
Lipbite wrote:
Most complex part of EVE isn't hardcoded: it's social interactions within bigger corporations / alliances.

And you forgot at least two activity options:

Courier contracts

Incursions <= this one is the most fun group PvE activity among MMO games.


1. trading

2. missions
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#30 - 2013-11-01 01:07:56 UTC
Well the combat itself in EVE is pretty simple and boring. Its the strategic layer that makes EVE interesting with the combinations of setups and actions you can do.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Galen Darksmith
Sky Fighters
Rote Kapelle
#31 - 2013-11-01 01:08:35 UTC
Grendel Sickswitch wrote:
Tippia wrote:
Grendel Sickswitch wrote:
you're getting excited. and you're confused. Straight
No and no, in roughly that order.
I'm just pointing out that if you're going to go for reductionism, reduce it all the way.


Idea

but your reduction is nonsense.

Straight



It is, because it's based on yours. She just did it better.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Tippia
Sunshine and Lollipops
#32 - 2013-11-01 01:08:59 UTC
Grendel Sickswitch wrote:
Idea

but your reduction is nonsense.

Straight
Not really. It's actually more encompassing than yours.

So you can either start adding in the pieces you missed, which would defeat the point, or just keep reducing.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#33 - 2013-11-01 01:17:37 UTC  |  Edited by: Captain Tardbar
Tippia wrote:
Grendel Sickswitch wrote:
Idea

but your reduction is nonsense.

Straight
Not really. It's actually more encompassing than yours.

So you can either start adding in the pieces you missed, which would defeat the point, or just keep reducing.


I don't know what you are going on about, but I'm sure personal bias keeps you from seeing both sides of the argument.

Also, if I didn't know any better I think you're are being trolled and you can't help but reply because it goes against every fiber of your being.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Johnny Marzetti
Imperial Shipment
Amarr Empire
#34 - 2013-11-01 01:34:57 UTC  |  Edited by: Johnny Marzetti
Captain Tardbar wrote:
Tippia wrote:
Grendel Sickswitch wrote:
Idea

but your reduction is nonsense.

Straight
Not really. It's actually more encompassing than yours.

So you can either start adding in the pieces you missed, which would defeat the point, or just keep reducing.


I don't know what you are going on about, but I'm sure personal bias keeps you from seeing both sides of the argument.

Also, if I didn't know any better I think you're are being trolled and you can't help but reply because it goes against every fiber of your being.


Who is more troll, the troll or the troll who trolls the troll?

Besides, Tippia is the calmest poster on this forum. If you're not reading all Tippia posts in a slightly amused but detached and maybe a tiny bit bored voice, you're not reading them right.
Remiel Pollard
Aliastra
Gallente Federation
#35 - 2013-11-01 01:50:25 UTC
Grendel Sickswitch wrote:
Tippia wrote:
Grendel Sickswitch wrote:
you're getting excited. and you're confused. Straight
No and no, in roughly that order.
I'm just pointing out that if you're going to go for reductionism, reduce it all the way.


Idea

but your reduction is nonsense.

Straight


So was yours.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#36 - 2013-11-01 01:54:19 UTC
Johnny Marzetti wrote:
Captain Tardbar wrote:
Tippia wrote:
Grendel Sickswitch wrote:
Idea

but your reduction is nonsense.

Straight
Not really. It's actually more encompassing than yours.

So you can either start adding in the pieces you missed, which would defeat the point, or just keep reducing.


I don't know what you are going on about, but I'm sure personal bias keeps you from seeing both sides of the argument.

Also, if I didn't know any better I think you're are being trolled and you can't help but reply because it goes against every fiber of your being.


Who is more troll, the troll or the troll who trolls the troll?

Besides, Tippia is the calmest poster on this forum. If you're not reading all Tippia posts in a slightly amused but detached and maybe a tiny bit bored voice, you're not reading them right.


I always read Tippia as an angry nerd mad about something. I mean I know I post a good deal, but Tippia will respond over and over again if you put forth the effort to get her to post. Tippia comes across as someone who has been educated and has a large vocabulary, but I think there is something not right which I can't put my finger on. Like there is an agenda of some sort which we aren't privy too. Something like Tippia's range of opinions are each their own agenda. I'm not sure if I'm phrasing this right.

Anways, I think Tippia ignores me now because she knows better. Its not that hard to make a 40 page threadnaught with Tippia involved.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Remiel Pollard
Aliastra
Gallente Federation
#37 - 2013-11-01 01:59:07 UTC
Grendel Sickswitch wrote:
EVE players like to tell people how "complex" and "deep" the game is, and when you start it certainly seems that way, but after a few weeks it becomes apparent that the game is no more complex than most and in fact, less so than many.

In EVE there are 5 things you can do;

PVP
missions
gathering (mining, salvaging, exploration)
manufacture
trade

In addition there are a few hundred skills that enable you to be a tiny bit better at one of the 5 activities.

This all happens in a few hundred areas that are all essentially the same.

and that's EVE.

Cool


First of all, there are way more things you can do than just these five things. This is a terrible breakdown, and even a rudimentary explorer could tell you a few things you've missed out.

Secondly, you add PVP as if it's just another little 'thing to do', but you fail to realise that every other thing to do in this game includes PVP to some degree or another. The moment you undock, you consent to PVP, which means that when you're on a mission, if someone scans down your mission site while you're salvaging in you Noctis and decides to gank you, you've just experienced PVP while missioning. Mining is also PVP. There are only so many resources to go around, even if they do refresh on a daily basis, how many times have you tried finding a rock to drill in a solar system only to discover all the belts are empty? Well, that's because other players got their first. That, therefore, is direct competition for resources between players, making it PVP. And trade? Trade's got PVP written all over it since the market is predominantly player driven.

Tippia's breakdown (while still ridiculous and, I do believe, made to demonstrate the ridiculousness of trying to over-simplify EVE to begin with) was still much more sensible than yours because it actually covers two realities in EVE. There are players that play the game, there are players that don't.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#38 - 2013-11-01 02:02:52 UTC  |  Edited by: Remiel Pollard
Captain Tardbar wrote:
Johnny Marzetti wrote:
Captain Tardbar wrote:
Tippia wrote:
Grendel Sickswitch wrote:
Idea

but your reduction is nonsense.

Straight
Not really. It's actually more encompassing than yours.

So you can either start adding in the pieces you missed, which would defeat the point, or just keep reducing.


I don't know what you are going on about, but I'm sure personal bias keeps you from seeing both sides of the argument.

Also, if I didn't know any better I think you're are being trolled and you can't help but reply because it goes against every fiber of your being.


Who is more troll, the troll or the troll who trolls the troll?

Besides, Tippia is the calmest poster on this forum. If you're not reading all Tippia posts in a slightly amused but detached and maybe a tiny bit bored voice, you're not reading them right.


I always read Tippia as an angry nerd mad about something.


She generally only posts if your thread meets at least two of three criteria: first, she obviously needs to notice the thread; second, it needs to be a hot topic; third, it needs to be either very attractive and well thought out content, or so incredibly dumb that it warrants thinly-veiled ridicule with the appearance of constructive criticism.

Can you figure out which of those criteria this thread meets?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tippia
Sunshine and Lollipops
#39 - 2013-11-01 02:11:05 UTC  |  Edited by: Tippia
Captain Tardbar wrote:
Tippia comes across as someone who has been educated and has a large vocabulary, but I think there is something not right which I can't put my finger on. Like there is an agenda of some sort which we aren't privy too. Something like Tippia's range of opinions are each their own agenda. I'm not sure if I'm phrasing this right.
Oh, my agenda is hilariously simple.

1. Keep EVE challenging without resorting to fake difficulty.
2. Present a proper argument.

I'll grant you that the combination can be pretty nasty sometimes because even when people have what might be good ideas at the core, those ideas may be presented in such an appalling way that I just can't force myself to support it. Doing the right thing for the wrong reason is still doing it wrong.

Quote:
Anways, I think Tippia ignores me now because she knows better.
You'd think so, wouldn't you? Blink

Oh, and as for reading people's posts in a particular voice, can I pick Achie Cunningham, please?
Mara Rinn
Cosmic Goo Convertor
#40 - 2013-11-01 02:22:25 UTC
Tippia wrote:
So you can either start adding in the pieces you missed, which would defeat the point, or just keep reducing.


The utility of reductionism is in the point a reduction is intended to illustrate.

In engineering disciplines of all kinds there are attempts to reduce a truly complex problem to the level that is necessary for comprehension by a target audience. For example, "we are building a bridge across the Huangpu river," is how you might describe the construction of the second largest steel arch bridge in the world to someone at a party. To an engineering firm you are interested in contracting for the job, you might go into more detail such as pointing out that the foundation for the bridge needs to cater for the structure being build on a sediment-rich flood plain, the distance to be crossed being in the order of five hundred metres, and the required minimum clearance being 45m. There are very few people in the world who need to know every detail such as the number of welds, the type of weld employed at each weld point, the composition of each girder and cable, the precise mixture of concrete used, how many panels of what type of glass were required for the observation areas, and so forth.

So I dispute your suggestion that the solution to the OP's absurd reductionism is to add in the pieces missed or to reduce further. At what point do you stop adding in details?

If one examines St Mio's famous "Things to do in EVE Online" graphic, it is immediately obvious that there are three levels of reduction present in the one diagram: these reductions are represented as the hierarchy (solo, group, PvE, PvP etc), the nodes, and then the links to further discussion about each node.

It is thus not the level of reduction that is to be challenged, merely the composition of the reduction. This composition needs to accommodate the intended audience. The failure in the OP is to clearly state the intended audience, which led to an invalid reduction of EVE Online.