These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Boarding Parties

Author
Reese Armgo
Viziam
Amarr Empire
#21 - 2013-10-31 10:27:58 UTC
Jeanne-Luise Argenau wrote:
-1

rp wise

why does my ship need a crew. Nobody would hire on a ship where the captain doesnt rly care if the ship blows up when he is imortal. No crew means i wont need all the tubes (living parts) and live maintenence systems, which again makes the ship stronger and u cant get inside it with marines.

Playing wise it would just plainly suck, because u as the captain of the ship cant do anything about it.



https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

Even on something as small as a battleship there are at least 100-300 Crewman on Board at all time. Probably more.

As to why they would hire on a Capsuleer ship. A single isk is enough to feed a Familie living Planetside for a year, so most of your Crew is probably some poor sob who needs the money more than his Life.

You Monster.
Jason Itiner
Harmless People
#22 - 2013-10-31 19:28:09 UTC
Danika Princip wrote:
Jason Itiner wrote:
Maximus Aerelius wrote:
Jason Itiner wrote:
I'm okay with the pods penetrating shields using multifrequency counter-shields or shieldbreaker rounds that momentarily disrupt the fields, then using the pod engines as big-ass plasma cutters to bore a hole through the plating into a corridor, into which they drop a platoon of DUSTbunnies.


I'm just going to quote that part...Platoon of DUST Bunnies...in my Pod...that I'm biologically linked to Shocked...come on get with the lore Roll.


Umm, you must have misunderstood: I wasn't talking about the capsuleer pod, but the boarding pods! Why would the mercs even want to get in your one-man pod if they can just boot it out of the ship or destroy it with shaped charges stuck on the outer skin?


My pod can take a couple of hits from miniature NUCLEAR WEAPONS. And that's after it has survived the explosion of the ship. How the hell are mercs going to carry something that can scratch it?

And how are these plasma cutters going to do what a titan's doomsday device can't?

And why should I not be able to actually defend my own ship? You, like every other idiot with this idea, have not answered this question.


Explosions in space are much less damaging, since the shockwave has a really hard time spreading through vacuum, and the ejection mechanism that ejects the pod from the exploding ship hurls it some distance so the majority of the shockwave doesn't even reach it. Plus the shields on the pod power up and deflect what little does. However, inside the ship, when its shields are down and the mercs can place a couple of shaped charges right up against the skin and have hypervelocity molten jets of metal pierce it, things are looking less and less good for your pod.

The goal isn't to destroy your ship, the goal is to make a small opening, with as little collateral damage as possible (because if you do succeed in taking the ship for your own, you'll want to repair it from, say, 30% armor damage (both your cut and battle damage), instead of 90%). That said, the boarding pod's engine would be right up close against the ship's hull, so the plasma stream would not have time to disperse and cool, and the entire engine output would be focused onto a small circular area, about 1,5-2 meters in diameter. I could compare the overall projected effect to holding a plasma cutter against an aluminium block: in one word, "whooosh".

Lastly, I wasn't saying you shouldn't be able to defend your ship. Quite the contrary, even smaller ships likely have formidable internal defenses, both static (turrets), and mobile (defense drones), and possibly even weapon caches for the crew to arm themselves in case of such an event.
As for preventing the pods from ever reaching your ship, maybe you could smartbomb them, or install some sort of flak cannon like turret, which autotargets boarding pods and drones and engages automatically, but cannot be fired on anything else.
Danika Princip
GoonWaffe
Goonswarm Federation
#23 - 2013-10-31 23:20:01 UTC
You have repeatedly said that there is no way whatsoever for me to directly combat the guys crawling around in my ship. Drones, AI turrets, random dustbunnies and the like are NOT direct defences. Autotargeting flack guns are not direct defences, Smartbombs barely count unless these ships of yours have about 200 EHP total, and dreads don't have the slots for them anyway.

I spent a lot of ISK on my cap. I take care of my cap. You flat out refuse to tell me why someone should be able to steal it while I am flying it and why I should not be able to do anything about it.

You also missed the part where my cap can tank a DOOMSDAY. There's a chronicle around somewhere about how one of those can effectively destroy a planet, and yet you want a little tiny boarding craft to be able to do what it can't. You're also missing the point where ship repairs are absolutely free in sov space. And missing the part where your plasma stream from a tiny boarding craft is apparently more powerful than a plasma warhead in a missile bigger than the craft. Or a gob of antimatter. Or a shell. Or anything else that makes even the slightest bit of sense.


Explain to me, and use small words please, why my several billion ISK dreadnaught should be taken away from me by a game mechanic that I literally cannot prevent from happening in any way, shape or form.
Jason Itiner
Harmless People
#24 - 2013-11-03 17:58:58 UTC
Danika Princip wrote:
You have repeatedly said that there is no way whatsoever for me to directly combat the guys crawling around in my ship. Drones, AI turrets, random dustbunnies and the like are NOT direct defences. Autotargeting flack guns are not direct defences, Smartbombs barely count unless these ships of yours have about 200 EHP total, and dreads don't have the slots for them anyway.

I spent a lot of ISK on my cap. I take care of my cap. You flat out refuse to tell me why someone should be able to steal it while I am flying it and why I should not be able to do anything about it.

You also missed the part where my cap can tank a DOOMSDAY. There's a chronicle around somewhere about how one of those can effectively destroy a planet, and yet you want a little tiny boarding craft to be able to do what it can't. You're also missing the point where ship repairs are absolutely free in sov space. And missing the part where your plasma stream from a tiny boarding craft is apparently more powerful than a plasma warhead in a missile bigger than the craft. Or a gob of antimatter. Or a shell. Or anything else that makes even the slightest bit of sense.


Explain to me, and use small words please, why my several billion ISK dreadnaught should be taken away from me by a game mechanic that I literally cannot prevent from happening in any way, shape or form.


You never made a point about free repairs in owned stations (or outposts), though.
But like I said, these little guys do damage in a small area, to the effect of less then 0,01HP, if you will. Such a boarding will by no means destroy your ship like a doomsday hit, but will merely be like a pinprick on your finger: just a gateway inside.
Which, by the way, also explains its effectiveness: focus. Think sunlight: diffuse sunlight will only make you narrow your eyes, or maybe take off your sweater; focus it into a small dot, and you can light matches with it. Take the example further, and you get solar-powered furnaces and power plants melting rock salt for heat storage. So while a thermal warhead generates a highly energetic omnidirectional pulse, the constant output of a drive focused into a two-meter circle will likely be infinitely more damaging, simply due to energy density.

If you want a way to directly combat the boarders, feel free to assist CCP in implementing fully manual aiming of guns and expand that to cover a multitude of turrets on the inside as well. Without having inside access to the codebase, I can already tell you that this is nigh-impossible both code-wise and and hardware-wise (due to the immense overhead the manyfold expansion generates).
As for their EHP, I imagined at first that they would be tanked on the order of fighters, but after seeing the EHP of fighters and fighter-bombers, I'm beginning to digress: these pods should be basically ammunition, disposable, mass-produced vehicles to deliver a squad to their target, with just enough power generation to power the drive (and the resulting plasma torch), and barely any armor over what holds the atmosphere and the systems together. Therefore a smartbomb shouldn't have any problems sweeping them away.

But despite your raging against such infinitesimal details, these are still not the major problems, and despite what you're saying, I did not advocate this mechanic. Read my first post here carefully: it talks about the many, many hurdles such a mechanic would face, including, but not limited to the fact that if the pilot activated a self-destruct, the squad would have an almost-zero chance of reaching the pod bay and destroying/ejecting the pod before its end. The rest is effectively fluff, meaningless bickering while missing the much greater points.
Call me slow, but I'm starting to suspect you're doing this on purpose... Roll
Previous page12