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Why no ship paints?

Author
Jada Maroo
Native Freshfood
Minmatar Republic
#21 - 2013-10-31 18:08:48 UTC
Bagrat Skalski wrote:
And another one thread when someone is mentioning ship skins/painting. Those years, many years, we have been waiting, and we will wait some more unfortunately. :(

Actually there is thread about that in ships and modules section too.


They could have implemented on this expansion but they chose not to because they see it as a feature to enable in a future expansion instead. They are just draaagging out content. This is what really frustrates me. How do I know this? Because they inadvertently said so. It is alluded to in the Rubicon announcement when Seagull talks about a future sov change expansion where you can "fly your own colors." So, it's coming. But... we know it's already in game, because all ships are ready and V3'd and many special editions exist.

The only thing I can think of is that the interface wasn't ready but they obviously had time to do that because their interface people were tasked to build a ship browser no one asked for in Rubicon. So that leaves: money grabs with special editions and/or holding back finished content to pad a future expansion instead.

I've noticed them doing this for quite some time. Their whiteboards or minutes from player rep meetings would allude to a ship being redone (Heron and some other cov ops I think), or they show a finished model lacking only the texture at FanFest (Sentinel) and for some reason the they never show up.

I'd be willing to bet $100 the Sentinel remodel is textured and ready to go for Rubicon's initial release but they have *decided* to pad Rubicon 1.1 or something with it instead.
Bagrat Skalski
Koinuun Kotei
#22 - 2013-10-31 18:14:09 UTC  |  Edited by: Bagrat Skalski
Exactly, like those models of new clothing on sisi that came and went no one knows where. :(

http://www.mashie.org/eve/new_dress01.png
http://www.mashie.org/eve/new_dress02.png
Malthuz Silva
The Scope
Gallente Federation
#23 - 2013-10-31 18:23:47 UTC
Even the Avatar Cloths and Accessories are created very very slowly, its illogical we can cross the universe but we cant paint our ship or have a cowboy hat.

Thats lazy, all games had "discovered" the wounders of cosmetics itens and fluffy bragging rights. Its not like Roocket science, just add more customization and you have lots of pilots working for that for some mounths or years.
10 years ago i could paint all my cloths in UO, but i cant now with Direct whatever X technology. Wtf? Have you ever tested puting colors on ships? 1 day to program that tops?

You guys are too worried about tech issues, all previews and stuff for next expansions are mechanics related or tech... you are forgeting the Social, people... your clients.

Simple stuff makes great games, Conan had the best world engine and was that big fail.
IDGAD
The Scope
Gallente Federation
#24 - 2013-10-31 18:25:28 UTC
Bischopt wrote:
Because CCP really want to have it as a microtransaction but at the same time they are really afraid of introducing more microtransactions because they already have a subscription model which frankly shouldnt include MT and the players might get mad.

So they're just avoiding it.


IDK, WoW does some pretty ******** microtransactions too (50 bucks for a PONY ANYONE?) and there are plenty of r3tards to buy it.
Jada Maroo
Native Freshfood
Minmatar Republic
#25 - 2013-10-31 18:26:20 UTC  |  Edited by: Jada Maroo
Leigh Akiga wrote:


But tell us more about what is possible (without having a clue) and then wildly speculate why it isnt done.



I spent 5 years as a 3D modeller at a gaming company building spaceships. The tools I used are different from CCP (CCP uses an in house modeller I have heard) but the functions will be the same. Each texture for a ship will have a bump map layer, a specular layer, a self illumination layer, and a main bitmap layer. For Eve ships... I have not tried exporting one to view 3DS but I would guess that, for Eve, the main bitmap is actually comprised of two maps - one that is black and white and provides all the detail and another that is detailess except for color information. That is how I would have done it, anyways.

That color map is how ship skinning is controlled in Eve. That data would be on EVERY SHIP ALREADY because every ship is, by default, using the default map which will have an identifier variable of its own. The map is stored locally on your hard drive and is called upon already when a ship enters grid with you. Your computer will send that map to your video card based on the variable it receives (which adds no additional data because you would be getting the default version regardless). Your video card does the rendering.

But, sure, go ahead and continue to swallow whatever BS reason you choose to believe. Lord knows I've given plenty of technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too. P
Maurice deSaxe
Caldari Provisions
Caldari State
#26 - 2013-10-31 18:43:15 UTC
Because
Snakebyte Jack
AcT Legion
#27 - 2013-10-31 18:45:11 UTC
Shalua Rui wrote:
Because... ahm... no clue...

...oh, I know, doesn't help with pew pew! Blink

Ignore me, I got 5 minutes to go at work and I'm bored out of my mind...



If you have time to visit computer games websites that are not work related then your clearly not earning your paycheck. Report to my office tommorow morning at 8:45 SHARP! we need to review the terms of your employment.
Leigh Akiga
Kuhri Innovations
#28 - 2013-10-31 19:04:33 UTC  |  Edited by: Leigh Akiga
Jada Maroo wrote:
Leigh Akiga wrote:


But tell us more about what is possible (without having a clue) and then wildly speculate why it isnt done.



I spent 5 years as a 3D modeller at a gaming company building spaceships. The tools I used are different from CCP (CCP uses an in house modeller I have heard) but the functions will be the same. Each texture for a ship will have a bump map layer, a specular layer, a self illumination layer, and a main bitmap layer. For Eve ships... I have not tried exporting one to view 3DS but I would guess that, for Eve, the main bitmap is actually comprised of two maps - one that is black and white and provides all the detail and another that is detailess except for color information. That is how I would have done it, anyways.

That color map is how ship skinning is controlled in Eve. That data would be on EVERY SHIP ALREADY because every ship is, by default, using the default map which will have an identifier variable of its own. The map is stored locally on your hard drive and is called upon already when a ship enters grid with you. Your computer will send that map to your video card based on the variable it receives (which adds no additional data because you would be getting the default version regardless). Your video card does the rendering.

But, sure, go ahead and continue to swallow whatever BS reason you choose to believe. Lord knows I've given plenty of technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too. P


So they could totally do this in like 5 minutes/days? And instead have chosen to torment you and others over the years. Got it.

Have you ever overclocked your video card?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#29 - 2013-10-31 19:33:10 UTC
They SAID it'll come when they'll include dx11 support.
With rubicon, a dx11 renderpath is introduced.
There was no mention of v3 for quite a long while.
They mentioned changes of lighting once after v3 is done and there's a dx11 renderpath.

Now try to figure out the rest for yourself.


Caviar Liberta
The Scope
Gallente Federation
#30 - 2013-10-31 19:36:59 UTC
stoicfaux wrote:
It's a vanity item. It just needs two settings to disable it:

a) "turn off skins on other people's ships" and

b) a hotkey "to immediately (within one nano-second) switch off skins on my own ship in case my wife/boss/kid looks over my shoulder unexpectedly."



She might no care if its a picture of her on the hull of your ship with just enough pieces of cloth in the right area's to keep it pg-13.
Jada Maroo
Native Freshfood
Minmatar Republic
#31 - 2013-10-31 19:41:29 UTC
Leigh Akiga wrote:


So they could totally do this in like 5 minutes/days? And instead have chosen to torment you and other over the years. Got it.



Artists don't make the business decisions. Assuming they are not done already, the art department could knock out color maps for ships very quickly. There is no legitimate reason why ship skinning shouldn't have been part of Rubicon. But I'm sure the higher ups at CCP are thankful for brown nosers who make excuses for them. P
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#32 - 2013-10-31 19:45:17 UTC
Malthuz Silva wrote:
Reading this https://forums.eveonline.com/default.aspx?g=posts&t=291464 and this https://forums.eveonline.com/default.aspx?g=posts&m=3606364#post3606364

I was wondering whats the problem with Ship Paint, even corp/alliances logos, premade paints/logos? And why they havent implemented that yet.?

Is it a technical issue?
Are they waiting a sucky expansion to fill it in?
Are they dont want Pink ships around? (remove pink and problem solved, just RGB would be fine)
They dont care?

Why????



Also your customization team are very slow. Damn, this game have 10 years and customization greatest achievement is the "new" portrait.
In my opinion and i know im not alone, the customization team is thinking to much in technical features instead of just cosmetics and social interactions.
* If you dont have a customization team, damn you.


*headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk*
*headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk*
*headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk**headdesk*

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Bagrat Skalski
Koinuun Kotei
#33 - 2013-10-31 19:46:18 UTC
I remember one project i was working on, ONE YEAR "WORK", because they could not decide what products to put there, finally the decision came and I could make everything in a week. Roll
Solstice Project
Sebiestor Tribe
Minmatar Republic
#34 - 2013-10-31 19:49:57 UTC
Quote:
technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too. P
Of course they have.
They have to trust your word.

Assuming that everybody is clueless can backfire pretty hard. As you must be aware of that,
you probably cited actually possible issues, so nobody suspects you're actually definitely a liar.

Furthermore are you assuming that you understand what's going on. v3 isn't about retexturing,
it's about new shaders being applied, which needed new textures, too. Or maybe it didn't,
but we aren't in a position we can actually say that. Maybe they just wanted prettier textures.

It doesn't matter, though.

You're just a modeller anyway.
Mac Munoz
The Scope
Gallente Federation
#35 - 2013-10-31 19:51:37 UTC  |  Edited by: Mac Munoz
Jada Maroo wrote:
Leigh Akiga wrote:


But tell us more about what is possible (without having a clue) and then wildly speculate why it isnt done.



I spent 5 years as a 3D modeller at a gaming company building spaceships. The tools I used are different from CCP (CCP uses an in house modeller I have heard) but the functions will be the same. Each texture for a ship will have a bump map layer, a specular layer, a self illumination layer, and a main bitmap layer. For Eve ships... I have not tried exporting one to view 3DS but I would guess that, for Eve, the main bitmap is actually comprised of two maps - one that is black and white and provides all the detail and another that is detailess except for color information. That is how I would have done it, anyways.

That color map is how ship skinning is controlled in Eve. That data would be on EVERY SHIP ALREADY because every ship is, by default, using the default map which will have an identifier variable of its own. The map is stored locally on your hard drive and is called upon already when a ship enters grid with you. Your computer will send that map to your video card based on the variable it receives (which adds no additional data because you would be getting the default version regardless). Your video card does the rendering.

But, sure, go ahead and continue to swallow whatever BS reason you choose to believe. Lord knows I've given plenty of technical sounding excuses to clueless people like you to extend my deadline in the past. Suckers always bought it too. P


Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned.

Also let me clarify by color map I mean more than changing a ship color but allowing for custom graphics to be applied, etc.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#36 - 2013-10-31 19:56:28 UTC  |  Edited by: Solstice Project
Mac Munoz wrote:
Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned.
Let me help you a bit.

http://en.wikipedia.org/wiki/Texturemap

After reading this, you will find links to several other types of maps,
which you may or may not want to read.

It is highly unlikely that they will copy texturemaps around to all clients, (even the textures alone ... insane ...)
from all players that paint their ships somehow to all other players that do or don't.


I rather smell templates.

(i lack a common definition of "paint job". single color, pictures, patterns ?)
(too many possibilities, no actual information)
Ursula Thrace
Dreamland Augmented Consortium
#37 - 2013-10-31 20:00:39 UTC
Jint Hikaru wrote:
Because we are a bunch of tarrds, most of whom would be flying around in the most garish/offensive/ugly ships simply to troll everyone else.


these words are true.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#38 - 2013-10-31 20:09:32 UTC  |  Edited by: Solstice Project
Thought about it.

So, for me it looks like they pretty much *had* to make new textures,
because the old ones weren't usefull for what they want to do.

From what can be seen, the new textures allow for custom colors by shaders,
which would explain why they *have* to retexture every single ship, stargates and stations.

This also makes it easy to implement "paint jobs", at least in context of bandwith.
No need to send imagedata, when metadata is all that's needed anyway.


Now, what would *really* interest me is if they'd allow for textures to be created via functions ...
Altessa Post
Midnight special super sexy
#39 - 2013-10-31 20:11:54 UTC
Solstice Project wrote:
Mac Munoz wrote:
Correct me if I am wrong here but using this technique would only allow your client to see the ship that way. If you wanted other clients to see your paint job your color map would have to be downloaded by the launcher and placed into your client. So you are either stuck downloading every color map that exists in the game or downloading color maps dynamically as they are needed causing the slowness issues mentioned.
Let me help you a bit.

http://en.wikipedia.org/wiki/Texturemap

After reading this, you will find links to several other types of maps,
which you may or may not want to read.

It is highly unlikely that they will copy texturemaps around to all clients, (even the textures alone ... insane ...)
from all players that paint their ships somehow to all other players that do or don't.


I rather smell templates.

(i lack a common definition of "paint job". single color, pictures, patterns ?)
(too many possibilities, no actual information)


I support your concern (Middleware specialist, architect for distributed systems, more than five years, lol). Exchanging the data of all ships in a system with all the clients in that system might be a challenge. You could optimize by restricting it to local grid ("what you see") but I am not sure if there is a mechanism for this. Playing the game does not feel as if anything happens when you enter grid.

So me too, I think "showing your colors" will probably be more like displaying the corp logo at a predefined place on the hull.

On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.

Bagrat Skalski
Koinuun Kotei
#40 - 2013-10-31 20:17:46 UTC
Just look at Need For Speed World and the cars that are made there, you can change colours, and add detals, others can see your car and its mmorpg, so, what is so hard? How is it done that it works?
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