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Need help understanding optimal range mechanics

First post
Author
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#21 - 2013-10-21 23:05:04 UTC
In short, optimal really is the optimal.
Any further and you get rangepenaltys.
Any closer and you get more tracking penaltys.
At optimal your range and tracking penalties combined effect is minimized.
If both parties are totally still, then you can ignore the tracking part and sit at 0.
Imaslaver Taron
Doomheim
#22 - 2013-10-22 01:11:02 UTC
My understanding is some where in betweeen the optimal and fall ranges, i.e at say 3,000 meters which in my case would be optimal, now taking into consideration if I am using lasers I have to be somewhere within that range otherwise I cant do nothing almost.

But if I stay within the falloff range to my optimal then thats would be considered as a sweet spot. You have to experiement with some one to find the "sweet spot" so you know what you can do.

This of course depends on so many factors such as weaponry and types of ammo/charges used. I'm still learning myself so once I have enough experience I'll be able to share what I know.

FLY RECKLESSPirate
Sabriz Adoudel
Move along there is nothing here
#23 - 2013-10-22 01:19:25 UTC
Chance to not incur a miss due to distance is:

0 to Optimal Range: 1
More than optimal range by X falloffs: 0.5^(X^2)

So if you are at optimal range plus 1.3 falloffs, your chance to not incur a miss due to distance is 0.5^1.69. Without a calculator handy, I'll estimate that at 32%.

Basically:

- Under optimal: never incur a miss
- Between optimal and optimal plus 0.6 falloffs: occasionally incur a miss
- O+0.6 F < distance < O+1.3 F: Often incur a miss
- O+1.3 F < distance < O+2F: Usually incur a miss
- O+2F < distance < O+2.5F: Almost never hit, but still worth firing
- O+2.5F< distance: Never worth firing.

There is a separate chance to incur a miss due to tracking

I support the New Order and CODE. alliance. www.minerbumping.com

J Dobrila
Doomheim
#24 - 2013-10-22 08:42:19 UTC
Something that has not been pointed out yet despite twenty posts saying the same thing is that the in-game weapon tooltip "falloff" is in fact optimal+falloff, not the real falloff.
Tippia
Sunshine and Lollipops
#25 - 2013-10-31 15:10:01 UTC
It's a bit late, but this post inspired me to get this whole mess off my chest — basically a pretty detailed look at the turret and missile formulas and what they actually mean in terms of doing damage to your target.

It might not really be “new citizen” material, but if you want to dive right into the nitty gritty details, it should all be there (and incidentally answer the question in the OP).
oOReikaOo Michiko
The Scope
Gallente Federation
#26 - 2013-10-31 15:11:48 UTC
Tippia wrote:
It's a bit late, but this post inspired me to get this whole mess off my chest — basically a pretty detailed look at the turret and missile formulas and what they actually mean in terms of doing damage to your target.

It might not really be “new citizen” material, but if you want to dive right into the nitty gritty details, it should all be there (and incidentally answer the question in the OP).


Holy thread revival batwoman

http://www.youtube.com/watch?v=AfSDNPFCPfY

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