These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

New ship type Tarantula

First post
Author
ALI Virgo
Dreddit
Test Alliance Please Ignore
#1 - 2013-10-30 20:50:01 UTC  |  Edited by: Ali Virgo
New ship type

Tarantula

from an invented bpc

Require four ship bpcs Apocalypse Scorpion Dominix Typhoon

8 lows

8 Mids

4 high 2 launcher 2 utility ( two fangs)

role 400 % damage per launcher.

need all 4 battleship to 3 to fly it,


Amr Bs Skill per level
( 2 % armor resist) (1 % Armor hit points)
(1 % launch missile damage) (3 % drone damage)
25% cap vamp and nut range and strength bonus

Gal Bs Skill per level
(1 % armor resist) (2 % Armor hit points)
(1 % launch missile damage) (3 % drone damage)
25% warp scam range and web strength and range bonus

Cal Bs Skill per level
(2 % shield resist) (1 % Shield hit points)
(1 % launch missile damage) (3 % drone damage)
25% range of damps ECM and ECM burst range and strength

Mim Bs Skill per level
(1 % shield resist) (2 % Shield hit points)
(1 % launch missile damage) (3 % drone damage)
25 % agility and speed bonus
Motoko Innocentius
Domus Dei
#2 - 2013-10-30 20:57:10 UTC
Great suggestion, as great as your alliance.
ALI Virgo
Dreddit
Test Alliance Please Ignore
#3 - 2013-10-30 20:58:09 UTC
Just an idea. :)
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2013-10-30 21:13:53 UTC
Bischopt
Sebiestor Tribe
Minmatar Republic
#5 - 2013-10-30 23:52:45 UTC
So it's a battleship with bonuses to just about half the things in eve, maximum low and mid slots and an insane damage bonus to compensate for the fact that it only has 4 high slots.

First: Why?

second: No.
Karen Avioras
The Raging Raccoons
#6 - 2013-10-31 00:51:17 UTC
What ever you're on I want to try it.
Heyer Vitally
Caldari Provisions
Caldari State
#7 - 2013-10-31 01:18:42 UTC
Bit OP isn't it

Too many OP options

Top of my head
- AB, Web, Scram + ECM
- 3 Ballistics in the lows + Armour tank

Reduce the Lows and Mids to 4 (makes more sense too if your going for the whole spider analogy (4 legs each side not 8)
- Give it a massive bonus to either Shields or Armor not both


Luc Chastot
#8 - 2013-10-31 02:26:30 UTC
I have a better idea:

8 h
8 m
8 l

No skills to fly.
400% improvement to all stats of every weapon type.
90% omni-resist
EW immunity.
200% web strength and range bonus.

Make it idiot-proof and someone will make a better idiot.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#9 - 2013-10-31 03:24:12 UTC
ALI Virgo wrote:
New ship type

Tarantula

from an invented bpc

Require four ship bpcs Apocalypse Scorpion Dominix Typhoon

8 lows

8 Mids

4 high 2 launcher 2 utility ( two fangs)

role 400 % damage per launcher.

need all 4 battleship to 3 to fly it,


Amr Bs Skill per level
( 2 % armor resist) (1 % Armor hit points)
(1 % launch missile damage) (3 % drone damage)
25% cap vamp and nut range and strength bonus

Gal Bs Skill per level
(1 % armor resist) (2 % Armor hit points)
(1 % launch missile damage) (3 % drone damage)
25% warp scam range and web strength and range bonus

Cal Bs Skill per level
(2 % shield resist) (1 % Shield hit points)
(1 % launch missile damage) (3 % drone damage)
25% range of damps ECM and ECM burst range and strength

Mim Bs Skill per level
(1 % shield resist) (2 % Shield hit points)
(1 % launch missile damage) (3 % drone damage)
25 % agility and speed bonus


At first I thought this was Extremely OP, then I realised that it was only Mildly OP

Has 2 Launcher Hard Points, with a 400% Bonus this gives 8 Effective Launchers, basically the same thoughts as Marauders, but with 2 Hard Points instead of 4, It only has 2 Utility Highs, as opposed to the Marauders 3, so the Highs are fine.

The Bonuses aren't probably as bad, however I would remove all of the strength Bonuses and only have Range Bonuses, You have enough slots that you can fit double modules to get the same effect as a single bonused module.

Remove all of the Hit Point Bonuses, and only leave the Resist bonuses, having both is OP. (the resist bonuses would end up worse than current resist bonused hulls, because they are effectively 3% per level bonus, instead of the standard 4%, and given that you are likely to fit one tank or the other, and not both you are not going to get the full effect of both sets of bonuses, although it would make one heck of a bait ship:)

reduce the Speed/Agility bonus, it is per level not a role bonus.

oh and remove the drone bonuses

Bringing the revised version to something like this:
8 lows

8 Mids

4 high 2 launcher 2 utility ( two fangs)

role 400 % damage per launcher.

need all 4 battleship to 3 to fly it,


Amr Bs Skill per level
( 2 % armor resist)
(1 % launch missile damage)
25% cap vamp and nut range bonus

Gal Bs Skill per level
(1 % armor resist)
(1 % launch missile damage)
25% warp scam range and web range bonus

Cal Bs Skill per level
(2 % shield resist)
(1 % launch missile damage)
25% range of damps ECM and ECM burst range

Mim Bs Skill per level
(1 % shield resist)
(1 % launch missile damage)
5 % agility and speed bonus
ALI Virgo
Dreddit
Test Alliance Please Ignore
#10 - 2013-10-31 04:52:26 UTC
Bischopt wrote:
So it's a battleship with bonuses to just about half the things in eve, maximum low and mid slots and an insane damage bonus to compensate for the fact that it only has 4 high slots.

First: Why?

second: No.

you saying no .. its just an idea man not really asking for you permission :) just some feedback or share your idea if you have any.
Captain StringfellowHawk
Forsaken Reavers
#11 - 2013-10-31 05:38:54 UTC
ALI Virgo wrote:
New ship type

Tarantula

from an invented bpc

Require four ship bpcs Apocalypse Scorpion Dominix Typhoon

8 lows

8 Mids

4 high 2 launcher 2 utility ( two fangs)

role 400 % damage per launcher.

need all 4 battleship to 3 to fly it,


Amr Bs Skill per level
( 2 % armor resist) (1 % Armor hit points)
(1 % launch missile damage) (3 % drone damage)
25% cap vamp and nut range and strength bonus

Gal Bs Skill per level
(1 % armor resist) (2 % Armor hit points)
(1 % launch missile damage) (3 % drone damage)
25% warp scam range and web strength and range bonus

Cal Bs Skill per level
(2 % shield resist) (1 % Shield hit points)
(1 % launch missile damage) (3 % drone damage)
25% range of damps ECM and ECM burst range and strength

Mim Bs Skill per level
(1 % shield resist) (2 % Shield hit points)
(1 % launch missile damage) (3 % drone damage)
25 % agility and speed bonus


Nulli Must have hit you guys really hard in the head to come up with this idea...
ShahFluffers
Ice Fire Warriors
#12 - 2013-10-31 06:05:33 UTC
I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.

I'm leaning towards the latter two.

The idea is conceptually overpowered as always.
Me ofcourse
KarmaFleet
Goonswarm Federation
#13 - 2013-10-31 07:46:09 UTC
Captain StringfellowHawk wrote:
ALI Virgo wrote:
New ship type

Tarantula

from an invented bpc

Require four ship bpcs Apocalypse Scorpion Dominix Typhoon

8 lows

8 Mids

4 high 2 launcher 2 utility ( two fangs)

role 400 % damage per launcher.

need all 4 battleship to 3 to fly it,


Amr Bs Skill per level
( 2 % armor resist) (1 % Armor hit points)
(1 % launch missile damage) (3 % drone damage)
25% cap vamp and nut range and strength bonus

Gal Bs Skill per level
(1 % armor resist) (2 % Armor hit points)
(1 % launch missile damage) (3 % drone damage)
25% warp scam range and web strength and range bonus

Cal Bs Skill per level
(2 % shield resist) (1 % Shield hit points)
(1 % launch missile damage) (3 % drone damage)
25% range of damps ECM and ECM burst range and strength

Mim Bs Skill per level
(1 % shield resist) (2 % Shield hit points)
(1 % launch missile damage) (3 % drone damage)
25 % agility and speed bonus


Nulli Must have hit you guys really hard in the head to come up with this idea...


sure sounds like it....
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#14 - 2013-10-31 07:53:47 UTC
ShahFluffers wrote:
I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.

I'm leaning towards the latter two.

The idea is conceptually overpowered as always.

I tend to agree, however sometimes a troll of an idea, can be a good spring board to open up other ideas and get the ball rolling on into something good.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#15 - 2013-10-31 09:06:36 UTC  |  Edited by: Onslaughtor
Caldari 5 wrote:
ALI Virgo wrote:
New ship type

Tarantula
....
...
...



At first I thought this was Extremely OP, then I realised that it was only Mildly OP

Has 2 Launcher Hard Points, with a 400% Bonus this gives 8 Effective Launchers, basically the same thoughts as Marauders, but with 2 Hard Points instead of 4, It only has 2 Utility Highs, as opposed to the Marauders 3, so the Highs are fine.

The Bonuses aren't probably as bad, however I would remove all of the strength Bonuses and only have Range Bonuses, You have enough slots that you can fit double modules to get the same effect as a single bonused module.

Remove all of the Hit Point Bonuses, and only leave the Resist bonuses, having both is OP. (the resist bonuses would end up worse than current resist bonused hulls, because they are effectively 3% per level bonus, instead of the standard 4%, and given that you are likely to fit one tank or the other, and not both you are not going to get the full effect of both sets of bonuses, although it would make one heck of a bait ship:)

reduce the Speed/Agility bonus, it is per level not a role bonus.

oh and remove the drone bonuses

Bringing the revised version to something like this:
8 lows

8 Mids

4 high 2 launcher 2 utility ( two fangs)

role 400 % damage per launcher.

need all 4 battleship to 3 to fly it,


Amr Bs Skill per level
( 2 % armor resist)
(1 % launch missile damage)
25% cap vamp and nut range bonus

Gal Bs Skill per level
(1 % armor resist)
(1 % launch missile damage)
25% warp scam range and web range bonus

Cal Bs Skill per level
(2 % shield resist)
(1 % launch missile damage)
25% range of damps ECM and ECM burst range

Mim Bs Skill per level
(1 % shield resist)
(1 % launch missile damage)
5 % agility and speed bonus


I would actually say this is more like a concord ship at this point. Tarantula class Concord BS. With appropriate stats you could actually get this fairly balanced. I think the whole duel tank thing is interesting.

Having a 400% bonus with a 20% missile dmg bonus is still a little too good. I would go towards a 330% to 320% bonus giving it 7.92 to 7.68 effective launchers vs the Navy ravens 8 and the Fleet typhoons 8.1 effective launchers. I would stick with the 2 launchers because it severely limits the ability of it to abuse some of its bonuses.

As for the web bonus 25% of a 10km web is 12.5 so that's not that bad so long as its not a per lvl thing. Not sure if by 25% scram bonus the OP meant just the scrambler, or the disruptor as well. If it is both its a little iffy, because ~30km point with 36km OH range is almost too good. But if its just a scram its about the same as the web and is very acceptable.

With no bonus to the ecm or disruptor strength the final role bonus is actually rather tame.

Having 8 lows and 8 mids is honestly a little too much, expectantly for a ship with this much small stat boosts. I know OP was looking for 8 to be use because of the name, but 7 lows and 7 mids is much more manageable.

My only remaining problem with the ship is that it is to use missiles which are a capless weapon. This makes having even 7 mids and lows a challenge to balance. On the other hand I think a good nerf to this fairly over welling problem is to only have 1 or 2 rigs slots.

Last we have to decide on how much Raw ehp it should start wit.

Do we want the 6000 across like t1 BS? (around 90kehp after normal fit)
Somewhere in the middle?
Or do we want the 9000 across like faction BS? (around 130kehp after normal fit)
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#16 - 2013-10-31 09:10:57 UTC  |  Edited by: Meyr
Caldari 5 wrote:
ShahFluffers wrote:
I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.

I'm leaning towards the latter two.

The idea is conceptually overpowered as always.

I tend to agree, however sometimes a troll of an idea, can be a good spring board to open up other ideas and get the ball rolling on into something good.


Sadly, this is not one of those times...

'Overpowered' doesn't even begin to describe what has been put forth, and, at all racial BS IV, will still take less time to train than one racial BS to IV. The cumulative bonuses, when added to selectable damage types, even only at BS IV, are beyond stupid.

Increased armor, increased armor resistances, increased shields, increased shield resistances, increased missile damage, increased drone damage, doubled (at least) agility, increased neut/nos range, increased web range, increased scram range, increased ECM range, maximum mid slots, maximum low slots, ridiculously easy fitting, no cap pressure, minimal ammo consumption - did I miss anything?

Yeah, if this isn't a troll, it needs to be treated as one.

Thus, my earlier statement still stands.

Go away.
Alvatore DiMarco
Capricious Endeavours Ltd
#17 - 2013-10-31 09:33:15 UTC
Another ridiculously bad ALI Virgo idea?

Must be a day that ends in "y".
Luc Chastot
#18 - 2013-10-31 13:46:51 UTC
ShahFluffers wrote:
I'm finally convinced that Ali is a troll. Or doesn't care. Or is thick.

I'm leaning towards the latter two.

The idea is conceptually overpowered as always.

He's a troll, quite obvious.

Make it idiot-proof and someone will make a better idiot.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#19 - 2013-10-31 17:43:43 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Unsuccessful At Everything
The Troll Bridge
#20 - 2013-10-31 18:44:59 UTC
ISD Dorrim Barstorlode wrote:
Removed an off topic post.



Lies. The op is still present.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

12Next page