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New dev blog: ...And Papercuts Were Had By All

First post
Author
Taris Mrann
Techno Hive
Legion of xXDEATHXx
#261 - 2011-11-18 05:19:36 UTC
Awesome!!!
Guys, i hope you keep working with EVE-Online project. It is best improvements for last 2-3 years.
Vandal Warrior
Not going Away
#262 - 2011-11-18 05:28:10 UTC
Quote:
You’ll also find a couple of drone improvements on the way. Nothing is worse than warping off to find that you’ve forgotten your precious drones. Well, fret no more! You can now reconnect to lost or abandoned drones that have been left behind as long as you’re still in the ship that launched them. Right clicking on your ships right-click menu, you’ll now find a command to Reconnect to Lost Drones. Alternately, if you like keyboard shortcuts, you can map a key to this as well. In order to prevent this from being completely abused and used for evil, you’ll only be able to reconnect once a minute (this time is subject to change) and if you have more drones around than you have the ability to control at once, you get no say over which ones will come back under your control… so when you’re attempting to reconnect, make it count!

You’ll also find that when your ship is forced to make an emergency warp, your drones will attempt to return to the drone bay before you take off. Hopefully this can save you a few drones when your cat walks across the power strip.


The reconnect to lost/abandon drones is okay with me as long as you have to be on grid with the drones.

If it is not, players will likely exploit this feature.

ie, Ishtar pilot or any other drone using ship type who relies on his drones to kill his prey until he can get close enough engages a target he thinks he can take down, and suddenly others come to assist his prey so he warps off to a SS and recalls his main weapon, his drones.
There are some tactics where running an attacking drone user off and making him leave his drones makes him less of a threat and a bit easier to kill in the immediate future.

You don't fill our cargo bays when we run out of ammo do you?

Being on-grid to recall his drones is only fair.
Myra Rodan
Borderlands corp
True Reign
#263 - 2011-11-18 05:38:06 UTC
This may be the sexiest devblog ever.

Thanks guys!!


Now, can I put you in charge of ensuring that this patch doesn't break my overview?

I mean seriously, it's happened often enough that several of my friends think there should be one person whose SOLE job in the company is making sure patches don't break overviews. We're sick of having to reset everything every time we undock.
CCP Space Cadet
C C P
C C P Alliance
#264 - 2011-11-18 05:42:16 UTC
Chicken Pizza wrote:
Here are my niche suggestions:

1. Allow us to group different types of drones together in the drone window! I don't know just how many people it would affect, but I have had certain situations where that would have saved me a lot of clicking.

2. Could you possibly give us a small feature that might allow us to transfer drone control to another player as long as they have sufficient drone bay capacity to actually recall them? Losing your drones sucks. Having to dock up or have someone abandon some just to get more is a minor annoyance, but an annoyance nonetheless.

3. Can you take a quick look at why drones keep dropping your commands just after they pop something? Far too often have I assigned my drones a new target only to see 2-3 of them either go idle after I issue the command if they're on passive, or choose a different target if they're on aggressive. I assume that the problem lies with EvE waiting a certain amount of time after a target is destroyed to issue drones the new default command. Could you decrease that time or remove it altogether? Since you actually play EvE, I pray that one of you is a drone boat fan and shares my pain. I know many others do...

Can you tell I like drone boats?

4. Could you possibly add the ability to pre-activate non-offensive modules while cloaked? Similar to how you can prep your Siege Missile Launchers or Target Painters, could you also allow us to prep, say, a Damage Control or Sensor Booster? Emphasis on the Sensor Booster. I mean like...EXTREME emphasis on the Sensor Booster. And propulsion modules.

This is my wishlist for the incredible Team Papercuts.


Sorry Chicken Pizza, Papercuts members are not trying to ignore you, but the team is basically "done" with the list we set out to accomplish. Anything else we do is just trying to make sure that the items on our list are polished, working, and not breaking something else.

As for item 3 in your list: Have you tried changing your drone setting, and activating "Focus fire"? I also hot-key the drone command "Engage Target" and keep pushing it until it works. Not the "best" solution but it serves.

The other 3 entries are basically new features, and we won't be around to work on them, sorry.
Bob Niac
Aliastra
Gallente Federation
#265 - 2011-11-18 05:44:11 UTC
I am shipping a parcel to these people. There will be bree. And metals.


Team Papercuts should be called "Team iWin Button."

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Kerfira
Kerfira Corp
#266 - 2011-11-18 05:45:53 UTC
That's awesome work, guys Cool

CCP should have a small team like yours, but a permanent one, which just took small usability changes one after one... I'm sure the community could supply a long list of small changes that could be easy to implement, and collectively would provide a usability boost far beyond the resources required to actually do them. A clear example is the drone reconnect change you just did.

My own pet annoyance are the mission nebulae, which are so bright you can't see anything else on the screen... Feel free to implement a gamma button for those Blink
CCP Soulblighter
C C P
C C P Alliance
#267 - 2011-11-18 06:08:59 UTC
Tavarus Excavar wrote:
Amara Excavar wrote:
I want to have sex with each and everyone of you right now.

On a more serious note i have concerns about Loot all the things what about yellow wrecks/cans and agro timers? will loot all the things only apply to white wrecks and cans? also will this bypass Secure can passwords.

Please address second half of this. 10 pages and no mention


Pretty sure that has been addressed in other threads, but the loot all button is on the container window once it is open and essentially functions as though you selected everything and dragged it to your cargo hold. I can't bypass passwords (because you had to know the pw to open the can) , or agro timers. If you're going to be stealing when attempting to loot all, you'll get the warning about stealing as well.
DeLaBu
CAF Industries
#268 - 2011-11-18 06:21:39 UTC
Welcome back from the (World of) dark ages CCP.

Excellent job - these are really nice changes.

Three things CCP should note:

1. The CCP effort to player happiness ratio on such small changes like these are really high. THIS IS WAS A GOOD IDEA.
2. Let the devs loose some times to do their own thing - many of them have great ideas, just waiting to come out.
3. Dev responses here - even if it was "sorry, we -can't figure out how/have time to- implement your awesome idea" - wasn't met by rage. Players are generally happy if they at least get some idea why stuff can't be done. Rage only ensues if we are left in the dark and neglected.

Really looking forward to this expansion.

Tavarus Excavar
Obsidian Firelance Technologies
#269 - 2011-11-18 06:38:19 UTC
CCP Soulblighter wrote:
Tavarus Excavar wrote:
Amara Excavar wrote:
I want to have sex with each and everyone of you right now.

On a more serious note i have concerns about Loot all the things what about yellow wrecks/cans and agro timers? will loot all the things only apply to white wrecks and cans? also will this bypass Secure can passwords.

Please address second half of this. 10 pages and no mention


Pretty sure that has been addressed in other threads, but the loot all button is on the container window once it is open and essentially functions as though you selected everything and dragged it to your cargo hold. I can't bypass passwords (because you had to know the pw to open the can) , or agro timers. If you're going to be stealing when attempting to loot all, you'll get the warning about stealing as well.

ah i misunderstood then. I thought the Loot All Ze Things button looted all wrecks in a 2500m radius from your ship
CCP Soulblighter
C C P
C C P Alliance
#270 - 2011-11-18 06:40:46 UTC
Chicken Pizza wrote:
Grady Eltoren wrote:
3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!!


I brought up 5 incredibly crucial suggestions, all of which got ignored and many after me were responded to instead.

I like these devs, they've done more in 3 weeks(based on importance) than CCP has ever done in half a year during my EvE experience. But I'm slightly irked at getting ignored like that. Seriously, that drone commands problem is a HUGE problem that irritates a lot of people.

INB4 butthurt YES I'm severely butthurt at the moment.


EDIT: See? Someone just complained about it above me.


It's not that we don't care or that we're ignoring any of the multitude of new feature requests in this thread. It's that this team just can't address them as we're quite literally out of time. We're finished with any new Eve feature work, and are going back to WoD full time once Crucible ships and it's clear we didn't totally break the game.

If you want to ensure they're being accounted for, try posting in this thread. Soundwave and Team BFF should be able to help get that taken care of moving forward. After all.... they were original papercuts team before we stole their thunder. Big smile
Theron Gyrow
Icecream Audit Office
#271 - 2011-11-18 06:43:51 UTC  |  Edited by: Theron Gyrow
CCP Space Cadet wrote:
the team is basically "done" with the list we set out to accomplish. Anything else we do is just trying to make sure that the items on our list are polished, working, and not breaking something else.


While the above is understood, I'm still trying my luck with a (hopefully) little and easy thing. Blink

Would it be possible to make it so that if you have a wreck open with items inside it and it gets salvaged, the resulting cargo can opens automatically if it's within range?

Whether or not the above is possible at this point, my thanks for the excellent work you all have done!

Edit: Ok, I read the above post. Please ignore the request and just take the thanks. :)
Verbz
Van Diemen's Demise
Northern Coalition.
#272 - 2011-11-18 06:44:48 UTC
MOAREEEEEEEEEE MORARERERERARE EEEEEEEEEEEEEEEEEEEE :D

KEEP IT UP GUYS!

FInally some half decent usefull updates coming out of CCP.

**** YES! <3

Profanity is the only way to express the adulation which is being felt throughout my pants region at the moment.
CCP Anthelios
C C P
C C P Alliance
#273 - 2011-11-18 07:06:14 UTC
Chicken Pizza wrote:
Grady Eltoren wrote:
3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!!


I brought up 5 incredibly crucial suggestions, all of which got ignored and many after me were responded to instead.

I like these devs, they've done more in 3 weeks(based on importance) than CCP has ever done in half a year during my EvE experience. But I'm slightly irked at getting ignored like that. Seriously, that drone commands problem is a HUGE problem that irritates a lot of people.

INB4 butthurt YES I'm severely butthurt at the moment.


EDIT: See? Someone just complained about it above me.


We didn't mean to ignore you, but we're past the point in the development cycle where we're allowed to add any new functionality. We're pretty much looking for posts requiring clarification or that have spotted bugs in the things we've already done.

Please, please, please make sure that you post your feature requests in the relevant feature request threads so we may have a chance to get to them in the future :)

Trust me, you're not being ignored. I have literally read every single post in this thread.
Terje Teinturier
The Scope
Gallente Federation
#274 - 2011-11-18 07:08:45 UTC
BEST
DEVBLOG
EVER

Thanks guys!
Athena Machina
Akadeimia Keipouron SVK
Apocalypse Now.
#275 - 2011-11-18 07:22:00 UTC
Missile range on mousover! FTW! I no longer have to do the math of velocity x flight time :P
Via Shivon
#276 - 2011-11-18 07:27:00 UTC
can you pleeease stay and dont go back to this other game? SadSadSadSadSadSadSad
ObiAliKonobi
Aliastra
Gallente Federation
#277 - 2011-11-18 08:35:24 UTC
Quote:
OH HAI. CCP Booster here.

So as part of Team Papercuts’ effort to make every EVE player’s life a little better, I was tasked with making it easier to retrieve goodies from wrecks or floating cans. So, uhm, I made a button…. and uh, you can click it….and it LOOTS ALL THE THINGS!!!! This has the exact same behavior as it would if you were to select all the contents of the container and drag them, but faster and easier.


Finaly, can't wait for it. One of those little things that made life boring get fixed.

Quote:
You can now reconnect to lost or abandoned drones that have been left behind as long as you’re still in the ship that launched them.


Finaly, can't wait for it. Again :)


Thx for the job guys.
Ciar Meara
PIE Inc.
Khimi Harar
#278 - 2011-11-18 08:44:26 UTC
Team papercuts just made eve a more enjoyable place in three weeks time, having been programming a totally different game.

Respect! (and thanks)

PS: Alliance Jump Bridge Routes showing on your map...thats just, all kinds of good!

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Xerxes Ceasar
The Scope
Gallente Federation
#279 - 2011-11-18 09:00:42 UTC
Hallelujah, blessed are the meek...
Lots and lots of small but yet important changes that will make it easier for us. Thank you very much!Big smile
Sutskop
Republic Military School
Minmatar Republic
#280 - 2011-11-18 09:05:41 UTC
Wonderful things happen when the Devs actually play the game :)