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[Rubicon] Sisters of EVE faction ships

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Author
Alvatore DiMarco
Capricious Endeavours Ltd
#2341 - 2013-10-30 11:03:52 UTC  |  Edited by: Alvatore DiMarco
Sgt Ocker wrote:
Alvatore DiMarco wrote:
Sgt Ocker wrote:

I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..


50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players.
Hmm sounds ok, not sure about the capacity though 3000m seems a little excessive. I presume if it is reinforced it can't be scooped if it contains items? If it can it pretty much negates the reinforce timer function. When reinforced are they able to be repped or do you need to wait out the timer ( like a pos), is the timer adjustable or a set time?
A link would have saved many questions.


There isn't any link, this is all information from SiSi. There will of course be a Dev Blog at some point closer to Rubicon but for now all we have is hands-on testing data.

They don't actually anchor - this is important to remember. When they are reinforced you (the owner) can empty them and scoop them but you cannot put anything into them nor can you use the fitting service. The point of the reinforcement timer is to allow for picking up the depot before it is destroyed (they don't really have much EHP).
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#2342 - 2013-10-30 11:23:58 UTC
Oldberg wrote:
I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores??


this is my guessing

u would find them in the lp store of any soe station

Prices will probably be non FW Faction prices, also i hope its pirate prices ^^
Naszar
State Protectorate
Caldari State
#2343 - 2013-10-30 14:43:58 UTC
Way to go CCP Douc... Rise! Big smile

Why so quick to nerf best part of new expansion (well maybe 2nd or 3rd best, but my favorite)?! Whats next, are you going to take away Christmas? Blink

Since these ships are designed for long term exploration runs I would ask you to please consider reverting back on drone changes and maybe cutting from other combat capabilities.

Thank you!
elitatwo
Zansha Expansion
#2344 - 2013-10-30 16:18:29 UTC
Can we poke someone to let us take a look at the SOE boats maybe before they come?

They don't need to look cool yet, they just need to fly in space and explode, like the other boats.

This antissipation is killing me..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Thaddeus Eggeras
Urkrathos Corp
#2345 - 2013-10-30 17:37:45 UTC
If you get on sisi you can bring them up and look at them, they look pretty nice. Soon hopefully they will be on sisi so people can test them and CCp can adjust as needed.
Oldberg
Caldari Provisions
Caldari State
#2346 - 2013-10-30 22:09:06 UTC  |  Edited by: Oldberg
Jeanne-Luise Argenau wrote:
Oldberg wrote:
I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores??


this is my guessing

u would find them in the lp store of any soe station

Prices will probably be non FW Faction prices, also i hope its pirate prices ^^


I've been checking periodically on sisi for them to actually seed the ships which hasnt happened yet afaik. would be nice to know if their going to be null restricted like ore ships or if their going to be available in empire.
Sgt Ocker
What Corp is it
#2347 - 2013-10-30 22:49:40 UTC
Alvatore DiMarco wrote:
Sgt Ocker wrote:
Alvatore DiMarco wrote:
Sgt Ocker wrote:

I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..


50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players.
Hmm sounds ok, not sure about the capacity though 3000m seems a little excessive. I presume if it is reinforced it can't be scooped if it contains items? If it can it pretty much negates the reinforce timer function. When reinforced are they able to be repped or do you need to wait out the timer ( like a pos), is the timer adjustable or a set time?
A link would have saved many questions.


There isn't any link, this is all information from SiSi. There will of course be a Dev Blog at some point closer to Rubicon but for now all we have is hands-on testing data.

They don't actually anchor - this is important to remember. When they are reinforced you (the owner) can empty them and scoop them but you cannot put anything into them nor can you use the fitting service. The point of the reinforcement timer is to allow for picking up the depot before it is destroyed (they don't really have much EHP).
Where did you find them on sisi, I looked they aren't under deployable equipment.
Surely if you have done hands on testing (don't know how) you took note of how much EHP they have?
Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.

A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date.
CCP hasn't really thought rubicon through, everything so far seems rushed and half done.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Doed
Tyrfing Industries
#2348 - 2013-10-30 22:58:39 UTC
Naszar wrote:
Way to go CCP Douc... Rise! Big smile

Why so quick to nerf best part of new expansion (well maybe 2nd or 3rd best, but my favorite)?! Whats next, are you going to take away Christmas? Blink

Since these ships are designed for long term exploration runs I would ask you to please consider reverting back on drone changes and maybe cutting from other combat capabilities.

Thank you!


You are bad at this game, please go be bad elsewhere.
AstraPardus
Earthside Mixlabs
#2349 - 2013-10-30 23:19:17 UTC
...logi SoE Cruiser...? <3
Every time I post is Pardy time! :3
Iudicium Vastus
Doomheim
#2350 - 2013-10-30 23:43:04 UTC
Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#2351 - 2013-10-31 04:27:20 UTC
Iudicium Vastus wrote:
Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D

Well when it was still on Singularity, the Nestor's description mentioned it- I think we can have some hope for it!Big smile
Zane Ziebold
Repo Industries
#2352 - 2013-10-31 05:36:20 UTC
i think the the Astero should be 3/3/4 i want to at least use 2 guns maybe.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2353 - 2013-10-31 08:46:21 UTC
I want a sisters of eve dreadnaught!!!!!


"If brute force does not solve your problem....  then you are  surely not using enough!"

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#2354 - 2013-10-31 09:02:58 UTC
Kagura Nikon wrote:
I want a sisters of eve dreadnaught!!!!!



Pfft.

Faction Carriers. Now that would be something.

Something completely broken that is, but still.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2355 - 2013-10-31 09:08:41 UTC
Godfrey Silvarna wrote:
Kagura Nikon wrote:
I want a sisters of eve dreadnaught!!!!!



Pfft.

Faction Carriers. Now that would be something.

Something completely broken that is, but still.



more broken than a dread that can warp cloaked and have ressit bonuses? Hardly.....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Alvatore DiMarco
Capricious Endeavours Ltd
#2356 - 2013-10-31 09:31:46 UTC  |  Edited by: Alvatore DiMarco
Sgt Ocker wrote:
Where did you find them on sisi, I looked they aren't under deployable equipment.
Surely if you have done hands on testing (don't know how) you took note of how much EHP they have?
Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.

A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date.
CCP hasn't really thought rubicon through, everything so far seems rushed and half done.



  • They aren't in the market listing yet - You can find the info by doing an item link on the word "Depot". The "Mobile Depot" is the one we're getting. The "Yurt" and "Wetu" variants are presumably not done yet and may not ship until after Rubicon does.
  • There were plenty of them provided during the mass test. I happened to get a couple for my own uses. Also, Fozzie hands them out like candy if you ask.
  • 5000 shields, 5000 armor, 7500 structure. The reinforcement happens after the shield is gone. They have a 50m signature radius.
  • Reinforcement prevents the owner from using the refitting service. If you're in a fight and the target tries to put down a depot to refit mid-fight (which you can), you can lock the structure up during its 45-sec onlining timer and put it in reinforced mode before he has a chance to do much with it.
  • Being able to have them here or there with mods for refitting is kind of the point behind them. They can be probed down and they aren't that hard to kill. I don't know how long the reinforcement lasts, but shooting them only gets you suspect flagged.


Honestly, please try to be a little bit less indignant toward someone who's manually looking up all this information for you, when you should know how to do it yourself...
erg cz
Federal Jegerouns
#2357 - 2013-10-31 10:13:16 UTC
Iudicium Vastus wrote:
Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D


37.5% increase Scan Prob Strength, 5/5/5 layout + quite large cargo seems to me like the same patters as Gnosis. And Gnosis has no covert cloak capabilities. So I expect BS to have 7/7/7 layout, exploration bonus maybe cargo capacity over 1000 m3, but no covert cloak capabilities whatsoever...
Alvatore DiMarco
Capricious Endeavours Ltd
#2358 - 2013-10-31 10:15:00 UTC
erg cz wrote:
Iudicium Vastus wrote:
Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D


37.5% increase Scan Prob Strength, 5/5/5 layout + quite large cargo seems to me like the same patters as Gnosis. And Gnosis has no covert cloak capabilities. So I expect BS to have 7/7/7 layout, exploration bonus maybe cargo capacity over 1000 m3, but no covert cloak capabilities whatsoever...


I'm willing to bet the battleship does get covert cloak ability but pays for it pretty noticeably.
Sgt Ocker
What Corp is it
#2359 - 2013-10-31 11:31:13 UTC
Alvatore DiMarco wrote:
Sgt Ocker wrote:
Where did you find them on sisi, I looked they aren't under deployable equipment.
Surely if you have done hands on testing (don't know how) you took note of how much EHP they have?
Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.

A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date.
CCP hasn't really thought rubicon through, everything so far seems rushed and half done.



  • They aren't in the market listing yet - You can find the info by doing an item link on the word "Depot". The "Mobile Depot" is the one we're getting. The "Yurt" and "Wetu" variants are presumably not done yet and may not ship until after Rubicon does.
  • There were plenty of them provided during the mass test. I happened to get a couple for my own uses. Also, Fozzie hands them out like candy if you ask.
  • 5000 shields, 5000 armor, 7500 structure. The reinforcement happens after the shield is gone. They have a 50m signature radius.
  • Reinforcement prevents the owner from using the refitting service. If you're in a fight and the target tries to put down a depot to refit mid-fight (which you can), you can lock the structure up during its 45-sec onlining timer and put it in reinforced mode before he has a chance to do much with it.
  • Being able to have them here or there with mods for refitting is kind of the point behind them. They can be probed down and they aren't that hard to kill. I don't know how long the reinforcement lasts, but shooting them only gets you suspect flagged.


Honestly, please try to be a little bit less indignant toward someone who's manually looking up all this information for you, when you should know how to do it yourself...
Item search results, Nothing found with "Depot" in its name.. I tried this several times before your most recent post and again after. Same result each time. I do know how and tried hence my questions. If you don't want to be asked questions Don't reply in the 1st place. It really is easy.

After getting up at 3am for a previous mass test only to find by the time I managed to get logged in (SISI kept crashing or freezing during load sequence from the stupid launcher) the test was over. I don't bother getting up any more.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Scott Webb
Scott Webb Corp
#2360 - 2013-10-31 11:52:50 UTC
Nerfing the ships to the point all excitement has gone, a new low even for CCP.