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When do we get the deployable tractoring thing?

First post
Author
gascanu
Bearing Srl.
#41 - 2013-10-30 18:49:39 UTC
Joe Risalo wrote:
CCP Fozzie wrote:
You can scoop and reuse it. If you scoop it while it has items in the cargo, it will spawn a jetcan with those items which you can then loot what you'd like from.

Tractor speed is currently set at 2000m/s, but very well may change. We're aiming to tune it as a useful item but still leave value to be gained by going with a marauder or noctis tractoring instead. The key advantage of using a ship or course is the option to use more than one tractor beam at once.



HOLY SH!T B@LLS!!!!!




i JUST REALIZED YOU CAN JET CAN MINE AND THE STRUCTURE WILL PICK IT UP FOR YOU!!!!!



That's way better than getting can flipped, and would be awesome for fleet mining without Orcas.


untill someone shoots your thingy Cool
Joe Risalo
State War Academy
Caldari State
#42 - 2013-10-30 18:52:01 UTC
gascanu wrote:
Joe Risalo wrote:
CCP Fozzie wrote:
You can scoop and reuse it. If you scoop it while it has items in the cargo, it will spawn a jetcan with those items which you can then loot what you'd like from.

Tractor speed is currently set at 2000m/s, but very well may change. We're aiming to tune it as a useful item but still leave value to be gained by going with a marauder or noctis tractoring instead. The key advantage of using a ship or course is the option to use more than one tractor beam at once.



HOLY SH!T B@LLS!!!!!




i JUST REALIZED YOU CAN JET CAN MINE AND THE STRUCTURE WILL PICK IT UP FOR YOU!!!!!



That's way better than getting can flipped, and would be awesome for fleet mining without Orcas.


untill someone shoots your thingy Cool



I'd rather them shoot my thingy than my ship....
Sven Viko VIkolander
In space we are briefly free
#43 - 2013-10-30 19:15:08 UTC
It is sort of like can flipping is back with a vengeance, (Not can flipping to initiate duels, but to **** off mission runners enough so they will shoot you.) I look forward to damping the tractor structure and other tomfoolery trololol
Valterra Craven
#44 - 2013-10-30 19:20:29 UTC  |  Edited by: Valterra Craven
Fozzie, one thing I think you guys are missing with salvaging is that there really isn't a great "heavy" salvager at the moment.

There are a lot of envs where a noctis just really doesn't make any sense (*cough* cosmos plexes *cough*) because they don't have the tank ability required to withstand any sort of real punishment. (There's a reasons there's a crap load of wrecks that clutter space in those plexes even when they are set to "blue"...)

That leaves you currently having to use a t2 bs in its place that doesn't quite stack up in terms of usability due to the range issue.

I really don't think you will be harming the utility of the noctis or the bs's if everything had the same range or bonuses to range as each unit has its own niche, noctis can do lots of things at once, but has poor tank, bs has lots of tank but can't do as many due to lack of hi's (since they are used for weapon systems etc)
Orakkus
ImperiaI Federation
Goonswarm Federation
#45 - 2013-10-30 19:29:36 UTC
Joe Risalo wrote:


HOLY SH!T B@LLS!!!!!




i JUST REALIZED YOU CAN JET CAN MINE AND THE STRUCTURE WILL PICK IT UP FOR YOU!!!!!



That's way better than getting can flipped, and would be awesome for fleet mining without Orcas.


So, a stealth Hulk buff, huh?

He's not just famous, he's "IN" famous. - Ned Nederlander

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#46 - 2013-10-30 19:37:22 UTC
I really wish you would remove the wreck ownership shenanigans in 0.0. Nullsec should be free for all, if I want to tractor the wrecks of my enemies I should be able to.
Ranamar
Nobody in Local
Deepwater Hooligans
#47 - 2013-10-30 19:55:59 UTC
CCP Fozzie wrote:
gascanu wrote:
CCP Fozzie wrote:
gascanu wrote:
thx for all the info Fozzie!
any intell you can share about the last incoming structure? the pos-like one?


Not sure which one you mean.

The structures being released in Rubicon are:

Mobile Depot - small personal base that has item storage and ship fitting
Auto Tractor Unit - the thing this thread is about
Cyno Inhibitor - Prevents normal cynos from being lit within 100km
Siphon Unit - Steals moongoo from starbases


Mobile Depot - small personal base that has item storage and ship fitting - this one


Log onto Sisi and I'll hand you one Lol


Are BPs available to look at yet? (I'm assuming these will be player-manufactured.)
Max Kolonko
Caldari Provisions
Caldari State
#48 - 2013-10-30 20:01:20 UTC
CCP Fozzie wrote:

I contracted you 1000 in 6-C Smile


can i haz one?
xSlaughtershy
ADFU Financial Co.
Goonswarm Federation
#49 - 2013-10-30 21:34:44 UTC
I want a few of the deployable structures as well. Or at least seed them! Thanks!!!Big smile
Sven Viko VIkolander
In space we are briefly free
#50 - 2013-10-30 21:56:17 UTC
Abdiel Kavash wrote:
I really wish you would remove the wreck ownership shenanigans in 0.0. Nullsec should be free for all, if I want to tractor the wrecks of my enemies I should be able to.


it would also allow for a great promo blurb for Rubicon

TRACTOR TEH RECKS OF THY ENEMIES
in...
RubicON ..! .. !
Jasen Harper
The Holy Rollers
#51 - 2013-10-30 22:03:05 UTC
CCP Fozzie wrote:


I contracted you 1000 in 6-C Smile



I'd take 100 of each Twisted I'm currently logged in at 6-CZ Big smile

The Templis Dragonaurs are an ultra-nationalist Caldari [s]terrorist[/s] organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

gascanu
Bearing Srl.
#52 - 2013-10-30 23:12:10 UTC
Jasen Harper wrote:
CCP Fozzie wrote:


I contracted you 1000 in 6-C Smile



I'd take 100 of each Twisted I'm currently logged in at 6-CZ Big smile


trade me, i'll give you some Cool
Joe Risalo
State War Academy
Caldari State
#53 - 2013-10-30 23:28:10 UTC
With 1 CCP comment answering the question on stats, this thread went from 6 comments, to 3 pages....

See CCP, your comments on the forums do matter.
Nevyn Auscent
Broke Sauce
#54 - 2013-10-30 23:57:28 UTC
Serge SC wrote:
Sarmatiko wrote:
Speaking of tractors..
CCP Fozzie can you explain one thing mentioned by CCP Ytterbium in other thread:

CCP Ytterbium wrote:
What's the point of keeping tractor bonuses with the new deployable structure?

  • The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details.

  • Why do you hate tractor on marauders? Why limit it to 48km when you can satisfy a lot of marauder pilots with simple one digit change in ship attribute?

    Now that you mention that. 2000m/s is somewhat faster (40%) than what my marauders with T2 tractors get. Or are tractor speeds increased now? Did I miss something?

    Might as well, give us marauders longer ranges and speeds on tractor or a bonus to salvage or something...

    Adding to the voices on this also.
    Marauders have a 48km range & 1200m/s tractor speed while using a Tech 2 Tractor.
    This new structure means the Marauder Bonus is pointless.
    So please either buff it, or remove it and give Marauders a more generally useful bonus in it's place. (I could come up with a bunch I'd love as I'm sure others could also if you need inspiration.
    gascanu
    Bearing Srl.
    #55 - 2013-10-31 00:17:54 UTC  |  Edited by: gascanu
    Thx to CCP Fozzie i have several of Mobile depots on test server; i'll copy/paste some stats here, in case you want to know Blink
    also this looks like a beta test version, so take the numbers as they are, beta numbers; Blink

    Mobile depot:
    Quote:
    The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.


    volume 50m3 capacity 3000m3
    shield/armor/structure 5000/5000/75000 - probly will change
    anchoring time is 45"
    can't be launched closer that 6km to another mobile depot
    can't be launched closer than 40 km from a tower/50 km from a station
    can't refit subsystems

    once you shoot down the shield it will go in reinf, no timer yet, so this is still in work
    Mhari Dson
    Lazy Brothers Inc
    #56 - 2013-10-31 02:07:05 UTC
    CCP Fozzie wrote:

    I contracted you 1000 in 6-C Smile



    could ya toss a few of the tractors and 1 or 2 depots my way as well?

    or save some work and see if ya can get 'em seeded?
    Cheng Musana
    Native Freshfood
    Minmatar Republic
    #57 - 2013-10-31 05:25:39 UTC
    this is awesome espacially probs for null ratters. Have like 3-4 in your cargo, deploy while shoting rats, make bookmark and warp to the next site till all off the things have beeing deployed. Then dock up and get a noctis with 8 salvagers, return to the 1st site you have done to blitz salvage and insta loot all off the stuff with a single click.
    Sgt Ocker
    What Corp is it
    #58 - 2013-10-31 11:27:01 UTC
    CCP Fozzie wrote:
    gascanu wrote:



    heh, not all of us can play eve while working Blink


    I contracted you 1000 in 6-C Smile


    Could you maybe put some on the market for those of us who weren't up at 3am when the test was on to be able to try them out or at least read some info on them?

    My opinions are mine.

      If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

    It really is getting harder and harder to justify $23 a month for each sub.

    Mikokoel
    Mining Industry Exile Foundation
    Synergy of Steel
    #59 - 2013-10-31 13:02:56 UTC
    gascanu wrote:


    volume 50m3 capacity 3000m3
    shield/armor/structure 5000/5000/75000 - probly will change
    anchoring time is 45"
    can't be launched closer that 6km to another mobile depot
    can't be launched closer than 40 km from a tower/50 km from a station
    can't refit subsystems

    once you shoot down the shield it will go in reinf, no timer yet, so this is still in work


    If you put a frigate in the 3,000m3 bay, can you board it?
    Can you board shuttles?

    Mikokoel | Head FC League of Unaligned Master Pilots

    CCP Fozzie
    C C P
    C C P Alliance
    #60 - 2013-10-31 14:05:54 UTC
    Sgt Ocker wrote:
    CCP Fozzie wrote:
    gascanu wrote:



    heh, not all of us can play eve while working Blink


    I contracted you 1000 in 6-C Smile


    Could you maybe put some on the market for those of us who weren't up at 3am when the test was on to be able to try them out or at least read some info on them?


    This build of Sisi doesn't have market entries for them so they cannot be sold on the market, let alone seeded. That has been fixed internally for a while now so we will definitely seed them as soon as the next sisi build is deployed.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie