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Logging in after a DC, emergency warp, and ships faster than 3 AU/s

Author
Adam Zalonis
Federal Navy Academy
Gallente Federation
#1 - 2013-10-29 17:38:11 UTC
Ships with faster warp speeds than 3.0 AU/s exit emergency warp before my client fully loads,. This leaves the ship motionless and vulnerable before I can get my bearings and act to save the ship if there are hostile NPCs around.
Makalu Zarya
Rage and Terror
Against ALL Authorities
#2 - 2013-10-29 22:12:02 UTC
If being killed by NPCs when coming out of warp is your biggest concern, you should probably unsub and go play wow.
Black Dranzer
#3 - 2013-10-30 01:46:08 UTC
Yes, because there is clearly absolutely no way that sitting in space without control of your ship could ever have any impact on PvP activities.
Sirinda
Ekchuah's Shrine Comporium
#4 - 2013-10-30 02:04:20 UTC
Makalu Zarya wrote:
If being killed by NPCs when coming out of warp is your biggest concern, you should probably unsub and go play wow.


If this is the only thing you have to add to the discussion, you should probably follow your own advice.

Also, 0/10.

WTB a troll that has actual standards.
Ludaman
Federal Navy Academy
Gallente Federation
#5 - 2013-10-30 03:44:25 UTC
I could see this being a problem, especially on null sec gates.
Nimrod vanHall
Van Mij Belastingvrij
#6 - 2013-10-30 13:31:43 UTC  |  Edited by: Nimrod vanHall
Double postShocked
Nimrod vanHall
Van Mij Belastingvrij
#7 - 2013-10-30 13:33:02 UTC
It wil also mean the death of disconnecting interceptors duting fleet battles but then most ships that DC during a fleetbattle die PP
Tilly Delnero
Doomheim
#8 - 2013-10-30 14:04:05 UTC  |  Edited by: Tilly Delnero
Adam Zalonis wrote:
Ships with faster warp speeds than 3.0 AU/s exit emergency warp before my client fully loads,. This leaves the ship motionless and vulnerable before I can get my bearings and act to save the ship if there are hostile NPCs around.

That's bizarre. Updates can cause issues with residual data impairing perforrmance, so have you tried clearing your EVE cache and defragging? Maybe lowering graphics settings? 3.0 AU/s is at the lowest end of the warp speed spectrum, so there's something fishy going on if anything faster is causing grid loading issues with your system.
Adam Zalonis
Federal Navy Academy
Gallente Federation
#9 - 2013-10-30 18:00:34 UTC
Tilly Delnero wrote:
3.0 AU/s is at the lowest end of the warp speed spectrum.


Not after Rubicon, it isn't.
Dersen Lowery
The Scope
#10 - 2013-10-30 18:06:30 UTC
Adam Zalonis wrote:
Tilly Delnero wrote:
3.0 AU/s is at the lowest end of the warp speed spectrum.


Not after Rubicon, it isn't.


Not before, either. Freighters currently lope along at 0.7AU/s.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Adam Zalonis
Federal Navy Academy
Gallente Federation
#11 - 2013-10-30 18:11:18 UTC  |  Edited by: Adam Zalonis
Dersen Lowery wrote:
Adam Zalonis wrote:
Tilly Delnero wrote:
3.0 AU/s is at the lowest end of the warp speed spectrum.


Not after Rubicon, it isn't.


Not before, either. Freighters currently lope along at 0.7AU/s.


My point is that many more common ships will be slower than 3.0 AU/s after Rubicon.


In any case, my point in this thread is that the warp speed changes have had the unintentional effect of changing the time one has to orient oneself during emergency warp, possibly eliminating that time altogether.

I'd like to see a tweak of some kind which maintains a minimum amount of time after the UI loads which one has to orient oneself before one's ship lands on grid.
Nevyn Auscent
Broke Sauce
#12 - 2013-10-31 00:13:58 UTC
The changes to acceleration have changed the time of the Ewarp significantly since it is a very short warp, so the faster speed up & slow down of anything faster than 3.0 AU will have massive impacts on the Ewarp time, I imagine on an interceptor it's basically an instant thing. So this certainly needs looking at.