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New dev blog: ...And Papercuts Were Had By All

First post
Author
Rixiu
PonyTek
#241 - 2011-11-18 01:06:56 UTC
CCP Anthelios wrote:
Rixiu wrote:
Am I blind or is the market history tab missing from the market? What happened to it?


You are most definitely not blind and I have a defect in my queue to prove it


Good to hear, you had me worried there for a second. Almost went out and bought myself a white staff. Glad that won't be necessary :)

Good job with this though, the right click -> keep at range ... ranges have always bugged me and I'm glad that's getting fixed.
Slighet
Siempre Muerto
#242 - 2011-11-18 01:06:58 UTC
\o/

Very nice changes and additions all.
Typhu5
Viziam
Amarr Empire
#243 - 2011-11-18 01:07:17 UTC
If you now would implement a shortcut, or the possibility to set an shortcut, to open wrecks and container, it's more perfect.

And all your other changes, great work.
Einar Matveinen
Mahe Ratu
#244 - 2011-11-18 01:16:46 UTC
These new features are great, EvE UI usability is old-fashioned and these changes are needed.

Great job!
Bemoliph Ashriden
#245 - 2011-11-18 01:17:40 UTC
Quote:
I updated the Orbit & Keep-At-Range buttons to save their settings per ship-type. So, your favorite battleship can orbit at 40km, and with the same button, your favorite interceptor will orbit at 3km. I also updated the right click sub-menu for Keep-At-Range to have more sensible options, matching the Orbit options.


\o/

We really need separate Warp ranges, though. The vast majority of ships will use Warp to 0, but there are a few cases where I prefer a specific ship type to be warping ~5 KM away at default. Only problem is forgetting to change it back when changing ships has caused... uncomfortable situations in the past x.X
Chris Cochrane
Center for Advanced Studies
Gallente Federation
#246 - 2011-11-18 01:26:38 UTC
Amazing! added functionality is always a plus! I feel like i might continue to play eve just to see what else they add ^^ now if they could just FIX Planetary interaction, oh and if its working as intended, a NEW guide would be really nice! keep up the good work team paper cuts!
Murdah
Republic Military School
Minmatar Republic
#247 - 2011-11-18 01:30:21 UTC
Devs fixing things that annoy them as players = awesome! :D Thanks guys!
Adunh Slavy
#248 - 2011-11-18 01:38:36 UTC
Yay!

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Nyio
Federal Navy Academy
Gallente Federation
#249 - 2011-11-18 01:54:49 UTC
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#250 - 2011-11-18 02:39:05 UTC
tears of joy

Burn the land and boil the sea You can't take the sky from me

Lolmer
Merciless Reckoning
#251 - 2011-11-18 02:52:36 UTC
Saiphas Cain wrote:
Excellent stuff.

While we're on drone updates would it be difficult to add hotkey functionality to right click drone bay context menus?

Right click launch, right click return to drone bay would be much handier if I could slap them on hotkeys next to "Kill them my robots!". This would streamline drone use in missions and perhaps increase drone use in fleet battles where those menus are often forgotten ( and fiddly )

They already have these, except for the "launch" option. I use "Return and Orbit", "Return to Drone bay", and "Engage" shortcuts quite often (though, as with an earlier poster, I wish mixed drones (e.g. Hornet EC-300's and Hammerhead II's) would just engage as they think best rather than complain that they don't get along and will only do what I say if I address them separately. A launch shortcut key would be...nearly useless, unless you could set multiple launch hotkeys, one for each Drone folder you have (e.g. "Light - Explosive" folder is CTRL+L and "Light - ECM" folder is CTRL+E). For smaller drone bay ships a general launch button would probably work, but we Gallente pilots cry for you anyways. ;)
Kuea
Until The End
#252 - 2011-11-18 03:02:36 UTC
On one hand, these updates are awesome.

On the other hand, I am disappointed that this was just a handful of devs that happened to have some free time thrown at them by chance. I was actually hoping that CCP had changed directions as a company and was looking at what players wanted.

So after this, it is business as usual, eh?
Evenus Battuta
#253 - 2011-11-18 03:18:58 UTC  |  Edited by: Evenus Battuta
That kind of job is what I was crying for when I was still subed.

BTW, can you also remove the 'repackage'

as well as bring in Sell Multiple Items Window?
Imrik86
Caldari Provisions
Caldari State
#254 - 2011-11-18 03:24:27 UTC
Best

Dev Post

Ever.
Grady Eltoren
Hogyoku
#255 - 2011-11-18 04:01:18 UTC
First off: Wow - thank you so much!

What I think should be noted about Team Papercuts is that

1) They FIXED STUFF
2) They fixed stuff WITHOUT BREAKING other stuff (practically every other dev blog - sorry rest of CCP)
3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!!

Holy $h-it, you guys may have beat out Team BFF and the Art Department for title of best team this year - sersiously.

You guys ROCK and I am sure you have noticed - EVERYONE feels this way.

Please come back from time to time in EVE if you can!

Like one poster said, there are some free beers waiting for you guys at fanfest or if I spot you at a bar in Atlanta.

Cheers!
NeVrain
Sleeping Giant Services Inc.
#256 - 2011-11-18 04:07:31 UTC
Anthelios. Soulblighter. Booster. Space Cadet.

You will be heroes of New Eden.

Forever.
Tavarus Excavar
Obsidian Firelance Technologies
#257 - 2011-11-18 04:16:46 UTC
Amara Excavar wrote:
I want to have sex with each and everyone of you right now.

On a more serious note i have concerns about Loot all the things what about yellow wrecks/cans and agro timers? will loot all the things only apply to white wrecks and cans? also will this bypass Secure can passwords.

Please address second half of this. 10 pages and no mention
totalamd5
TotalAMD Corp
#258 - 2011-11-18 04:30:04 UTC
What about 30+ whatchlist?
Dark Magnetar
Royal Ordnance
#259 - 2011-11-18 04:33:26 UTC
Can we please stop drones from switching targets after the player tells them to engage a specific target, when set to aggressive?
Chicken Pizza
One-man Armada
#260 - 2011-11-18 05:16:50 UTC  |  Edited by: Chicken Pizza
Grady Eltoren wrote:
3) They were EXCELLENT at customer service - any issues brought up were line item addressed FAST and replied to here with details!!


I brought up 5 incredibly crucial suggestions, all of which got ignored and many after me were responded to instead.

I like these devs, they've done more in 3 weeks(based on importance) than CCP has ever done in half a year during my EvE experience. But I'm slightly irked at getting ignored like that. Seriously, that drone commands problem is a HUGE problem that irritates a lot of people.

INB4 butthurt YES I'm severely butthurt at the moment.


EDIT: See? Someone just complained about it above me.