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Rubicon Is A Horrible Expansion

First post First post
Author
Mara Tessidar
Perkone
Caldari State
#1 - 2013-10-30 05:43:30 UTC  |  Edited by: Mara Tessidar
Hey guys, See See Pee Random Goon here with a fantastic update on Eve Online's upcoming imbalance-themed expansion, Rubicon! I'm proud to announce we've changed even more attribute numbers, transforming several old and boring ships into entirely new and interesting ships via different stats! And as for new, never-before-seen ships, we're releasing two alliance tournament prize ships for public use! The new ships--a Sisters of Eve frigate and a Sisters of Eve cruiser--can probe, fight, tank, and warped cloaked! Never bother flying another ship in nullsec again!* And speaking of warp speeds, we've changed interceptors and other small ships to warp over ten times faster! That's right! Interceptors are now over ten times more awesome!* But wait, there's more! In addition to installing ludicrous speed engines in interceptors, we've also made them immune to bubbles!* Because balance is something for little people! Hooray!

In Rubicon, we've decided to completely go batshit crazy with other imbalanced game concepts, like siphons! Yes, that's right, batshit crazy! Now, with siphons, you can spam every single moon of a particular mineral type with siphons for less than the price of a fully fit dreadnaught!* Act now while supplies last!


Well, that's all the content we have for this latest expansion! Enjoy your newly-imbalanced barely-cared-about cash cow that funds our new virtual reality game that won't be released on the same platform as what all our customers already use! Just like how we strangled our first-person-shooter attempt in its infancy!

Oh, I almost forgot to add, we're finally concluding the Tyrannis expansion by allowing you to shoot customs offices in highsec!* And in case your interceptors weren't going fast enough at TEN TIMES CURRENT WARP SPEEDS we've added a whole new set of player-made warp speed implants! Yay Rubicon!






















*Goonswarm Federation and friends will most assuredly not be abusing these imbalanced features in any way, shape, or form whatsoever.
Poo Sugar
Swiss Army Spoons
#2 - 2013-10-30 05:48:06 UTC
Can I have your stuff?
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#3 - 2013-10-30 05:49:32 UTC  |  Edited by: Violet Crumble
Given that we have a Like button, can we also have a 'This is just stupid' button as well?

Funtime Factory - We put the fun back in funtime

Mara Tessidar
Perkone
Caldari State
#4 - 2013-10-30 05:49:43 UTC
I meant to type "Rubicon Is A Great Expansion" but my fingers slipped on the keyboard.
Cannibal Kane
Viziam
Amarr Empire
#5 - 2013-10-30 05:52:23 UTC
I remember back when I started Goons were not allowed to post.

I think that needs to be implemented again since I can see now there was a reason. Except for a few that actually do have good posting skills.

Maybe a bit less ranting and bit more structure would make you look less whiney.

"Kane is the End Boss of Highsec." -Psychotic Monk

Roy of CA
Dark Star Safari
#6 - 2013-10-30 05:56:23 UTC
I don't know about you but I thought this update was spot-on on the upcoming expansion. Sheesh. What have I been paying for with my subscription money?
Money Makin Mitch
Paid in Full
#7 - 2013-10-30 06:00:03 UTC
holy ****, you just made my eve-day. thanks Big smile
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#8 - 2013-10-30 06:00:21 UTC
Relax, I'm sure if anything is OP it will be adjuste...












In 5 years (CCP years)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2013-10-30 06:01:02 UTC
Roy of CA wrote:
I don't know about you but I thought this update was spot-on on the upcoming expansion. Sheesh. What have I been paying for with my subscription money?



You've been paying for the ability to play the game?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Chopper Rollins
Republic Military School
Minmatar Republic
#10 - 2013-10-30 06:01:35 UTC
It's a pity that all the people who know about game development are playing games and whining about them.

Kinda like how all the political knowledge in the world seems to reside with cab drivers and barbers.

and yeah, Gewns poast too much.


Goggles. Making me look good. Making you look good.

SmashTech
Brutor Tribe
Minmatar Republic
#11 - 2013-10-30 06:08:08 UTC
Frying Doom
#12 - 2013-10-30 06:17:19 UTC
Yes it is horrible.

And more like a patch than an expansion. They should have called it

EvE: Sorry We Are Working on other Projects.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Anomaly One
Doomheim
#13 - 2013-10-30 06:23:16 UTC
Quote:
Regarding Game Design:

Passive Income Streams should be the mopst at-risk income stream to active player intervention. The more active you (the owner) are, the less at-risk your income stream should be. Fully active income streams in EVE are actually the most dangerous/risky way to isk, as death from other pilots is always a concern outside High-Sec.

So while I think people appreciate that POS management is hard, POS owners should also realize that it's a mostly passive activity. Unlike Plex'ing, Ratting, Exploration of PvP, POS Operation does not require a direct one-for-one injection of time/effort -> isk.

In my view, POS's and Planetary Interaction should be the most easy isk-streams to interupt, steal from, disturb, disrupt, etc. The counter is that game design should create elements where additional active work on that stream meaningfully reduces the risk posed to it if it was left purely passive.

I believe this design meets that challenge.

If you want full income from your POS, a Corporate/Alliance level asset, you'll need to monitor it yourself more actively, or encourage your Corp/Alliance to actively police the space in which it lives/operates POS's.

Clearly, the most at-risk POS's here will be those of AFK Empires and AFK players who pop in once to fuel, then pop out again. And thats as it should be.

All of these factors should result in smaller empires and more policed Nullsec Space, opening opportunitires for renters/new nullsec holder, and promoting more PvP conflict as Alliances work to defend their lived-in space from raiders.


Quote:
Funny how certain entities are upset they will have to watch their POS, where they will actually have to worry about their profits now. I for one think it's a pleasant idea. Will be fun to deploy them just to mess with people. Cloaky ships, small m3... nice. Now it's the small corps chance to grief the larger entities in game


Goons keep trying to say that this hurts them less than other small corps/alliances, I don't see how since the larger alliances are the biggest target for this they're the ones with moon goo and mining ops.. now that everyone can drop a siphon it's become a threat to.. well everyone.
IDGAD
The Scope
Gallente Federation
#14 - 2013-10-30 06:25:02 UTC
Violet Crumble wrote:
Given that we have a Like button, can we also have a 'This is just stupid' button as well?


You know..... we really REALLY need this, and somehow I feel EVE would be the best forum to implement this first. However, unlike EVE's original idea of HTFU, apparently in this day and age, saying naughty words may hurt someone's feelings so it gets you banned.
Mara Tessidar
Perkone
Caldari State
#15 - 2013-10-30 06:27:03 UTC
Anomaly One wrote:
Goons keep trying to say that this hurts them less than other small corps/alliances, I don't see how since the larger alliances are the biggest target for this they're the ones with moon goo and mining ops.. now that everyone can drop a siphon it's become a threat to.. well everyone.


It's been explained to you at least a dozen times that Goonswarm Federation and other very large entities have the manpower and the timezone coverage to both deploy siphons on enemy moons and monitor their own moons effectively for siphon activity, while smaller groups do not.

Please explain which part you don't understand yet.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#16 - 2013-10-30 06:33:35 UTC
grr goons?

Katrina Oniseki

Anomaly One
Doomheim
#17 - 2013-10-30 06:43:04 UTC  |  Edited by: Anomaly One
Because you have plenty of empty conquered systems even now, larger alliances in null make them a much more rich target for siphons and disrupting low sec operations won't cause the prices to rise as much as disrupting the larger ones in null


Quote:
Honestly I wouldn't worry about your cadmium or caesium moons. Running the numbers as they currently are, it would take 2+ days of operation just for a single siphon to break even. No one's going to bother, at least not after the initial rush to try the new Rubicon features wears off.

Siphoning dyspro moons, on the other hand, becomes profitable after a matter of hours. And that's on a per siphon basis, you can make a pretty considerable bank from siphoning a few dyspro moons for just under a day. With a handful of siphons on the right moons, you could easily clear a few hundred mil a day, and that assumes regular loss of siphon units.


from page 70, so if siphoning the better moons yields more profit why would I or others target lesser operations unless of course people waste their time to **** them off, all there needs to be is some pirate corps to go out and deploy them in null, if there are lot of siphons in multiple systems you will also have to deploy manpower to defend them does that not create more pvp ? i'm thinking CCP is just trying to do anything now to get rid of how stale null will become if everyone is blued up.
Chopper Rollins
Republic Military School
Minmatar Republic
#18 - 2013-10-30 06:45:13 UTC
Mara Tessidar wrote:
Anomaly One wrote:
Goons keep trying to say that this hurts them less than other small corps/alliances, I don't see how since the larger alliances are the biggest target for this they're the ones with moon goo and mining ops.. now that everyone can drop a siphon it's become a threat to.. well everyone.


It's been explained to you at least a dozen times that Goonswarm Federation and other very large entities have the manpower and the timezone coverage to both deploy siphons on enemy moons and monitor their own moons effectively for siphon activity, while smaller groups do not.

Please explain which part you don't understand yet.


i don't think anybody realistically thinks anything can dislodge the largest entities rusted into their blue donut, but tiny groups, even solo pilots will be able to mess with much larger organisations.
Tumultuous radical change is attractive to people without ideas, being able to pick a few holes in nullsec by interrupting stuff is a great idea. The fact that any idea can be abused and always benefits the already rich is incidental and not worth posting about.



Goggles. Making me look good. Making you look good.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#19 - 2013-10-30 06:52:44 UTC
Frying Doom wrote:
And more like a patch than an expansion. They should have called it

EvE: Sorry We Are Working on other Projects.

I'm pretty sure it was like that every time since like 5 years ago already, don't see any reasons to act surprized.
Mara Tessidar
Perkone
Caldari State
#20 - 2013-10-30 06:54:43 UTC
Anomaly One wrote:
Because you have plenty of empty conquered systems even now, larger alliances in null make them a much more rich target for siphons and disrupting low sec operations won't cause the prices to rise as much as disrupting the larger ones in null


Yeah okay I see why you don't understand now
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