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Can we turn off the new jump animation?

First post First post First post
Author
Vaju Enki
Secular Wisdom
#1581 - 2013-10-28 21:17:04 UTC  |  Edited by: Vaju Enki
Kirren D'marr wrote:
Richard Ramlrez wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



I enjoy these new effects, gives more realism to me.


I'll repeat myself until someone bothers to address this (hint: if you don't have an adequate response to this question, then you really have no legitimate opposition to the requested feature):

Kirren D'marr wrote:


Good for you. So how does an optional on/off switch affect you in any sort of negative way?




How about an option to turn all graphics on/off, a total ascii client, do you want that?

The Tears Must Flow

Kirren D'marr
Caldari Provisions
Caldari State
#1582 - 2013-10-29 01:31:06 UTC
Vaju Enki wrote:
Kirren D'marr wrote:
Richard Ramlrez wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



I enjoy these new effects, gives more realism to me.


I'll repeat myself until someone bothers to address this (hint: if you don't have an adequate response to this question, then you really have no legitimate opposition to the requested feature):

Kirren D'marr wrote:


Good for you. So how does an optional on/off switch affect you in any sort of negative way?




How about an option to turn all graphics on/off, a total ascii client, do you want that?


Not an argument worth responding to, but here's a link for your own education: Reductio ad absurdum

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Princess Bride
SharkNado
#1583 - 2013-10-29 01:43:05 UTC
So, it's been weeks since CCP said they would wait to see if this was just a passing "thing".

If it doesn't remind you of being flushed down a toilet, then your country doesn't have indoor plumbling, and I feel bad for you.

http://eveprincessbride.wordpress.com/

Kirren D'marr
Caldari Provisions
Caldari State
#1584 - 2013-10-29 01:56:08 UTC  |  Edited by: Kirren D'marr
Princess Bride wrote:
So, it's been months since CCP said they would wait to see if this was just a passing "thing".

If it doesn't remind you of being flushed down a toilet, then your country doesn't have indoor plumbling, and I feel bad for you.


Fixed that for you.

The first statement by a Dev that they were actually looking into this was June 8th, to be exact.

The last Dev post in this thread was June 26th, just over FOUR MONTHS ago! Since then it has been nothing but silence; no updates on the promised improvements or progress, not even a comment to let us know they are still looking into this.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

KIller Wabbit
MEME Thoughts
#1585 - 2013-10-29 04:10:21 UTC
SOP successful - Ignore it and the customers will go away.
Smohq Anmirorz
State War Academy
Caldari State
#1586 - 2013-10-29 04:23:43 UTC
Kirren D'marr wrote:
Smohq Anmirorz wrote:
Kirren D'marr wrote:
Flamespar wrote:
I enjoy the jump animation and it's side effects,


Good for you. So how does an optional on/off switch affect you in any sort of negative way?

No one who is against this option seems to be either willing or able to answer this one simple question.


I say again, if you point your screen at the endpoint of the path in space, it will not spin around, not at all. It will hardly move. Then you're only left with the tunnel effect, which, frankly, is not much different than warping within the system.

If your staring at your screen for the entire 20 minutes during a 20-jump run, you should have plenty of time to point your screen at the endpoint of the path in space. That's where the camera spins around to, so if you do it beforehand you can do it much slower and not get said nausea and vomiting and falling off your chair.


And if you had read this thread, you would know that the spinning is not the only issue - the flashing and pulsing in the tunnel, the zoom in and out between 1st and 3rd person views, the lack of reference points, etc., are each causing problems for different individuals, and nausea is not the only symptom being experienced (as I stated before, my problem is headaches).

And I ask again, what problem does an on/off switch pose for you? Unless you have a legitimate response to this question, you really have no argument against this feature.


If you point it at the endpoint of the path, it hardly moves. The tunnel effects are hardly that much different from warping within the system. There is no problem.

And unless you've suddenly become some kind of arbitrator to this forum post, I can reply in any way I want. My reply is a reasonable reply to the discussion. How about you quit telling everyone how they can forum post?
Deacon Abox
Black Eagle5
#1587 - 2013-10-29 14:08:33 UTC
Smohq Anmirorz wrote:
stuff

You "work around" does not address the mandatory autoscan "features" that won't stay off between systems. Also, even for jumping gates it is pretty sad and basically sucks ass, if you care about preparing for things other than your work around, like, I don't know, fighting(?)

But anyway thank you for your bump.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Dasola
New Edens Freeports
#1588 - 2013-10-29 15:07:39 UTC
Silence just means no dev in CCP has no damn clue howto make simple option to turn off the jump animation. After all they use agile scrum now, so none know the game system well enough to make it. Blink

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Alt Two
Caldari Capital Construction Inc.
#1589 - 2013-10-29 15:12:30 UTC
I would be happy with the jump animation if they just fixed all the bugs it has, for example

  • Warp tunnel going in (insert random direction) instead of in to the screen.
  • Warp tunnel is suddenly a wall of moving flashing triangles.
  • Warp tunnel is suddenly just a black screen <-- don't fix this one, make it a selectable option instead.

Not having high hopes of getting it fixed any time soon. CCP has a habit of leaving things unfinished.
Kirren D'marr
Caldari Provisions
Caldari State
#1590 - 2013-10-29 18:17:41 UTC  |  Edited by: Kirren D'marr
Smohq Anmirorz wrote:
If you point it at the endpoint of the path, it hardly moves. The tunnel effects are hardly that much different from warping within the system. There is no problem.


Just because you do not experience a problem, that does not mean that there is no problem. The problems have been thoroughly documented and discussed in this thread; if you had bothered to read some of it before posting, you would know that. I suggest that you grow up and get over yourself and realize that not everyone is affected by the same thing the same way.

Not that it is any of your business, but I suffer from low level migraines. As others in this thread have pointed out, repetitive flashing lights can be a trigger for these sorts of headaches as well as seizures. No other visual effect in this game gives me any sort of trouble; it's just this animation. Your workaround does nothing for me, so yes, there is a problem.

Smohq Anmirorz wrote:
And unless you've suddenly become some kind of arbitrator to this forum post, I can reply in any way I want. My reply is a reasonable reply to the discussion.


Yes, you can post whatever you want (within forum rules of course); that does not make it a valid argument against having an off switch for this animation.

Again, if you had bothered to read before posting, you would know that many "workarounds," including the one you proposed, have already been suggested and rejected as being ridiculous for any kind of long-term solution. Here are a few problems with your solution:

1. It is impractical for many situations in the game; you don't always have an autopilot route up, you don't always have the luxury of taking the time to align yourself visually, etc.

2. Like most suggestions by those who have no problem with the animation, it makes assumptions about what the problem is, and in doing so, only addresses one aspect of the issue (and poorly at that), while treating the many other pieces of the problem as if they do not exist or matter.

3. It's an unneccesary manual task for what can be easily solved with a very simiple solution: an optional off switch.

Smohq Anmirorz wrote:
How about you quit telling everyone how they can forum post?


How about you stop telling people what is and isn't a problem for them?

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Smohq Anmirorz
State War Academy
Caldari State
#1591 - 2013-10-29 21:26:20 UTC
Kirren D'marr wrote:


How about you stop telling people what is and isn't a problem for them?


How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it.

'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it.

'3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp.

How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better?
Kirren D'marr
Caldari Provisions
Caldari State
#1592 - 2013-10-29 22:27:04 UTC  |  Edited by: Kirren D'marr
Smohq Anmirorz wrote:
Kirren D'marr wrote:


How about you stop telling people what is and isn't a problem for them?


How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it.

'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it.

'3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp.


Your ignorance is showing again; go back and read the thread. These have all been brought up as issues related to this animation. You are the one who chooses not to see that there is more than one problem with the effect.

And yes, the pulsing lights are a problem for me personally, and they are different enough from the warp animation that they cause a problem while warping does not. You claiming otherwise does not change this fact. Your hubris that your experience is the only experience does nothing to strengthen your position; rather it bears the sign of a narrow mind that refuses to see beyond itself.

Smohq Anmirorz wrote:
How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better?


My argument has always been that an on/off switch is the simplest, most reasonable, and most viable solution to address all the problems experienced by players as a result of this animation. I fail to see how listing some of those issues constitutes not "sticking to [my] argument".

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Smohq Anmirorz
State War Academy
Caldari State
#1593 - 2013-10-29 22:47:16 UTC
Kirren D'marr wrote:
Smohq Anmirorz wrote:
Kirren D'marr wrote:


How about you stop telling people what is and isn't a problem for them?


How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it.

'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it.

'3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp.


Your ignorance is showing again; go back and read the thread. These have all been brought up as issues related to this animation. You are the one who chooses not to see that there is more than one problem with the effect.

And yes, the pulsing lights are a problem for me personally, and they are different enough from the warp animation that they cause a problem while warping does not. You claiming otherwise does not change this fact. Your hubris that your experience is the only experience does nothing to strengthen your position; rather it bears the sign of a narrow mind that refuses to see beyond itself.

Smohq Anmirorz wrote:
How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better?


My argument has always been that an on/off switch is the simplest, most reasonable, and most viable solution to address all the problems experienced by players as a result of this animation. I fail to see how listing some of those issues constitutes not "sticking to [my] argument".


OK, I tried to show you. Stick to what's most relevant, stop trying to throw in extra stuff to make your argument sound 'better'. Your argument appears to most people as just that...throwing in extra stuff that isn't that bothersome just to make it sound better. Your argument has strong points and weak points, and you need to learn when to ditch the weak ones so they don't bring your argument down.
Smohq Anmirorz
State War Academy
Caldari State
#1594 - 2013-10-29 23:04:01 UTC
Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.

Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.

Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1595 - 2013-10-29 23:10:38 UTC
Smohq Anmirorz wrote:
Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.

Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.

Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable.




Abrupt perspective changes are massively disorinetating. Just try to drive your car at high speed while looking trough a pair of high power binocles when at middle of a turn they are removed from your eyes.


I coudl bet my lunch you would crash.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kirren D'marr
Caldari Provisions
Caldari State
#1596 - 2013-10-29 23:20:10 UTC
Smohq Anmirorz wrote:
Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.

Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.

Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable.



Strong or weak (in your opinion), does not change it as fact. I can only testify to my own experience, and that is it: the light patterns are causing headaches, it was not a problem before this animation, it is a problem now.

I have lived with these headaches all my life; I have seen many doctors for them over the years, and I am very familiar with how they work and what sets them off. If you want to refute their existence or cause, you had better be willing to put forth some serious medical credentials backed up with years of research data, and then be willing to apply that data to my personal medical history.

Otherwise, you're just full of it.

Others have their issues with the animation; this is mine. Everyone who supports an off switch has a different reason for wanting it. We don't all have to have the same reason in order for it to be a good idea.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Smohq Anmirorz
State War Academy
Caldari State
#1597 - 2013-10-29 23:34:55 UTC  |  Edited by: Smohq Anmirorz
Kirren D'marr wrote:
Smohq Anmirorz wrote:
Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.

Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.

Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable.



Strong or weak (in your opinion), does not change it as fact. I can only testify to my own experience, and that is it: the light patterns are causing headaches, it was not a problem before this animation, it is a problem now.

I have lived with these headaches all my life; I have seen many doctors for them over the years, and I am very familiar with how they work and what sets them off. If you want to refute their existence or cause, you had better be willing to put forth some serious medical credentials backed up with years of research data, and then be willing to apply that data to my personal medical history.

Otherwise, you're just full of it.

Others have their issues with the animation; this is mine. Everyone who supports an off switch has a different reason for wanting it. We don't all have to have the same reason in order for it to be a good idea.


Some arguments look like you have a valid point, some arguments make you look like you're grasping at straws. If you can't see that, then by all means, keep posting arguments that sound silly.

And personal attacks don't tend to add to your argument or subtract from someone else's argument, they just make you sound spiteful.
Lady Naween
Ministry of War
Amarr Empire
#1598 - 2013-10-30 02:25:30 UTC
the normal warp tunnel has flashing lights yes, but they are no where near as powerful (is that the right english word? not my native language).

the jump gate one is much more intense and changes are much faster. this causes headaches and nausea in my personally when i have to do several jumps quickly when burning to a destination in a fleet situation. Ie not just moving from a to b with no time limit where i can actually take a little break, and since I have to be allert when exiting the gate in case there is a camp on the other side so I cant just look away.

if it isnt a problem for you: well congratulations. I am happy for you. (no sarcasm). For me it is annoying to the point that I sometimes have to take medications for the headache.
Princess Bride
SharkNado
#1599 - 2013-10-30 19:03:03 UTC
Kirren D'marr wrote:
Princess Bride wrote:
So, it's been months since CCP said they would wait to see if this was just a passing "thing".

If it doesn't remind you of being flushed down a toilet, then your country doesn't have indoor plumbling, and I feel bad for you.


Fixed that for you.

The first statement by a Dev that they were actually looking into this was June 8th, to be exact.

The last Dev post in this thread was June 26th, just over FOUR MONTHS ago! Since then it has been nothing but silence; no updates on the promised improvements or progress, not even a comment to let us know they are still looking into this.


*sigh*

http://eveprincessbride.wordpress.com/

seth Hendar
I love you miners
#1600 - 2013-11-02 14:21:43 UTC
in first page, this thread belong....