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Bland Inquisitor's Big Ideas Thread

First post
Author
Bland Inquisitor
Ministry of War
Amarr Empire
#1 - 2013-10-29 03:14:23 UTC  |  Edited by: Bland Inquisitor
Greetings,

Many a night has been spent of me rambling to CSM Malcanis and others in INIT have lead to some decent ideas which I'm finally going to post here for everyone to read/rage at and maybe even agree with. So lets get cracking!

Fusion Powered Supers

This idea is a simple one, refueling Titans and even other capitals would be done by drawing energy from stars. This energy would then be what would be used to power jump portals and even replace iso for jumping. The idea behind it is to add a risk to the use of titan bridges and also proide undockable ships a means to actually refuel themselves. To benefit from the use of a Titan bridge you would have to put your Titan at risk at some point to fuel it first.

Alot can be played with here, the star of each system would have a finite resource so a whole supercapital fleet couldnt all recharge from a single infinate resource, they would have to travel. Also this could open up a new form of industry, if a t2 carrier was implemented as a kind of fuel truck they could then be used to refuel capitals or even setup a new section of industry for 0.0

Massive Asteroid tractor-beaming


0.0 is empty for the most part, it needs somthing to draw people in other than simply ganking ratters. With this in mind along with adding more risk/reward factors into EvE I propose that certain asteroids be placed in null which are giant, if fully mined out they could be worth billions, Once found it may take you weeks to mine it fully for all its worth. Here is where it gets intresting,

Allow capital tractor beams to pull asteroids to POS where they can be mined, even mined passivly with mining POS mods. However these asteroids would also be stealable, Small end theft would be running off with what you could carry or chip off, large scale theft would be tractor-beaming it away and even titan bridging it to another system.

The idea is that there is somthing of value out in 0.0 that you can get your mits on, if you take the risk to find it and steal it from the mega-corps/alliances out there.

Interdiction Sphere launchers

How about a new additional charge that moves from the point of which you fired it similar to how bombs where updated. You can still have the static placed probes but also reload to on that travels making it much more likely that interdictors will live through a large scale engagment

Alliance Listings for market

The benefits of a player owned station are very limited, so much so that many aliiances these days base out of NPC 0.0. I belive that a player owned station should have both public and private listing, just a simple tab in the market for members to internally sell each other items which is already done painfully through external webaps and the limited functionality of the alliance contracts. If you own a station then it should come with a reason to use it, especially when you run the risk of having everything inside it locked away from your access.

Cant think of any others right now, please feel free to leave feedback below!

Bland
Bland Inquisitor
Ministry of War
Amarr Empire
#2 - 2013-10-29 11:32:52 UTC
PvP Tactor-beams

enable tractor-beams to push and pull, allowing you to dictate range. A Blaster boat could pull people in and a kiting cruiser could push a tackling frigate away.
Malcanis
Vanishing Point.
The Initiative.
#3 - 2013-10-29 17:36:02 UTC
Needless to say I unreservedly support these concepts!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Electro522
Severasse Industrial Securities
#4 - 2013-10-29 18:15:54 UTC
Bland Inquisitor wrote:
PvP Tactor-beams

enable tractor-beams to push and pull, allowing you to dictate range. A Blaster boat could pull people in and a kiting cruiser could push a tackling frigate away.


In my opinion, seems like it would be maasively OP. Possibly make it a cap drain, or have it restricted to BSs or larger?

Other then that, the rest seem quite interesting.
Bland Inquisitor
Ministry of War
Amarr Empire
#5 - 2013-10-29 19:00:41 UTC
it would have to factor in thrust and mass, a frigate tractor-beaming a machariel will end up with the frigate being dragged along.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2013-10-29 19:44:45 UTC  |  Edited by: Rivr Luzade
Quote:
Alot can be played with here, the star of each system would have a finite resource so a whole supercapital fleet couldnt all recharge from a single infinate resource, they would have to travel.


A star has million times the mass of it's surrounding planetary system. Limited resources are ... arbitrary? And many people don't like arbitrary limitations? Roll Apart from that, interesting, but I don't think a T2 carrier is required for that purpose.

Quote:
.0 is empty for the most part, it needs somthing to draw people in other than simply ganking ratters. With this in mind along with adding more risk/reward factors into EvE I propose that certain asteroids be placed in null which are giant, if fully mined out they could be worth billions, Once found it may take you weeks to mine it fully for all its worth. Here is where it gets intresting,

Allow capital tractor beams to pull asteroids to POS where they can be mined, even mined passivly with mining POS mods. However these asteroids would also be stealable, Small end theft would be running off with what you could carry or chip off, large scale theft would be tractor-beaming it away and even titan bridging it to another system.

The idea is that there is somthing of value out in 0.0 that you can get your mits on, if you take the risk to find it and steal it from the mega-corps/alliances out there.


That's an interesting one. However, with the current mechanic of module deactivation when entering warp: how would it be possible to transport the asteroids to a POS? A possibility would be the Rorq to bring roids in its bay to POS. However, you cannot fit a 16km roid into the bay.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Unsuccessful At Everything
The Troll Bridge
#7 - 2013-10-29 19:55:13 UTC
I was reading a Steve White book series, and their ships had something called Force beams (?).

They were basically tractor and presser beams in one, but switched back and forth between the two in an extremely high Hz range, essentially shaking a ship apart with force.

I thought that was a neat idea. Not sure how that could be implemented though. Maybe a scripted capital tractor beam II?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2013-10-29 20:01:48 UTC

Supers recharging at the sun is an interesting idea.... I like it...

Traveling interdictor bubbles are interesting... but I think one of the most balancing parts of dictors and hictors is they bubble themselves. A traveling bubble should still keep the dictor bubbled until it moves away from it example: a 20 km bubble traveling 2km/s would take 10 s before the dictor can warp, keeping the double edged aspect.
Batelle
Federal Navy Academy
#9 - 2013-10-29 20:17:13 UTC
these all sound pretty cool.

Sun resources. IMO 1 star should be sufficient. Was the idea to harvest the star and bring stuff to your titan? or do the titans need to be at the star for a few minutes? The latter sounds more interesting. You could either make the titans vulnerable/immobilized for a short period requiring guarding, or you could have them go to the star and be able to cancel their refuel at any time (like if you move out of range with a mining laser). Then the titan could need longer to refuel but could jump out or warp away at the first sign of trouble.

Asteroids - Give some value to the neglected forever growing asteroid belts. Instead of sitting there and mining, you undertake a big operation for a big payoff. Bringing those roids to a pos is a great idea as well. I'm not so sure about moving roids to other systems or stealing them or how that whole thing would work. Maybe allow rorquals to open special bridges for portals, heh.

Interdiction sphere launchers. Yes. This looks super cool. Since fleet dictors usually fit multiple probe launchers, we could have a variant that launches and a variant that is stationary upon launch. This makes room for there to be a trade off between abilities, versaility, and dps. Or it could vary by ammo.

Alliance listings for market - I'm of two minds about this. I think with the notion of players being able to affect their space more (CCP Seagull future vision keynote), this fits in with that. I'm in favor of the seller being able to specify the listing at his/her discretion, with private sales not viewable at all and only accessible in-game or through the corp API or something. The current model works hisec but its effectiveness varies in sov null.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2013-10-29 20:17:15 UTC  |  Edited by: Rivr Luzade
Regarding that Supers/Titans refueling on stars: Instead of limited resources they can be a mix of PI and Dust. PI - resources moving around the sun and form spots of high resource density (SHRD). Dust - the districts, which are then around/close to the spots of high resource density. The SHRD can be places where people have to scan down the resource density in a PI fashion, for instance.

Quote:
Sun resources. IMO 1 star should be sufficient. Was the idea to harvest the star and bring stuff to your titan? or do the titans need to be at the star for a few minutes?


Latter. Otherwise it would not put the big fishes to danger.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Bland Inquisitor
Ministry of War
Amarr Empire
#11 - 2013-10-29 20:45:52 UTC
the sun harvesting idea was to create a senario where capitals such as titans have to actually leave POS shields as well as adding risk to the reward of using the bridge.

Titans and supercarriers cannot dock so it seems logical that they would develop a way to refuel themselves in null :P
Bland Inquisitor
Ministry of War
Amarr Empire
#12 - 2013-10-30 16:49:11 UTC
Character Bazzar Overhaul

I love the bazzar, as a self proclaimed character trader. I like the idea that people can leapfrog into a higher skillpoint toon or even downscale into a new direction.

The problem with the bazzar however is its no longer fit for purpose, having it based off a forum section combined with a 1 bump a day rule as well as a new wave of WTB threads and your lucky if your listing remains on the 1st page for longer than 5 minutes. Within 20 minutes your listing is combined with a concotion of sold, ended, expired and buy threads which makes finding a character of intrest somthing that takes hours each day.

I propose that at the very least we split the forum section into more sub-sections, have an area open to WTB threads, 10m or below, 10 - 20 and so on. What I would really like to see is CCP develop an ingame tool similar to the corperation tool so players can search for key skills they are looking for and get back results of characters that meet the criteria.

So you input, Cyno Theroy 5, Tengu subs 5 for example and it narrows down your results so finding and selling characters is much faster and easier.
Bland Inquisitor
Ministry of War
Amarr Empire
#13 - 2013-10-31 17:37:49 UTC
Map Extentions

Display medical clone services avalible to you so working out which cloning facility places you closest to your target area is easier. Also Show where your existing jumpclones are on the map.

Display estimated isk in system stations the same way you can see number of pilots on the map, this would make for a more visual representation of your asset density in regions of space.

Expand the capital navigation tool to be able to plot personal and corperate jump routes that can be displayed on the map like jump bridges currently do.

Malcanis
Vanishing Point.
The Initiative.
#14 - 2013-10-31 20:24:03 UTC
Bland Inquisitor wrote:
Map Extentions

Display medical clone services avalible to you so working out which cloning facility places you closest to your target area is easier. Also Show where your existing jumpclones are on the map.


Sounds pretty good and reasonably easy to do I expect.

Bland Inquisitor wrote:
Display estimated isk in system stations the same way you can see number of pilots on the map, this would make for a more visual representation of your asset density in regions of space.


And display this value in the assets window too! Another nice little bit of UI polish.

Bland Inquisitor wrote:
Expand the capital navigation tool to be able to plot personal and corperate jump routes that can be displayed on the map like jump bridges currently do.


Dunno how easy this would be to do compared to the utility value.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rivr Luzade
Coreli Corporation
Pandemic Legion
#15 - 2013-10-31 21:32:17 UTC
Bland Inquisitor wrote:
Map Extentions

Display medical clone services avalible to you so working out which cloning facility places you closest to your target area is easier. Also Show where your existing jumpclones are on the map.

Display estimated isk in system stations the same way you can see number of pilots on the map, this would make for a more visual representation of your asset density in regions of space.

Expand the capital navigation tool to be able to plot personal and corperate jump routes that can be displayed on the map like jump bridges currently do.



Basically: Integrate Dotlan functionality into the ingame map?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Bland Inquisitor
Ministry of War
Amarr Empire
#16 - 2013-11-02 21:44:59 UTC
Rivr Luzade wrote:
Bland Inquisitor wrote:
Map Extentions

Display medical clone services avalible to you so working out which cloning facility places you closest to your target area is easier. Also Show where your existing jumpclones are on the map.

Display estimated isk in system stations the same way you can see number of pilots on the map, this would make for a more visual representation of your asset density in regions of space.

Expand the capital navigation tool to be able to plot personal and corperate jump routes that can be displayed on the map like jump bridges currently do.



Basically: Integrate Dotlan functionality into the ingame map?


dotland cant represent your isk as a heat map or show you where your able to clone jump to my knowleage.
elitatwo
Zansha Expansion
#17 - 2013-11-03 00:17:39 UTC
Bland Inquisitor wrote:
the sun harvesting idea was to create a senario where capitals such as titans have to actually leave POS shields as well as adding risk to the reward of using the bridge.

Titans and supercarriers cannot dock so it seems logical that they would develop a way to refuel themselves in null :P


So hydrogen and super-heated plasma and lots and lots of radiation?

Interesting!

Maybe there could be a limit to the stars you can "feed" upon, like only red dwarf stars, no supergiants, blue-hyperstars and the lot.

Choose the "wrong star" and you cap yourself out and erase like 50% shields.

Well and while "feeding" we should darken the stars down a bit or we would have to wear sunglasses while recharging the boat.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Bland Inquisitor
Ministry of War
Amarr Empire
#18 - 2013-11-03 03:14:41 UTC
elitatwo wrote:
Bland Inquisitor wrote:
the sun harvesting idea was to create a senario where capitals such as titans have to actually leave POS shields as well as adding risk to the reward of using the bridge.

Titans and supercarriers cannot dock so it seems logical that they would develop a way to refuel themselves in null :P


So hydrogen and super-heated plasma and lots and lots of radiation?

Interesting!

Maybe there could be a limit to the stars you can "feed" upon, like only red dwarf stars, no supergiants, blue-hyperstars and the lot.

Choose the "wrong star" and you cap yourself out and erase like 50% shields.

Well and while "feeding" we should darken the stars down a bit or we would have to wear sunglasses while recharging the boat.


maybe diffrent types for diffrent races, I would also like to see some effects for systems that have been harvested too much. Example would be less heat in system resulting in colder planets which would effect PI and maybe even reduce thermal damage while increasing kinetic etc etc
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#19 - 2013-11-03 10:37:40 UTC  |  Edited by: SpaceSaft
Bland Inquisitor wrote:


Massive Asteroid tractor-beaming


0.0 is empty for the most part, it needs somthing to draw people in other than simply ganking ratters. With this in mind along with adding more risk/reward factors into EvE I propose that certain asteroids be placed in null which are giant, if fully mined out they could be worth billions, Once found it may take you weeks to mine it fully for all its worth. Here is where it gets intresting,

Allow capital tractor beams to pull asteroids to POS where they can be mined, even mined passivly with mining POS mods. However these asteroids would also be stealable, Small end theft would be running off with what you could carry or chip off, large scale theft would be tractor-beaming it away and even titan bridging it to another system.

The idea is that there is somthing of value out in 0.0 that you can get your mits on, if you take the risk to find it and steal it from the mega-corps/alliances out there.



Am I the only one that finds this massively favoring people in null? If this is more profitable than current mining mechanics or the mechanics to aquire your ore, it will disrupt the market. If it's the same nothing would change. I see no way this would help EvE in general. Even though the concept by itself is interesting.
ElQuirko
University of Caille
Gallente Federation
#20 - 2013-11-03 13:30:09 UTC  |  Edited by: ElQuirko
Bland Inquisitor wrote:
Massive Asteroid tractor-beaming

0.0 is empty for the most part, it needs somthing to draw people in other than simply ganking ratters. With this in mind along with adding more risk/reward factors into EvE I propose that certain asteroids be placed in null which are giant, if fully mined out they could be worth billions, Once found it may take you weeks to mine it fully for all its worth. Here is where it gets intresting,

Allow capital tractor beams to pull asteroids to POS where they can be mined, even mined passivly with mining POS mods. However these asteroids would also be stealable, Small end theft would be running off with what you could carry or chip off, large scale theft would be tractor-beaming it away and even titan bridging it to another system.

The idea is that there is somthing of value out in 0.0 that you can get your mits on, if you take the risk to find it and steal it from the mega-corps/alliances out there.

Needless to say this would instantly be farmed to oblivion by the big 0.0 alliances. They'll just drag it to POSes and passively mine it. Why not put it in lowsec instead? It would be an actual incentive to go to lowsec, and it'll encourage greater combat and traffic in these systems past FW.

Dodixie > Hek

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