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Rubicon Feature List & General Feedback Thread on Singularity

First post
Author
Alvatore DiMarco
Capricious Endeavours Ltd
#101 - 2013-10-29 13:39:04 UTC
Maximus Aerelius wrote:
CCP Goliath wrote:
Jump gate sounds working on incoming gate activation (Not in yet)


Finally caved to the whine-campers, opps, I mean gate campers that they "don't know when someones jumped into system" since it was taken away.



In another thread on the subject, CCP WhiteNoiseTrash mentioned that there was supposed to be gate noise all along but that a bug somehow made it not happen. Since the sound department consists of exactly two people (up from zero people in the past) you can see it took them a while to finally find the bug, fix it and make a new sound for it in addition to everything else they have to do (such as the sound that accompanies Bastion mode).
Maximus Aerelius
PROPHET OF ENIGMA
#102 - 2013-10-29 14:09:19 UTC
Alvatore DiMarco wrote:
Maximus Aerelius wrote:
CCP Goliath wrote:
Jump gate sounds working on incoming gate activation (Not in yet)


Finally caved to the whine-campers, opps, I mean gate campers that they "don't know when someones jumped into system" since it was taken away.



In another thread on the subject, CCP WhiteNoiseTrash mentioned that there was supposed to be gate noise all along but that a bug somehow made it not happen. Since the sound department consists of exactly two people (up from zero people in the past) you can see it took them a while to finally find the bug, fix it and make a new sound for it in addition to everything else they have to do (such as the sound that accompanies Bastion mode).


Ah now I'm informed I'll STFU and limit how often I dip into that barrel or tears then. That being said I, obviously, think that my points (albeit a bit aggressive) are still valid.

Great work on the other sounds if there are only 2 people in the Sound Department, good work guys.
Alvatore DiMarco
Capricious Endeavours Ltd
#103 - 2013-10-29 14:15:20 UTC
I just wish I could get some official word on how many people work in the Art Department, be they on Team Trilambda or not.
Maximus Aerelius
PROPHET OF ENIGMA
#104 - 2013-10-29 14:40:24 UTC
Alvatore DiMarco wrote:
I just wish I could get some official word on how many people work in the Art Department, be they on Team Trilambda or not.


On that note the artwork in the CE Into the Second Decade book is unbelievable! The quality of the card (I would say paper but it's of that high quality it wouldn't do it justice) is immense. I felt very privileged to hold it and carefully turn each page last night listening to the squeak of the cover on the hardback covers on every page turn...

An awesome story and some things that I never knew about CCP, the background behind EVE, pre-Castor stuff and that Dev's feared we'd use the first Titans like we did the BS for mining ha ha.

Art Department, I'm in awe every time I log in but I'm even more so with the CE Into the Second Decade book...fantastic.
CCP Goliath
C C P
C C P Alliance
#105 - 2013-10-29 16:15:54 UTC
Alvatore DiMarco wrote:
Maximus Aerelius wrote:
CCP Goliath wrote:
Jump gate sounds working on incoming gate activation (Not in yet)


Finally caved to the whine-campers, opps, I mean gate campers that they "don't know when someones jumped into system" since it was taken away.



In another thread on the subject, CCP WhiteNoiseTrash mentioned that there was supposed to be gate noise all along but that a bug somehow made it not happen. Since the sound department consists of exactly two people (up from zero people in the past) you can see it took them a while to finally find the bug, fix it and make a new sound for it in addition to everything else they have to do (such as the sound that accompanies Bastion mode).


Not sure where you are getting your figures on our sound department from, but they're wrong.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Valterra Craven
#106 - 2013-10-29 16:35:12 UTC
CCP Goliath wrote:


Not sure where you are getting your figures on our sound department from, but they're wrong.


Funny that you would make a post to correct someone without actually providing the correct answer...
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#107 - 2013-10-29 16:54:32 UTC
Valterra Craven wrote:
CCP Goliath wrote:


Not sure where you are getting your figures on our sound department from, but they're wrong.


Funny that you would make a post to correct someone without actually providing the correct answer...


There really isn't any reason to make that public in the first place.

I would guess that whatever the real number is, the forum responses would be either:
"omg, you've got that many people wasting time on sound when there's more important stuff to fix"
or:
"omg, why haven't you got more people working on sound"
or, most likely, both of those at once.
Altrue
Exploration Frontier inc
Tactical-Retreat
#108 - 2013-10-29 18:10:49 UTC  |  Edited by: Altrue
Valterra Craven wrote:
CCP Goliath wrote:


Not sure where you are getting your figures on our sound department from, but they're wrong.


Funny that you would make a post to correct someone without actually providing the correct answer...


Staying vague does not forces you to refer to your supervisor to make sure you're not about to make a mistake by publicly giving company informations on the internet.

The eve community is not reputed for missing little details, so not providing the exact answer does not surprise me at all :D (Even if I'd be, too, curious to know precisely how many people are working on each department !)

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Lors Dornick
Kallisti Industries
#109 - 2013-10-29 18:32:21 UTC
Valterra Craven wrote:
CCP Goliath wrote:


Not sure where you are getting your figures on our sound department from, but they're wrong.


Funny that you would make a post to correct someone without actually providing the correct answer...

CPP WNT said one designer and one coder.

From the perspective of a designer that might seem correct.

But from the perspective of a user there's hopefully quite a lot of other people involved ;)

Note that Goliath is QC, member of a department not often recognised by as being part of the team by designers and coders ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Verite Rendition
F.R.E.E. Explorer
#110 - 2013-10-30 09:24:22 UTC
Having just finally had a chance to try the new client, here's a quick kudos to the engine team. Super sample anti-aliasing (SSAA) is working fantastically in the new engine, just as well as it did under DX9. Many D3D10+ games aren't compatible with SSAA, so this is a great turn of events as SSAA really puts that extra layer of shine on EVE that makes it look so great.Big smile
CCP Goliath
C C P
C C P Alliance
#111 - 2013-10-30 09:56:06 UTC
Lors Dornick wrote:
Valterra Craven wrote:
CCP Goliath wrote:


Not sure where you are getting your figures on our sound department from, but they're wrong.


Funny that you would make a post to correct someone without actually providing the correct answer...

CPP WNT said one designer and one coder.

From the perspective of a designer that might seem correct.

But from the perspective of a user there's hopefully quite a lot of other people involved ;)

Note that Goliath is QC, member of a department not often recognised by as being part of the team by designers and coders ;)


It's QA, and that's quite an outdated concept Blink

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Sirinda
Ekchuah's Shrine Comporium
#112 - 2013-10-30 20:01:27 UTC
Anyways, are there plans to let us have a sneak peek at the prosthetic arm before it is introduced with Rubicon?

I can see the market entry, but apparently it's not fully implemented yet, nor are there sell orders for it on SiSi.
Flying Apocalypse
#113 - 2013-10-31 08:49:08 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=291462&find=unread

Any word?

For some reason I can't delete my signature o.o

Jhan Niber
Brutor Tribe
Minmatar Republic
#114 - 2013-10-31 15:16:30 UTC  |  Edited by: Jhan Niber
CCP Goliath wrote:
Gizznitt Malikite wrote:
CCP Goliath wrote:

Superfriends
High sec POCOs
Siphon pseudo silo deployable


Game of Drones
Marauder rebalance
Electronic Attack Frigate rebalance
Rapid Launcher rebalance
ISIS (Ship tree)
Certificate changes


RnB
DX11 by default if supported


Five 0
Warp curves
Interdictor rebalance


Trilambda
New Marauder animations for Kronos, Paladin, Golem
Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs
Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time.


Earlier SMA wrecks were on the list, hopefully implying SMA's will drop ships as loot in the future... Is this still going to happen?


The assets for the wrecks are in client but the team chose to remove them from the list so as to not confuse people about what is in the client and what is actually testable.


Does this still mean that it will be fixed when Rubicon is released and Ship Maintenance Arrays will again drop the ships stored in them, as has been implied by certain CSM members? (Mynnna)
Witchking Angmar
Perkele.
#115 - 2013-11-01 21:20:13 UTC
Camera zoom still resets on look at.

Can i have an answer on this? Is this a bug, and if so are there plans to fix it? Or does no one at the UI design department actually play this game?
Sung Lie
Repo.
#116 - 2013-11-02 11:55:36 UTC
dethleffs wrote:
Tooltips in market but especially on the dscan panel are very annoying and (at least for dscan) totally unneccessary

This
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#117 - 2013-11-02 18:16:09 UTC
Please update the Opening Post.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Bibosikus
Air
#118 - 2013-11-02 21:31:04 UTC  |  Edited by: Bibosikus
OK so I posted this in the wrong forum and it got justifiably locked:

On SISI today I fitted a Claw like this:

2 x T2 Hyperspatial rigs (5m each)
Cyno
Fuel for one light
Cloak
Inertial stabs x 2
Cargo Expanders x 2
MWD
Point

Total cost about 30m plus 25m for the warp speed implant on Jita market.

Warp Speed: 17.19AU/s

I undocked from Jita and rode to RG9-7U in Deklein. 37 jumps. It took less than 15 minutes, taking into account loading times for uncached systems.

From gate across 80AU and then jumping into next system took 22 seconds.

A 90,000km warp & jump took 18 seconds.

An in-system warp to belt at 14au and lock-up on a BS rat took 14 seconds in total.

It took 1 minute 10 seconds to warp to all 8 belts in a 35AU system.

If nothing else, this is going to bring a few more Officer mods onto the market.. Cool

But I think bringing more or less unstoppable cloaky AFK cyno inties into prime ratting systems all over Eve will have a few Alliances wondering what the counter might be.

Edit: If you're skeptical it's understandable. But I implore you to get on SISI, make up the fit and try it for yourself. It is astonishing how fast it is with the new warp mechanic. The stopping speed is particularly awesome. From full warp to stop & lock is under a second.

Edit2: This also applies to 'dictors. With the 10% warp implant and rigs, they're capable of 12AU/s and can drop a bubble before a fleet of BS is even vaguely aware one is in-system.

Eagles may soar, but weasels don't get sucked into jet engines.

Apelacja
Sad Najwyzszy
#119 - 2013-11-03 00:35:59 UTC
New character selection screen is awfull.....
Pls add a way to keep old one
Minor Dirt
Doomheim
#120 - 2013-11-03 23:58:15 UTC  |  Edited by: Minor Dirt
Graphics glitch. Noticed that when using one of the new SOE ships and something is highlighted in the view, the camera resets (as it should) but the image gets "caught" inside the ship's wireframe. I am then unable to scroll back out of the wireframe with the mouse button as it will scroll then `jump` back inside. Have to re-orient the camera to the side of the ship to scroll outside the wireframe and reset. It is quite annoying and happens with both the Astero and the Stratios.

Intro character screen looks nice and the ISIS ship listing is excellent.

Is it possible to get a more current transfer of the skills from Tranq as it is challenging to test everything I want to test Smile