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Advise for Abaddon fitting

Author
Commander Draconis
Confederacy of Independent Forces
#1 - 2013-10-29 08:54:30 UTC
Hi,

first i want to apologise for my bad english (I'm from germany), but i hope it's good enough for a discussion about my problem.

To observe the proprieties:

I'm a re-starter after a longer brake (1,5 years) and i realized that some things have changed and of course my way to play EVE has changed, too (no Corp, more solo gameplay, etc). Now i want to get some advises abaut my abaddon and which way i should fit her.

At this moment I'm playing with 2-3 friends and we often group up as a small fleet (very small ^^) but sometimes I also want to play solo missions. I would oriantate myself to L3 or L4 missions.

I got about 2.4 million SP and I'm upgrading right now to LLT 5 to get the T2 Laser Weapons. I can use many kinds of medium slot energy upgrades (like CR2's) and after the LLT's i went up to mechanics 5 for the T2 armor upgrades. I know the T1 items can be a small problem in a BS like the abaddon but it should only take like 25 or 30 days to skill up for the necessary T2 item skills.

My problem is that i don't really know which fitting i should prefer. On one hand me and my friends often do missions vs NPC's (of course) and so i would prefer an PVE orientated fitting - but on the other hand could a PvP fitting be very useful, too, in order to give my buddys backup then they transport their stuff through the galaxy.... I don't know if there is any middle way like a Hybride fitting that gives my a good PvE Performance, but also and good enough punch against other players. I don't want a ship that is a PvP maschine - it only should be able to stop a normal player long enough that my friends get a change to escape in the case that they are defenceless. But I'm open for everything - maybe a nice PvE Setup is enough to deal with booth problems?

I also searched in many other topics and fitting guides for different PvE and PvP fittings and I'm still not very shure about making an active or passiv armor tank.... I still got some Trimark Armor pump 1 and Cap 1 Rigs left and a armor rapair tool which is good as the T2 one - but i read something about dual Repairs for actice tanks in combination with Armor Boosts (EM, Heat, kynetic) which should be switched for every kind of mission.... I also got 1600er Plates left for an passive build and a T2 DC - but I'm open for every good suggestion.

For the weapons i aimed for something like this: 8 Mega Pulse Lasers T1 (T2 after skilling / 3 days left) with Imperial Navy Multifrequenzy L charge and some other charges as switch option.... i saw many fittings which got about 800 till 1300 DPS with an medium effective range between 10 and 20 KM.... but i don't know how realtic this would be - I'm open for any other option if necessary.

My drone Skill is not the best at the moment but it is the next point on the list after the T2 needed skills. Now i would take Infiltrators 1 or vespa 1 drones.

I hope i could describe it good enough for you guys!

I would be very glad to get an fitting for my situation now (mostly T1 / T2) or a fitting i should aim for (complete T2).

Thank you!

(and don't be so hard with me - it's still not very easy for me to get back in the game after such a long time....)

oh, and i didn't post a actual fitting, because i don't have one aat this time. I would collect some informations first, before i start buying crap item which i maybe will not need.

Greetings,

CD
Utchia Ieda
#2 - 2013-10-29 11:50:48 UTC
Okay I'll be blunt. The Abaddon for your SP is a bad, like really bad idea. I've got 49M SP and would say I have extremely good fitting/cap skills and even I find the Abaddon a challenge to PvE in. It's not a very forgiving ship.

The Apocalypse would be a much better choice for lower SP players, however at your SP I would probably avoid Level 4's unless I had friends helping me as. You should be able to run level 3's without too many issues and probably make better ISK Per Hour over running level 4's solo.


Below is the Abaddon fit I used for Level 4's which was lifted straight from the Apocalypse.

[Abaddon, Abaddon fit]

Heat Sink II
Heat Sink II
Heat Sink II
Large Armor Repairer II
EM Hardener
EM Hardener
Therm Hardner

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800
100MN Afterburner II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Processor Overclocking Unit I
[Empty Rig slot]
[Empty Rig slot]


This gives me 688dps at 58.5km + 15.7km with no implants, with INM it's 863dps at 19.5km + 15.7km.

Cap with only guns/hardners running on the above setup is around 3min 30 seconds. If I got heavy Battleship missions I was using 15 - 20 boosters.


For the Apoc:

[Apocalypse, Apocalypse fit]

Heat Sink II
Heat Sink II
Heat Sink II
Large Armor Repairer II
EM Hardener
EM Hardener
Therm Hardener


Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800
100MN Afterburner II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Processor Overclocking Unit I
[Empty Rig slot]
[Empty Rig slot]


This gives me 574dps at 76km + 15.7km with no implants, with IMN it's 720dps at 25.3km + 15.7km.

Cap with only guns/hardners running on the above setup is around 5min if memory serves me correctly.




I have Pulse Laser Specialisation at Level 4 and all gunnery supports (apart from Motion Tracking) at 5 (BS is level 4).




Your best bet is getting EFT or PYFA and putting in your API info and seeing what sort of fits work for you, personally If you're set on an Amarr Battleship then the Apocalypse is your best bet.

Commander Draconis
Confederacy of Independent Forces
#3 - 2013-10-29 12:25:43 UTC
Hi,

thank you for your tips - very interesting informations.

I think it should be worth a try!

Luckily i got a bigger Amount of ISK left so i should be able to buy the APO beside the Abba (until the day comes, then i maybe can find a usuful job for it).


So i should prefer L3 Missions - well, that should be no problem.

That fitting is very interesting, too - I have to check out if i got all the items - but they normaly are easy to get in the market.

Interesting are the 2 x TC with ORS - i didn't saw any fitting with 2 of it - are they such effectiv?

The 100 MN AB is one point to - most other "guides" and fittings i saw used a MWD instead of an AB - but i understand the reason to use it here....

I also see 2 x EM Hardner and 1 T Harnder - du you run this configuration constantly or do you switch it befor the missions?

I also would like to know if you would recommend this setup to be done with some T1 Items (until the T2 skills are all complete) or if you would use a different fitting until this fittings can be done this way?

And of course i will work a littlbit around my fitting - but i would prefer a basic fitting to work with :D
Utchia Ieda
#4 - 2013-10-29 14:14:30 UTC  |  Edited by: Utchia Ieda
.
Lady Naween
Ministry of War
Amarr Empire
#5 - 2013-10-30 06:10:13 UTC
If you cant t2 fit the abaddon, dont get into it. As said, it isnt a ship for low SP pilots. Normally I would say for carebearing you might get away with t1 guns for a bit.. but not with the abaddon as squeezing beams on it is a .. bleep.

yes 2 tracking computers are VERY good if you can fit them for missioning. the extra range and tracking is a godsent.

MWD for pvp, ab for pve in an abaddon as the cap is already kinda.. bad.

and always always fit your hardeners specifically for the mission at hand. Dont be lazy.

that said, i really dont like the abaddon for pve. for pvp it is good but meh for pve. apoc is better.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#6 - 2013-10-30 06:36:43 UTC  |  Edited by: Barrogh Habalu
Lady Naween wrote:
If you cant t2 fit the abaddon, dont get into it. As said, it isnt a ship for low SP pilots. Normally I would say for carebearing you might get away with t1 guns for a bit.. but not with the abaddon as squeezing beams on it is a .. bleep.

I'd say that since beam changes fitting meta4 tachs on abaddon is no longer :bleep: really, it's just 1 ACR (with AWU 0 in mind).
On a side note, I was running missions with Abaddon early on, it just wasn't very effective (meta 4 pulses, uh oh reach; with tach setup it should be better I think), but it could sustain some cheap activities.
Although it's worth noting that making good setup with TCs (and thus you'll need cap booster) is still a pain.

Fun note: I decided to use Abaddon back then solely because I was finding Apoc to be like the ugliest ship in the game. Now that it recieved new model... Smile
Commander Draconis
Confederacy of Independent Forces
#7 - 2013-10-30 10:46:34 UTC
Hey,

so yesterday evening i bought my apo and i have to say - yes. It is way better to fit even with a mix of T1/T2 Mods, then the abba. So the abba will stay in my base (it's not bad to have a ship as backup) until i can find a useful job for it and fit it full T2.

I got a very nice cap and at the moment I'm trying out some different fittings.

I got this early fitting to work with: (but i know that i have to change some points - it was only a .... Alpha Version fitting Roll - time to get to the BETA Big smile

Setup for Apocalypse Navy Issue (yes i know - but i got the NI cheap so i couldn't resist^^ So in the tragical fall that i got destroyed, is the platinum insurance still good enough. Of course i hope it will not happen - but who knows it? In the case i would get destroyed i will take the basic Apo (because i don't think i will find another cheap NI^^ - but back to topic):

[Apocalypse Navy Issue, Apo Fit]

Small Slots:

Upgraded Armor EM Hardener I
Upgraded Armor Thermic Hardener I
Upgraded Armor Kinetic Hardener I

(i got this hardeners of course in a bigger amount so i could switch them befor i start a mission)

Large Armor Repairer II
Extruded Heat Sink I
Extruded Heat Sink I

(I'm not very sure to take 2 or 3 HS)

Damage Controle II
Capacitor Power Relay I

(Well, i like the DC2 but maybe it is crap in my config - an additional specific hardener would do maybe a better performance? The CPR gives a nice bonus to my cap but it would be a option to switch , too - if necessary)

Medium Slots:

Cap Recharger II
Cap Recharger II
Cap Recharger II
Optical Tracking Computer + Optimal Range Script

(The CR2 do their job pretty good - i'm still experimenting to swap out 1 of it for an second TC.... The OTC is quiet nice - untill i got a TC2 it will be a good alternative, i think.

Large Slots:

Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L

(I personally like the LPL's and i prefer the Xray charges - but the INMF can be very usefull in a shorter range combat.... After i got the last skill finally i will upgrade them to T2.)

Rigs:

Large Capacitor Control Curcuit I
Large Capacitor Control Curcuit I
Large Energy Locus Coordinator I

(i saw some fittings with more LELC's but personally i don't like a 3 way fitting of them - because the cap loss is very hard....

I only got 250 dps with X ray / 350 with IN MF but a stable cap to perma run the hardeners / Rep and the Guns....

Personally Thinks:

So, this was the first Alpha build i set up. After that I'm ready to switch some options to round it up.

1. A second Tracking Computer would be nice - but in order to realise that i have to change a Cap Recharger 2....

2. Maybe i should think about a third Heat Sink. I could change the DC2 or the CPR for it....

3. At the moment i use 3 Hardeners which i will set up for the different missions - is that enough or should i think about one more....

4. The Optical Tracking Computer got the Optimal Range Script - i think this is the best combination i could get until i can use T2 TC's.

5. For the charges i would prefer Xray L. Optional i can use IN MF L - so my range drops but i get an nice dps boost - this can be usefull in close range combat....

6. I saw some fittings with 3 Large Energy Locus Coordinator - but i don't really like them because they got a very small cap.... I would at leat use 1 or 2 LCCC's....

So what would you guys say - how much cap is acceptable for an good fitting? Stable would be awesome - but i think i can get more out of my BS without a stable cap. is an cap from 3 to 6 mins good ( more if i don't run all mods of course)? In the case that i only run my hardeners / Rep and Guns - how much cap should i have at least?

7. After Burner. After some flights yesterday i think it could be a very good way to spend some ISK^^ Today i will go to check the market und see if i can get me a nice one. But what should i get rid of to build it in? Maybe i should build out the DC2 AND the CPR to build the AB and a third Heat Sink in....

So know i would think about something this way:

Small Slots:

Upgraded Armor Hardener X I
Upgraded Armor Hardener X I
Upgraded Armor Hardener X I
Large Armor Repairer II
Extruded Heat Sink I
Extruded Heat Sink I
Extruded Heat Sink I
Capacitor Power Relay I

Medium Slots:

Cap Recharger II
100 MN Afterburner I
Optical Tracking Computer I + Optimal Range Script
Optical Tracking Computer I + Optimal Range Script

Large Slots:

Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L
Mega Pulse Laser I + Xray L / Imperial Navy Multifrequenzy L

Rigs:

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Energy Locus Coordinator I

But i don't know how stable the cap would be.... this brings me back to my question how low the cap can be with all hardeners / guns and the Rep running, to be effectiv.

So,

many questions and informations but I'm also open for every other opinion and fitting!

Thank you.

Greetings,

CD
The Djego
Hellequin Inc.
#8 - 2013-10-30 11:02:11 UTC
I wouldn't really bother with the abaddon with 2.4M sp(while most are used to reach BS and large T2 guns). It does need very good cap skill, navigation and gunnery skills to really shine. However at this point it is probably the best T1 BS, combining excessive dps with a ok tank as long as you can handle the capacitor right and can live with the low speed.

[Abaddon, T1 guns]
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Beta Reactor Control: Capacitor Power Relay I
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Centum A-Type Medium Armor Repairer

Gist A-Type 100MN Afterburner
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L

Large Energy Locus Coordinator II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x3
Hobgoblin II x2
Imperial Navy Curator x2

[Abaddon, T2 guns]
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Beta Reactor Control: Capacitor Power Relay I
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Centum A-Type Medium Armor Repairer

Gist A-Type 100MN Afterburner
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L

Large Energy Locus Coordinator II
Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation I


Hobgoblin II x3
Hobgoblin II x2
Garde II x2

This is a little demonstration what the hull is able to do(what is kind of impressive for a T1 platform):
http://dl.eve-files.com/media/1305/Abaddon_L4_Recon_1.mkv

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Darvanile
Access--Denied
#9 - 2013-10-30 13:12:12 UTC  |  Edited by: Darvanile
I really hate to discourage an aspiring Amarrian pilot, but unfortunately the Abaddon just isn't what your looking for at your current skill level. I had the same idea when I first started oh so many years ago... and lost several. It is an extremely taxing ship on your skills, and even if you did have max skills I still wouldn't recommend it for l4's. The Abaddon is best suited to large scale warfare, it isn't all that great of a solo boat.

You might want to look towards the Apocalypse and its Navy version, which in my opinion are the best Amarrian ( non pirate) ships for missions. But really until you have t2 lasers/tank, and a decent amount of cap skills, you shouldn't even touch the larger Amarr ships... even some smaller ones. It will be much more beneficial to you to maximize your cruiser and battlecruiser skills, especially mediums lasers and just start running l3s and l2s. With your current skills l4s will take FAR to long for much to great a risk in isk to be even remotely profitable. Also training cruiser skills gives you access to a HUGE amount of ships, and puts you on the hot path to much more.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#10 - 2013-10-30 17:21:58 UTC
If I was going to run missions in an Abaddon against Sansha/Blood Raiders this is how I would fit it:

[Abaddon, New Setup 1]
Large Armor Repairer II
Shadow Serpentis Armor EM Hardener
Armor Thermic Hardener II
Reactive Armor Hardener
Heat Sink II
Heat Sink II
Heat Sink II

100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Discharge Elutriation II
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit II

Hobgoblin II x5
Hobgoblin II x5
Salvage Drone I x5
Cap Booster 800 x16
Scorch L x8
Tracking Speed Script x1
Optimal Range Script x1


As others have said this not a low SP friendly ship but it will tear Sansha/Blood Raiders to shreds once you can fly it properly. The Abaddon is one of the few T1 ships that really needs the hull skill as well as nearly all support skills to to V to really shine. 700+ DPS makes level 4 missions easy.

You can mostly graft this fit onto an Apoc but the results aren't nearly as good with only about 580 DPS and a weaker tank. The tracking is much better though.

[Apocalypse, New Setup 1]
Large Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Reactive Armor Hardener
Heat Sink II
Heat Sink II
Heat Sink II

100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Discharge Elutriation II
Large Auxiliary Nano Pump I
Large Processor Overclocking Unit I

Hobgoblin II x5
Hobgoblin II x5
Salvage Drone I x5
Scorch L x8
Optimal Range Script x2
Cap Booster 800 x20

The Navy Apoc offers some improvement in the form of a fourth damage mod bumping the DPS to just over 600 and a CCC rig in place of the CPU rig in exchange for faction hardeners which provides better stamina. But it still doesn't work as well as the Abaddon does.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#11 - 2013-10-30 17:40:08 UTC
The Djego wrote:
...


Heh.
Kaarous Aldurald
Black Hydra Consortium.
#12 - 2013-10-31 02:55:03 UTC
No matter what kind of PvE you are doing, except at 20+ million skillpoints I would recommend the Apocalypse over the Abaddon every time.

The big reason being that the Apoc can kite.

Put a Micro Jump Drive on there to keep the little frigates off your back, and you can fight mission rats in almost complete safety, blapping them from extreme range.

I am also glad to see you have a Navy Apoc. Normally I advise players to avoid faction bling lest someone like me come along and kill them for it, but this is one of the best faction ships, hands down. Better fitting means that a newbie has more room to play with for fitting, one more lowslot lets you put in a TE to get some more range (although if you are using beams, use a third heat sink), and the larger dronebay lets you have plenty of replacement light drones to help taking out frigates. At your skill level, even with the Apoc's tracking bonus shooting frigates with this ship will be a colossal pain in the ass.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Commander Draconis
Confederacy of Independent Forces
#13 - 2013-10-31 08:37:24 UTC
Hey,

after a littlebit more testing time i think i will stick to the navy apoc. It got very nice fitting options and a way better cap managment. The abba will stay as a backup ship in my hangar, as i said.

The other fittings you guys postet her are very interesting, but i think i should get more SP first befor i restart with the abba.

I saw a fitting who a guy replaced many T1 Items with Imperial Navy named Items in order to get more strike power until he can take T2 ones. I saw that in some kind many of this named Items are such as good as the T2 or maybe even better.... But on the other hand they aren't cheap.... But i heared that there is a good way to get some cheaper while doing faction quests....

Only to think about:

[Apocalypse Navy Issue; IN / T2 Fitting]

Small Slots:

Imperial Navy Capacitor Power Relay
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Large Armor Repairer
Imperial Navy Armor EM Hardener
Imperial Navy Armor EM Hardener
Imperial Navy Armor Thermic Hardener
Imperial Navy Energized Adaptiv Nano Membran

Medium Slots:

Shadow Serpentis Tracking Computer + Tracking Script
Cap Recharger II
Cap Recharger II
Cap Recharger II

Large Slots:

Imperial Navy Mega Pulse Laser + Imperial Navy Multifrequenzy L
Imperial Navy Mega Pulse Laser + Imperial Navy Multifrequenzy L
Imperial Navy Mega Pulse Laser + Imperial Navy Multifrequenzy L
Imperial Navy Mega Pulse Laser + Imperial Navy Multifrequenzy L
Imperial Navy Mega Pulse Laser + Imperial Navy Multifrequenzy L
Imperial Navy Mega Pulse Laser + Imperial Navy Multifrequenzy L
Imperial Navy Mega Pulse Laser + Imperial Navy Multifrequenzy L
Imperial Navy Mega Pulse Laser + Imperial Navy Multifrequenzy L


Rigs:

Large Capacitor Controle Curcuit I
Large Capacitor Controle Curcuit I
Large Auxilary Nano Pump I

This would give me 450 dps at a complete stable cap with arround 90% anti EM and 77 % anti Thermic at my armor. Of course i would change the specific hardeners if necessary. The only thing i think that could be a problem is the range - with a loss of 50% with MF L charges it is around 23 KM.... Maybe i should take other charges to increase my range....

On the other side i don't know if a stable cap will give my any good benefits here - maybe i should downgrade my cap a littlebit in order to increase the dps or the tracking / range.... i think the armor (tanking) would be fine enough.

And yes i know that this fit would be a littlebit overkill for an low SP Player - i only want to know if this can be a fitting which is worth to play for?

Some points I'm thinking about at this moment:

- I want to stick to my Pulse Lasers.

- Maybe i should switch to charges which increase my range and / or lower the cap need.... I will loose some dps then but it could be effectiv....

- If i switch one cap recharger II i will lose my stable cap but i could set up an MWD or an AB.... in order with a massive range increasment i could build up a nice sniping setup and in order with that i maybe don't need such a stable cap because i shouldn't need my tanking abilitys such hard....

- If i switch 2 CR2's i could build in a second tracking CPU beside the MWD/AB. But maybe there is an other option to do that.... And the question is - if i would use a TCPU like the one above - would i still need a second one?

- So one point are the Rigs. I like to have at least 2 LCCC's because they do alot for my cap but i saw many builds that doesn't use one of it.... If i run a more sniping oriantated ship - some Targeting / Range Rigs could be usefull, too.... On the other hand are the the armor nano Rigs like the one above that could be helpful for an better tanking performance.

Maybe i Should make clear if i run more on range or not and after that i will make the desiccion which rigs are more usefull.

- The Navy Large Lasers are more or less like the T2 ones (even a littlebit better) so i think i will stick to my plan to get Mega Pulse Lasers II.

- At the moment i would prefer 2 Heat Sinks with my Lasers. I don't think a third one would give mich such great benefits.

So,

for the example of this Navy / T2 fitting - would it be worth to take something like that - what would you guys do different (and why^^) - i also wrote my thoughts and what are you guys think about named Items, are they worth their costs?

If i got the necessary skills - many of the items could be changed to T2 - becuase there isn't such a big difference.

I only want to make clear which fitting should be my target in order to choose the correct skills and save money and other ressources to reache it.

And thanks for all posts - this informations are very interesting :D

Greetings,

CD


Kaarous Aldurald
Black Hydra Consortium.
#14 - 2013-10-31 09:02:41 UTC
Oh, dear...

No. Do not faction pimp your entire ship like that. It's very literally putting a giant neon sign on your ship that says "come gank me!" in 50ft tall letters.

The Heat Sinks are mostly ok, some of the hardeners, depends on their price. The guns, ten kinds of hell no.

As for the lasers, here is basically how it works.

Pulse just don't really work without T2 ammo. Beams work pretty well regardless, mostly because their T2 ammo is horribly badly designed and doesn't really help them much.

I suggest, if you have Drones at V and can field full flights of light drones (hopefully T2, those devour mission rat frigates), that you use Meta 3 or 4 Large Beams. It's much more helpful for a sniper style range tanking ship to boot, as they have very long range.

Once you have made the fairly long trip to T2 Pulse Laser Specialization, you can have a longer look at Pulse Lasers. Until then, I see them as the sub-optimal choice.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Artemus Frost
Deep Core Mining Inc.
Caldari State
#15 - 2013-10-31 09:38:01 UTC
2.5m SP - Check
Faction Battleship - Check
Faction fit - Check

This is either a shiney killmail in the making, or a clever trap.

Please OP, listen to the above posters advice. Pulse Lasers really shine when Scorch becomes available, until then they generally lack the range to mission properly, or the damage if you fit ranged crystals.

Meta 3-4 Beams would be better for you while you train the required skills. A Battlecruiser and level 3 missions would be even more forgiving.
Commander Draconis
Confederacy of Independent Forces
#16 - 2013-10-31 09:51:28 UTC
Kaarous Aldurald wrote:
Oh, dear...

No. Do not faction pimp your entire ship like that. It's very literally putting a giant neon sign on your ship that says "come gank me!" in 50ft tall letters.

The Heat Sinks are mostly ok, some of the hardeners, depends on their price. The guns, ten kinds of hell no.

As for the lasers, here is basically how it works.

Pulse just don't really work without T2 ammo. Beams work pretty well regardless, mostly because their T2 ammo is horribly badly designed and doesn't really help them much.

I suggest, if you have Drones at V and can field full flights of light drones (hopefully T2, those devour mission rat frigates), that you use Meta 3 or 4 Large Beams. It's much more helpful for a sniper style range tanking ship to boot, as they have very long range.

Once you have made the fairly long trip to T2 Pulse Laser Specialization, you can have a longer look at Pulse Lasers. Until then, I see them as the sub-optimal choice.


Ok.

Better no big faction pimping - maybe i will get me the heat sinks and MAYBE the Hardeners, as you said....

On the other hand i really wanna see a 50 ft tall neon sign on my apoc - I'm sure it would look kinda funny until i blow up in a gigantic explosion :D But to be honest, no. So i will definetly follow my plan to get the T2 lasers as fast as i can.

No Pulse huh.... Well, i think i can live with Beams , too. Which one should i choose until i can get the T2 ones? Are there some specific types to look for?

Any advices which charge i should prefer?

I think a MWD will also necessary so one of the cap recharges has to go....

So for a more sniping build - should i use a nano pump or something else as rig? I think 2 LCCC's should be ok.... otherwise i will run into trouble with my cap when I'm also change some CR's....

If i choose a more basic Tracking Computer i maybe will need 2 of it.... Another CR which has to go....

Well, the cap managment will be very interesting after all - ok the MWD has no major priority but if i stick to this activ tank / rep and a beam gun configuration....

hm hm hm hm

oh by the way, how much range should i reache for an effectic sniping fitting? I saw many fittings around 40 KM till 100 KM.... and they are all saying this would be perfect....

On the other hand i could change out something of the armor to increase it with an additional heat sink or something which could boost up my targeting.... But i don't know.... It's still a BS and i don't wanna be under tankted, even when I'm going to make a more range based fitting.

Hmmm, ok I'm open for everything.

Shocked



Artemus Frost
Deep Core Mining Inc.
Caldari State
#17 - 2013-10-31 10:17:03 UTC
Commander Draconis wrote:


Ok.

Better no big faction pimping - maybe i will get me the heat sinks and MAYBE the Hardeners, as you said....

On the other hand i really wanna see a 50 ft tall neon sign on my apoc - I'm sure it would look kinda funny until i blow up in a gigantic explosion :D But to be honest, no. So i will definetly follow my plan to get the T2 lasers as fast as i can.

No Pulse huh.... Well, i think i can live with Beams , too. Which one should i choose until i can get the T2 ones? Are there some specific types to look for?

Any advices which charge i should prefer?

I think a MWD will also necessary so one of the cap recharges has to go....

So for a more sniping build - should i use a nano pump or something else as rig? I think 2 LCCC's should be ok.... otherwise i will run into trouble with my cap when I'm also change some CR's....

If i choose a more basic Tracking Computer i maybe will need 2 of it.... Another CR which has to go....

Well, the cap managment will be very interesting after all - ok the MWD has no major priority but if i stick to this activ tank / rep and a beam gun configuration....

hm hm hm hm

oh by the way, how much range should i reache for an effectic sniping fitting? I saw many fittings around 40 KM till 100 KM.... and they are all saying this would be perfect....

On the other hand i could change out something of the armor to increase it with an additional heat sink or something which could boost up my targeting.... But i don't know.... It's still a BS and i don't wanna be under tankted, even when I'm going to make a more range based fitting.

Hmmm, ok I'm open for everything.

Shocked





With low skillpoints, experience and possibly 'skill', cap stable is the easiest way for an inexperienced mission runner to go. However cap stable fits sacrifice much to achieve this. With experience and skill, you can consider a cap boosted fitting, but this will involve another thing to keep an eye on when missioning. A MWD is generally not required for most missions. An Afterburner may come in handy when you need to slow boat to a gate between rooms or, if you wish to pull range for a low tanked sniping fit, consider a MJD.

Are you familiar with eve-survival.org ? You will find information on missions, damage types involved and rats which trigger a spawn when killed (triggers). This knowledge can be the difference between a fit that works and a fit that ends up with you in a pod.
Vain Eldritch
Pandemic Horde Inc.
Pandemic Horde
#18 - 2013-10-31 10:40:05 UTC  |  Edited by: Vain Eldritch
Go Apoc all the way, mate - by far the best Amarr missioner. Want to go further? Get Amarr BS V, jump into Marauders and get a Tach Pala... MJD / Bastion / EWAR-proof and melt stuff.

Androgynous Caldari Cross-dresser

Commander Draconis
Confederacy of Independent Forces
#19 - 2013-10-31 10:52:59 UTC
So....

Changelog:

- reduce faction bling to only heat sinks / maybe Hardeners
- switch to Beam Lasers for longe Range combat with specific charges
- upgrade to 3 Heat Sinks instead of a nano membrane
- build in an AB or an MJD
- stay with 1 Large Armor Repairer but downgrade it to a basic modell
- stay with 2 Large CCC as Rigs
- stay with 1 TC with Tracking Script or switch one CR2 to a second one if the cap is still stable
- stay with 1 CPR but downgrade it to a basic modell

Well,

maybe something like that....

Small Slots:

Imperial Navy Armor EM Hardener
Imperial Navy Armor EM Hardener
Imperial Navy Armor Thermic Hardener
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat SInk
Large Armor Repairer X
Large Capacitor Power Relay X

Medium Slots:

Tracking Computer X + Tracking Script
Cap Recharger II
Cap Recharger II
Micro Jump Drive X

Large Slots:

Mega Beam Laser X + X L
Mega Beam Laser X + X L
Mega Beam Laser X + X L
Mega Beam Laser X + X L
Mega Beam Laser X + X L
Mega Beam Laser X + X L
Mega Beam Laser X + X L
Mega Beam Laser X + X L

Rigs:

Large Capacitor Controle Circuit I
Large Capacitor Controle Circuit I
Large Energy Locus Coordinator I

I have to figure out how cap stable i can get this but I'm sure with Beams and the correct charges it should be running this way....

X = not sure which one extactly but no expensiv named....

Is this better? Or still to much? Is the tanking still good enough without the armor nano pump and the membrane? It would be easyier for me if i could change the items right now - but I'm sitting at my workingplace at the moment (lol) but i can't focus on my work until i have figured out a possible fitting ^^

Thanks again for the help.

:D