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Player Features and Ideas Discussion

 
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LP Store Change HS/Low/Null

Author
Marexlovox
Center for Advanced Studies
Gallente Federation
#1 - 2013-10-29 09:39:34 UTC  |  Edited by: Marexlovox
To my understanding from what I have read on the forums that people want more of a change to the isk earn vs risk with empire to null. From High Security Space/Low Security Space/Null Security Space. So why not throw this idea out here see if this can solve this some of the argument.

Stores and what they hold depend where you shop.

Certain items available depending on LP Value of the Secured Space.

Level: Basic - Security Level 0.5 to 1.0
- Only items 75,000 Loyalty Points or Lower will be available in the stations with Basic Level

Level: Moderate - Security Level 0.1 to 0.4
- Only Items 150,000 Loyalty Points or Lower will be available in the station with Moderate Level.

Level: Elite - Security Level -1.0 to -0.0
- No limit to available items in station that have Elite Level.

Thoughts?

More risk for the reward, actually make low/null more rewarding and bringing more danger to people who want to travel those grounds.
AnUnskilled Pilot
Doomheim
#2 - 2013-10-29 10:22:06 UTC
I don't think this would actually encourage people to go to low or null. They would only go for a large cash in and find safe ways to bring it back to highsec. Why not just buff the missions? Make low and null missions have a chance at faction spawn
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#3 - 2013-10-29 11:07:42 UTC
Navy BS don't fit in your numbers.
Nevyn Auscent
Broke Sauce
#4 - 2013-10-29 11:15:14 UTC
Low & Null already are massively more rewarding than high sec. People are just not going to normally spend every hour in the game where they have to compulsively click deep scan every 5 seconds and dock anytime a neutral enters system.
If we get a significant update to deep scan where you don't have to manually click & get RSI from it, we may see changes.
Ix Method
Doomheim
#5 - 2013-10-29 11:35:25 UTC
Not sure you need arbitrary lines drawn across existing LP stores, we already have variations within factions so it shouldn't be too hard to create a couple of stores for High/Low/Null as required.

The whole system is a mess that needs looking at anyways tbh, your basic idea might work as part of that *shrugs*.

Travelling at the speed of love.

Anthar Thebess
#6 - 2013-10-29 11:42:38 UTC
The issue is that new player first appear in higsec, train, learn, do missions and then moves to low/null and ! ... he cannot do any missions there because he have -9 to all pirate factions.

Someone who will stay longer in nullsec can easily overcome this but any newcomer will have hard times to do it.

For each Pirate faction there should be some quick mission that will make your Pirate Standings go to 0 and at the same time make your higsec standings for one of the races to go -9.

Rhianna Ghost
Ghost Industries Inc.
#7 - 2013-10-29 11:50:37 UTC
Anthar Thebess wrote:
The issue is that new player first appear in higsec, train, learn, do missions and then moves to low/null and ! ... he cannot do any missions there because he have -9 to all pirate factions.

Someone who will stay longer in nullsec can easily overcome this but any newcomer will have hard times to do it.

For each Pirate faction there should be some quick mission that will make your Pirate Standings go to 0 and at the same time make your higsec standings for one of the races to go -9.



A little bit like Epic Arcs, maybe?

Yes, I know, there are only two for the pirate factions, but you can grind Standing with another faction with the Amarr Arc. No Idea if simmilar cross overs are in the others.

They could expand on that, for sure. Running the Arcs is fun.
Anthar Thebess
#8 - 2013-10-29 12:55:21 UTC
Isn't this amarr epic art require from you to do missions in higsec?
So go to null , and then you have to get back to higsec to do higsec missions to make nullsec missions?

Im talking about epic art for each pirate faction that will kill your higsec stats and fix your nullsec stats ;)