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Player Features and Ideas Discussion

 
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Making High Sec Safer

First post
Author
Daichi Yamato
Jabbersnarks and Wonderglass
#101 - 2013-10-27 11:01:10 UTC
EVE is a PvP game, everything down to mining and trading is still PvP. EVE's backstory is that its a cold harsh universe with god like ship pilots with little to no regard for life, making wars against each other with devastating powers. just because its the wrong end of the stick ur getting does not mean u are not playing out EVE's story. Add to that EVE's player driven story lines, where players are free to make their own content, that means they make suicide attempts against miners because its their religion if they so wish, and that is still fine.

the truth is, suicide ganking is a very intentional part of EVE. CONCORD were never there to prevent, only punish. if they intended it otherwise, dnt u think safeties would be permanently on in highsec by now?

this game isn't just PvP centric, its centred around the premise to ruin someones day if u desire, and have the knowledge and the means. scamming is fine, ganking is fine, non-consensual PvP is fine, theft is fine, bumping is fine, all forms of griefing that are within game mechanics and do not constitute as harassment are not only fine, but the most celebrated parts of this game.

if u dnt like that, u ARE in the wrong game....

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hanna Cyrus
Spessart Rebellen
#102 - 2013-10-27 11:11:06 UTC
Sandbox means different playstyles collide. Your freedom ends, where the freedom of your neighbour starts. I have read the thread and i think there is no real good solution. I can understand both sides, but one thing is actually real - ganking has not much consequences.
You can gank with an alt or a second account that we someday not pay anymore and take the next. I think the thread starter is right that the consequences are ridiculous, but it must be still possible to gank someone if we wanted to do it. I think the problem we have are the alt chars - too fast, too CHEAP and near no consequences to gank someone.

If i hate really someone, for me it's worth to spend a lot of money to blow him away. But if everybody can do it only for the LOL, where are the consequences? I think if we gank someone it's ok, but it's for me also ok too to pay a prize for it (and no not only the prize of a lowfit catalyst and a bit neg. secstatus on my gankalt).

Maybe a kind of ticket for your behaving, to unlock your guns again by concord? I don't know what is the best solution.
Mag's
Azn Empire
#103 - 2013-10-27 11:18:24 UTC  |  Edited by: Mag's
Anailee wrote:
Mag's wrote:
Ahh I get it. You want Eve to be a sandbox where you can do anything, as long as others don't do things you don't like?

The trouble is, that's not how a sandbox works. No one is stopping you playing your play style, no one is restricting you. But as Eve is PvP centric, you have to accept this game as an MMO, will have other players that may interfere with your play style.

PvP is about conflict and competition. Almost every aspect of this game revolves around PvP. You like all others, can play your style and try to build your own little sand castle. But the game allows others to try and stop you.


Goes both ways. PVP centric? No it's not. That's why ganks in high-sec are called suicide ganks. Because you die one way or another. It's only sad concord doesn't pod you guys (I think they should). And yes, you guys do restrict our preferred playstyle. Mainly in the part where we don't want to PVP and we have ships that don't have weapons. And trolls who like to target vessels with no weapons (because they probably don't have the skill to go shoot other pvp'ers who do have weapons) ruin the game for us.

EVE has an entire backstory to it. And lots of brilliant missions with fascinating stories. Sad thing is...people like you never even notice. Too busy blowing up transport ships I suppose. Or mining barges.

The truth is, CCP has already put measures in place to stop you gankers in High-Sec. It's called Concord. But, CCP probably never considered that these measures wouldn't be stringent enough to get the message across. That's why you guys come to high-sec. obviously CCP needs to tighten security just that much more to bring high-sec back where it was 5 years ago.
It's still PvP. Player verses Player. The game thrives on the conflict and competition from PvP, it's what makes the wheels go round. Mining, industry, missions, the market etc are all PvP. Combat and shooting of ships, is only a subset of PvP.

You obviously don't understand the game you are playing.

I hate mining, I hate missions, but I don't run to the forums and expect them to be nerfed because of that. I also don't belittle others that have those in their play styles. The sad thing is we do notice all the back story, we do know the rich environment Eve has. It's people like yourself, that wish to nerf others and restrict their playing of the game, thus trying to make Eve something it's not.
While asking for this of course, people like yourself will call us trolls, immoral, sociopaths etc. Heaven forbid I'd have to play chess with you.

You've been here 5 years and claim to know the game? I find that highly amusing and rather ironic. We get it. The sand box is fine, as long as it's played your way.

Moving on.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sable Moran
Moran Light Industries
#104 - 2013-10-27 15:47:00 UTC
Anailee wrote:
obviously CCP needs to tighten security just that much more to bring high-sec back where it was 5 years ago.


Ahhahahahahhahahhaaaaaaaaa [huutonaurua]

Oh please do tell us more. How exactly was it like five years ago.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Reiisha
#105 - 2013-10-27 16:05:20 UTC
Marcos Boirelle wrote:


Blablabla i want to play wow blablabla


  • The higher security status the victim has the more focus is given towards the penalty received for attacikng this pilot in High Sec space.



The rest of his post is laughable, but this is an interesting thought. On the other hand, it makes new players a more interesting target, which is a slap in the face.

If you do things right, people won't be sure you've done anything at all...

Maldiro Selkurk
Radiation Sickness
#106 - 2013-10-27 23:09:33 UTC
Although i think the cost balance between destroyers and their gank targets probablly needs some re-balancing in favor of the vessels being ganked, your ideas basically destroy EVE as a game.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#107 - 2013-10-28 01:29:15 UTC
I believe CCP alluded to a new 'sanctuary' that would be available to new players (no ganking, etc.), so this will certainly benefit new players.

I am currently away, traveling through time and will be returning last week.

Ludi Burek
The Player Haters Corp
#108 - 2013-10-28 03:05:09 UTC
Sable Moran wrote:
Anailee wrote:
obviously CCP needs to tighten security just that much more to bring high-sec back where it was 5 years ago.


Ahhahahahahhahahhaaaaaaaaa [huutonaurua]

Oh please do tell us more. How exactly was it like five years ago.



Oh how I wish they would roll it back to five year ago ahahahahaha.
Stjaerna Ramundson
#109 - 2013-10-28 09:09:39 UTC
I understand, that players want to gank.
I understand, that players want to have a little save place.

To get this system still alive my idea incl. a roleplay argument.

Basic:

System for the Navy Attack is still used with a little modifer:

NPC Navy attack at sec status in
1.0 seclevel at -0,75
0.9 seclevel at -1,5
0.8 seclevel at -2,25
0.7 seclevel at -3
0.6 seclevel at -3,75
0.5 seclevel at -4.5

This is the base for getting the people basic save in high sec.

To this system I would add additional:

Jump Gate protection system
1.0 seclevel at -1,25
0.9 seclevel at -2
0.8 seclevel at -2,75
0.7 seclevel at -3,5
0.6 seclevel at -4,75
0.5 seclevel at -5

A char with lower sec status than -1,25 is not able to jump into a 1.0 System. Cause the gate knows the char and don't ramp him up to the other side of the gate.
RP argument: stats of the f10 maps and each player has his own id so each player can be single outsorted by the gate system)

A char with lower sec status than -2,5 but higher than 2,75
can't jump to a 0.9 system or higher, is navy attacked in 0.8 system but can still jump arround in 0.8 system or lower.


Idea behind this system:

1.0 Force of concord to get "evil" chars to low sec to let them work vor they're sec status. (There are some nice tags in some npc's to repair them.

1.1 to 1.0 isn't that a nice idea to get people to low / null @ ccp? ^^

2. Player have to take care about they're sec status. (That is missing in the atm system)

3. There are still possible Systems to jump back to higher sec systems, like Wormholesystems with a high sec exit or direkt Einstein-Rosen Bridge from a 0.5 to a 0.1 or 0.8 to 0.9.

4. There are special tags in low sec to farm the get the sec status up. So why not using them realy to take care about sec status?

Hope you enjoy or have any other ideas / mods for it.

/discuss
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#110 - 2013-10-28 10:30:01 UTC
Marcos Boirelle

i can sympatise with your ideas, and i hope there will eventually be a better "punishment" system for high sec... but as some pointed out ewen if some want to tone Eve as pvp and only a pvp game, their wrong, its a sandbox mmo that has pvp, pve, rping, its all of it, and to add to it we all share a single shard, its simply unique in the mmo genre, so Eve have to allow the possibility for all aspects of play, in all security zones, as the entire game should be open to all players, but some actions come with consequenses, or punishment

My advice to you is, mine in a procurer or a skiff, they can have battleship grade tank, 70k-100k ehp depending on skill, and sure youll get slightly less yield, but heres a few whys, your two fast to bump effectivly, and most gankers wont bother with you, and if your in a place with alot of other miners, and the happy gankers come, trust me, they will choose you last, they will go for those retrivers, macs, hulks and orcas first

And lastly, dosent matter where you are in Eve, if its monday, someone is bored, they might gank you regardless what the ganker will loose, simply becouse the ganker feels for it, and dosent care about the loss, they just want tears... i couldent care less if someone ganked my proc or skiff, id just fetch a new one, knowing they lost more, and i won !... and if they really be a pain in the but, there are plenty of old timers in CAS that would help me, and many of them regulary mess so called pirates up in null ;P

In any case, happy flying !

PS - We are all right in a sandbox, some just want to be more right
Psychoactive Stimulant
#111 - 2013-10-28 14:16:36 UTC
HTFU
Luc Chastot
#112 - 2013-10-28 14:46:40 UTC
OP, why are you still playing EVE?

Make it idiot-proof and someone will make a better idiot.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#113 - 2013-10-28 14:52:26 UTC
3 kinds of space?

There is hi-sec, low-sec, null-sec, npc space, and WH space.

You do bring up a good point though. What's the difference between low-sec and npc space?

The fall off between .5 to .4 should exist between .1 and 0.0.

Hi-sec (.1 and higher)
Null-sec (0.0)
Low-sec (-.1 and lower)

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Teckos Pech
Hogyoku
Goonswarm Federation
#114 - 2013-10-28 15:02:29 UTC
Marcos Boirelle wrote:

Ideas for Improvement;


Improvement? I think you vastly misunderstand the game you are playing. It is a sandbox game that entails non-consensual PvP at all levels. There is direct ship-to-ship PvP. There is market PvP. There is even forum PvP. It is everywhere. I have even seen corps/alliances in low sec rent every office in a station to force up office rental prices to drive out other corps that are renting offices.

Your "ideas for improvement" do not help with the basic nature of the game, instead they try to turn the game into a theme park game which is what the players, by-and-large, do not want. Oh sure some will like your ideas, but most wont.

Either adjust your view of the game and adapt to the conditions you find yourself in or GTFO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#115 - 2013-10-28 15:04:50 UTC
Danika Princip wrote:
TL;DR, you lost a miner to a gank catalyst, so you want to lock tens of thousands of players out of highsec for no apparent reason. You also want CONCORD to pod them, confiscate rather than just explode ships, put measures on every single gate in highsec to stop them from DARING to play the game in a way that you don't, and a whole host of other draconian measures.

How DARE people like something you don't? or try to play in a sandbox?

HTFU.


Tsk, tsk Danika we all know the reason why he wants to ban some players from high security space: he wants perfect safety. He does not want to play Eve on Line, but a variation of it that looks alot like it, but is in reality a horrible variant where everyone in high sec is coddled like a child and don't have to think for themselves.

But yes, these types of players need to HTFU.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#116 - 2013-10-28 15:22:30 UTC
Marcos Boirelle wrote:
Danika Princip wrote:
Marcos Boirelle wrote:
Danika Princip wrote:
TL;DR, you lost a miner to a gank catalyst, so you want to lock tens of thousands of players out of highsec for no apparent reason. You also want CONCORD to pod them, confiscate rather than just explode ships, put measures on every single gate in highsec to stop them from DARING to play the game in a way that you don't, and a whole host of other draconian measures.

How DARE people like something you don't? or try to play in a sandbox?

HTFU.


Appreciate your feedback but you are misunderstanding the idea and feature. The tens of thousands you refer to have tens of thousands that think opposite as well. Please refrain from posting if you only want to criticise.



I am a nullsec player. Explain to me exactly why I should be locked out of highsec. Explain why multiple playstyles need to be removed from the game. Explain why everyone who does not play the way you want them to needs to be punished.

Please refrain from posting ideas if you cannot defend them.



You are not being locked out of highsec. You have not followed the law of highsec, that is the point. There is a law that applies to all for high sec and laws need to be followed. Sandbox Mode does not equal PVP anywhere and everywhere...


Right there you are horribly, horribly wrong. Yes, it does. That is 100% the point of this game. Weather it is market PvP which can take many forms such as trying to suck up all the manufacturing slots in a preferred system or driving up office rents or even bumping mining ships out of belts. It is all legitimate play and it is PvP which in its broadest definition is when players interact with each other in ways that are not entirely to benefit of the other player.

Once I did invention on alts. I had a bulk buyer. And it was lucrative for both of us. I'd sell to him at a price between the Jita buy/sell prices and he'd then sell for the highest price he could get. That we both earned isk does not mean it was not PvP. I was looking out for my self-interest as was he. That we did it without blowing up ships or smacking in local is irrelevant to the fact that it was PvP. It was...polite PvP if you will.

And the same thing for everybody that bought the stuff I made from him at the prices he charged. He wasn't selling to players to make their game better he was doing it out of his own self-interest (in game). And the same for the people whom I bought raw materials from.

It was all PvP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kitty Bear
Deep Core Mining Inc.
Caldari State
#117 - 2013-10-28 17:09:03 UTC
Stjaerna Ramundson wrote:

I understand, that players want to have a little save place.



They already do.
Inside a station.



EVE is an MMO .. each person that plays it, is going to be playing for their own reason, with their own idea of 'what eve means'.
Some of the time those differing reasons and ideas are not going to gel very well. Sometimes they will.

The hard part some people seem to have trouble dealing with, is that there is a need within the game to accept other peoples reasons and/or ideas as viable alternatives to their own .. hence all the idiotic "your playing it wrong" comments you see scattered around the various sub-forums.


CCP put mission agents in the game for a reason
CCP put asteroids in the game for a reason
CCP put EWAR modules in the game for a reason

All those playstyles have a place within eve, not because we as players can accept them, but because CCP says we have to because they are in the game.
Motorbit
Moira.
#118 - 2013-10-29 07:11:57 UTC
put tutorial arc agents into EVERY highsec systtem nau!
Stjaerna Ramundson
#119 - 2013-10-29 11:01:29 UTC
Kitty Bear wrote:


They already do.
Inside a station.



I never talked about a 100%-you-are-unable-to-gank-save-place

My idea is relativ and gives a sort of "defending" for these players in form of moving to another place, while the ganker is forced by his own sec status. This system is missing in high sec, but still no one is save anywhere (only on station or offline).
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#120 - 2013-10-29 12:25:53 UTC
I'll just re-refer to my earlier comment ..

When you undock
Your a target
Because you undocked


Think of the undock button as a "plz kill me noa" button.

maybe CCP could add a tool-tip to it .. "My **** will get blown up, click undock to accept"