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Say what you will the Paladin Bastion animation needs work...

Author
SKINE DMZ
The Scope
Gallente Federation
#21 - 2013-10-28 13:59:22 UTC
I've been underwhelmed with all the animations for the marauders, they were meant to be amazing(coming from CCP) but they are just a little weak, nothing to brag about going into 2014 let's be honest. Smile

I disagree

Sebastian N Cain
Aliastra
Gallente Federation
#22 - 2013-10-28 14:19:43 UTC
SKINE DMZ wrote:
I've been underwhelmed with all the animations for the marauders, they were meant to be amazing(coming from CCP) but they are just a little weak, nothing to brag about going into 2014 let's be honest. Smile

Yeah, they are all quite minimalistic, mostly one or two parts moving a little bit. They should have gone all out on this.

However, i don't quite get the point of immobilizing marauders, what would that be good for?

I got lost in thought... it was unfamiliar territory.

Petra Hakaari
Stalking Wolfpack
#23 - 2013-10-28 15:02:35 UTC
I agree, but not only with the paladin, but all of them, these animations seems done too hastily, they make absolutely no sense on what the bastion mode achieves, as someone said before, pulling back in the engines would make sense, and protect the ship also, but these animations reveal more deep machine, it just does the opposite than it should.


I havent seen the vargur one, but the golem, it just opens 4 flaps... what are they supposed to do? i was so disappointed when i saw that...
The kronos its cool, but still you dont get the purpose of the transformation on what the bonus do, and the same with the paladin, with the add that its not big enough.


Basically these animations seem done at the last moment without giving it a single though.

Because tities .

Ishtanchuk Fazmarai
#24 - 2013-10-28 15:26:10 UTC
Marauder animations are kind of funny... one can almost figure the Captains...

Vargur animation: "Closing the blinds, aye, Sir!"
Kronos animation: "First mate, aren't those armor plates a tad loose?"
Golem animation: "All hands, grab a hold! Deploy airbrakes!"
Paladin animation: "One more joke about body orifices and you're all fired!"

Roses are red / Violets are blue / I am an Alpha / And so it's you

Beekeeper Bob
Beekeepers Anonymous
#25 - 2013-10-28 17:00:17 UTC
CCP has been "rushing" to fix things for 10 years....please be patient....Cool

Signature removed - CCP Eterne

Karak Terrel
Foundation for CODE and THE NEW ORDER
#26 - 2013-10-28 17:28:23 UTC
We are only seeing the beginning of this awesome animations right now. In the future, when we have more time and have finally stopped doing drugs all the promised awesome parts will be added. Just be patient, it will come soon^tm
Shalua Rui
Rui Freelance Mining
#27 - 2013-10-28 17:30:45 UTC
Wow that animation is... underwhelming.

Great new content there! Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Serptimis
Ministry of War
Amarr Empire
#28 - 2013-10-28 18:26:49 UTC
Baali Tekitsu wrote:
... I don't get why people are whining.

Are you really surprised someone has found something to whine about? Really?
Matokin Lemant
#29 - 2013-10-29 01:25:37 UTC
C DeLeon wrote:
Pulling back the engines and covering it with armor would make sense with immobility and increased tanking.


Actually given what the bastion does in my opinion the Vargur is the only one that makes sense. Put up some armour plates to protect the "wingy bits"
My Little Pyongyang
Doomheim
#30 - 2013-10-29 02:47:03 UTC
Dinsdale Pirannha wrote:
Baali Tekitsu wrote:
Krimishkev wrote:
So basically what you're saying is:

"The useless Bastion concept is awesome, I love it. A Seige mode Battleship with no valuable damage increase is the best concept ever introduced into EVE Online. What I don't like, is that it has a crappy paint job."


SMH.


But it gets an enormous tank increase and application increase. You dont need to fit/activate bastion though if you dont like it.


And that is what most will do, once they realize how awful it is, and such a waste.
And what is left is a nerfed ship compared to the current TQ version, especially in the case of the armour Marauders.


Bastion allows you to roll with a 2 slot tank letting you fit more damage and projection mods. You can fit 4 damage mods, a TE and a tank on a Kronos/paladin. You also certainly don't need your rigs for tanking either so you can fit a burst aerator on there for 5 damage mods. The freed up tank gave it more damage and more projection. You can omni tank against explosive with a kronos/paladin with a 2 slot tank. It's strong as hell. Plus it gives a nice projection boost, tachs and pulses with scorch are ridiculous.
Crash Lander
Imperial Academy
Amarr Empire
#31 - 2013-10-29 03:02:02 UTC
Ishtanchuk Fazmarai wrote:
Marauder animations are kind of funny... one can almost figure the Captains...

Vargur animation: "Closing the blinds, aye, Sir!"
Kronos animation: "First mate, aren't those armor plates a tad loose?"
Golem animation: "All hands, grab a hold! Deploy airbrakes!"
Paladin animation: "One more joke about body orifices and you're all fired!"


Best description of Bastien animations ever!
Barkaial Starfinder
Brazilian Vultures
Ferrata Victrix
#32 - 2013-10-29 03:40:51 UTC
Matokin Lemant wrote:
C DeLeon wrote:
Pulling back the engines and covering it with armor would make sense with immobility and increased tanking.


Actually given what the bastion does in my opinion the Vargur is the only one that makes sense. Put up some armour plates to protect the "wingy bits"


Too base the animation is from the 90s

Oh wait
Alone in the dark has more animation
Barrogh Habalu
Imperial Shipment
Amarr Empire
#33 - 2013-10-29 05:23:34 UTC  |  Edited by: Barrogh Habalu
My Little Pyongyang wrote:
Bastion allows you to roll with a 2 slot tank letting you fit more damage and projection mods. You can fit 4 damage mods, a TE and a tank on a Kronos/paladin. You also certainly don't need your rigs for tanking either so you can fit a burst aerator on there for 5 damage mods. The freed up tank gave it more damage and more projection. You can omni tank against explosive with a kronos/paladin with a 2 slot tank. It's strong as hell. Plus it gives a nice projection boost, tachs and pulses with scorch are ridiculous.

It was like 100+ pages of people posting stuff like this in F&I, so I believe no point in taking it further. Basically, the guy is a part of community that ran spider tanked Paladin incursion fleets and is now upset that he'll have to do it like everyone else now instead of being special snowflake.

OT: Not bad, even if underwhelming. I'd rather see more elements engaged ofc. Oh, and fix that paintjob.
ShahFluffers
Ice Fire Warriors
#34 - 2013-10-29 05:32:50 UTC
Shalua Rui wrote:
Wow that animation is... underwhelming.

Great new content there! Blink

Pretty much this. The way the DEVs were hyping this up I was expecting some real transformers **** (or at least something like the Rorqual).

Granted... it all is probably a big deal from the DEV's perspective... but really, it's better to underplay a new feature like this a little bit "just in case." Expectations meeting reality can be dangerous.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#35 - 2013-10-29 07:46:38 UTC
ShahFluffers wrote:
Pretty much this. The way the DEVs were hyping this up I was expecting some real transformers **** (or at least something like the Rorqual).

Granted... it all is probably a big deal from the DEV's perspective... but really, it's better to underplay a new feature like this a little bit "just in case." Expectations meeting reality can be dangerous.

Makes sense. And now that I'm thinking about it, IIRC it was specifically Rorqual's sequence that was referred to as an example of transformation animation. You know, the ship that has the most pronounced one... Smile
Ishtanchuk Fazmarai
#36 - 2013-10-29 08:39:41 UTC  |  Edited by: Ishtanchuk Fazmarai
Shalua Rui wrote:
Wow that animation is... underwhelming.

Great new content there! Blink


Well, to be sincere, CCP's animators faced a serious challenge, because of the way EVE ships are designed.

There are two "schools" for futuristic spaceships design: "Shape is the function" and "function makes the shape".

The old school, classical approach, is "shape is the function". Those ships are shaped freely in order to look cool. The actual function of the ships as spacefaring machines is not considered.

Then, in the 60s, was born a second school, whose artists considered that spaceships were machines with a function and so they attempted to represent that function to create ships which, on top of being cool, also made some "engineering" sense. in those ships, the shape is dictated by their function, to a point.

Now, EVE ships were designed on the school that "shape is the function". This is true to the point that they didn't even had a "true size" and still now it's very difficult to convey scale (the CQ is a clear instance of sizeless ships in a sizeless hangar, being displayed at a sizeless distance from the beholder).

So, how do you add a "function" animation -bastion mode- to a function-less design? The answer is simple but underwhelming: you try to make it cool and dismiss the possibility that it makes a functional sense.

Then you hire some zen animators and pretend that a spaceship developing a body orifice is a "going tough" mode and swallow Black Death until nothing matters.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Prince Kobol
#37 - 2013-10-29 08:55:03 UTC
Guys, this is CCP, when have they ever released anything even close to finished?

CCP have become a parody of themselves.

Most people I know who play MMO's all like to take the **** out me for playing a game where the developers are unable to release anything even remotely finished.

It used to be a joke, now its just getting pretty sad.
Matokin Lemant
#38 - 2013-10-29 19:22:21 UTC  |  Edited by: Matokin Lemant
Barrogh Habalu wrote:
ShahFluffers wrote:
Pretty much this. The way the DEVs were hyping this up I was expecting some real transformers **** (or at least something like the Rorqual).

Granted... it all is probably a big deal from the DEV's perspective... but really, it's better to underplay a new feature like this a little bit "just in case." Expectations meeting reality can be dangerous.

Makes sense. And now that I'm thinking about it, IIRC it was specifically Rorqual's sequence that was referred to as an example of transformation animation. You know, the ship that has the most pronounced one... Smile



Well if you can recall when they first announced Bastion CCP Ytterbium stated and I quote "In deployed mode (we call it bastion), their hulls transform (they will have fancy visible animations like the Rorqual does when deploying) "

See CCP Ytterbium post about the Bastion mode here https://forums.eveonline.com/default.aspx?g=posts&t=273500&find=unread.

The way CCP Ytterbium worded his post/description of Bastion left people feeling that the animations would be allot more complex then some parts or panels of the ships opening and moving about. So that is why allot of people including my self were/are disappointed by the animations when it came out.
Unsuccessful At Everything
The Troll Bridge
#39 - 2013-10-29 19:49:29 UTC
CCP promised us full Transformers style bastion animations. They even gave us a crudely drawn picture to show that.

Instead of watching a semi truck turn into Optimus Prime, This is more like if that semi truck dropped its cargo door to reveal Optimus Prime's bare ass.


Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Lady Naween
Ministry of War
Amarr Empire
#40 - 2013-10-30 02:31:07 UTC
Still looks a lot better then the kronos one.
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