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Major Warp Speed problems

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Author
Max Kolonko
Caldari Provisions
Caldari State
#201 - 2013-10-28 20:42:17 UTC
Tappits wrote:
Alyssa Haginen wrote:
This idea kills null sec for anyone small. IMHO being able to warp in without appearing on d-scan is a glitch. One good easy idea I read was to increase directional scan range. If your d-scan had 28au range even the fastest dictors will appear on d-scan for at least a second. Right now the future tactics you are introducing will lean toward large brawling fleets of small ships..


What about using Local as your Intel tool and not D scan?


come to WH :)
Makalu Zarya
Rage and Terror
Against ALL Authorities
#202 - 2013-10-28 20:44:54 UTC
after extensive testing with Lelob last night we've come to a conclusion that ships instantly appear on grid when they hit somewhere around 8 au/s. I can't give you a more exact number, but I was able to warp away from 8 au/s dictor with about 50% success rate. Anything slower I could see coming to grid, anything faster I had no chance at all.

So this poses a problem for any ships that have final warp speed of over 8 au/s, which is basically any t2 cruiser hull and smaller. It'll take implants for a t2 cruiser hull to do this, but is the Ascension set is 57% total bonus then t2 rigged implanted hics will go at roughly 9.2 au/s. Not only does this mean that you aren't safe jumping a super into empty lowsec system, but it means you won't see it coming on grid either. However THIS is purely an issue for supercaps seeing how hictors aren't really useful for much else in lowsec and in 0.0 no one is gonna use 3bil worth of implants while sitting in this own bubble.

This really leaves the problems of dictors and general frigates. A ceptor that warps to grig can point an aligned ship that isn't ready to insta-warp. Granted if you are hovering on the warp button you will get out. If you are not and you still aligned out you will probably not get out. Basically this is really nothing new, however it took down the reaction time you need to warp away from 5-6s that it is now to perhaps as little as 2s. Good pilots will take advantage, bad pilots will suffer. This is really nothing new, good pilots are generally better at adapting to changes, so power to them.

(ps. on ceptors: i think giving them interdiction nullification is a going too far, and the feature should be ultimately saved for t3s only)

The other ships that will be capable of insane warp speeds for their size are t3s with warp speed subsystem. Tengu will be the biggest beneficiary of this. It can fit both nanos/istabs while having 10 au/s warp speed, which means it will be able to cover distances insanely fast, of course it will lack interdiction nullification, but in lowsec this doesn't matter, in 0.0 i'd probably go with a nullifier and warp speed rigs/implants. This will likely only have an impact on sleeping carebears.

Lastly this brings us to dictors, which are ultimately entirely broken. Going forward any "coward" fleet will be always aligned, and the person with the fleet warp button will be tasked with a single objective. Spam scan, and as soon as there is a dictor on it warp fleet, it doesn't matter if the dictor isn't even coming to the fleet or just passing through. The moment it's on scan the fleet leaves, simple as that, and it doesn't come back until that dictor is gone. This will lead to nullified t3 sniping doctrines which are the ultimate form of coward fleet. It will have a larger impact on any and all forms of capital warfare to the point where smaller entities will simply refuse to use capitals in any capacity. Large capital entities will be the least impacted. If you can put over 50 supers on the field you probably don't really care because there is only likely 3-4 entities who can even do this. Getting them out might be a pain but that's about it.

I think this about sums it up. Whether this is entirely correct or entirely wrong remains to be seen, but I don't see how can possibly be very wrong.
Delhaven
Federal Navy Academy
Gallente Federation
#203 - 2013-10-28 20:50:31 UTC
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
CCP Fozzie wrote:
Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild.
CCP Fozzie wrote:
I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.
So, the official party line is: ships magically appearing out of nowhere, and taking action before you're even aware that they're on grid, is the expansion working as intended. And actively trying to break the game by taking advantage of this known behavour is the recommended way to get things changed.

Ok.

Although, the last time I remember seeing this level of blatent disregard for the folks that spend a lot of time in the test servers trying to spot problems so the rest of don't have to spend months having to suffer through it, there were riots in Amarr and huge player discontent for months.

Slippery slope, CCP.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#204 - 2013-10-28 21:02:17 UTC  |  Edited by: Forlorn Wongraven
Remember how this forum told CCP that the new launcher is broken as ****? Shocked

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Tappits
Sniggerdly
Pandemic Legion
#205 - 2013-10-28 21:27:44 UTC
Max Kolonko wrote:


the only problem in all this change is the "appearing" on grid part.)


http://www.youtube.com/watch?v=ZD1H5G4vpd8&feature=player_detailpage#t=23

New EvE Online changes inline with pretty much every other ship that warps in every other sci-fi source i can find.
Zilero
Aliastra
Gallente Federation
#206 - 2013-10-28 21:29:41 UTC
Capqu wrote:
every time anyone in pizza posts im embarrassed to be in pizza

Cry


I love you capqu.
Zilero
Aliastra
Gallente Federation
#207 - 2013-10-28 21:38:43 UTC  |  Edited by: Zilero
Makalu Zarya wrote:

TEARS GLORIOUS TEARS


For people not wanting to read that long rant I remade it into a TL;DR.
Giullare
The Candyman is Back
#208 - 2013-10-28 22:54:51 UTC
I can see only 1 real fix.
Close Singularity and test server feedback forum section.
No more customers warning you are breaking the game.
Tappits
Sniggerdly
Pandemic Legion
#209 - 2013-10-28 23:02:01 UTC  |  Edited by: Tappits
Makalu Zarya wrote:

I think this about sums it up. Whether this is entirely correct or entirely wrong remains to be seen, but I don't see how can possibly be very wrong.


You have been known to be completely and utterly wrong in the past, so who knows. maybe this one thing will be your shining glory and you will for years to come be able to say "i got it right" prob not tho sorry.

Also if you look at the Dominion Trailer it clearly shows ships quickly landing on grid.. even supers almost insta appear near the end as well.
http://www.youtube.com/watch?v=zDVEHE10nHc

It was not overpowered when them Nyx's landed on the grid there. RUSRUS just BURNED THEM ALL...

Like you nerds need an excuse to watch that trailer come on...
eXistentiA
Viziam
Amarr Empire
#210 - 2013-10-29 00:22:47 UTC
leave it as it is now on the test server, Having that sudden drop out is good for both the guy warping and the guy on the field and for those that think otherwise , it wont be long before they adapt. Simply saying its bad if someone can get on grid without any notice, but on the flip side, that some someone has much less time to take in and react to the space they have landed in. Its an awesome double edge blade.
Makalu Zarya
Rage and Terror
Against ALL Authorities
#211 - 2013-10-29 01:05:06 UTC
Tappits wrote:


You have been known to be completely and utterly wrong in the past, so who knows.


i'm sure you have concrete examples here? since you seem to want to make this personal.
Michael Harari
Genos Occidere
HYDRA RELOADED
#212 - 2013-10-29 01:52:21 UTC
eXistentiA wrote:
leave it as it is now on the test server, Having that sudden drop out is good for both the guy warping and the guy on the field and for those that think otherwise , it wont be long before they adapt. Simply saying its bad if someone can get on grid without any notice, but on the flip side, that some someone has much less time to take in and react to the space they have landed in. Its an awesome double edge blade.


Its not "not noticed" its "not able to be seen"

And its not "less time to react" its "by the time your interface updates you are already scrammed"
Hannott Thanos
Squadron 15
#213 - 2013-10-29 07:06:46 UTC  |  Edited by: Hannott Thanos
Please enlighten me...

How come everyone is saying that you are scrammed before you even see the person on grid? Strikes me as strange that apparently the server tickrate is higher for ships with high warpspeed and lower for ships on grid. You wouldn't lie on the internet, would you?!

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Bubanni
Corus Aerospace
#214 - 2013-10-29 07:54:41 UTC
Hannott Thanos wrote:
Please enlighten me...

How come everyone is saying that you are scrammed before you even see the person on grid? Strikes me as strange that apparently the server tickrate is higher for ships with high warpspeed and lower for ships on grid. You wouldn't lie on the internet, would you?!


Agreed, this wasn't what I was seeing when I was testing it... I saw grids being loaded after I landed... both for me in high warp speed interceptor and for pilots already on grid... they would see me same time I saw them...

long time ago, they made overview refresh much faster... this includes when someone spawns on grid.... but it still doesn't change the fact that a dictor landing on you doesn't have to lock you, and thus you are tackled the same tick as he lands, all he has to do is spam his launcher while in warp...

an interceptor will take 2 sec to tackle you...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Giullare
The Candyman is Back
#215 - 2013-10-29 08:06:47 UTC
Dictor's pilot landing on spot or cloaky prober know he has to bubble on landing so he can spam f1 while still in warp, grid loaded --> bubble up.

Mid range fleet shooting it's primaries ordered by distance aligned full speed to warp out can't spam warp for obvious reasons, so as soon fleet see dictor it's too late.

As someone said before even having 1 " monkey dude " in fleet which only task is to spam d-scan (14.4) every ******* second of it's miserable life u still have to be lucky to scan the dictor in that 1 sec. interval and this will anyway make your fleet warp out even if a dictor warp from gate to gate and not from gate to battlefield.

So yes, future is t3 nullified fleets, great improvement to gameplay Lol
Montevius Williams
The Scope
Gallente Federation
#216 - 2013-10-29 08:26:49 UTC
Makalu Zarya wrote:
CCP Fozzie wrote:
We're aware of this behaviour and of your objections.

I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.

I suggest having subcaps that can kill dictors with you.



you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.

so let me just say this straight up. YOU ARE WRONG.

When people unsub their supers and you lose 1000s of active characters maybe you'll listen.


Relax buddy.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#217 - 2013-10-29 09:01:09 UTC
CCP Fozzie wrote:
Dirk Action wrote:
the warp speed changes are fine

the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine

the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine


Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships.

The part of this change you don't like is also virtually the only part that has any impact Blink



I like this side effect, change it so its like that for all ships.

variable acceleration... variable WARP ...then no desacceleration, just BOOOOOM !!! a flash and you see a ship in grid, that come of warp, ready to receive commands and that you can engage right away instead of issuing commands and receive that annoying message "ship is still in warp".

Just like we see ships coming out of warp in the latest 2 start trek movies.

This side effect might be a good thing, its also a game change on top of the speed changes. Now just make it the same for all the ships to make it fair.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

seth Hendar
I love you miners
#218 - 2013-10-29 09:01:17 UTC
Forlorn Wongraven wrote:
Remember how this forum told CCP that the new launcher is broken as ****? Shocked

or how the uni inv was a piece of crap? cor how it was bad to introduce WIS? or how the nex "exploration" was bad? or..... you get the idea.....

why the hell are you even opening this forum, test server and bother replying ccp, if this is only to told us "GTFO we do what we want and will ignore you anyway"? what is the point here?

guess you guy need another massive riots, but i doubt even this will make you understand.


at least this part of the forum is famous in video game indusrty: "how not to manage a test server feedback"
seth Hendar
I love you miners
#219 - 2013-10-29 09:17:18 UTC  |  Edited by: seth Hendar
Hannott Thanos wrote:
Please enlighten me...

How come everyone is saying that you are scrammed before you even see the person on grid? Strikes me as strange that apparently the server tickrate is higher for ships with high warpspeed and lower for ships on grid. You wouldn't lie on the internet, would you?!

plain and simple, the grid you will land one is already loaded, and need to refresh, this is where the magic take place, there is a 1 sec delay between each refresh, so there are times when you are on grid witha ship and he is not able to see you, you have not him scrammed yet, because you need 2 tick (at least 1 for lock, another for point to actually apply), but with a fast lock stilletto for example, you can already launch the lock process, meaning the moment you actually appears on tgt overview, your lock is already in progress / established.

if you are against say a rock, the moment you appear on his overview, he is already locked, and the next second point is established

now couple that to the stiletto warp speed + the fact that dscan can be refreshed only once / 3 sec, do the mth, this can actually happen with the rock NEVER having he stiletto on d-scan at any moment eve,n if he is spamming the dscan like a monkey on steroids

i did the test myself with both a corpmate and my 2nd accoutn, there are many many occurences where you are on grid with them and you are not on their overview, and during this time,you CAN lock them / drop a bubble / smartbomb etc.....

trust me it's weird to actually take damage form a smartbobm appearing out of nowhere, when you are the only one on grid......
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#220 - 2013-10-29 10:41:12 UTC  |  Edited by: Turelus
Yay forums ate my post (again) - rewrite.

CCP Fozzie wrote:
It's also very vulnerable to anti-support fire. Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage of the power of these ships as much as you can and enjoy the benefits while demonstrating to us why we should change it.


I would recommend taking the time to organise a mass test if this is an issue players feel strongly enough about. This will give you more data and the player base some confidence that their worries are taken seriously. Letting it go live in a state which might really upset people with the mentality of "we can patch it later" is the EA way of working, look how much we like them.

Interceptors being able to warp so fast they can skip dscan is an issue. This isn't an issue with warp speeds but rather the dscan limitations.
Ships instantly appearing on grid and being able to lock before you can react is also an issue.

Everyone in EVE loves ships exploding but this should be the fault of the pilot not because he has no chance due to game mechanics. These changes are another huge blow on making people want to live in NullSec, with this release mining in NullSec is almost dead as any interceptor can be in system and warp to a Grav site (which don't offer hidden protection any more) before miners can react and warp out. This goes for Battleships running anomalies as well, jump in ignore bubble and warp to sanctum you will most likely catch something.

The issues above don't fall entirely on the warp changes, or the interceptor changes but lots of changes to EVE over the years and these new changes being added without revision of content needed to counter them.

Turelus CEO Utassi Security