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Customer Support lifting previous restrictions regarding war decs

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Author
Khanh'rhh
Sparkle Motion.
#301 - 2011-11-17 20:15:09 UTC  |  Edited by: Khanh'rhh
Ehnea Mehk wrote:
That would be a logistics nightmare and would make your proposal unworkable. Who would be the CEO? What would the corporaiton plan be?

So apparently this is "impossible" but ..
Quote:
You don't even need a large corporation or an alliance to raise ISK and plan strategy

So which is it? Can I exist as branch corps to avoid your stupid wardec barriers, or not?
I've previously been in corps who have had separate corps split out from the main corp for logistics reasons (training, probational corps, highsec POS corps) and it's incredibly viable. Even if it's "awkward" it is STILL a realistic solution to being wardecced. Do you think anyone would run 20 shell corporations just to make being wardecced harder? Eve-uni are. Never underestimate the bear who wants to bear.
Quote:
It's needed for several reasons. First, the WARDEC system does not have a way to determine who actually wins a war and earns the bragging rights of being the victor. My proposal clearly defines who won, who lost.

What if my victory conditions are destruction of a highsec POS .. what then? Does the war HAVE to continue until I accomplish this? Do I need to do it in a set time frame?
What if I am a nullsec entity who needs a long term, goal-free wardec on my opponents, to ensure aggression in lowsec without gateguns, or to chase them through highsec ... what then?

Your plan is full of problems, because you're looking at it ONLY from the point of view of a highsec carebear wanting to avoid any harm. There don't need to be reasons to war in a ******* PVP game.

The poor defenceless little nooblets should be in an NPC corp if they still want their hand to be held. Otherwise they should HTFU. I don't see new competitors in the real world getting magical shields from the wallmart Juggernaut , do you?

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Ehnea Mehk
Doomheim
#302 - 2011-11-17 21:14:02 UTC
Khanh'rhh, you've confused the two points:

Quote:
That would be a logistics nightmare and would make your proposal unworkable. Who would be the CEO? What would the corporaiton plan be?


Quote:
You don't even need a large corporation or an alliance to raise ISK and plan strategy


They are mutually exclusive. The first is in response to your comment about corporation splintering. The second is in reference to possibly fighting wars being fought without the WARDEC mechanism. They have nothing to do with each other.

Quote:
What if my victory conditions are destruction of a highsec POS .. what then? Does the war HAVE to continue until I accomplish this? Do I need to do it in a set time frame?


Absolutely! This is why the system I proposed ensures all participants in the war agree to the goals, so you do not have a war that goes on and on. Of course, that may still happen due to unforseen circumstances. And no, you do not have to put it in a time frame to complete if you do not want to. That would be one of the choices.

Quote:
What if I am a nullsec entity who needs a long term, goal-free wardec on my opponents, to ensure aggression in lowsec without gateguns, or to chase them through highsec ... what then?


That's not a war if you do not have a goal. It sounds very much like a griefer WARDEC method being used. Which is the heart of the problem to begin with and why people in highsec space resort to WARDEC shields and corp hopping. My proposal puts the WARDEC system back into the context for what it was meant for in the first place. To have a war.

Quote:
Your plan is full of problems, because you're looking at it ONLY from the point of view of a highsec carebear wanting to avoid any harm. There don't need to be reasons to war in a ******* PVP game


Now where did I say that? Can you please quote that line? I never said I wanted high-sec to be war-free. I said I wanted the WARDEC system fixed so people can have wars but not use a broken system for extortion by corporations who can't win a fight without picking on someone 1/100th their size.
Ehnea Mehk
Doomheim
#303 - 2011-11-17 21:21:00 UTC
Vulpina Elaphe wrote:
don't agree with Ehnea's 4-point proposal for the same reason above, but inverted. It forces a consensual PvP environment on players who want to shoot on sight. But Ehnea is right when he says wars can be fought without the war declaration system, because Hulkageddon proves it can be done.

I would just throw the war declaration system out, and chalk it up as a failed experiment


I suggested that also on my blog if there was no way to fix the system. I would prefer to have it fixed since it does have value when used for it's original intention. Contrary to Khanh'rhh's last comment, I'm not looking to make high-sec space war-free. I want a system that works and is fair to both the agressor and defender, which I also stressed in my blog.
Poetic Stanziel
The Scope
Gallente Federation
#304 - 2011-11-17 21:27:56 UTC
Ehnea Mehk wrote:
Absolutely! This is why the system I proposed ensures all participants in the war agree to the goals, so you do not have a war that goes on and on.

Not many corps want to go through the hassle of having their POS destroyed ... so exactly who is going to agree to that?

Consensual PvP is ridiculous in a game like EVE, because it'll end up where everyone in highsec does not consent, unless the goals are symbolic and of no value or consequence.
Poetic Stanziel
The Scope
Gallente Federation
#305 - 2011-11-17 21:30:59 UTC
Ehnea Mehk wrote:
That's not a war if you do not have a goal. It sounds very much like a griefer WARDEC method being used. Which is the heart of the problem to begin with and why people in highsec space resort to WARDEC shields and corp hopping. My proposal puts the WARDEC system back into the context for what it was meant for in the first place. To have a war.

The problem is your use of the word GRIEF. Your definition for it is much different than other peoples. Thus you are inserting your own prejudices into a solution.

You do not get to define what the goal of a war for someone else is.

If some corp, for instance, has rules that force their members to dock up when wardecced, then perhaps my goal is to force them into station, laugh at them, and watch as their stations fill up with tears. That's perfectly legitimate goal.
Poetic Stanziel
The Scope
Gallente Federation
#306 - 2011-11-17 21:32:58 UTC  |  Edited by: Poetic Stanziel
Ehnea Mehk wrote:
Now where did I say that? Can you please quote that line? I never said I wanted high-sec to be war-free.
It will be war-free with your stupid little consensual system. If carebears have the choice to avoid conflict, they will. The idea that EVE was built is that nobody has a choice.
Ehnea Mehk
Doomheim
#307 - 2011-11-17 21:42:02 UTC  |  Edited by: Ehnea Mehk
Quote:
Consensual PvP is ridiculous in a game like EVE, because it'll end up where everyone in highsec does not consent, unless the goals are symbolic and of no value or consequence.


As Vulpina pointed out, the fact we have high-sec and CONCORD means we have players who want the choice when to fight and not to fight.. Why else does the majority of players reside in highsec? Why else is CCP musing over the idea to redistribute valuable minerals and T2 tech to lowsec? Why else would people even consider corporation hopping? Why else would people use alts in a time of war, or temporarily leave a corporation to join an NPC one (as was the case with my corporation during our WARDEC)?

There will always be non-consensual PVP in-game and in high-sec. In all the times I've been podded and my ship blown up, it was in high-sec, mining of all things, and never during a WARDEC. What I'm proposing is not going to change that for those out there that sill want to shoot on sight.

Someone said a brilliant line in this thread that describes the mentality of people who are not PVPers: You can lead someone to a fight, but you can't get them to fight. And that number of players is growing. The demographics of the playerbase is moving towards a PVE mindset, and Incarna was the first example of that. The WARDEC system redefinition down the road will also reflect that.
Tippia
Sunshine and Lollipops
#308 - 2011-11-17 21:51:56 UTC
Ehnea Mehk wrote:
Someone said a brilliant line in this thread that describes the mentality of people who are not PVPers: You can lead someone to a fight, but you can't get them to fight.
…but as long as they are allowed to engage in activities that directly affect the PvP part of the game (i.e. anything and everything), it must be possible to target them and bring an abrupt halt to — or at least severely disrupt — their activities, just like they disrupt the activities of others.

Wardeccing (and to a lesser extent ganks, since they can only be used in a narrow set of circumstances) is the mechanic that enables this, and putting a policy into place that effectively removes the ability to use this mechanic is directly harmful to the game.
Ehnea Mehk
Doomheim
#309 - 2011-11-17 21:55:51 UTC
Poetic Stanziel wrote:
It will be war-free with your stupid little consensual system. If carebears have the choice to avoid conflict, they will. The idea that EVE was built is that nobody has a choice.


You are tarring a group with a single brush and you know it. Some may in fact want to fight but on their terms. Why else would people be asking in Rens local for 1v1 PVP using a jetcan? It's not as black and white as you are making it to be.
Ehnea Mehk
Doomheim
#310 - 2011-11-17 22:05:20 UTC  |  Edited by: Ehnea Mehk
Tippia wrote:
Ehnea Mehk wrote:
Someone said a brilliant line in this thread that describes the mentality of people who are not PVPers: You can lead someone to a fight, but you can't get them to fight.
…but as long as they are allowed to engage in activities that directly affect the PvP part of the game (i.e. anything and everything), it must be possible to target them and bring an abrupt halt to — or at least severely disrupt — their activities, just like they disrupt the activities of others.

Wardeccing (and to a lesser extent ganks, since they can only be used in a narrow set of circumstances) is the mechanic that enables this, and putting a policy into place that effectively removes the ability to use this mechanic is directly harmful to the game.


Tippia, you will never have that ability (in a WARDEC situation at least) to be able to target ships and disrupt operations that easily. You are legally allowed to leave your corporation that is the target of a WARDEC and join an NPC one (not to be confused with decshielding or corporation hopping). You are also allowed to create alts, or to purchase an additional account (which is not as expensive as one might think thanks to the power of PLEX.

That's also why the WARDEC system role and purpose needs to be re-evaluated.
Kalmanaka
Deep Core Mining Inc.
Caldari State
#311 - 2011-11-17 22:30:05 UTC
http://www.eveonline.com/devblog.asp?a=blog&nbid=1293
I'm also against the lack of danger and the awful boring times when you are just chugging along and nothing threatens you.
-CCP Oveur

http://eve-search.com/thread/528360/page/1#29
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
-CCP Wrangler

Those two quotes no longer apply to this game. Tell Oveur we miss him.
Poetic Stanziel
The Scope
Gallente Federation
#312 - 2011-11-17 22:30:50 UTC
Ehnea Mehk wrote:
Quote:
Consensual PvP is ridiculous in a game like EVE, because it'll end up where everyone in highsec does not consent, unless the goals are symbolic and of no value or consequence.


As Vulpina pointed out, the fact we have high-sec and CONCORD means we have players who want the choice when to fight and not to fight.. Why else does the majority of players reside in highsec?
CONCORD is not there to prevent PvP in highsec, they are there to offer a consequence for non-wardec PvP (ganking).

If carebears don't want to PvP, that is what NPC corporations are for. They should join them. The moment a carebear steps foot outside of an NPC corporation, they are saying "I consent to the possibility of wardecs and nonconsensual PvP."
Poetic Stanziel
The Scope
Gallente Federation
#313 - 2011-11-17 22:34:00 UTC
Ehnea Mehk wrote:
Tippia, you will never have that ability (in a WARDEC situation at least) to be able to target ships and disrupt operations that easily. You are legally allowed to leave your corporation that is the target of a WARDEC and join an NPC one (not to be confused with decshielding or corporation hopping).

You cannot own a POS in an NPC corporation. There are certain items/structures in this game, that to own them, you cannot and should not be able to hide from PvP, from people who want to disrupt, or take those toys from you.
Poetic Stanziel
The Scope
Gallente Federation
#314 - 2011-11-17 22:36:24 UTC
Ehnea Mehk wrote:
Poetic Stanziel wrote:
It will be war-free with your stupid little consensual system. If carebears have the choice to avoid conflict, they will. The idea that EVE was built is that nobody has a choice.
You are tarring a group with a single brush and you know it. Some may in fact want to fight but on their terms. Why else would people be asking in Rens local for 1v1 PVP using a jetcan? It's not as black and white as you are making it to be.

And you want to create a B&W system, where only the types of conflicts you feel are worthy are implemented. You wish to remove from the whole system your definition of griefing, which is a very broad definition that covers everything you don't like about PvP.
Rurik Finnolfur
Doomheim
#315 - 2011-11-17 23:00:57 UTC  |  Edited by: Rurik Finnolfur
I'm sorry but these rules were in place to deter alliance hopping, we know the GMs with existing workloads would be unable to deal with it efficiently, but that fact that it was considered an exploit deterred people from doing it.

Players and player corporations should not be condoned for using meta game techniques to avoid in game combat. Which is exactly what you are doing.

You've no plan or method laid out for us to read and digest on how you intend to address it and the worse part is, you CLEARLY understand that the war dec mechanics are flawed, but it appears you've just rolled over and gone "well that's the way it's going to be till we can be bothered to look at it, oh and while were at it we'll lighten our ticket system a little"

It seems you've not thought this through at all, perhaps you should go back and read that dev blog posted the last time you stopped listening.

Rurik FinnolfurCEO of Voodoo Ventures

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#316 - 2011-11-17 23:53:04 UTC
why has this unstuck?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Ehnea Mehk
Doomheim
#317 - 2011-11-18 00:21:24 UTC  |  Edited by: Ehnea Mehk
I'm going to address your comments in one post, to keep the number of pages to a minimum.

Quote:
CONCORD is not there to prevent PvP in highsec, they are there to offer a consequence for non-wardec PvP (ganking).

If carebears don't want to PvP, that is what NPC corporations are for. They should join them. The moment a carebear steps foot outside of an NPC corporation, they are saying "I consent to the possibility of wardecs and nonconsensual PvP."
I never said CONCORD was there to protect. I know as well as everyone it's there to punish the agressor. And while you are correct in saying we consent to the risks of being WARDECced it does not mean we are forced in one, or not form a corporation. It is possible to run a corporation and still avoid PVP in a WARDEC. I'll get to that later.

Quote:
You cannot own a POS in an NPC corporation. There are certain items/structures in this game, that to own them, you cannot and should not be able to hide from PvP, from people who want to disrupt, or take those toys from you.

I agree. POSes require a player corporation and unless you defend it, it will get destroyed. Smaller corporations that cannot afford one do not have that concern, but it is a moot point. I'm talking about player PVP.

Quote:
And you want to create a B&W system, where only the types of conflicts you feel are worthy are implemented. You wish to remove from the whole system your definition of griefing, which is a very broad definition that covers everything you don't like about PvP.

Now this is just silly. If I refuse to fight you in a hypothetical WARDEC situation, it does not prevent you from PVPing. If you catch me, you can still shoot me. Even if the WARDEC scenerio does not exist, you can still blast my Minmatar butt to bits any time, regardless of whether I am in highsec or not, corporation or not. There is no safe place in EVE Online, and my refusal to partake in a WARDEC skirmish does not give me some sort of debuff or nullifier. It's nothing more than choice, my choice, without affecting your own right to choose.

You say no player should be able to avoid PVP. Since when? We've allowed to create alts, whether in the same account, or under a new one. Corporations have been voluntary memberships for as long as I remember so it's not like deserting your post in the army if you leave. This means if you don't want to be a part of a corporation under a WARDEC, you have the right to leave to join another or come back when the smoke clears. You can even decide, if you like, to take a holiday from EVE Online and come back later after the WARDEC is done. I'll never see a situation come around where you are somehow locked in or forced to partake in a WARDEC PVP. That's even more unworkable than the current WARDEC mechanism is right now.
Poetic Stanziel
The Scope
Gallente Federation
#318 - 2011-11-18 01:18:07 UTC
Ehnea Mehk wrote:
You say no player should be able to avoid PVP. Since when? We've allowed to create alts, whether in the same account, or under a new one. Corporations have been voluntary memberships for as long as I remember so it's not like deserting your post in the army if you leave. This means if you don't want to be a part of a corporation under a WARDEC, you have the right to leave to join another or come back when the smoke clears. You can even decide, if you like, to take a holiday from EVE Online and come back later after the WARDEC is done. I'll never see a situation come around where you are somehow locked in or forced to partake in a WARDEC PVP. That's even more unworkable than the current WARDEC mechanism is right now.

You're being pedantic. Of course, one can avoid specific instances of PvP by not logging on, or dropping corp to avoid the aggression a corporation finds itself in.

I'm debating your idea of consensual wardecs. I have to assume that if I want to wardec some corporation, then they would have to consent, or the wardec never happens. Thus PvP is avoided. And I argue that it should not be avoided ... the entire corp membership can drop if they wish ... but they could not avoid taking that drastic action.
ShipToaster
#319 - 2011-11-18 02:03:07 UTC
Any update from CCP yet?

Ehnea Mehk wrote:
stuff


Make a thread about it in features and ideas.

.

Khanh'rhh
Sparkle Motion.
#320 - 2011-11-18 12:49:20 UTC  |  Edited by: Khanh'rhh
Ehnea, you're making the classic mistake of confusing a change in causality, to a change in design ethos.

CCP are not trying to make wardecs "opt in" - the second they do so, you will see riots in Jita like you've never believed. It would ABSOLUTELY break the game. Where you see "defenceless corp being griefed" I see "idiots with assets they can't / won't defend"
Why, pray tell, SHOULD anyone, in a sandbox, own something another is not allowed to destroy?

What if my "war goal" is the complete destruction of the other corp .. are they going to consent to that? No. Should I then not be allowed to HAVE that goal?

If the answer is no, then you BREAK the sandbox. You set artificial rules on the combat. You allow anyone, at anytime, to decide they don't want the effort of defending what they own. That is wrong.

There are already ingame means of dealing with a "griefer" corp wardeccing you. They're called mercs. Go wild.

n.b. how will mercs work? Would the corp need to consent to the aggressed party getting backup?
Your plan is so full of holes, it's stupid.

The ONLY situation it helps, is new players forming their own corps and being defenseless. In the process, it breaks the rest of the game. A problem easily solved by not doing that, or by joining an alliance. Who can help.

Hint: it's why alliances are there.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,