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Can we turn off the new jump animation?

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Author
Kirren D'marr
Caldari Provisions
Caldari State
#1561 - 2013-10-25 18:22:00 UTC  |  Edited by: Kirren D'marr
Spurty wrote:
CCP, can we turn off Kirren D'marr please. Head ache inducement appears to be valid grounds (according to him).

Can barely notice it myself now. Seems like it's always been this way.


Actually you can; CCP already gave you the option to ignore all my posts, and if you have nothing useful to add to the conversation, I would encourage you to do so.

This is actually a really good example; using the "Hide posts" feature removes what you see as an annoyance, and does not affect my forum experience one bit. So doing the same for the jump animation seems like a fair solution that has worked well in other areas.

So thanks Spurty for reinforcing our argument! Blink

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Deacon Abox
Black Eagle5
#1562 - 2013-10-27 02:57:21 UTC
You should also thank Spurty for the bump, like this -

Thank you so much Spurty for your bump of this thread <3 Even though a persisting on/off button for the jump and autoscan animations will greatly impact your enjoyment of the game and the new visuals which don't seem to cause you nausea or annoyance. Your post shows just how much you wish to assist those of us who would like a completed "optional" feature such as this <3<3 Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Michus Danether
Deep Core Mining Inc.
Caldari State
#1563 - 2013-10-27 04:18:48 UTC
I have no idea what anyone in this thread is talking about.

I've been here since 2006 and I think the jump gate animation is one of the best improvements to travel CCP has made since warp to 0 or the warp tunnel effect.

I don't find any discomfort or disorientation when the camera moves to align with the jump gate before initiating the tunnel.

I definitely don't want to see a step backwards here, I hope this awesome new feature stays the same or enjoys minor tweaks and improvements.
Pak Narhoo
Splinter Foundation
#1564 - 2013-10-27 04:42:54 UTC  |  Edited by: Pak Narhoo
Michus Danether wrote:
I have no idea what anyone in this thread is talking about.


Yes you do, see your own quote:

Michus Danether wrote:

I don't find any discomfort or disorientation when the camera moves to align with the jump gate before initiating the tunnel.


So stop writing falsehoods.

Michus Danether wrote:

I definitely don't want to see a step backwards here, I hope this awesome new feature stays the same or enjoys minor tweaks and improvements.


We neither. For all we care the animation swoops you around like a cat caught in a washing machine.
All we ask for us who are affected by it in a negative way is an option to turn it off.


Damn, why is this so hard for people? P
Smohq Anmirorz
State War Academy
Caldari State
#1565 - 2013-10-27 09:13:05 UTC
It's about a minute between jumps when travelling through systems. If you're at your keyboard THAT MUCH, turn on the "show route path in space" and aim your camera at the end-point of the path. Voila, no more getting your camera turned around.
Shrike Arghast
Aliastra
Gallente Federation
#1566 - 2013-10-27 11:44:07 UTC  |  Edited by: Shrike Arghast
I don't understand why people are opposed to the OP's request. How, exactly, does this affect you one way or the other?

I mean, it seems like these are people who are, frankly, jealous of multiboxers. So let's say the does OP decide to go out and buy a new PC. Do you expect to get a say then, too? If the primary complaint associated with someone requesting a toggleable warp animation feature is to "punish" multiboxers -- albeit covertly -- then these same people must believe they deserve a say in those individuals' PC purchases. Clearly, CCP needs to investigate the personal activities of all these "evil" subscribers.

Sheesh. Get a grip and mind your own beeswax. I'd never multibox, but what the heck do I care about people doing what they can afford to do?
seth Hendar
I love you miners
#1567 - 2013-10-27 16:23:02 UTC
this belong to first page
Kirren D'marr
Caldari Provisions
Caldari State
#1568 - 2013-10-27 20:36:34 UTC  |  Edited by: Kirren D'marr
Michus Danether wrote:
I don't find any discomfort or disorientation when the camera moves to align with the jump gate before initiating the tunnel.


That's wonderful for you. FYI, one sign of maturity is the realization and understanding that you are not everyone, and that others' experiences are different than your own.

Michus Danether wrote:
I definitely don't want to see a step backwards here, I hope this awesome new feature stays the same or enjoys minor tweaks and improvements.


Please explain how having the option to toggle an effect on or off constitutes "a step backwards," or how it would affect your gameplay in any way whatsoever?


Shrike Arghast wrote:
I don't understand why people are opposed to the OP's request. How, exactly, does this affect you one way or the other?

I mean, it seems like these are people who are, frankly, jealous of multiboxers. So let's say the does OP decide to go out and buy a new PC. Do you expect to get a say then, too? If the primary complaint associated with someone requesting a toggleable warp animation feature is to "punish" multiboxers -- albeit covertly -- then these same people must believe they deserve a say in those individuals' PC purchases. Clearly, CCP needs to investigate the personal activities of all these "evil" subscribers.

Sheesh. Get a grip and mind your own beeswax. I'd never multibox, but what the heck do I care about people doing what they can afford to do?


I agree with your point, I just thought I'd point out that I personally don't multibox; I don't even have multiple accounts. As a mechanic, I really don't care for multiboxing, it just feels like cheating to me, even if not against the letter of the rules.

I just don't like the jump animation or its side effects.

So that at least makes one person who is not looking for an off switch just to improve multiboxing.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Flamespar
WarRavens
#1569 - 2013-10-28 01:22:54 UTC
I enjoy the jump animation and it's side effects,
Kirren D'marr
Caldari Provisions
Caldari State
#1570 - 2013-10-28 02:34:28 UTC  |  Edited by: Kirren D'marr
Flamespar wrote:
I enjoy the jump animation and it's side effects,


Good for you. So how does an optional on/off switch affect you in any sort of negative way?

No one who is against this option seems to be either willing or able to answer this one simple question.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Smohq Anmirorz
State War Academy
Caldari State
#1571 - 2013-10-28 04:54:59 UTC
Kirren D'marr wrote:
Flamespar wrote:
I enjoy the jump animation and it's side effects,


Good for you. So how does an optional on/off switch affect you in any sort of negative way?

No one who is against this option seems to be either willing or able to answer this one simple question.


I say again, if you point your screen at the endpoint of the path in space, it will not spin around, not at all. It will hardly move. Then you're only left with the tunnel effect, which, frankly, is not much different than warping within the system.

If your staring at your screen for the entire 20 minutes during a 20-jump run, you should have plenty of time to point your screen at the endpoint of the path in space. That's where the camera spins around to, so if you do it beforehand you can do it much slower and not get said nausea and vomiting and falling off your chair.
Kirren D'marr
Caldari Provisions
Caldari State
#1572 - 2013-10-28 05:49:26 UTC
Smohq Anmirorz wrote:
Kirren D'marr wrote:
Flamespar wrote:
I enjoy the jump animation and it's side effects,


Good for you. So how does an optional on/off switch affect you in any sort of negative way?

No one who is against this option seems to be either willing or able to answer this one simple question.


I say again, if you point your screen at the endpoint of the path in space, it will not spin around, not at all. It will hardly move. Then you're only left with the tunnel effect, which, frankly, is not much different than warping within the system.

If your staring at your screen for the entire 20 minutes during a 20-jump run, you should have plenty of time to point your screen at the endpoint of the path in space. That's where the camera spins around to, so if you do it beforehand you can do it much slower and not get said nausea and vomiting and falling off your chair.


And if you had read this thread, you would know that the spinning is not the only issue - the flashing and pulsing in the tunnel, the zoom in and out between 1st and 3rd person views, the lack of reference points, etc., are each causing problems for different individuals, and nausea is not the only symptom being experienced (as I stated before, my problem is headaches).

And I ask again, what problem does an on/off switch pose for you? Unless you have a legitimate response to this question, you really have no argument against this feature.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Pak Narhoo
Splinter Foundation
#1573 - 2013-10-28 06:54:27 UTC
Smohq Anmirorz wrote:
It's about a minute between jumps when travelling through systems. If you're at your keyboard THAT MUCH, turn on the "show route path in space" and aim your camera at the end-point of the path. Voila, no more getting your camera turned around.


What a wonderful idea.

Looks like you never left high sec did you?
headdeskfacepalm.jpg
Flamespar
WarRavens
#1574 - 2013-10-28 07:28:02 UTC
Kirren D'marr wrote:
Smohq Anmirorz wrote:
Kirren D'marr wrote:
Flamespar wrote:
I enjoy the jump animation and it's side effects,


Good for you. So how does an optional on/off switch affect you in any sort of negative way?

No one who is against this option seems to be either willing or able to answer this one simple question.


I say again, if you point your screen at the endpoint of the path in space, it will not spin around, not at all. It will hardly move. Then you're only left with the tunnel effect, which, frankly, is not much different than warping within the system.

If your staring at your screen for the entire 20 minutes during a 20-jump run, you should have plenty of time to point your screen at the endpoint of the path in space. That's where the camera spins around to, so if you do it beforehand you can do it much slower and not get said nausea and vomiting and falling off your chair.


And if you had read this thread, you would know that the spinning is not the only issue - the flashing and pulsing in the tunnel, the zoom in and out between 1st and 3rd person views, the lack of reference points, etc., are each causing problems for different individuals, and nausea is not the only symptom being experienced (as I stated before, my problem is headaches).

And I ask again, what problem does an on/off switch pose for you? Unless you have a legitimate response to this question, you really have no argument against this feature.


Apparently there are flashing lights in computer games.

Who would have thought?

Dude. See your doctor.
Dav Varan
State Protectorate
Caldari State
#1575 - 2013-10-28 13:39:57 UTC
Crexa wrote:
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore


Are you going to provide an option to disable the camera rotation before and AFTER jump? For the first time ever, I am getting ill from a graphic affect. Its not the wormhole tunnel, its the camera rotations. And NO the C key doesn't solve it.



I have found You can turn off the camera swivel effect by closing your eyes.
Dullmeyr Prodomo
Gnartz
#1576 - 2013-10-28 14:21:14 UTC
Dav Varan wrote:
I have found You can turn off the camera swivel effect by closing your eyes.


No, you just do not see it anymore.
Guttripper
State War Academy
Caldari State
#1577 - 2013-10-28 15:30:55 UTC
Quite interesting...

There are players that would prefer to have an on-off switch to the jump gate animation - a black screen effect, but CCP says "Nope."

There are players that would prefer to have the station door opened - a world beyond a ~black screen effect~, but CCP says "Nope."

If only CCP and the players could reach an even agreement with everyone satisfied, but alas, raging forum threads continue.
Bo Bojangles
Interstellar Renegades
#1578 - 2013-10-28 17:20:18 UTC  |  Edited by: Bo Bojangles
Essack Leadae wrote:
...but it would be a great addition ONLY IF Eve was a game who DON'T require to jump so often... The frequency of the jump process should have make CCP cancel this addition or they should have make it optional to compensate,...


I'd have to agree. Why do so many mute Eve? To kill Aura's repetitive dialogue during travel. Now we have much the same annoyance in this animation.

Credit is due in that they removed that old popup style loading bar, because sometimes that thing would lock up & get you killed. So jumping is better in that regard, but what they've put in it's place could be improved.
Richard Ramlrez
Doomheim
#1579 - 2013-10-28 17:44:42 UTC  |  Edited by: Richard Ramlrez
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



I enjoy these new effects, gives more realism to me.
Kirren D'marr
Caldari Provisions
Caldari State
#1580 - 2013-10-28 19:15:14 UTC
Richard Ramlrez wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



I enjoy these new effects, gives more realism to me.


I'll repeat myself until someone bothers to address this (hint: if you don't have an adequate response to this question, then you really have no legitimate opposition to the requested feature):

Kirren D'marr wrote:


Good for you. So how does an optional on/off switch affect you in any sort of negative way?


Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_