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UI Scaling issues from Masstest 17/11/11

First post
Author
CCP Affinity
C C P
C C P Alliance
#1 - 2011-11-17 19:52:40 UTC
Hi,

Please use this thread to detail any UI Scaling issues found during Mass Test 17/11/11

Thanks,

CCP Affinity / Team BFF

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#2 - 2011-11-17 19:57:01 UTC
While I submited and then resubmited a bug report for it. 90% breaks the new non moving hanger view. Gives it a black area on the bottom and right.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Sabeca
Brutor Tribe
Minmatar Republic
#3 - 2011-11-17 20:00:36 UTC
I got no problems and its great to have so much place for everything, very nice!!!

Zircon Dasher
#4 - 2011-11-17 20:06:19 UTC
Salpun wrote:
While I submited and then resubmited a bug report for it. 90% breaks the new non moving hanger view. Gives it a black area on the bottom and right.


Same issue with 90% here- although it is sporadic and I can't duplicate the issue with any reliability.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

MedweSajtli
The Bear's Cave
#5 - 2011-11-17 21:39:33 UTC
I use 90% options and dont see problem. Work for good.
Archare
Aliastra
Gallente Federation
#6 - 2011-11-17 21:44:30 UTC
Didn't dock during 90% but had no issues in space. Overall great since it gives me more screen space to open more windows. Also changing uiscaling settings while in space cause a slight hiccup but was seemed no different to changing graphical settings for the client.

+1 for more windows!
Bienator II
madmen of the skies
#7 - 2011-11-17 21:49:53 UTC
i want a 10% option a soon i figured out how to mount a binocular on my screen.

(no problems so far, good work!)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Spc One
The Chodak
Void Alliance
#8 - 2011-11-17 23:19:10 UTC
Everything worked fine at 90% for me.
I had no issues.
Cool
CCP Punkturis
C C P
C C P Alliance
#9 - 2011-11-17 23:43:13 UTC
so good to hear most of you aren't having problems:)

also surprised to see that everyone in this thread is using the 90% scaling! I thought the > 100% would be more used.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Zircon Dasher
#10 - 2011-11-18 00:01:59 UTC
CCP Punkturis wrote:
so good to hear most of you aren't having problems:)

also surprised to see that everyone in this thread is using the 90% scaling! I thought the > 100% would be more used.


Contrary to all the old posts re: font size not everyone plays on a 36" screen. RL poor folks and people stuck with lappies thank you for letting us have more real estate Big smile

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Adrenalinemax
Lap Dancers
Brothers of Tangra
#11 - 2011-11-18 00:39:21 UTC
I play on a 30" monitor at 2560x1600, 90% makes things small, but honestly 99% of the time, you don't have to read, you just have to know it is there.

90% is great, but i would gladly take 80% or 70%. Mainly to have 5-6 chat windows open side by side, rather than stacked and still have good room to play the game.
Jodis Talvanen
State War Academy
Caldari State
#12 - 2011-11-18 02:23:06 UTC
agent finder crashes my UI
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#13 - 2011-11-18 07:40:10 UTC
CCP Punkturis wrote:
so good to hear most of you aren't having problems:)

also surprised to see that everyone in this thread is using the 90% scaling! I thought the > 100% would be more used.

I wouldn't be surprised if 90% would become pretty much the new standard for most players as it is closest match to current view.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Zirse
Risktech Analytics
#14 - 2011-11-18 08:27:36 UTC
90% is great and all, butt I would love an 80% or a 75% option as well if you're looking into more scalability.
Ione Hawke
Darkness Industries
#15 - 2011-11-18 09:42:17 UTC
CCP Punkturis wrote:
so good to hear most of you aren't having problems:)

also surprised to see that everyone in this thread is using the 90% scaling! I thought the > 100% would be more used.



Can we scale the UI smaller then 90%? 80-75% would be great.
Alto Hopix
Kiith Naabal
#16 - 2011-11-18 13:40:12 UTC
I seem to recall when using the 90% option, some of the text became illegible, I remember not being able to read the quantities of ammo in my cargo for example. (double figures) Am I doing something wrong?
Sgt Prozcoe
Caldari Provisions
Caldari State
#17 - 2011-11-18 15:21:15 UTC
had a reasonable amount of lagg during the test, unfortunatly was unable to test the stack ammo as am in a super h. overall lagg getting better my comp isnt the greatest so that be the reason for that

thanks
Adrenalinemax
Lap Dancers
Brothers of Tangra
#18 - 2011-11-18 15:27:22 UTC
Alto Hopix wrote:
I seem to recall when using the 90% option, some of the text became illegible, I remember not being able to read the quantities of ammo in my cargo for example. (double figures) Am I doing something wrong?



Ammo was a problem for me as well, it seemed the white area that holds the number got smaller than the numbers, especially when you had ammo in the 1000's. Also, the numbers got a thinner line to them so they were overall harder to see.

Mousing over it produced acceptable level of quantity check, although that is probably not acceptable to all people, but could be a tradeoff for those that want 75%-90%
Circumstantial Evidence
#19 - 2011-11-19 08:04:36 UTC
Alto Hopix wrote:
I seem to recall when using the 90% option, some of the text became illegible, I remember not being able to read the quantities of ammo in my cargo for example. (double figures) Am I doing something wrong?

+1.

Decimal points / spacing needs enhancement on tiny text.
Tonto Auri
Vhero' Multipurpose Corp
#20 - 2011-11-21 12:35:01 UTC
CCP Punkturis wrote:
so good to hear most of you aren't having problems:)

also surprised to see that everyone in this thread is using the 90% scaling! I thought the > 100% would be more used.

I would like 115% or 120%, rather than a leap from 110% to 125% in one go.
110% looks nice for my eyes, with font in UI being big enough to perceive, but not quite cutting it still.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

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