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Winter SUMMARY ~redux~ UPDATED 11/26

First post
Author
Iam Widdershins
Project Nemesis
#81 - 2011-11-17 14:55:37 UTC
This just in! Rage, Fury, Precision, and Javelin missiles no longer have penalties on the most recent Sisi build!

Missile pilots rejoice!

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Nova Fox
Novafox Shipyards
#82 - 2011-11-17 22:56:43 UTC  |  Edited by: Nova Fox
I just confirmed that the built in bug report feature on Sisi will be going to live servers!

https://forums.eveonline.com/default.aspx?g=posts&m=378696#post378696

linky

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Nova Fox
Novafox Shipyards
#83 - 2011-11-17 23:19:43 UTC  |  Edited by: Nova Fox
Additional ships have been V3'd raven to be revised, again.

https://forums.eveonline.com/default.aspx?g=posts&m=378938#post378938

Also this

http://img411.imageshack.us/img411/613/requiredskills.jpg

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myFORUMalt alts
Doomheim
#84 - 2011-11-17 23:53:49 UTC
Iam Widdershins wrote:
This just in! Rage, Fury, Precision, and Javelin missiles no longer have penalties on the most recent Sisi build!

Missile pilots rejoice!



what were the penalties that were on there before?

Yes, I complain about things I don't like.

Nova Fox
Novafox Shipyards
#85 - 2011-11-18 00:41:49 UTC
Shields and Larger electronic footprints.

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Iam Widdershins
Project Nemesis
#86 - 2011-11-18 01:35:25 UTC  |  Edited by: Iam Widdershins
Nova Fox wrote:
Shields and Larger electronic footprints.

Sorry, gotta correct you here.

High damage missiles (Fury for guided and Rage for unguided) currently increase signature radius. Long range unguided missiles (Javelin) and small-target guided missiles (Precision) currently reduce top speed. These penalties are going away: Loading Javelin heavy assault missiles in order to deal with a foe that is outrunning you will no longer paradoxically hinder your ability to keep up with them.

Edit: I have a ton of stuff to add the OP tonight, maybe when I am done with this headache; this new Op is turning out to be massively more complex to update than the previous, plus information is coming in so much faster...

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Nova Fox
Novafox Shipyards
#87 - 2011-11-18 02:45:55 UTC
well I was half right then. I used to remember a tech 2 ammo that ate into your shields though done forgot considering they been removing them as well.

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Iam Widdershins
Project Nemesis
#88 - 2011-11-18 02:51:13 UTC
Nova Fox wrote:
well I was half right then. I used to remember a tech 2 ammo that ate into your shields though done forgot considering they been removing them as well.

That was Gleam, the short range ammo for long range laser turrets. Those drawbacks were removed a while ago.

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Scrapyard Bob
EVE University
Ivy League
#89 - 2011-11-18 15:13:10 UTC  |  Edited by: Scrapyard Bob
New Singularity patch this morning - not sure what's been fixed/adjusted yet. Build 318095 is the newest revision.
Nova Fox
Novafox Shipyards
#90 - 2011-11-18 16:33:05 UTC
I found out that right clicking on your own ship has the new reconnect drone option now available. more stuff to be found over the weekend.

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Didona Carpenito
DUST Expeditionary Team
Good Sax
#91 - 2011-11-18 19:58:05 UTC
Excellent synopis! Keep up the great work.
Nova Fox
Novafox Shipyards
#92 - 2011-11-18 22:15:03 UTC
BC R3 skill reqs changed to BC3 and Racial Cruiser 3

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Iam Widdershins
Project Nemesis
#93 - 2011-11-19 02:12:40 UTC  |  Edited by: Iam Widdershins
Into the breech!


changes:

drug changes
more pve i guess whatever
fleet motd
do not load station environment now makes it static

required skills http://img411.imageshack.us/img411/613/requiredskills.jpg

more v3 info: https://forums.eveonline.com/default.aspx?g=posts&m=378938#post378938

devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3066
3d character preview

devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3075
much more info about customs offices

devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3086
anomalies balanced

devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3087
stargate reorientation and stars on skybox

devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3108
drag to market quickar
drag to select in cans/hangars
rearrange targets
orbit & keep range saved per ship type
no more hover autolookat
bays stay open across docking and undocking
(this guy also made the ship spinning counter)
remote un-rent offices
cloaked ships do not prevent anomalies despawning
jump bridges on the map
jump, open cargo, scoop to drone bay, scoop to cargo, scoop to ship maintenance all now auto-approach like dock does
reconnect to lost drones
drones return on disconnect
missile launcher and bomb explosion radius shown in tactical overlay

devblog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3089
turret misses miss


oh and the bug reporting thing


Edit: DONE!

And one of those posts is already so big I had to trim one of the links from it... I'm too lazy to rearrange the posts and use my last reserved just yet.

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tengen san
Triton-TC
#94 - 2011-11-19 11:42:36 UTC
Great Work thanks again.

Iam Widdershins wrote:


No word yet on what it looks like when you're inside or warping through a sun.



This is what it lookslike Inside the Sun
Iam Widdershins
Project Nemesis
#95 - 2011-11-19 11:49:42 UTC
tengen san wrote:
Great Work thanks again.

Iam Widdershins wrote:


No word yet on what it looks like when you're inside or warping through a sun.



This is what it lookslike Inside the Sun

Cool!

Does it look any different if you enter warp? Does it do the big black tunnel the same as moons, does it do a white tunnel (which would be awesome), or does it do nothing?

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tengen san
Triton-TC
#96 - 2011-11-19 12:01:16 UTC
Iam Widdershins wrote:
tengen san wrote:
Great Work thanks again.

Iam Widdershins wrote:


No word yet on what it looks like when you're inside or warping through a sun.



This is what it lookslike Inside the Sun

Cool!

Does it look any different if you enter warp? Does it do the big black tunnel the same as moons, does it do a white tunnel (which would be awesome), or does it do nothing?


Its completely white/yellowish in a phantastic blinding brightness, It takes you about 5 seconds to go through it.

I made the picture on trasquillity about a year ago. Scanned a capsul - warped to it, .......no idea how it got there.
myFORUMalt alts
Doomheim
#97 - 2011-11-19 12:01:44 UTC
Iam Widdershins,

Has there been any mention or patch notes to inidicate that there are any changes comming to the Rogue Drone npcs, Bountys, or a changed loot and salvage table. There were some earlier dev post from a month or two ago, but nothing recent. Additionally, the dev blog about increasing values of anoms, are they simply adjusting the value of lower end anoms to make them more competitive with the higher end anoms, havens and sanctums. Finally, are all of these updates going to be in the first release of crucible or are the comming out over the course of several months.

thanks

Yes, I complain about things I don't like.

Iam Widdershins
Project Nemesis
#98 - 2011-11-19 12:46:20 UTC
myFORUMalt alts wrote:
Iam Widdershins,

Has there been any mention or patch notes to inidicate that there are any changes comming to the Rogue Drone npcs, Bountys, or a changed loot and salvage table. There were some earlier dev post from a month or two ago, but nothing recent. Additionally, the dev blog about increasing values of anoms, are they simply adjusting the value of lower end anoms to make them more competitive with the higher end anoms, havens and sanctums. Finally, are all of these updates going to be in the first release of crucible or are the comming out over the course of several months.

thanks

I believe there are some small amounts of adjustments going on with drop tables in various areas, but very few specifics. I suggest trying a search for dev post about rogue drones, but I have not seen or read anything about this.

The way anomalies are being boosted is explained in great detail in the dev blog that is linked for that item.

These changes are ones that are going to be released immediately upon the release of Crucible, with one exception. Pos fuel will probably be switched over to fuel blocks sometime 4-6 weeks after the expansion; the blueprints will be released immediately, but it's going to take people quite a while to actually manufacture enough to replace the fuel and get the new fuel in place in their towers.

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Iam Widdershins
Project Nemesis
#99 - 2011-11-20 01:37:02 UTC
Bump, because apparently this fell off the front page.

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Nova Fox
Novafox Shipyards
#100 - 2011-11-20 04:40:23 UTC
This fox hasnt been able to dig anything else new up.

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