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New dev blog: ...And Papercuts Were Had By All

First post
Author
RiotRick
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#201 - 2011-11-17 22:08:14 UTC
Some excellent stuff has been done here!

Keep it up!
Elrianmk2
#202 - 2011-11-17 22:14:03 UTC
Just friken wow. You just made me happy about the winter expansion, well this & the pretty gfx effects, loving the cyno again.

Sometimes "Meh" is an acceptable response.

Riffix
Synergistic Arbitrage
#203 - 2011-11-17 22:14:03 UTC
CCP Anthelios wrote:
The last market update was adding the ability to drag fittings into the quickbar (automatically creating subgroups) so you can more easily shop for the modules you need for a specific fit


Shocked

OMG, this wins along with the whole blog! Good work guys! I am sad you have to go back to WoD but this honestly kinda excites me for that game a little bit more heh

Lead, Follow, or Get the #@$!@ Out of the Way.

Athereon
Aths Harem
#204 - 2011-11-17 22:14:11 UTC
Great job. Its amazing how big a difference apparently little things like the "loot all" button and missile ranges makes. Please keep up the good work. All of those features were much needed and will be appreciated by all.
Infinion
Awesome Corp
#205 - 2011-11-17 22:14:53 UTC
hey CCP Soulblighter, could you possibly consider adding jump commands to bookmarks as well? Would be nice for somewhat simplifying travel through multiple wormholes to empire space. Those K-space guys have it easy.
iulixxi
EVE-RO
Goonswarm Federation
#206 - 2011-11-17 22:17:02 UTC
It's the little things that make a big difference!

+1 Atlanta office

E
Cordo Draken
ABOS Industrial Enterprises
#207 - 2011-11-17 22:35:39 UTC
ieniemienie wrote:
Wait..

You had 3 weeks to 'help out'' and managed to add more usable features than the whole of ccp could do in 3 years?

Impressive..


My thoughts exactly. I saw a repeated theme with team papercuts; "I saw it was broke or needed improving, so I just "Took the initiative and FIXED IT!" Wow, what a concept! Perhaps this mentality should be adopted overall in CCP? Cause there's still plenty of little things still left that need tweeks/fixing, i.e. passive targeters, defender missiles, windows still jumping around at random, pinning/unpinning at random, etc.

Awesome work for just 3 weeks! Proves what you can accomplish when you put your mind to it!

\o/

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Erik Finnegan
Polytechnique Gallenteenne
#208 - 2011-11-17 22:38:07 UTC
And you did all of this ... in ONLY THREE WEEKS ?!?! Shocked
fettes wuermchen
The Scope
Gallente Federation
#209 - 2011-11-17 22:39:37 UTC
Gave a like to all three of those developers. Lol

Features we were missing so long, we forgot we need them. Finally EVE is heading "quality beats quantity".

Thanks a lot Big smile
DarkArtz
Red Federation
RvB - RED Federation
#210 - 2011-11-17 22:42:07 UTC
I'm starting to get excited about eve again. I was considering dropping two of my remaining subs and only maintain my main but this team's work as well as other work on this expansion has changed my mind. Team Papercuts is awesome!
VLAD VIRONS
Evolve Xcellence
#211 - 2011-11-17 22:50:22 UTC
Awesome Awesomeness u doing here guys! Keep it that way!
Gilbaron
The Scope
Gallente Federation
#212 - 2011-11-17 22:59:50 UTC
3 weeks ? 3 goddamned weeks ?

dear mr ccp,

make sure you always have 3 guys tasked on little things, and by always i mean ALWAYS
Klam
Church of Boom
#213 - 2011-11-17 23:07:28 UTC
CCP Space Cadet wrote:
J'Rela wrote:
Well done, Team Papercuts.

Though, is there any way we could get pan-to-target back as something that a person might do on purpose?

And that's really only a very small part of what needs to be done in the realm of camera control.

I'm going to disagree with all these folks, though. You did a great job. Please go back to what you're doing and keep playing EVE. If you worked on EVE full-time, we all know you'd end up like those hopeless squares in Team BFFs.

But maybe we can do this again sometime.


When I reviewed the auto-pan functionality, I found several broken cases. Sometimes it would never auto-pan to a target, even if you hovered deliberately. The delay was also huge, which personally gave me the feeling auto-pan wasn't related to the target icons.

Sorry to those folks who actually knew the tricks to make it work. It was fairly broken anyways, and it seemed cleaner for MOST people to just remove the feature.




So I'm guessing this won't be fixed?! This is a big frown... Cry Now I'm going to need to manually set look at other targets :( Otherwise I'm just staring at my ship.

Currently, I can just hover the mouse over the 1st locked target spot and cycle guns. I get a nice view of the target. When it pops ... Just cycle gun hotkey and watch the next Sansha melt.

...No chance on getting a options toggle for the current operation? You know for those of us using and enjoying it as is?


Chicken Pizza
One-man Armada
#214 - 2011-11-17 23:17:57 UTC
Klam wrote:
So I'm guessing this won't be fixed?! This is a big frown... Cry Now I'm going to need to manually set look at other targets :( Otherwise I'm just staring at my ship.

Currently, I can just hover the mouse over the 1st locked target spot and cycle guns. I get a nice view of the target. When it pops ... Just cycle gun hotkey and watch the next Sansha melt.

...No chance on getting a options toggle for the current operation? You know for those of us using and enjoying it as is?




Team Papercuts seems to be tasked more towards improvements that generally have a practical use and while it has some small merits, it doesn't really serve a practical purpose when you can simply zoom your camera in with both mouse buttons already.

I doubt they'll implement the feature, much like some of my suggestions, because they're for a small niche of players.

I would, however, like for them to respond about my suggestion for fixing the broken drone controls. Giving commands is a serious pain when they keep dropping orders, and it's a very well-known problem amongst the Gallente pilots in particular.
Ma Talune
Sebiestor Tribe
Minmatar Republic
#215 - 2011-11-17 23:18:50 UTC
Shocked

This has got to be the best thing since outposts was launched! WTF more please!Blink

If I won a million bucks I'd like to do the same thing for the industrial side of EvE....

This game is going to be epic!
CCP Soulblighter
C C P
C C P Alliance
#216 - 2011-11-17 23:18:58 UTC
Infinion wrote:
hey CCP Soulblighter, could you possibly consider adding jump commands to bookmarks as well? Would be nice for somewhat simplifying travel through multiple wormholes to empire space. Those K-space guys have it easy.


Checked into this real quick and we do have a precedent for interacting with objects via bookmark with station bookmarks allowing you to Dock. The problem for your request in particular is that bookmarked wormholes don't actually seem to be bookmarking the wormhole itself. It seems to be creating a generic bookmark at the location of the wormhole instead.

I suspect it has to do with the nature of wormholes disappearing. I don't know the bookmark system at all, and 5 minutes of poking around didn't reveal anything in particular.

I would recommend adding this feature request to the new small things thread. This would be a really good future papercut.
Ray Doyle
Flying Zebras
#217 - 2011-11-17 23:25:39 UTC
Klam wrote:


So I'm guessing this won't be fixed?! This is a big frown... Cry Now I'm going to need to manually set look at other targets :( Otherwise I'm just staring at my ship.

Currently, I can just hover the mouse over the 1st locked target spot and cycle guns. I get a nice view of the target. When it pops ... Just cycle gun hotkey and watch the next Sansha melt.

...No chance on getting a options toggle for the current operation? You know for those of us using and enjoying it as is?



This - but make it a proper padlock view option with keys for On/Off, Next/Prev friendly/enemy etc. (like every other flight sim in existence already had from the start)?

Might be very little work to modify the old behaviour (or might not) - are they already out of time for changes now anyway?
Kristen Andelare
Night's Shadows
#218 - 2011-11-17 23:29:52 UTC
CCP Anthelios - Awesome job on the drag to link in chat consistency, needed for a long time. Market quickbar awesomeness with fittings, I may actually use that feature a lot more now. Drag selecting, yummy! And rearranging target Icons!!!! WTF, you are a God sir!

CCP Space Cadet - Orbiting ranges based on ship type! W00t!!!!! I LOVE this fix. No more rotating my view to a ship I happened to hover over, Damn, that's been bugging me for a while (YEARS) now. And keeping those pesky bays open when I dock the Orca is pure, unadulterated WIN, baby!!

CCP Booster - I have no words, my friend. You have just implemented the things that make the boring part (salvaging and looting) of Mission-Running, and cleaning up after a large PvP battle soooo much faster and easier. You are my hero.

CCP Soulblighter - What a great fix for us CEO's and Directors (not this toon, obviously). unrenting offices in far away or dangerous space was always a hassle. Thanks for a great idea implemented! And jump bridges, Yay!

And to the whole team on the last bunch of fixes - THIS IS WINNING, Winning the hearts and minds of the eve players.

Undoubtedly the BEST Devblog ever posted by CCP about Eve. Yes, the features are all small, low-hanging fruit, but to BORROW 4 guys from the WOD team and get this much done in three weeks!!! OMGWTFPWN!!!

I will not be unsubbing any of my four accounts over THIS expansion. Thank you CCP, Thank You Team Papercuts

I will go home and cry now, because it's still a week and a half until it's on TQ.

/Love rage off
Camios
Sebiestor Tribe
Minmatar Republic
#219 - 2011-11-17 23:38:02 UTC
Very good blog, with very good news. I can't say which feature is the most interesting...
I'd like to say thanks


Tek Handle
Vanishing Point.
The Initiative.
#220 - 2011-11-17 23:40:45 UTC

Shocked Thumbs up!