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Rubicon Feature List & General Feedback Thread on Singularity

First post
Author
Petrified
Old and Petrified Syndication
#81 - 2013-10-18 00:08:35 UTC
Had an unusual issue I need to test further: After jumping through a gate, my ship is not cloaked. However, once I move, the ship cloaks and then immediately de-cloaks. Once SiSi is back up I plan to test this visually with an alt as I was alone at the time.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

william Saken
Brotherhood Of Nomadic Bastards
#82 - 2013-10-20 02:12:03 UTC
POS equipment in W-space dissapeared, undocked ships still present.
D Kreone
Viziam
Amarr Empire
#83 - 2013-10-20 11:24:55 UTC
There is no "Open Cargo/Container" on the radial menu for freight containers, namely the "Enormous Freight Container"
Would be handy.
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#84 - 2013-10-20 18:45:36 UTC
william Saken wrote:
POS equipment in W-space dissapeared, undocked ships still present.


Thats intentional. Poses are not copied over to sisi

Event Organizer of EVE North East

Photon Ceray
Palmyra Universal Enterprise
#85 - 2013-10-20 22:09:15 UTC
CCP Goliath wrote:
Hi everyone,

Racial corpse variations in space and the death scene



If you rank features by their importance to players and/or their impact on game play, this one would be on the bottom of 10 million ideas!

You're wasting dozens of the art team's hours on something so useless, so pointless, and so impactless.

If they have so much free time and nothing important to do, then why on earth not put them to work on modular pos instead of this insignificant "feature"?
Oberine Noriepa
#86 - 2013-10-20 23:36:49 UTC  |  Edited by: Oberine Noriepa
Photon Ceray wrote:
CCP Goliath wrote:
Hi everyone,

Racial corpse variations in space and the death scene



If you rank features by their importance to players and/or their impact on game play, this one would be on the bottom of 10 million ideas!

You're wasting dozens of the art team's hours on something so useless, so pointless, and so impactless.

If they have so much free time and nothing important to do, then why on earth not put them to work on modular pos instead of this insignificant "feature"?

If you knew anything about this game's development, you would know that implementing a modular POS system is quite the programming hurdle for the relevant teams. The art team is dedicated to creating ART assets. Why would they create assets for a system that has yet to be implemented? Creating assets for corpse variety is, I imagine, hardly a major time consuming affair considering that the base assets for corpses are already present.

You, like many other ignorant posters on this forum, incorrectly assume that the ART team handles tasks other than producing ART assets for the game when this is not the case at all.

Witchking Angmar
Perkele.
#87 - 2013-10-23 21:35:34 UTC
Camera zoom still resets when holding ALT and clicking in space.
Blod Bladelicker
Ministry of War
Amarr Empire
#88 - 2013-10-24 13:31:45 UTC
The description of the marauders says Can fit Bastion Modules, shouldn't that be module seeing how you can only fit 1?
Veyer Erastus
The Scope
Gallente Federation
#89 - 2013-10-24 18:22:11 UTC
While in DX11 mode, screenshots seem to have color issue.

Example
Blod Bladelicker
Ministry of War
Amarr Empire
#90 - 2013-10-24 22:22:57 UTC
Veyer Erastus wrote:
While in DX11 mode, screenshots seem to have color issue.

Example


WTB!
Tyranis Marcus
Bloody Heathens
#91 - 2013-10-25 01:06:45 UTC
Text on the right click menus is microscopic. It's way bigger on my other client. (The TQ one.)

Do not run. We are your friends.

DjZaze Dybmose
Free Masons Guild
#92 - 2013-10-25 07:03:20 UTC
yesterday during the masstest, i died several times, well that tends to happen in eve. ;)
well the point is i lost my cruise missiles lvl 5 skill, (no problem there) the problem is that it didn't show in the skills menu that i lost it , neither did it show it in the training queue window, it said that my skill was already at lvl 5 so i couldn't train it to lvl 5 again.
That is a mayor bug, since people's skills are lost and they aren't able to relearn them because the system doesn't show that you lost a lvl on that skill. :) CCP please look into this
Witchking Angmar
Perkele.
#93 - 2013-10-25 09:36:14 UTC
Camera zoom bug still happens when looking at things. Doing look at on anything causes the camera zoom to reset.

The massive info popups in the market window are redundant and obstructive. Can you honestly not see the problem here? http://i.imgur.com/VBeLKuU.png

Also is it supposed to open a command prompt window when launching the SISI client? http://i.imgur.com/73GpE94.png
Witchking Angmar
Perkele.
#94 - 2013-10-25 09:39:18 UTC
Tyranis Marcus wrote:
Text on the right click menus is microscopic. It's way bigger on my other client. (The TQ one.)

You can change context menu font size in the general settings.
Cayell
Steamhouse Enemy Engagement Division
#95 - 2013-10-25 11:31:23 UTC
Witchking Angmar wrote:
Camera zoom bug still happens when looking at things. Doing look at on anything causes the camera zoom to reset.


Hasn't this always been the case? I have no memory of "Look at" ever not resetting the zoom.
Witchking Angmar
Perkele.
#96 - 2013-10-25 12:12:46 UTC
Cayell wrote:
Witchking Angmar wrote:
Camera zoom bug still happens when looking at things. Doing look at on anything causes the camera zoom to reset.


Hasn't this always been the case? I have no memory of "Look at" ever not resetting the zoom.

It doesn't on Tranquility, nor should it. Here is a video to demonstrate.

http://www.youtube.com/watch?v=Xr1eL12py2U

On the test server the zoom is reset every single time you look at something. I'm sure you can see how this would be rather problematic when you're trying to get different views on a big battlefield for example. Also i think it's rather stupid to force the zoom reset when clearly the level of zoom is something the user has specifically set, and can very easily zoom in fully if need be.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#97 - 2013-10-26 17:02:07 UTC
Blod Bladelicker wrote:
The description of the marauders says Can fit Bastion Modules, shouldn't that be module seeing how you can only fit 1?


Probably a T2 version coming later mayhaps ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Ralmar Kimnot
Okorer
#98 - 2013-10-27 22:12:36 UTC
The front and back of the warp tunnel effect now have a black square. My graphics settings are all set to low with the exception of shader quality which is medium.
william Saken
Brotherhood Of Nomadic Bastards
#99 - 2013-10-28 16:09:46 UTC
ExookiZ wrote:
william Saken wrote:
POS equipment in W-space dissapeared, undocked ships still present.


Thats intentional. Poses are not copied over to sisi


didn't know that, thanks.


also cannot log in i get an error code "86D54A2A-E127-494B-97A5-EA6259A645FE"

don't know the significance of this or if this is the appropriate place.
Maximus Aerelius
PROPHET OF ENIGMA
#100 - 2013-10-29 00:03:43 UTC
CCP Goliath wrote:
Jump gate sounds working on incoming gate activation (Not in yet)


Finally caved to the whine-campers, opps, I mean gate campers that they "don't know when someones jumped into system" since it was taken away.

Is it not enough that:

1) We have Local loading us in before we even see grid

2) That Local flashes on someone being loaded\exiting system

3) That there's a subtle electric current when someone jumps in.

Come on...really. If I've got this wrong then forgive me but all those posts AKA tears after Odyssey filled my jar so full I had to upgrade to a T2 barrel.

Why is this even coming back? I imagine a gate-camper should be:

1) Watching the gate like a hawk

2) Have a cloaky on the other side to let them know something juicy is coming

3) Have D-Scan arthritis from banging that button

4) Be ready to engage everything they see and kill all the things

and if some of the above are true then why do they need an audio cue? Can we have an audio cue before we jump into a gate camp to tell us 3+ ships are on the other side? Maybe a pop up window that tells us as well. Why not add some announcement music to let the campers know someone's jumped in.

/bittervetrage.

Great work on most of the other stuff though, Bastion rocks, Marauders are too cool (hope there are more transformation on them though and where's the Vargurs shiny blue deployable bits?) and Fleet UI getting some love as well.