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Incursions need work

First post
Author
Corben Arctus
Future Corps
Sleeper Social Club
#41 - 2013-10-27 09:59:50 UTC
marVLs wrote:
I just want more incursion version, like Angel, Guristas and some for gallente side. So instead of multi sansha incursions there will be one of every kind in the same time.


This would be pretty cool; might even cause me to return to incursions once in a while.
padraig animal
Machiavellian Empire
Test Alliance Please Ignore
#42 - 2013-10-27 10:04:19 UTC
+1 Attention

......

Makkuro Tatsu
Spontaneous Massive Existence Failure
#43 - 2013-10-27 10:06:48 UTC
Kranyoldlady wrote:
- Make incursions more pvp like.
With this i mean, back in the day of btl and tdf, we ran with ships that were more pvp geared then today. Make it so that if an Incursion spawns we can safely kill pvp lowsec like, without concord interferring.


I disagree. Incursions in low- and nullsec space are freely available if you fancy PvP. As for Empire Space, remember we are supposed to be jointly fighting the bad guys, not blowing each other out of the water to control who is receiving the CONCORD rewards. Contests are quite sufficient for that. Blink

I believe that incursions are suffering mostly from the early mothership kills which are caused by a "if I can't have the toy I am going to break the toy" mentality. There are already a couple of suggestions in this thread how to address this problem, although personally I am not sure which one (or which combination) would be most effective.
Blizzaro
Vahalla La
Rainbow Knights
#44 - 2013-10-27 10:14:00 UTC
Oh look there's no incursion around I gots time to write a post about how broken they are.

The content could do with a refresh maybe It would be nice to see fleet damage done displayed upon site completion.
But then missions need a refresh, stuff gets old and needs refreshing whats new?

When an incursion pops up in your home system it affects miners and mission runners in the area.
The people killing the incursion are doing these people a favor.

Why should these people suffer?

Shouldn't we be killing the Kundalini as soon as it spawns?

If you really want to stop people its not like you couldn't just get a fleet of gank ships?

The only reason to keep it open is easy isk farming for incursion runners what about easy mining for miners?

World bosses in other MMO's used to cause a little drama/content. Why can't the same apply to EvE.

This lack of incursions has driven players to things like Low sec incursions and group PvP they otherwise would never have experienced and given NPC fighting FC's the chance to FC PvP fleets can you argue this is a bad thing?

Incursions like any other resource are to be fought over or agreements made is that so hard to accept in a game like eve?
Cenirse
Empire Controll
#45 - 2013-10-27 10:35:29 UTC
+1
Rivari Kyoshun
Perkone
Caldari State
#46 - 2013-10-27 10:43:23 UTC  |  Edited by: Rivari Kyoshun
+1

Blizzaro wrote:

(...)
When an incursion pops up in your home system it affects miners and mission runners in the area.
The people killing the incursion are doing these people a favor.

Why should these people suffer?

Shouldn't we be killing the Kundalini as soon as it spawns?

(...)
World bosses in other MMO's used to cause a little drama/content. Why can't the same apply to EvE.



a) It should be, since the occupying race is being abducted - lore wise. However, people should get a chance at fighting the enemy.
b) We are not in Azeroth anymore - that is what I always get from those friends, who were playing EVE when I was a little b*tch.
Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#47 - 2013-10-27 10:48:21 UTC
Add incursions from different Pirate factions "new content" and reduce the respawn timers a bit or simply add more sites in the current incursions to support more fleets, let the PvE pirate factions strike back in their own fasion in the terriroty of their own respective enemies, I suppose they don't need to take slaves. but it is a business after all.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Blizzaro
Vahalla La
Rainbow Knights
#48 - 2013-10-27 10:51:04 UTC  |  Edited by: ISD LackOfFaith
Rivari Kyoshun wrote:


c) In High-sec it is a lot more different - comes to life as contests. And contests are won by those who deal truckloads of damages more than the fleet you are in. You take out X% of the site in 5 minutes, they take out 1.2X in 2 minutes and they win by being a bigger threat. I don't see that fair. May I be wrong.


So when there are more fleets than sites when all sites are taken the fleets are supposed to sing kumbaya in a conga line around the sun?

Its easy to not find it fair when you're on the loosing side.

Eve is about fighting for resources.

Contesting is fine.

*snip* Flamebaiting redacted. -- ISD LackOfFaith
Dukun
MSPS
#49 - 2013-10-27 10:52:00 UTC
I disagree.

I've been running incursions for about 5 months now. I see you're flustrated because MOM's have been dying a lot lately, which is true. But that doesn't mean that mechanics are bad, it means that people are bad, unable to cooperate. Blame ISN, or blame DIN? Or blame TVP....politics, heh. I personally find this aspect very amusing. Someone pops the MOM and the amount of rage that comes with it is just priceless. TVP herd invades DIN chat and rapes it to death. Aaaaargh you popped the mom where is my isk? :( A lot of incursion runners would accuse ISN for this situation. They are the shiniest community, and they just love to contest. And one unnamed incursion community usually pops ze mom after they get contested by ISN. Is that a bad thing? Or is it right since OMG contesting? Politics... I personally don't mind contests. I mean, hell we make about 100m+ isk a hour. Contests are fun, its a proper game mechanic, and it adds some thrill. Situation is bad because its like WW2 out there, the mechanics are OK imo. You said incursions are all about making isk as fast as possible and I'm very ok with that.

And for the second think you've mentioned in your post - incursions are too easy. I agree vanguars are pretty easy, dunno about assaults, and HQ's? That's doubtful. See, we invest tons of isk into our fits, we don't wanna die. Actually if you get a full room aggro in a TCRC site there's a pretty big chance of death if you don't broadcast within a few seconds. It's not like no one dies during sites. I see at least a few ships getting popped every day. Most of us don't die because we are pretty good at this, and we got TOP logistics :) I also have a feeling that you're a litte bit jelly because of incursions being too much profitable. I've never seen a drake in an HQ fleet. Do you even run incursions?

Rivari Kyoshun
Perkone
Caldari State
#50 - 2013-10-27 10:54:32 UTC
Blizzaro wrote:
Rivari Kyoshun wrote:


c) In High-sec it is a lot more different - comes to life as contests. And contests are won by those who deal truckloads of damages more than the fleet you are in. You take out X% of the site in 5 minutes, they take out 1.2X in 2 minutes and they win by being a bigger threat. I don't see that fair. May I be wrong.


So when there are more fleets than sites when all sites are taken the fleets are supposed to sing kumbaya in a conga line around the sun?

Its easy to not find it fair when you're on the loosing side.

Eve is about fighting for resources.

Contesting is fine.

Just out of interest do you get a badge on ts for +1 this post as a WTM member?


I have revoked that part of my comment as I find it an off-topic. It is a whole lot different.

Do you really have to be so cocky, sir?
Commander Venture
Joint Espionage and Defence Industries
FuriaHispana.
#51 - 2013-10-27 10:58:53 UTC
Incentive-based mechanics could be implemented not only to address some of the original poster's concerns but also change the flavor of incursions. Broad strokes here, I'm sure folks will air the pros and cons of each:

1. When the Sansha influence goes down, so should site payout. This is simply risk versus reward. As the influence decreases from 100% to 0%, payout should drop not necessarily to zero, but to some minimum that makes sense given that Sansha penalties are also at a minimum.

2. As an individual pilot grinds an incursion, his ISK and/or LP payout per site should decrease. Passing some loyalty point or site count threshold should make completing further sites less rewarding; this could be implemented as a steady decline or a step function, maybe even similar to the way that grinding agent missions means less and less for NPC standings. If ever there were a finer example of beating a dead horse, it's the pilots earning a million plus loyalty points when the Kundalini Manifest goes down.

3. When a fleet completes a site, ship losses should be taken into account when calculating rewards. If one or more ships are lost in a site, then the whole fleet should share in that failure through decreased payout.

4. When a fleet completes a site, ship losses should be taken into account when calculating the effect on Sansha influence. If this is already a feature in-game, then the effect is not strong enough. When ships are lost, then the incursion community as a whole should feel it, and Sansha influence should be less apt to shrink. In fact, with player ship losses so rare, maybe the enemy's stature should not decrease but increase, and maybe by a great deal.

5. If a pilot loses a ship fighting Sansha, then public loss details should be generated, including the victim's fleet commander or declared community. Think of the Sansha leader as another player looking to kill you; maybe it's time he took credit for his work on his own kill board for each incursion spawned. If incursions serve as an introduction to meaningful fleet gameplay and PVP, then such a public feature would serve that end.

Some of the points mentioned above may be considered over the top by many, I'm sure. My biggest aim in listing them is to reduce a pilot's incentive for heavy farming, making the activity more about fleet participation and less about building oversized wallets. The incursion-related fleet activity that we have now is great player-generated content - successes, failures, drama and all.

With diminishing returns already a common feature elsewhere in EVE mechanics, it should not be unexpected for incursions. The rewards for flying incursions are a means to a social end, not an end in and of themselves. Let's not feel entitled to them.
Joan Greywind
The Lazy Crabs
#52 - 2013-10-27 11:09:02 UTC  |  Edited by: Joan Greywind
+1, well said.

The thing that irks me is not that one group is stopping all the other groups from having content, is it actually the weaker and boxing communities that are doing so. The losing side shouldn't be able to dictate terms, even in a sandbox.
Vidurr Grabak
The dwarves in the mountains
#53 - 2013-10-27 11:21:12 UTC
+1 Big smile
Sicariidae
State War Academy
Caldari State
#54 - 2013-10-27 11:22:47 UTC
Changing how incursions work will never modify the behavior of players. So what if some group of players goes in and kills the mom right away? It's completely within game mechanics to go and do so and it surely isn't breaking any rule imposed by CCP because CCP hasn't imposed any rules.

The core issue here is the attitude of entitlement players have and that's why all the tears and drama when the mom gets popped. Oh the isk train has derailed and some one didn't follow the rules. Who's rules?

The whole issue here is about the ISK and if CCP removed all monetary benefit of doing incursions not a soul would do them ever.
Blizzaro
Vahalla La
Rainbow Knights
#55 - 2013-10-27 11:26:29 UTC
Sicariidae wrote:


The whole issue here is about the ISK and if CCP removed all monetary benefit of doing incursions not a soul would do them ever.


Null block would.
Miss Monty
Doomheim
#56 - 2013-10-27 11:27:54 UTC  |  Edited by: Miss Monty
To the OP

Eve is a sandbox, Eve is about combat, it's survival of the fittest and incursions are what players have made them into. This shouldn't be a great surprise, as the eve community is infamous for exactly that.

As you are a member of the incursion community WTM, your post makes sense. Sure some of the mechanics could do with updating and I am sure that CCP will get to that, in the mean time, thanks for another incursion thread and regurgitating more often discussed ideas for your members to +1.

Incursion running has strayed from it's roots into an isk printing activity which is hard to rival for those who prefer high sec dwelling and little risk v reward. For that reason, it's communities are swelling all the time. The mothership can be popped at any time, after the influence grind which is STILL a hard task for few on their own. It's good that the mothership can be popped after this time, so that there is more to it than a meaningless isk grind. It's good that if one community doesn't like those who come to run in the area that they can stake a claim and pop the mothership if they don't get the result they desire. It's good that any community who can put a fleet together can alter incursion dynamics in the way that they can. It's not surprising to see how many players and communities wail and moan and need the game 'fixed' when they either are 'contested' and lose, which is the only 'pvp' type element in their grind for isk, or have to move their isk printing factory early . In the worst case, they have to enjoy some of Eve's other fine pastimes until their isk grind can start all over again.

Now I hear people say that it's about Eve players being able to participate in their chosen activity, however when the miners are killed or the industrialists ganked, or sov is lost or any of the other accepted outcomes of Eve gameplay, people are not free to carry on their chosen activities without readjusting. Why shouldn't incursion runners be subjected to the same? Why should game mechanics be adjusted or blamed for player based actions? When those who lose complain they are trolled and mocked all over Eve, you deserve the same. Read this and tell me what you think : "Mining needs a fix. It's not fair that other people come and mine rocks with me, and they respawn so slowly that sometimes I have to move systems. It doesn't seem fair that those big corp mining fleets sweep through many systems and dictate what is left for me to do. It's not fair that sometimes I have to mission when all the belts for many systems around me are gone and I have too far to move. It interrupts my chosen field of gameplay. Please make the belts respawn faster, making mining harder so those newer players in the large corp fleets cannot leach and be included. Thank you." < Get my drift.

Incursions haven't become easier, players have gotten better at the high level pve content. Again, why change incursions over that? It would be like changing pvp mechanics because some alliances are a lot better at pvp than others.

The size of communities and fleets have a direct impact on the outcome for them in PVP, mining and isk making activities so why should smaller incursion groups have mechanic changes allowing them any benefits and influence above those who spend more time and effort collaborating a larger group of people for longer periods of time? It is like suggesting that you nerf pvp fleets to allow that poor solo player a better chance or changing the way industry works for those smaller corps and groups. As it stands, any community who can field a 40 man fleet (or small if they are good pilots and have adequate logi support) can become involved in mothership politics, how can that not be enough inclusion for you? Are you wishing to dictate more and say it is for the greater good of all by having longer to grind isk and more control of motherships. Mmhmm.

I like some of the suggestions from Commander Venture. Players are crying because the sandpile gets kicked over, and they are too used to the huge amount of reward versus very little risk. Make the rewards smaller in high sec and make low and null sec more worthwhile. Bring on the tears and the contesting which is right up there with other enjoyable activities like reading Jita trade chat other fine pursuits.



PS. Who wrote / spell checked that for you?
Commander Venture
Joint Espionage and Defence Industries
FuriaHispana.
#57 - 2013-10-27 11:49:15 UTC
Miss Monty wrote:


I like some of the suggestions from Commander Venture. Players are crying because the sandpile gets kicked over, and they are too used to the huge amount of reward versus very little risk. Make the rewards smaller in high sec and make low and null sec more worthwhile. Bring on the tears and the contesting which is right up there with other enjoyable activities like reading Jita trade chat other fine pursuits.



PS. Who wrote / spell checked that for you?



It was Microsoft Notepad. I was hauling in my freighter, so had plenty of time to read and re-read, but thought I should cut it short before server downtime.
Miss Monty
Doomheim
#58 - 2013-10-27 11:54:15 UTC
Lol, I meant the OP not your fine self.

He is rather known for his incomprehensible text.
Iqqesh Noban
The dwarves in the mountains
#59 - 2013-10-27 12:02:13 UTC
I totally agree with Gant. Incursions need changes, or there will be no more fun and worth to run incursions due to behavior of some Incursions HQ communities.
Miss Monty
Doomheim
#60 - 2013-10-27 12:10:30 UTC  |  Edited by: ISD LackOfFaith
Imho, the OP and his friends seek to wrap their way of life in cotton wool to improve their status quo. However, this is Eve and exactly the opposite would accomplish more. Instead of cotton wool wraps, poke them with pins and sticks and rolling pins until only the most hardy, determined remain to reap rewards. This would serve incursions in many ways, from thinning out the incursion communities, adding more risk and making the activity more 'high end'. It is also much more in keeping with the game itself.

*snip* Redacted flaming and trollbaiting. -- ISD LackOfFaith