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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#2261 - 2013-10-27 09:02:09 UTC
reduce the bonus to 7,5% insted of 10% to drone dmg

and drop 1 turret Smilepretty plz Rise!

let us keep 5 big drones Blink
Gabriel Locke
Aliastra
Gallente Federation
#2262 - 2013-10-27 09:40:11 UTC
CCP Rise wrote:
Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.

We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.

The ship will still have very high damage potential and will certainly still be very powerful overall.

This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.

Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.

Thanks


With the large nerf to damage (which was pretty reasonable) it might be nice to have a bit more cpu (say 100) or a cloak cpu bonus, so that fitting this thing isn't impossible and a broader range of fits are achievable. Before there was huge damage potential but it was really hard to fit... now the damage potential has dropped substantially but it's still really hard to fit.

The dps of the Astero is still totally anemic and it would get trashed by the average T1 frigate. +1 high slot?


Alvatore DiMarco
Capricious Endeavours Ltd
#2263 - 2013-10-27 10:02:25 UTC  |  Edited by: Alvatore DiMarco
Hairpins Blueprint wrote:
reduce the bonus to 7,5% insted of 10% to drone dmg

and drop 1 turret Smilepretty plz Rise!

let us keep 5 big drones Blink


No.
Vaju Enki
Secular Wisdom
#2264 - 2013-10-27 11:02:48 UTC  |  Edited by: Vaju Enki
Xequecal wrote:
Eh, not too worried about the nerf. You can still do amazing fits on it.

[New Setup 3]
Medium Ancillary Armor Repairer,Nanite Repair Paste
1600mm Reinforced Steel Plates II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Caldari Navy Warp Scrambler
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Small Capacitor Booster II,Navy Cap Booster 400

Sisters Expanded Probe Launcher,Core Scanner Probe I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Ancillary Current Router I
Drones_Active=Ogre II,4

CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.

Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.

Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs.


Amayzing fit, this ship will easily melt everything, and it has a covert ops cloaking and sisters expanded probe launcher!!!!!

CCP has to either remove some highslots from this cruiser, or prevent it from using neuts.

The Tears Must Flow

Omnathious Deninard
University of Caille
Gallente Federation
#2265 - 2013-10-27 11:13:16 UTC
Vaju Enki wrote:
Xequecal wrote:
Eh, not too worried about the nerf. You can still do amazing fits on it.

[New Setup 3]
Medium Ancillary Armor Repairer,Nanite Repair Paste
1600mm Reinforced Steel Plates II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Caldari Navy Warp Scrambler
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Small Capacitor Booster II,Navy Cap Booster 400

Sisters Expanded Probe Launcher,Core Scanner Probe I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Ancillary Current Router I
Drones_Active=Ogre II,4

CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.

Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.

Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs.


Amayzing fit, this ship will easily melt everything, and it has a covert ops cloaking and sisters expanded probe launcher!!!!!

CCP has to either remove some highslots from this cruiser, or prevent it from using neuts.

Nerf the powergrid

If you don't follow the rules, neither will I.

Kagura Nikon
Native Freshfood
Minmatar Republic
#2266 - 2013-10-27 11:14:07 UTC
Vaju Enki wrote:
Xequecal wrote:
Eh, not too worried about the nerf. You can still do amazing fits on it.

[New Setup 3]
Medium Ancillary Armor Repairer,Nanite Repair Paste
1600mm Reinforced Steel Plates II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Caldari Navy Warp Scrambler
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Small Capacitor Booster II,Navy Cap Booster 400

Sisters Expanded Probe Launcher,Core Scanner Probe I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Ancillary Current Router I
Drones_Active=Ogre II,4

CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.

Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.

Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs.


Amayzing fit, this ship will easily melt everything, and it has a covert ops cloaking and sisters expanded probe launcher!!!!!

CCP has to either remove some highslots from this cruiser, or prevent it from using neuts.


Congratulations.. you found the SINGLE ship and fit that would be totatly murdered if it tried to engage a tempest!

You finnaly found what tempest are good for.. not being ambushed by SOE ships!! :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2267 - 2013-10-27 11:26:25 UTC  |  Edited by: Niena Nuamzzar
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II (x3)

10MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I (x2)
Omnidirectional Tracking Link II

Covert Ops Cloaking Device II
Heavy Neutron Blaster II, Void M (x4)

Medium Ancillary Current Router I
Medium Trimark Armor Pump II
Medium Anti-Explosive Pump II

Garde II (x4)

CPU: 483 / 500
PWG: 1237 / 1265

--
828dps (862oh) at 3.4km optimal (Drones: 601, Turret: 227), 35.9k EHP, Cap stable at 70%, 685 m/s with ab overheated... I'd say it's still pretty decent silent ganker, don't you think?
Xequecal
Ministry of War
Amarr Empire
#2268 - 2013-10-27 12:08:10 UTC
Someone just pointed out to me that the Stratios only has 350 calibration and as such my previous fit doesn't actually work. So I changed it to this:

[New Setup 3]
Medium Ancillary Armor Repairer,Nanite Repair Paste
1600mm Reinforced Rolled Tungsten Plates I
Internal Force Field Array I
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Caldari Navy Warp Scrambler
X5 Prototype Engine Enervator
Fleeting Propulsion Inhibitor I
Small 'Siesta' Capacitor Booster,Navy Cap Booster 400

Sisters Expanded Probe Launcher,Core Scanner Probe I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Anti-Explosive Pump I

Drones_Active=Ogre II,4

CA-1, CA-2, 3% PG implant. Pretty much the same stats as the last fit but a little slower because of the explo rig.

I do not understand the glass cannon neutron fits at all. You do not have the agility to orbit at 3km in a plated ABing cruiser, so if you want your neutrons to do any damage you basically have to keep at range 2500m and hope they run out of hitpoints before you do. They'll get to unload almost full DPS on you as you sit there so I really question what kind of battleships you can actually kill. No injector means a Raven with 1 heavy neut fitted chases you off easily.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2269 - 2013-10-27 12:48:13 UTC
Xequecal wrote:
I do not understand...

I agree with you.

Let me see... dual web: check, scrambler: check, 0.1125 tracking: check... I'd say it's quite good for the job. Why would I engage a Raven solo in a cloaky ship? The whole point of having a cloak is to choose my targets. Would you engage dual web, heavy neuting Domi - you wouldn't, right?
MeBiatch
GRR GOONS
#2270 - 2013-10-27 14:08:40 UTC  |  Edited by: MeBiatch
Does anyone else find it odd that rise has stated that a ship that has not been tested outside of internal testing is in its final version before launch?!?!?!?

now i am not saying this version is bad or anything though i would lke to have that 5th drone back...

but for ccp to say a ship is fine without any one acutally flying it and basing its opinions solely on eft warriors just sounds stupid to me...

i mean the ship are on sisi but not seeded.

please let us actually test these things out and let our real world experiance with the ship determin if it needs any finishing touches before release.

as it stands i think we got about 5 days before what goes into rubicon gets locked. and then Major QA for release....

so please let us actually test these things and give USEFULL feedback.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Xequecal
Ministry of War
Amarr Empire
#2271 - 2013-10-27 14:42:43 UTC
Niena Nuamzzar wrote:
Xequecal wrote:
I do not understand...

I agree with you.

Let me see... dual web: check, scrambler: check, 0.1125 tracking: check... I'd say it's quite good for the job. Why would I engage a Raven solo in a cloaky ship? The whole point of having a cloak is to choose my targets. Would you engage dual web, heavy neuting Domi - you wouldn't, right?


Which battleships can the blaster gank version actually kill? If you're sitting at 2500m with keep at range you take full DPS from their guns and drones, you'll pop before they do unless you managed to catch them with a shitload of rat aggro and the rats don't switch targets at all. With my neut fit you can orbit at 7500-10000m and speedtank BS weapons down to very low DPS and kill basically anything that's not running multiple heavy neuts or webs.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#2272 - 2013-10-27 16:06:00 UTC  |  Edited by: Komodo Askold
I'm very eager to see this ships at Tranquility, but after reading this topic I'm feeling that, after all their changes, they're beggining to lack a defined role (even at the start it wasn't much clear). They are SoE ships, which means exploration, toughness, and enough weapons to excel at clearing sites and taking everything they can from them. While I'm much aware almost every ship can be used on PVP, these ships should be designed with PVE, specially Exploration, in mind, not PVP. That means a balance between damage, utility and exploration bonuses.

Exploration ships need to be able to cloak better than other, non Covops ships, so that can really do that, explore, with some sort of safety (if I had an exploration ship in real life I'd surely squeeze a cloak on it!). That doesn't have to mean Covops Cloaking Device; while it definitevely is beast, with a bit of clever piloting you should be able to escape even heavy gatecamps with a normal one. Also, both have that spinning ring thing and that description for something! Perhaps the Stratios could work without the Covops device, although it would greatly benefit from a cloaking device reactivation delay bonus and/or cloaked speed, as Black Ops. The Astero, however, needs the covops cloak as a frigate. And yes, that gives them advantage at PVP, but they must be cloaky ships (although they could work without the cloak) for excelling at their main role, which is exploration. Hell, almost all ships bonuses can be useful in PVP!

About toughness, being Amarr/Gallente ships they have that nice armor resists bonus. It's on par with other hulls with that bonus, so nothing to discuss about it, excepting they should have armor HP's in par with Amarr ships (they're meant to deal with hostiles at sites).

Weapons: on the ship chart they're described as a balance of lasers and drones. I find it a good and unique choice. That means they should have bonuses for both. The 10% bonus on drone damage and hitpoints on the Stratios is exactly the same other drone boats have, and it being a faction ship, shouldn't have less. The Astero's drone bonus is that of the Ishkur but doubled (in fact, I find both ships to be similar enough for using the Ishkur as a design base), which is an unique feature it should keep. Drone bays and bandwidths should be based on other drone boats; that said, I find their current numbers (25/75 on the Astero and 100/400 on the Stratios) quite good (yes, I know the Stratios could use a 5th heavy/sentry, but it already has even more drone bay than the Dominix, unless you don't mind it to overlap a bit with the Gila-although both are faction ships, they're supposed to be above all else-; remember you'll be clearing sites, and more drones to choose from would be very useful). About lasers, I think both ships should have the same bonus; I think the current 50% optimal range bonus of the Stratios is very useful, without pimping it too much, and I would let the Astero have it too. No matter the iteration, both ships should be able to clear any site excepting the most difficult nullsec ones and above C2 WH's (a SoE BS, however...).

This should make them excellent exploration ships. CPU, PW, calibration and slots should be adjusted so they can fulfill they role without being super-über powerful on other, alternative tasks. Whatever the final iteration, please stay on the exploration role! They're a great opportunity of getting awesome exploration ships, let's not waste it.


* Side note: CCP Rise, could you please keep track of the changes on the OP rather than on hard-to-find posts? I mean, something similar to what we have at the Marauder Rebalancing topic, with the links to the updates. Many thanks!

EDIT: Completely forgot, but there's no reason for these ships not having a +10 virus strengh bonus, really. They're exploration ships!
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#2273 - 2013-10-27 16:07:38 UTC
Xequecal wrote:
Niena Nuamzzar wrote:
Xequecal wrote:
I do not understand...

I agree with you.

Let me see... dual web: check, scrambler: check, 0.1125 tracking: check... I'd say it's quite good for the job. Why would I engage a Raven solo in a cloaky ship? The whole point of having a cloak is to choose my targets. Would you engage dual web, heavy neuting Domi - you wouldn't, right?


Which battleships can the blaster gank version actually kill? If you're sitting at 2500m with keep at range you take full DPS from their guns and drones, you'll pop before they do unless you managed to catch them with a shitload of rat aggro and the rats don't switch targets at all. With my neut fit you can orbit at 7500-10000m and speedtank BS weapons down to very low DPS and kill basically anything that's not running multiple heavy neuts or webs.


The rats will always switch targets if you have any tackle mods. I'm surprised people aren't more mad about the state of rat AI - it's totally ********.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2274 - 2013-10-27 16:35:39 UTC
Xequecal wrote:

Which battleships can the blaster gank version actually kill?

I didn't say anything about battleships in the first place, you did.

Xequecal wrote:

...kill basically anything that's not running multiple heavy neuts or webs.

Right, but if they do you are dead, which means you will pick your targets the same way I will hence - nothing wrong with using blasters.
Thaddeus Eggeras
Urkrathos Corp
#2275 - 2013-10-27 16:48:33 UTC
Stop whining, CCP already nerfed it some, so let's see it on sisi and it can be adjusted from there. Where is my BS for SOE??!!
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#2276 - 2013-10-27 20:36:47 UTC
Vaju Enki wrote:
Xequecal wrote:
Eh, not too worried about the nerf. You can still do amazing fits on it.

[New Setup 3]
Medium Ancillary Armor Repairer,Nanite Repair Paste
1600mm Reinforced Steel Plates II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Caldari Navy Warp Scrambler
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Small Capacitor Booster II,Navy Cap Booster 400

Sisters Expanded Probe Launcher,Core Scanner Probe I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Ancillary Current Router I
Drones_Active=Ogre II,4

CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.

Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.

Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs.


Amayzing fit, this ship will easily melt everything, and it has a covert ops cloaking and sisters expanded probe launcher!!!!!

CCP has to either remove some highslots from this cruiser, or prevent it from using neuts.


This ship will get MELTED by EVERYTHING easily.

Nerfing it more will make it useless, leave it be and we'll see how it performed on TQ.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#2277 - 2013-10-27 20:46:12 UTC
I don't see why people are still crying and stomping their feet like a four year old throwing a tantrum.

The DPS is reasonable, the tank on the much paraded gank fit is like wet tissue paper, and the cost of bridging fleets of these through a BLOPs bridge is prohibitive.

There's a reason that BLOPs fleets are either loads of bombers or loads of BLOPS BSs, not loads of Pilgrims. BLOPs fuel is isotopes, rather than the Stront used by Titans, greatly increasing the cost of bridging.

With Cruisers having a poor DPS/ton ratio compared to bombers, the likelihood of the Stratios being used in PVP in ways other than solo stealth ganker is dubious.
Wormholes need not fear for the cloaky Prot will probably be more popular (heavier tank for sleepers), Null dwellers need not fear (if they pay attention to local) and lowseccers--what the hell are you doing in lowsec?!

How much herp could a herp derp derp if a herp derp could herp derp.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#2278 - 2013-10-27 21:53:15 UTC
M1k3y Koontz wrote:
what the hell are you doing in lowsec?!


getting blobbed in plexes by cloaky ships and links
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#2279 - 2013-10-27 22:56:18 UTC
TrouserDeagle wrote:
M1k3y Koontz wrote:
what the hell are you doing in lowsec?!


getting blobbed in plexes by cloaky ships and links


Or setting up a POCO empire Big smile

How much herp could a herp derp derp if a herp derp could herp derp.

OmarNu Lakshmit
UNION CONFIRMED
#2280 - 2013-10-27 22:59:11 UTC
CCP Rise wrote:
Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.

We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.

The ship will still have very high damage potential and will certainly still be very powerful overall.

This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.

Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.

Thanks


Nooooo - don't kill nice PVE ship - pls keep large drone bay and 125 badwitch!!!!!