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EVE New Citizens Q&A

 
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New Amarr pilot

Author
Ebhola Killz
Imperial Academy
Amarr Empire
#1 - 2013-10-27 11:11:46 UTC  |  Edited by: Ebhola Killz
For mission running for Isk should I go Omen or Maller as a goal? And can someone recommend a build? Any specific skills I should get also?
Kaelnor Heidan
Supermassive Singularity
#2 - 2013-10-27 11:27:46 UTC
The Omen is faster and more agile but a bit squishier than the Maller.
What makes the difference is the capacitor bonus on the Omen, as you probably don't have high cap skills, it allows you to keep firing/tanking longer.

I'd choose the Omen.
Veritaal
Veri-Tech Tax Haven
#3 - 2013-10-27 12:34:01 UTC  |  Edited by: Veritaal
That would depend upon your skills as a pilot.

The Omen does more DPS, and is faster. But it isn't nearly as durable as a Maller. And for a newbie, being able to consistently SURVIVE missions is will be better than doing missions a bit faster, but having to replace a few lost mission ships while doing so.

If you are okay with being a tad squishy, go with the Omen. If you'd like to keep the training wheels on a bit longer, go with the Maller.

Personally, when I was your age I used an Arbitrator. Drone boats ftw!

As for skills, I'll refer to a post I made the other day :

What you'll want to do is go buy all of the supporting skills for your chosen weapon system, armor/shield depending on your race, Engineering, navigation, and electronics. Train them up fairly evenly to at least lvl 4, and 5 where needed for T2 gear. You'll want strong drone skills too. Most ships in the game have a drone bay, and every battleship does to my knowledge. Drones are NOT optional. You WILL need them for lvl 4s. Train Drones V and Scout Drones to V for T2 lights/mediums quickly, and definitely before you sit in a BS.

Focus on T2 tanking equipment before weapons. It's faster, and being able to survive a screwup is far more important than your ISK/hour for the first few months. Have the respective spaceship command and weapons skills up for a said ship to at least 4 before undocking it.

Do not fall into the trap of "bigger is better". If you are having trouble in lvl 2s in a cruiser, buying a battlecruiser and taking on a lvl 3 will end up with you going back to station in a pod.

This is especially true for battleships. Flying a battleship with bad skills WILL end up with an embarassing lossmail. I lost an Armageddon to a lvl 3 because I just HAD to have a BS as soon as possible. The "I spent every ISK I had on a BS and lost it. I'm quitting EVE" story gets repeated every day.

My recommendations.

Frigates/Dessies : lvl 1 missions. T1 gear acceptable for all slots.

Cruisers : lvl 2 missions. High meta T1 gear acceptable, should really be working towards T2 tanking modules and capacitor skills. Train for T2 light/medium drones here if you are planning on flying droneboats.

Battlecruisers : LVL 2 and 3 missions. Meta 4 gear acceptable. Tanking mods really need to be T2, as should your cap mods. Should be using T2 drones, or working towards it. If you haven't already, train your jury rigging skills so you can fit any rigs you want.

Battleships : LVL 3s til you figure out the limitations of the BS hulls. You'll notice that you have a LOT of trouble hitting frigates/cruisers with your large guns. They aren't dangerous on their own, but they use Ewar and will warp scramble you in lvl 4s. Do not attempt a lvl 4 without full T2 tanking mods, T2 capacitor mods, all capacitor skills to at least 4, T2 drones, rigs (most likely CCCs), and meta 4 weapons. At this point, be working on T2 large weapons.

EDIT : Welcome to the Golden Fleet Big smile
Kry Meariver
Kry Meariver Corporation
#4 - 2013-10-27 14:44:10 UTC
This actually answers a question I have been wondering about, Veritaal. I just added one to you likes.
Serptimis
Ministry of War
Amarr Empire
#5 - 2013-10-27 14:57:31 UTC
I also trained into a Arby for Lvl 2's. And given how the Prophecy is prob the best Amarr BC for Lvl 3's , those drones skills will transfer well.
Darian en Chasteaux
Aliastra
Gallente Federation
#6 - 2013-10-27 16:00:58 UTC
Hello,

Interesting question...

What ship will you play when you do missions in other faction areas? Do you roleplay? (Probly not)...You havnt expressed your game style: Long range kiting or short range tanking !

I am a firm believer and learning many styles of gameplay and shoosing the one that suits me best; then I fit the ship for my gameplay; then you have to make sure you have the skills to back up your game style.

If it was me, I would simply play Frigates until I could not play them anymore SOLO then go group and still play Frigates; that isnt a matter of preference; it is how I learn to play my ship(s) and skills.

With that in mind, generally speaking, you should use a ship (SOLO-Wise) that you can learn from.

If I took a Cruiser out and did level 1 missions I wouldnt learn anything; learning is what this game is all about; learning to die and being able to replace your worth; not learning to live...well that is kind of a misnomer dont take it literally that is just a learning tactic, but it is what I will be using; one way to learn not the only way !

So if I start dying 'then' I start asking questions why am I not surviving in missions; most likely it is not the SHIP that is the problem.

Darian Cool

Ebhola Killz
Imperial Academy
Amarr Empire
#7 - 2013-10-28 00:20:26 UTC
Thanks all for the replies. I guess some additional information. Right now I am solely wondering about missions for money and I guess doing them quickly but also without much risk because of course I do not have the resources to replace ships right now. I am still in my frigates that I got from the tutorial missions.

Long range killing/sniping would be preferred at least until I get a better tankier ship. Sadly the lasers I have are fairly short range. And no I do not roleplay. Working up laser skills so far but I did notice what Kaelnor mentioned about cap being an issue so I bought the 2 skillbooks to increase cap and help it regen faster. Also picked up the Hull Upgrades book too so I can increase my armor as well as the first drones book.

I thought Amarr wasn't really a drone faction. I thought that was Galliente. I do know that all larger ships have drones but did not think they were a big part of their DPS for this faction. Also I thought it says on the Arbitrator description it is mostly a EWAR ship?
Sabriz Adoudel
Move along there is nothing here
#8 - 2013-10-28 01:02:05 UTC
Some Amarr ships use drones pretty heavily. Amarr are definitely the #2 drone race.

I second the recommendation to get skills for a tech 2 tank fast. Just look at the prerequisites to equip Damage Control II, Energized Adaptive Nano Membrane II, Armor Thermic Hardener II, Medium Armor Repairer II and train them all. IIRC you mostly need level 4 skills for this, not level 5s.

You will find your powergrid, CPU and capacitor coming under more and more strain as you get into larger ships. To solve this, you will want to train Power Grid Management to 5 ASAP, and Weapon Upgrades to 5 and Advanced Weapon Upgrades to 3 or 4 within a month. The capacitor skills are important too and you want them to 4 ASAP (5 can wait).

I support the New Order and CODE. alliance. www.minerbumping.com

Thomas Builder
Center for Advanced Studies
Gallente Federation
#9 - 2013-10-28 01:10:08 UTC
Ebhola Killz wrote:
I thought Amarr wasn't really a drone faction.
With the recent ship re-balance, Amarr have almost as many drone options as the Gallente. However, nothing forces you to fly their drone ships. They also have plenty of laser ships to choose from.

Be aware that, if you use a laser ship, you are somewhat limited to doing missions in Amarr space. That's because the most common NPCs in Amarr space (Sansha, Blood Raiders) are weak against the EM+Thermal damage that lasers do, but NPC in other regions might have high resists against that damage (especially Angels).

As for doing missions for money: Lvl 1 and Lvl 2 missions pay very poorly. It gets a little bit better with lvl 3 missions, but the real money is in lvl 4 missions. However it won't do you good to jump right into a lvl 4 if you have neither the skill points nor the knowledge to run them.

As for skills, in addition to what has been said, if you haven't yet, pick up Controlled Bursts for the 5% per level reduction in weapon capacitor use.

Ebhola Killz wrote:
Long range killing/sniping would be preferred at least until I get a better tankier ship. Sadly the lasers I have are fairly short range.
Cruiser-size lasers will have a longer range just for being Cruiser-size. Although they will have problems tracking fast Frigates. Also, if you want range, make sure that you fit Beam lasers. (Or T2 Pulse lasers with Scorch, if you can use T2 guns.)
Veritaal
Veri-Tech Tax Haven
#10 - 2013-10-28 01:13:57 UTC
When you do upgrade to your cruiser of choice, I will suggest using Beam lasers instead of Pulse lasers. Beams reach much further, which is really nice in missions. Pulses have such limited range that you pretty much need to be able to use Scorch crystals for them to be a better choice.

Yes, Amarr isn't really a "drone faction", that title definitely goes to the Gallente. But a lot of ships in EvE have drone bays across all races. Offhand, I can think of only 1 Amarr cruiser that does not sport any drones.

It's not that Drones are a big part of your DPS, they are a big part of your damage application. Mainly against mission frigates. You can shoot until the next downtime, you won't hit that elite frigate that's scramming you with large guns once they are too close.

So like I said, the day is coming where drones will no longer be optional for you if you plan on running missions. Why not enjoy that extra DPS sooner rather than later?
Ebhola Killz
Imperial Academy
Amarr Empire
#11 - 2013-10-28 02:38:25 UTC
Thanks again all for the info. So if lasers are so limiting as to who I can fight should I look at changing factions? Also for cruiser is the Arbitrator really soloable for missions as it seems to have no weapon bonus just drone damage and EWAR? Is that better then a Maller or Omen with drones?


And I do understand what you said about hitting frigates already sometimes having that problem. Will need to check what skills I can buy to help with accuracy. Also I have no problems with having some extra drone help for damage but was reading about people complaining of them dying easily and quickly. Of course they were in higher level missions.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#12 - 2013-10-28 03:19:22 UTC
Ebhola Killz wrote:
So if lasers are so limiting as to who I can fight should I look at changing factions?
That really depends on what you want to end up doing in EVE.

If your goal is to run missions all over the universe, then switching to a weapon that can chose it's damage type may be a good idea.

But otherwise it matters much less.
Incursions (highest PvE content in high-sec, to be done in fleets) have equal resists to everything, so any weapon is fine.
Same thing for Sleepers (Wormhole NPCs).
For PvP, most people try to fit their ship in a way that their resists are about equal, so the damage type usually doesn't matter that much. Of course people can fit their ship specifically against lasers, but usually they don't, as it would make them weaker against everyone else. In PvP, the range, tracking and capacitor use of lasers are more important than the fixed damage type.

Finally, it really doesn't take that long to cross-train to a different weapon system if you end up needing it in the future. So I'd just continue training lasers for now. And the Amarr do have drone and even missile ships in case you ever need a different damage type.
Khara Storm
Reaper Denied
#13 - 2013-10-29 15:50:42 UTC
I don't know about Caldari or Minmatar space, but personally, I have no issues killing rats in Gallente space with lasers. I run a Prophecy in level 3s with no issues despite not having an "optimized" fitting (I run 2 beams and 2 pulse so I can fight at both long and short range, along with a heavy missile launcher paired with a target painter. Not optimized, but it works fine.)
Thomas Builder
Center for Advanced Studies
Gallente Federation
#14 - 2013-10-29 16:29:48 UTC
Khara Storm wrote:
I don't know about Caldari or Minmatar space, but personally, I have no issues killing rats in Gallente space with lasers. I run a Prophecy in level 3s with no issues despite not having an "optimized" fitting (I run 2 beams and 2 pulse so I can fight at both long and short range, along with a heavy missile launcher paired with a target painter. Not optimized, but it works fine.)
The Prophecy is a drone boat. I am not surprised that you have no issues in Gallente space, as it's your drones killing the rats, not your lasers. (And then, I'm not saying that it's impossible to do missions with lasers outside of Amarr space, but it is suboptimal. And if you run into a high-resist, high-rep ship like e.g. an Angel HAC, you might not be able to kill it.)

And running 2 beams and 2 pulse is pretty much always a bad idea. Instead of doing half damage at any range, fit an afterburner to get to whatever range you do full damage at. You get away with that in a drone boat, as most of your damage comes from your drones. But if you try that in a true laser boat, you'll find those missions quite long, using only half your potential. And even in a drone boat it's still a bad idea.
Khara Storm
Reaper Denied
#15 - 2013-10-29 16:41:15 UTC
Actually, mainly I use drones on frigs, lasers and missiles for cruisers, the Serpentis, Caldari, and Ammar ships I run into on missions die quickly.

Now for BSs, I do run all beam or pulse, but that is made easier by MJDs.