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Supercarrier changes are hilariously bad

Author
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#121 - 2011-11-17 21:01:58 UTC
Quote:
The changes do nothing to address the issue of super-blobbing.


There is only one possible solution to counter blobbing, and that is to have an arena style PvP area where the sides are evenly numbered.

There is absolutely no other way to counter it, period. If both sides are allowed to bring as many ships as they want, one side will always bring more. It is human nature and not a bug of the game. Its just how it is. Read history if you don't believe it.

internet spaceships

are serious business sir.

and don't forget it

ed jeni
Hax.
#122 - 2011-11-17 21:02:48 UTC
"American cheese" i was not aware such a thing existed,

Don't you all know that Stilton is the king of cheese !

we are all aware that CCP takes a pendulum swing approach to nerfs and buffs, the SC nerf bat had to be wielded but CCP have resigned a lot of expensive hardware to the trashcan. i forsee the price of "capital hanger array" will skyrocket as SC holders cant sell and will park sc in hangers to free the char from slavery.

Lyrrashae
Hellstar Towing and Recovery
#123 - 2011-11-17 21:13:18 UTC
I hate to break it to you, OP, but this (re-)balancing is instilling exactly what should have been the case right from day 1:

Super-capitals should never have been allowed to become anything but an Alliance-level (or arguably, at least largish-corp.) strategic asset, and should not operate on any level without Alliance-level strategic, and corporate-level tactical support.

More blobs?

No:

Properly fielding a super-capital after 29 November will now simply require more diversity in fleets to support it properly, not necessarily larger ones, and to counter same, you'll actually need diverse fleet-composition--IE, "Anti-support support," as the description in-game of combat recons says--and tactics of your own...This will, ideally, lead to actual fleet fights, not just something like:

(Pilot on comms): "Heads up, (this or that enemy ship) lit a cyno...jumping in, Nyx, Nyx, Aeon, Aeon, Nyx,.....,Nyx..(and on and on and on)."

(FC on comms): "(F-word), OK, everybody disengage, scatter and get safe, scatter and get safe, there's nothing we can do against these guys."

You know, tactics, planning, and teamwork? Satan forbid that one should ever have to do that in upper-level PvP in a multiplayer game! Botting/RMT-ing all that ISK is rough work, after all, I should be allowed my solo ULTRAWTFBBQ button for all my "efforts!"

(/Me sings) Hit the road, IWINBUTTON!!111!!, and dont'cha be comin' back no more, no more, no more, no more!

And, once again: I can haz ur stuffs?

Ni.

Florestan Bronstein
Ministry of War
Amarr Empire
#124 - 2011-11-17 21:20:07 UTC
I like a mild Camembert or some Gouda.
xxxak
Perkone
Caldari State
#125 - 2011-11-17 21:59:45 UTC  |  Edited by: xxxak
Lyrrashae wrote:
I hate to break it to you, OP, but this (re-)balancing is instilling exactly what should have been the case right from day 1:

Super-capitals should never have been allowed to become anything but an Alliance-level (or arguably, at least largish-corp.) strategic asset, and should not operate on any level without Alliance-level strategic, and corporate-level tactical support.

More blobs?

No:

Properly fielding a super-capital after 29 November will now simply require more diversity in fleets to support it properly, not necessarily larger ones, and to counter same, you'll actually need diverse fleet-composition--IE, "Anti-support support," as the description in-game of combat recons says--and tactics of your own...This will, ideally, lead to actual fleet fights, not just something like:

(Pilot on comms): "Heads up, (this or that enemy ship) lit a cyno...jumping in, Nyx, Nyx, Aeon, Aeon, Nyx,.....,Nyx..(and on and on and on)."

(FC on comms): "(F-word), OK, everybody disengage, scatter and get safe, scatter and get safe, there's nothing we can do against these guys."

You know, tactics, planning, and teamwork? Satan forbid that one should ever have to do that in upper-level PvP in a multiplayer game! Botting/RMT-ing all that ISK is rough work, after all, I should be allowed my solo ULTRAWTFBBQ button for all my "efforts!"

(/Me sings) Hit the road, IWINBUTTON!!111!!, and dont'cha be comin' back no more, no more, no more, no more!

And, once again: I can haz ur stuffs?



You're wrong.

This will simply force the largest 3-4 alliances to ROTFLSTOMP everyone else. Gone will be the days of "fun" cap fights. EVERYTHING will be life and death, and people don't mess around in such situations.

You will see fleets of 1000 or 1500 just roll in and facerape/faceroll everything in its path. You're right they will be more diverse... in that they will consist of 100s of BS and 100s of caps/supers.

Other super pilots will leave whatever alliance they are in now, and join one of these mega alliances. You, and your pathetic little group of rabble will be raped, murdered, and/or evicted, in no particular order. You will live in highsec, where you will mine or run missions.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

Grath Telkin
Amok.
Goonswarm Federation
#126 - 2011-11-17 22:00:36 UTC
Lyrrashae wrote:


(/Me sings) Hit the road, IWINBUTTON!!111!!, and dont'cha be comin' back no more, no more, no more, no more!




Idgi this change really does nothing to supers, why do people keep acting like it does?


You can thank the carrier pilots, and sanctum runners, but to be fair, 30 supers that are all aeons will spider tank though anything and still launch 150 fighters, while carrying a full bay of bombers.


Anybody who thinks this patch changes anything is sadly out of touch with reality.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

TriadSte
The Scope
Gallente Federation
#127 - 2011-11-17 22:04:12 UTC  |  Edited by: TriadSte
Grath, fighters are not gonna be able to hit nothing below capitals pretty much so...

I have to say I think these changes are great. The biggest reason being that motherships should be motherships. What I mean is that Supers and Titans should be more of a leadership and logistics role and not a omgwtfbbqIownyou mobile.

Large ships should oversee and command the fight whilst the smaller ships do the role of killing.

The ability to simply destroy pretty much anything by letting out 20 heavy/sentry/fighters is now over and thank god its about time.

No longer will the battlefield be an argument over length and girth and weight of balls AND how many man sausages they can field but who has the biggest brain and intellect to put that brain into good use to win the fight.

All those Nyx are now gonna be sold...

WTB NYX 5 bil b/o

no seriously?
Akirei Scytale
Okami Syndicate
#128 - 2011-11-17 22:06:50 UTC
xxxak wrote:
CCP has proven yet again that they are no better than other modern game corporations, lurching forward without any finesse or sense of elegance.

The changes to Supercarriers, which now are nearly set in stone, are hilariously bad.

The changes do nothing to address the issue of super-blobbing. By taking away all small drones, CCP has now made solo or small groups of Supercarriers totally non-viable. The only possible use for Supercarriers is now in massive megablobs of other Supers, which only a handful of alliances/coalitions can field.

Anyone who attempts to use Supercarriers for small hot drops, small scale structure bashes, or other such non-blob work will be caught with their pants down and dragged to to a bloody and gruesome death.

The infinite log-off timer is another example of just how blunt and confused CCP's actions have become. Certainly logoffski was ridiculous with supers. But the new alternative, being held down for 23 hours by an Ibis, is equally silly.

Supercap pilots thinking with a full set of marbles are now heavily incentivesed to join the largest alliance they can find. This will only make Super blobs worse.

Finally, these changes mean that Supers will be used less. On some level, this is not a bad thing. Personally, I might advocate for the total removal of Supers from the game. However, CCP has also just nerfed the "end game" of EVE. Oh, and for all of you who claim that EVE is a sandbox with no end game, go take a basic psychology class at your local community college. Pathetic.

I, for one, hope my tears, at least, fuel you in your future journeys. I expect that by this time next year CCP will be a tattered corpse lying in a gutter by the access road.

TL;DR -- the new changes do nothing to reduce supercap blobbing, and in fact just make super pilots wants to get into bigger mega blobs. CCP fails and proves itself to be a dumb blunt-minded brute.


oh, you're back. I'd have thought you'd have figured out that you were being an idiot last time you spammed these forums with your whining about a change that was a long time coming, and the public response to your QQ. Allow me to quote myself from last time:

Akirei Scytale wrote:
:David Attenborough:

And here, we see the FOTM kiddie in its natural habitat, the forums. This one has just lost his ability to hunt with impunity, never needing to rely on his wit nor his skill. Having grown soft when he could hunt with ease, he has realized that he may struggle to hunt, now that he is on a level playing field with the rest of the jungle. His response, as you can see, is to pull out his hair and gnash at the shadows, occasionally screaming gibberish. He may not survive the winter.

Malcanis
Vanishing Point.
The Initiative.
#129 - 2011-11-17 22:07:53 UTC
Guys guys let me tell you about how I should be able to get my epeenmobile out of trouble by logging off whenever it looks like I might not win

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grath Telkin
Amok.
Goonswarm Federation
#130 - 2011-11-17 22:18:51 UTC  |  Edited by: Grath Telkin
TriadSte wrote:
Grath, fighters are not gonna be able to hit nothing below capitals pretty much so...



Sorry they took this change out when the people that run sanctums in carriers got buttmad.


The fighters still hit everything subcap just fine.


The test server is up to date with changes, you can feel free to log in and try yourself with a regular carrier.


Fighters track battlcruisers with no problem at all, and a single target painter allows them to hit cruisers.


So no, you won't be buying any 5 billion isk Nyxs.

EDIT: To make matters worse, it used to be that the remote ECM burst that supercarriers have would disrupt even THEIR lock, but in its infinite wisdom, CCP decided that was wrong since Supers are supposed to be immune to ewar, so now not even that breaks their lock. Meaning that a super cap ball can effectively rep through a barrage of ECM bursts that wreak havoc on supcaps but leave them untouched.

While fighters cut through them like butter.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

xxxak
Perkone
Caldari State
#131 - 2011-11-17 22:20:29 UTC
Grath Telkin wrote:
Lyrrashae wrote:


(/Me sings) Hit the road, IWINBUTTON!!111!!, and dont'cha be comin' back no more, no more, no more, no more!




Idgi this change really does nothing to supers, why do people keep acting like it does?


You can thank the carrier pilots, and sanctum runners, but to be fair, 30 supers that are all aeons will spider tank though anything and still launch 150 fighters, while carrying a full bay of bombers.


Anybody who thinks this patch changes anything is sadly out of touch with reality.


Actually, it makes it MORE likely that supers will be used in Blobs. Thanks for confirming that, Mr. Pandemic Legion pilot.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

Grath Telkin
Amok.
Goonswarm Federation
#132 - 2011-11-17 22:22:21 UTC
xxxak wrote:


Actually, it makes it MORE likely that supers will be used in Blobs. Thanks for confirming that, Mr. Pandemic Legion pilot.


To anybody that understands game mechanics this "supercap nerf" is a joke, it was never anything but that, supers always get used in blobs, just like support does, im not sure what point you're trying to make.

Its the people that think that suddenly supers are useless that are deluded and confused, they hurt just as bad as they ever did, the nerf actually buffed them in a few places.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#133 - 2011-11-17 23:03:36 UTC
With a name like SUPERcaps, what makes you think they should be viable for SMALL hotdrops and structure grinds? Which part of small hotdrops or structure grinds sounds super to you? Roll

The problem isn't so much the ships, it's the players, and it isn't limited to supercaps. Players all over new eden are so afraid of losing their ships that a fair fight is practically unheard of now, even though said players are perfectly capable of buying and fitting an exactly identical ship in the future.

People need a reality check. Its a game, the ships aren't real, and they can all be replaced. The only thing that you'l lose is your epeen, which becomes completely irrelevant the second you step away from the computer and into the real world.

Malcanis
Vanishing Point.
The Initiative.
#134 - 2011-11-17 23:09:26 UTC
Grath Telkin wrote:
xxxak wrote:


Actually, it makes it MORE likely that supers will be used in Blobs. Thanks for confirming that, Mr. Pandemic Legion pilot.


To anybody that understands game mechanics this "supercap nerf" is a joke, it was never anything but that, supers always get used in blobs, just like support does, im not sure what point you're trying to make.

Its the people that think that suddenly supers are useless that are deluded and confused, they hurt just as bad as they ever did, the nerf actually buffed them in a few places.


No one thinks supers will be "useless"; the fighterbombers won't be quite so effective vs subcaps, but the real deal is that the hot-dropping 5 man drake gang faggotry is now much, much riskier.

You're correct in that the changes don't go far enough to properly rebalance supers, but judging by the huge bawwing fuss that you yourself made at even these "joke" nerfs, I guess CCP have decided that they can't boil this particular frog any faster.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

David Magnus
#135 - 2011-11-17 23:10:12 UTC
4 months ago I made this for all the people crying about Supercaps saying they were OP.
http://soundcloud.com/davidkmagnus/supercaps

It may be time to make another one for the people crying about Supercaps being nerfed...

http://soundcloud.com/davidkmagnus/fight-us-maybe

http://soundcloud.com/davidkmagnus/winterupdate

http://soundcloud.com/davidkmagnus/supercaps

http://soundcloud.com/davidkmagnus/pandemiclegion

Grath Telkin
Amok.
Goonswarm Federation
#136 - 2011-11-17 23:13:41 UTC  |  Edited by: Grath Telkin
Malcanis wrote:
but judging by the huge bawwing fuss that you yourself made at even these "joke" nerfs, I guess CCP have decided that they can't boil this particular frog any faster.


My huge bawing fuss is that my Titan has a SIX THOUSAND CUBIC METER CARGO HOLD, but can't find 25 cubic meters of space for a flight of light drones.

Thats absurd and I want the engineer of the Erebus shot in the street.

Malcanis wrote:


the fighterbombers won't be quite so effective vs subcaps,


I never got this, weeks after release the bombers were made to be virtually useless against sub caps, they're not the problem


Malcanis wrote:
but the real deal is that the hot-dropping 5 man drake gang faggotry is now much, much riskier.


Doubtful, this won't change anything we do and if you look at our KB we hot drop just about anything that will hold still long enough for the cyno to open.

5 man drake gangs cry the loudest, and fighters eat drakes for lunch, om nom nom nom LSE's.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Weaselior
GoonWaffe
Goonswarm Federation
#137 - 2011-11-17 23:20:20 UTC
Grath Telkin wrote:
Malcanis wrote:
but judging by the huge bawwing fuss that you yourself made at even these "joke" nerfs, I guess CCP have decided that they can't boil this particular frog any faster.


My huge bawing fuss is that my Titan has a SIX THOUSAND CUBIC METER CARGO HOLD, but can't find 25 cubic meters of space for a flight of light drones.

Thats absurd and I want the engineer of the Erebus shot in the street.

my space realism

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#138 - 2011-11-17 23:20:41 UTC
why not shoot him for designing a ship that thinks its underwater

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Grath Telkin
Amok.
Goonswarm Federation
#139 - 2011-11-17 23:22:22 UTC
Weaselior wrote:
why not shoot him for designing a ship that thinks its underwater


Every engineer in new eden history would be up for grabs.


Honestly, is there something SO wrong with letting me flip my ship upside down.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Thomas Orca
Broski is ded
#140 - 2011-11-17 23:27:22 UTC
Grath Telkin wrote:


Idgi this change really does nothing to supers, why do people keep acting like it does?


You can thank the carrier pilots, and sanctum runners, but to be fair, 30 supers that are all aeons will spider tank though anything and still launch 150 fighters, while carrying a full bay of bombers.


Anybody who thinks this patch changes anything is sadly out of touch with reality.


To be fair, 150 fighters is alot better than 600.