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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
Dehval
Ascendance Rising
Ascendance..
#2241 - 2013-10-26 23:58:27 UTC
Cheng Musana wrote:
i would like to know how much warpspeed the frigate has. If its just in line with normal T1 frigates why should i use it over my helios? As it is now my helios has a warpspeed of over 13AU/s

Why? Because if it found your Helios in a site it would be able to kill it. None of the scanning frigates have enough offensive/defensive power to contest it. That and that it has the fastest align speed out of every ship in the game outside of shuttles and pods.

But, that is about it. The extra mid on the Helios lets it keep the cargo scanner and scram while the Astero would have to choose.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2242 - 2013-10-26 23:59:59 UTC
Davos Jovakko wrote:
Moloney wrote:
Please for the love of god put the 125 drone bandwith back on this cruiser.

A flight of sentries is what made it cool

Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!!


They added the fifth drone back. The Bandwith is back to 125. Instead they dropped the drone bonus from 10 to 5. So instead of a 20% nerf to damage with the loss of the fifth drone it is a 25% nerf to damage.

But they also gave 100% more energy weapon damage, so it is a wash?


Where, where did they post this i can't find it.

There is one EvE. Many people. Many lifestyles. WE are EvE

Davos Jovakko
Deep Core Mining Inc.
Caldari State
#2243 - 2013-10-27 00:07:17 UTC
epicurus ataraxia wrote:
Davos Jovakko wrote:
Moloney wrote:
Please for the love of god put the 125 drone bandwith back on this cruiser.

A flight of sentries is what made it cool

Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!!


They added the fifth drone back. The Bandwith is back to 125. Instead they dropped the drone bonus from 10 to 5. So instead of a 20% nerf to damage with the loss of the fifth drone it is a 25% nerf to damage.

But they also gave 100% more energy weapon damage, so it is a wash?


Where, where did they post this i can't find it.


Im dumb. Someone else posted it and right above it was a quote from CCP Rise so my brain went full ****** and I thought CCP Rise posted it. Ignore me.
Xequecal
Ministry of War
Amarr Empire
#2244 - 2013-10-27 00:12:51 UTC  |  Edited by: Xequecal
Eh, not too worried about the nerf. You can still do amazing fits on it.

[New Setup 3]
Medium Ancillary Armor Repairer,Nanite Repair Paste
1600mm Reinforced Steel Plates II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Caldari Navy Warp Scrambler
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Small Capacitor Booster II,Navy Cap Booster 400

Sisters Expanded Probe Launcher,Core Scanner Probe I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Covert Ops Cloaking Device II

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Ancillary Current Router I
Drones_Active=Ogre II,4

CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.

Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.

Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2245 - 2013-10-27 00:14:37 UTC
Davos Jovakko wrote:
epicurus ataraxia wrote:
Davos Jovakko wrote:
Moloney wrote:
Please for the love of god put the 125 drone bandwith back on this cruiser.

A flight of sentries is what made it cool

Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!!


They added the fifth drone back. The Bandwith is back to 125. Instead they dropped the drone bonus from 10 to 5. So instead of a 20% nerf to damage with the loss of the fifth drone it is a 25% nerf to damage.

But they also gave 100% more energy weapon damage, so it is a wash?


Where, where did they post this i can't find it.


Im dumb. Someone else posted it and right above it was a quote from CCP Rise so my brain went full ****** and I thought CCP Rise posted it. Ignore me.


Lol happens to all of us,

i would hate to lose the bonus on lights and mediums, but i could live with that, it's actually quite good as a compromise.

There is one EvE. Many people. Many lifestyles. WE are EvE

Alvatore DiMarco
Capricious Endeavours Ltd
#2246 - 2013-10-27 03:13:15 UTC
PvPers are going to find ways to abuse and break everything; it's part of staying competitive with each other.

If the ability for these ships to be covops bridged is removed (is it even needed in the first place?) perhaps that would bring their power level (and their potential for abuse) down a notch or three. While we're at it, don't let them fit covert cyno gens either; I'm fairly sure we have covops frigates and force recon cruisers for a reason. Trimming back those two abilities should open the door to buffing them in other ways.

Raise the cargo capacity on the Stratios, too. If even a Cerberus can out-cargo a ship designed around "not having to go home often" then perhaps something's not quite right here. At least make the cargo 650 like the Cerb. Personally I'd like to see the Astero's cargo boosted a bit (Hawk has 300) but 210 isn't too bad on a frig.

Anyway, I for one would be rather displeased if the turrets were removed entirely. Pure-drone pilots have enough nice ships already, leave some for the rest of us. That optimal bonus calls for T2 Pulses with some nice Scorch M.
Sylvous
Bigger than Jesus
#2247 - 2013-10-27 04:33:48 UTC
Being able to use Cov Ops Cyno is a bit too powerful imho. That should be reserved for the current ship lineup that is all ready in place. Being able to warp cloaked is all ready a big enough bonus for these ships.
Tsunamicom
Deep Core Mining Inc.
Caldari State
#2248 - 2013-10-27 05:03:12 UTC  |  Edited by: Tsunamicom
I'd like to see the following changes for the SOE Cruiser:

DRONES
1) Increase Bandwidth to 125 (400 Drone Bay is fine)
2) Reduce Drone damage from 10% to 5% per Gallente Cruiser Level (Balancer)

DEFENSE
3) Remove Armor Bonus per Amarr Cruiser Level and Replace w/ #5 (See Below)
4) Increase Base Speed and Agility slightly (Balancer)

LASERS
5) Give 20% Laser Damage and 10% Optimal Range per Amarr Cruiser Level (100%/50%)
6) Remove 1 Turret Slot (3 Total - Still 5 High Slots) (Balancer)

HOT-DROP CAPABILITIES
7) Restrict Covert Ops Cyno ability (Balancer)
8) Restrict the ability to Jump via a Covert Ops Battleship (Balancer)

WOULD BE NICE
9) Increase Cargo Capacity slightly
10) Increase Warp Speed from 3 to 6 (this one is stretching it, but I think it would make it a bit more fun to fly).


I believe these changes will make this ship fun to fly, but not too overpowered.
It would also shift the balance of damage output based on a more equal reliance of Amarr and Gallente Cruiser skills.

Thank you!
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2249 - 2013-10-27 06:13:35 UTC
Tsunamicom wrote:
I'd like to see the following changes for the SOE Cruiser:

DRONES
1) Increase Bandwidth to 125 (400 Drone Bay is fine)
2) Reduce Drone damage from 10% to 5% per Gallente Cruiser Level (Balancer)

DEFENSE
3) Remove Armor Bonus per Amarr Cruiser Level and Replace w/ #5 (See Below)
4) Increase Base Speed and Agility slightly (Balancer)

LASERS
5) Give 20% Laser Damage and 10% Optimal Range per Amarr Cruiser Level (100%/50%)
6) Remove 1 Turret Slot (3 Total - Still 5 High Slots) (Balancer)

HOT-DROP CAPABILITIES
7) Restrict Covert Ops Cyno ability (Balancer)
8) Restrict the ability to Jump via a Covert Ops Battleship (Balancer)

WOULD BE NICE
9) Increase Cargo Capacity slightly
10) Increase Warp Speed from 3 to 6 (this one is stretching it, but I think it would make it a bit more fun to fly).


I believe these changes will make this ship fun to fly, but not too overpowered.
It would also shift the balance of damage output based on a more equal reliance of Amarr and Gallente Cruiser skills.

Thank you!

Ouch,that really is quite a different ship.
Your balancers are more than just a balance, more a repurpose.
I am not going to hijack your post and make value judgements on each individual suggestion, but it's no longer the ship we are all talking about.
From CCP Rise's statement, It's pretty much decided now, giving the fifth drone back and balancing a turret, may be as much as it would stand at this late stage.

There is one EvE. Many people. Many lifestyles. WE are EvE

Scorpionstrike
Federal Defense Union
Gallente Federation
#2250 - 2013-10-27 06:18:40 UTC
I have been thinking of a possible comprimise,

it may be that there should be an (additional) attack ship of the same style / flavour with cov ops however with no tanking ability, there could also be an additional ability of the ship to track people with bounties on them (my method is to see red colour on the overview jump gates / stations for your next jump etc), then you could have a new exploration ship and also dedicated bounty hunting ship.
Omnathious Deninard
University of Caille
Gallente Federation
#2251 - 2013-10-27 06:40:12 UTC
Why does the Stratios have almost as much power grid as the Omen but only has 4 turret hard points?

I believe that is where the imblance is and not with the 5th drone with 10% bonuses.

The ship is capable of fitting 4 Heavy Pulse Laser II, 10mn Microwarpdrive II, and a 800mm Reinforced Steel Plating II, with power grid to spare.
For an active rep setup you could still fit 4 Heavy Pulse Laser II, 10mn Afterburner II, Medium Capacitor Booster II, Medium Armor Repairer II, and still have powergrid to spare.

The ship has way to much power grid.

Give it back the 5th Drone and nerf the powergrid to 740MW

If you don't follow the rules, neither will I.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2252 - 2013-10-27 06:40:13 UTC  |  Edited by: epicurus ataraxia
Seperate post as I wanted to keep it clear.
The ship as now proposed by CCP rise is a pretty good ship, with reasonable damage ability and durability.

5 drones would be nice, but no point increasing the number if you then reduce the bonus.A bonus reduction would harm the use of mediums and heavies, there are situations and roles for them too.

The only issue is when you now lose a drone, you have lost 25% of your DPS, it takes a while to get a replacement into the fight, Nasty in a wormhole particularly, as sleepers slaughter drones.reducing drone bay doesn't help here Either.

Suggestion,being as we lose a drone (to 4 heavies/sentries) and lose drone bay,can the survivability be increased, by making them more durable? Increase the Drone hit points to match the asteros? Wouldn't that be fair? Fewer drones but more durable?

Damage boosted laser would be nice as almost any drone boat will fit a hi-slot drone range module. losing a turret to keep the same dps would be fine,and encorages the use of lasers as a weapons system.


Thanks CCP Rise for listening,could you consider this very fine tuning?

There is one EvE. Many people. Many lifestyles. WE are EvE

Tsunamicom
Deep Core Mining Inc.
Caldari State
#2253 - 2013-10-27 07:00:53 UTC
Quote:

Ouch,that really is quite a different ship.
Your balancers are more than just a balance, more a repurpose.
I am not going to hijack your post and make value judgements on each individual suggestion, but it's no longer the ship we are all talking about.
From CCP Rise's statement, It's pretty much decided now, giving the fifth drone back and balancing a turret, may be as much as it would stand at this late stage.


Can you be more specific pertaining to the parts you like and the parts you dislike?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2254 - 2013-10-27 07:14:39 UTC  |  Edited by: epicurus ataraxia
I just posted at the same time you did, see the post above.
We are almost there now, a time for fine tuning, I do not believe it is a good idea to repurpose the ship at this stage by changing or removing core features.

There is one EvE. Many people. Many lifestyles. WE are EvE

Alvatore DiMarco
Capricious Endeavours Ltd
#2255 - 2013-10-27 07:40:14 UTC  |  Edited by: Alvatore DiMarco
Omnathious Deninard wrote:
Why does the Stratios have almost as much power grid as the Omen but only has 4 turret hard points?

I believe that is where the imblance is and not with the 5th drone with 10% bonuses.

The ship is capable of fitting 4 Heavy Pulse Laser II, 10mn Microwarpdrive II, and a 800mm Reinforced Steel Plating II, with power grid to spare.
For an active rep setup you could still fit 4 Heavy Pulse Laser II, 10mn Afterburner II, Medium Capacitor Booster II, Medium Armor Repairer II, and still have powergrid to spare.

The ship has way to much power grid.

Give it back the 5th Drone and nerf the powergrid to 740MW


Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship. Only 740 PG forces the use of 4 Focused Medium Pulse IIs, one MAR II, an AB and no cap booster. Do you really want the laser DPS neutered so badly when it's already unbonused as it is? Leave the PG alone, leave my turret DPS alone, leave the MWD alone and try to remember that the drones were probably nerfed because for ten pages people were talking about assigning their drones to bypass the decloaking targeting delay. Nerfing the PG won't fix that and giving back that 5th drone will just break it again.
Omnathious Deninard
University of Caille
Gallente Federation
#2256 - 2013-10-27 07:44:08 UTC
Alvatore DiMarco wrote:
Omnathious Deninard wrote:
Why does the Stratios have almost as much power grid as the Omen but only has 4 turret hard points?

I believe that is where the imblance is and not with the 5th drone with 10% bonuses.

The ship is capable of fitting 4 Heavy Pulse Laser II, 10mn Microwarpdrive II, and a 800mm Reinforced Steel Plating II, with power grid to spare.
For an active rep setup you could still fit 4 Heavy Pulse Laser II, 10mn Afterburner II, Medium Capacitor Booster II, Medium Armor Repairer II, and still have powergrid to spare.

The ship has way to much power grid.

Give it back the 5th Drone and nerf the powergrid to 740MW


Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship.

740*1.25=925

Dont forget skills.

But the point is, this ship can fit the heavy damage weapons, prop mod and tank without any kind of fitting mods.

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#2257 - 2013-10-27 07:47:33 UTC  |  Edited by: Alvatore DiMarco
Omnathious Deninard wrote:
Alvatore DiMarco wrote:

Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship.

740*1.25=925

Dont forget skills.

But the point is, this ship can fit the heavy damage weapons, prop mod and tank without any kind of fitting mods.


You're right, it can. Those weapons also have no damage bonus and questionable tracking. Also, I didn't forget skills. I specifically mentioned that it was with all skills at 5.
Omnathious Deninard
University of Caille
Gallente Federation
#2258 - 2013-10-27 07:56:14 UTC
Alvatore DiMarco wrote:
Omnathious Deninard wrote:
Alvatore DiMarco wrote:

Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship.

740*1.25=925

Dont forget skills.

But the point is, this ship can fit the heavy damage weapons, prop mod and tank without any kind of fitting mods.


You're right, it can. Those weapons also have no damage bonus and questionable tracking. Also, I didn't forget skills. I specifically mentioned that it was with all skills at 5.

All the powergrid is what will continue to keep this ship in the OP area. It provides to many options and creates some rather strong fits.

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#2259 - 2013-10-27 08:01:43 UTC  |  Edited by: Alvatore DiMarco
Omnathious Deninard wrote:
Alvatore DiMarco wrote:
Omnathious Deninard wrote:
Alvatore DiMarco wrote:

Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship.

740*1.25=925

Dont forget skills.

But the point is, this ship can fit the heavy damage weapons, prop mod and tank without any kind of fitting mods.


You're right, it can. Those weapons also have no damage bonus and questionable tracking. Also, I didn't forget skills. I specifically mentioned that it was with all skills at 5.

All the powergrid is what will continue to keep this ship in the OP area. It provides to many options and creates some rather strong fits.


That's fine. Let it have some rather strong fits. It's a pirate ship, it should be capable of them. If you nerf the ship to the point where "rather strong fits" are no longer possible, you'll end up with a fancy-looking hull that can't do anything well enough to be bothered with. Now all that's left is to remove the ability to be blops bridged and the ability to light covert cynos.
Omnathious Deninard
University of Caille
Gallente Federation
#2260 - 2013-10-27 08:06:49 UTC  |  Edited by: Omnathious Deninard
Alvatore DiMarco wrote:
That's fine. Let it have some rather strong fits. It's a pirate ship, it should be capable of them. If you nerf the ship to the point where "rather strong fits" are no longer possible, you'll end up with a fancy-looking hull that can't do anything well enough to be bothered with. Now all that's left is to remove the ability to be blops bridged and the ability to light covert cynos.

No longer possible is not something i would like to see, but easily able to have that many strong fits is a different story.
Of all the fits posted in this thread, most of them only ever needed a CPU implant never a power grid implant and never any fitting mods.

Edit: If they still want the push for lasers, then maybe it should go to 2 turret hardpoints, get a 100% laser damage bouns but take an even heavier hit to powergrid. Making it so that those who want to use lasers wont be punished but severly limiting the damage potential of non laser setups.

If you don't follow the rules, neither will I.