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Drones in PvE

Author
Charles Panzram
Doomheim
#21 - 2013-10-25 14:07:23 UTC
Vincent Wright wrote:
Charles Panzram wrote:


As someone who uses a Myrm for level 4s myself coincidently I have to say this is a rather bad fit.
Sentry drones are your friend:
I use:

[High]
5x Prototype Gauss

[Mid ]
3x FN Omnidirectional Tracking Links (tech IIs are fine as well)
1x 10 MN Afterburner
1x Cap recharger

[Low]
3x Drone Damage Amplifier II
Corpum C Type Medium Armour Repairer
2x mission specific hardeners.

[Rigs]
Aux Nano Pump I
Drone Control Range Augmenter I
Capacitor Control Circuit I

[Drones]
4x Sentries (Garde II)
5x Hobgoblin II
5x Hammerhead II
5x Warrior II

Works very nicely but you need to do some tactical warps, occasionally.
Tech II sentries with 3x omnis shred everything including frigs, for the time anything gets too close you have the other drones to deal with them, gun damage for added dps.

At my current skills which are far from perfect it does 580 dps @ 50km optimal (Garde II, Tungsten charge) with sick tracking on the sentries.

Needless to say this setup is also very very nice for speed running level 3s.



well this is not a fit discussion thread but:

ya know i cant use sentries (miles away from tech IIs), thats why i dont use them
the fit is actually maxed out for what i can use,what i want from it and what it does.
btw EFT says 250dps-527dps. with the dps range from 5 scout to 3 heavies/2 meds with antimatter for the BS cleanup
EVE says 526dps but thats eve BS lol

cheers :)

You use a mag stab for your unbonused guns, its kind of a waste since you should use a second drone damage amp instead
Also for max drone dps you should use 4 ogres instead of 3 so its not really maxed out. Seriously train sentries it makes things so much easier and I doubt you are far away from tech I sentries which will also do the job!
Derath Ellecon
University of Caille
Gallente Federation
#22 - 2013-10-25 14:33:47 UTC
Aivo Dresden wrote:
I use the same c-type repper and hardeners on my Ishtar as well. I think the ship + fit is like 400 mill. It's really not that bad.



I think the idea here is questioning the addition of a 90mil repper to a 40mil hull. It tends to make more sense adding a 90mil repper to a 170 mil Ishtar hull.
Vincent Wright
The Scope
Gallente Federation
#23 - 2013-10-25 15:05:29 UTC  |  Edited by: Vincent Wright
idk. can we stop the smartassing and stay on topic?

last address to the smartassing:
4 ogre vs 3/2 hamms is 12dps diff in EFT. point is, i switch from 5 hamms to 3/2 when the time is right so 2 stay on target and thats more then 12 dps.
you know what? lets be exact here, just for the sake of it, i am in the mood:
2 hamms on target for me is 86 dps
switching from 5 hamms to 3ogre 2hamms takes around 10 secs (travel time etc.) so thats 860 damage.
EFT gives 363 dps for 2 hamms/3ogres and 375dps for 4 ogres.
that gives you 2 functions: f1(x)=363x+860 and f2(x)=375x they meet at 71,7.
that means after 71,7 seconds 4 ogres will have done the same ammount of dmg as 2 hamms 3 ogres and from then on will do "more" dmg. usually i only switch to 3/2 when against 3-4 BS. after 71 seconds u know...
kk thx i pass...

on the "magstab" topic:
because of drone aggro:
before i field any drone i kill frigs with guns; in this situation magstab+drone dmg offers more dps
when i kill dessys, cruisers and bcs i field light scout drones; in this situation magstab+drone dps equals 2 drone dmg mods
(with travel time included dual drone dmg amp is less dps)
in the "ogre phase" dual drone amps give me 20 dps more and its also the least dangerous, shortest and last phase...
so the magstab kinda helps me to gap the lamedronezone and get to the ogre phase faster u c?



and yes, to answer my beginner 100mill fit with a 300mill isk tech II sentry fit when its clear that i cant use ANY sentry yet and judge my fit as "bad" even though its just sth different and in itself quite balanced, is as the other stuff:

u n r e l a t e d

and yes bro, i know, sentries are good
what is with titans r they strong too?
sry when im a little punchy here but cmon u guys....

for the others:
thx for backing up the claim and sharing your exp and view :)
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#24 - 2013-10-25 15:13:35 UTC
Vincent Wright wrote:
as i said, pulling back from 50-20km once u see a drone get a dent in its shield does not save it in a L4 combat situation, most of the times.

I think I see the problem.
Vincent Wright
The Scope
Gallente Federation
#25 - 2013-10-25 15:39:04 UTC  |  Edited by: Vincent Wright
Antillie Sa'Kan wrote:
Vincent Wright wrote:
as i said, pulling back from 50-20km once u see a drone get a dent in its shield does not save it in a L4 combat situation, most of the times.

I think I see the problem.


please describe what you see
Derath Ellecon
University of Caille
Gallente Federation
#26 - 2013-10-25 16:42:23 UTC
Vincent Wright wrote:
Antillie Sa'Kan wrote:
Vincent Wright wrote:
as i said, pulling back from 50-20km once u see a drone get a dent in its shield does not save it in a L4 combat situation, most of the times.

I think I see the problem.


please describe what you see


Sending drones out that far. Yes the aggro changes have not helped droneboats. But by the same token I was using sentries back when i was maybe 2 months old in EVE and long before the aggro changes, because even then they were just plain better.

Faction sentries rock and are an excellent stopgap while you train the skills. You have to be pretty brain dead to lose one, and can sell them back at close to break even once you can use T2.
Vincent Wright
The Scope
Gallente Federation
#27 - 2013-10-25 16:56:05 UTC
Derath Ellecon wrote:
Vincent Wright wrote:
Antillie Sa'Kan wrote:
Vincent Wright wrote:
as i said, pulling back from 50-20km once u see a drone get a dent in its shield does not save it in a L4 combat situation, most of the times.

I think I see the problem.


please describe what you see


Sending drones out that far. Yes the aggro changes have not helped droneboats. But by the same token I was using sentries back when i was maybe 2 months old in EVE and long before the aggro changes, because even then they were just plain better.

Faction sentries rock and are an excellent stopgap while you train the skills. You have to be pretty brain dead to lose one, and can sell them back at close to break even once you can use T2.


idk man, where should i start, drone skills give idk 50k range? and then there is an item that increases that for 20km...
ok maybe all drones other then sentries became close range weapons now... ?

we are not talking about sentries
i addressed sentries as being not affected at all by the changes
and yes, i know that they are awesomesauce
and i also said that i am addressing this for people that need to use everything BUT sentries
what you basically imply is "ok yeah they are ****** up and not viable in PvE anymore but who cares, there is other better stuff later in the game"

i kinda settled with this view aswell, thats why i did this post, to tell ccp that light-heavy drones are ****** up in PvE
that afk mission runners are not affected and that the only people affected are those beginners until month 2-3 wich choose drones
Charles Panzram
Doomheim
#28 - 2013-10-25 17:16:54 UTC  |  Edited by: Charles Panzram
Vincent Wright wrote:
idk. can we stop the smartassing and stay on topic?

last address to the smartassing:
4 ogre vs 3/2 hamms is 12dps diff in EFT. point is, i switch from 5 hamms to 3/2 when the time is right so 2 stay on target and thats more then 12 dps.
you know what? lets be exact here, just for the sake of it, i am in the mood:
2 hamms on target for me is 86 dps
switching from 5 hamms to 3ogre 2hamms takes around 10 secs (travel time etc.) so thats 860 damage.
EFT gives 363 dps for 2 hamms/3ogres and 375dps for 4 ogres.
that gives you 2 functions: f1(x)=363x+860 and f2(x)=375x they meet at 71,7.
that means after 71,7 seconds 4 ogres will have done the same ammount of dmg as 2 hamms 3 ogres and from then on will do "more" dmg. usually i only switch to 3/2 when against 3-4 BS. after 71 seconds u know...
kk thx i pass...

on the "magstab" topic:
because of drone aggro:
before i field any drone i kill frigs with guns; in this situation magstab+drone dmg offers more dps
when i kill dessys, cruisers and bcs i field light scout drones; in this situation magstab+drone dps equals 2 drone dmg mods
(with travel time included dual drone dmg amp is less dps)
in the "ogre phase" dual drone amps give me 20 dps more and its also the least dangerous, shortest and last phase...
so the magstab kinda helps me to gap the lamedronezone and get to the ogre phase faster u c?



and yes, to answer my beginner 100mill fit with a 300mill isk tech II sentry fit when its clear that i cant use ANY sentry yet and judge my fit as "bad" even though its just sth different and in itself quite balanced, is as the other stuff:

u n r e l a t e d

and yes bro, i know, sentries are good
what is with titans r they strong too?
sry when im a little punchy here but cmon u guys....

for the others:
thx for backing up the claim and sharing your exp and view :)


Why do you go all butthurt and touchy when you made a topic about the difficulties of using drones in a pve setting and people tried to give you advice how to avoid losing your drones and how to make your fitting / tactics better?

Why did you bother to post at all since you obviously are a Mr IKNOWITALLBETTER anyways and can´t even appreciate advice.
Obviously you could exchange my fitting suggestion with tech II obviously you could also revert to tech I or faction sentries all of it would have addressed your problem of having to send out drones too far and losing them, something other people have suggested as well.

You posted in the ships and modules section of all forum section and posted your fitting as well, then people had the audacity to point out short comings of your fitting and the reason why you might have faced the difficulties you described.
So if you did not want any advice why did you even make this thread? Why even post your fitting? When you are obviously not interested in any form of advice?

As for backing up the claim? Not sure if we are even reading the same posts. Who did back you up? Most people tried to point out in a polite way that using anything else than sentry drones in these days level 4 environment was kinda stupid.
Thus kinda supporting the claim for a sentry fit but hey selective reading is a bliss. LolLol

Oh and if you had paid any attention I said: This is what I use, never suggesting for anyone to copy it, but using it as an example for something that works a hell lot better than the fitting you posted
Derath Ellecon
University of Caille
Gallente Federation
#29 - 2013-10-25 18:06:16 UTC
Vincent Wright wrote:
idk man, where should i start, drone skills give idk 50k range? and then there is an item that increases that for 20km...
ok maybe all drones other then sentries became close range weapons now... ?

we are not talking about sentries
i addressed sentries as being not affected at all by the changes
and yes, i know that they are awesomesauce
and i also said that i am addressing this for people that need to use everything BUT sentries
what you basically imply is "ok yeah they are ****** up and not viable in PvE anymore but who cares, there is other better stuff later in the game"

i kinda settled with this view aswell, thats why i did this post, to tell ccp that light-heavy drones are ****** up in PvE
that afk mission runners are not affected and that the only people affected are those beginners until month 2-3 wich choose drones



Well sorta the point I was getting at is that sending regular drones out 50-70km always basically sucked, even before the aggro changes. There were still plenty of missions that would have groups or waves that would aggro your drones and so you risked losing them that far out. They also spent so much time flying that it was very inefficient.

So yea any real drone based Mission runner has been using sentries since well, forever.
Morrigan LeSante
Perkone
Caldari State
#30 - 2013-10-25 18:25:09 UTC  |  Edited by: Morrigan LeSante
Antillie Sa'Kan wrote:
Vincent Wright wrote:
as i said, pulling back from 50-20km once u see a drone get a dent in its shield does not save it in a L4 combat situation, most of the times.

I think I see the problem.


Actually it removed a key way of dealing with serpentis damping NPCs, which was just annoying.

I imagine people speed tanking would be wanting to engage webbers at max range previously too - but I didnt speed tank soooo...yeah Smile


====

They have actually reeled the drone hate back, it used to be worse.

The one exception to my [non-sentry] drones suck rule is angels - the requisite drones are a) fast and b) angels keep close so recall is somewhat viable.
Eyana Starstruck
The Scope
Gallente Federation
#31 - 2013-10-25 18:39:16 UTC
This thing has been explain over and over and over again, sadly until people learn how to use search function of both forums and google or bing or yahoo or w/e your pref search engine is these topics will still get started over again...

To get back to the topic, changes are welcome in my opinion and require people to be present and active, lets not forget the old days where cap stable double rep domies would just go into the mission, pop drones out and go eat lunch or something to return to all npc's dead and mission completed. Similar to afk mining... Anyhow the changes that have been made affect only elite npc's and only they are affected by agro changing ability. What that means is that normal npc's will not ever change agro from you to your drones. Learn the names of elite type npcs and deal with them 1st or use the very simple tactic of poping drones out, wait for agro shift, bring them back in, wait for the agro to come back to you and then resend your drones and you have around 2-3 mins before they change agro back again... And where did you get that idea that sentries arent affected by agro shifts? I have had my sentries targeted numerous times in some missions by elite destroyers and cruisers...

People have suggested using sentries for the number of reasons and the most important one is they dont have to fly and orbit their target to be able to do damage. Sending drones to 50-70km away is just plain dumb because of time lost and infectiveness. You came here for advice then accept what people are telling you. If you want to be afk and do stuff in eve then reroll to a miner.

And why in this golden age of domi mission running boats with mjd's would you still be using a myrm... But it's your choice, you can do w/e you like to do with your toons.
Froggy Storm
KarmaFleet
Goonswarm Federation
#32 - 2013-10-26 00:10:47 UTC
I must dispute the claim that the agro mechanics have really made that much difference to the afk drone boat ideals. It just moved them out of L4s and into anoms. Add that to the fact that null anoms have always been more valuable than L4's I don't see where it was such a bad thing. Now those who afk are putting there ships at risk to be in space where they can be found and shot instead of 'safe' hisec.

Also, something to keep in mind for drone survivability and DPS is boosting the drone speed. With the bonus from the Ishtar and a drone nav heavies blap elite frigs (and nearly the elite cruisers) from anoms. I can't recall anything except the occasional spider drone being faster or tougher than those in L4s.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#33 - 2013-10-26 01:23:30 UTC
Vincent Wright wrote:
Antillie Sa'Kan wrote:
Vincent Wright wrote:
as i said, pulling back from 50-20km once u see a drone get a dent in its shield does not save it in a L4 combat situation, most of the times.

I think I see the problem.


please describe what you see

I see someone trying to use a close range weapon system at long range.
Thaddeus Eggeras
Urkrathos Corp
#34 - 2013-10-26 01:28:57 UTC
You can still do L4s with a drone boat. I use a RS, I just use sentries till they get within 10km then I change to scouts or med drones depending on what is attacking me within 10km. As long as you use them within 10km you can always get them in before they pop (if you are watching what is going on) I get side tracked kinda easy in PvE so sometimes loose them because I'm watching Netflixs or osmething else on my other screen haha. Drone boats aren't dead, just need to be more aware of what is going on. Good lock and keep the drone boats alive!
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#35 - 2013-10-26 05:14:17 UTC
Level 4's with a standard T2 tank/Meta guns-fit Myrmidon or Dominix are completely doable, no faction-fit stuff necessary. Heck, I've run some in a Vexor, just to prove it could be done. Your ship choice and fit choice, up to a certain level of efficiency (and a rather high one, at that, to be honest), really makes not much of a difference. Thus endeth the 'my fit über!' portion of this discussion.

NPC aggro on drones has become a major issue, to the point where Sentry Drones V is now considered almost mandatory. That said, 4 (Myrm) or 5 (the rest) T1 sentries are completely viable at SD IV. The only time I use heavies any more is during Angel missions, due to their explosive weakness and tendency to orbit at close range. Everything else is killed either with Garde's, Wardens (they seem to have received a stealth tracking buff somewhere, they work great down to about 25 KM now), and mediums or lights, but only inside 10 KM. Anything further out, and even with Gal Cruiser/BC/BS V, and Drone Durability V, your drones will die before you can recall them. Even non-webbing rats will web your drones, and, when that happens, I hope you brought spares.

I use target painters on all of my mission ships, as well as guns, I have just over 16.5 million skill points in Drones, all of the Gal ship skills to V, and I STILL can't keep Hobgoblin II's alive @ 15 KM reliably, much less Hammerheads or Ogres. For now, and the foreseeable future, until the long-promised revamp of Drones occurs (probably in 2015, I'd imagine), sentries will be the weapon of choice for any range past 15 KM.
WcS SaRRiN
Republic Military School
Minmatar Republic
#36 - 2013-10-26 06:00:29 UTC
Hey

I also run lvl 4's and only use drone boats these days as I get such high DPS. I use mainly Ishtar's and Gila's.
They give me around 900 DPS with Garde 2's @ around 55k for the gila and 65k Ishtar.
The bonuses on the Ishtar are great for heavy drones and sentry for both tracking and damage

And sitting at 50k from the closest target and popping them as they get closer is easy enough. I sit stationary with the drones 1000m away and use a Shield rep on each drone as it takes agro. If they start taking too much damage and risk loss I scoop it and release another. With both ships having 375-400 m3 drone bays there is no shortage of room. I use Hammer head 2 also for close in frigs etc if I need to but if they take damage just abandon them. they stop getting agro and again release another. use turrets or light t2 missiles.
once you are back in control reconnect to lost drones and recall.
Also try using a shield drone. Shield/armour/salvage etc dont get incoming agro.

I use the same if I need to warp out in a hurry. abandon and reconnect when you return.

Of course if you only have room for 3 or 4 drones then this wont work really for you but you can abandon before loss. Mark/save position. warp out then warp back to 0m scoop and run if your that worried about losing them.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#37 - 2013-10-26 11:16:55 UTC
Ogre II's are all you need for even elite frigs. Pop them out l, wait till frigs target them, pull them in and wait till you're retargetted. Pop Ogres out again as long as you don't get additional spawns you can AFK at this point.

My Ogres pop elite frigs in seconds even when orbiting. In unbonused ships it still works but takes a little longer.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mocam
Aliastra
Gallente Federation
#38 - 2013-10-26 11:58:59 UTC
Eyana Starstruck wrote:
This thing has been explain over and over and over again, sadly until people learn how to use search function of both forums and google or bing or yahoo or w/e your pref search engine is these topics will still get started over again...

To get back to the topic, changes are welcome in my opinion and require people to be present and active, lets not forget the old days where cap stable double rep domies would just go into the mission, pop drones out and go eat lunch or something to return to all npc's dead and mission completed. Similar to afk mining... Anyhow the changes that have been made affect only elite npc's and only they are affected by agro changing ability. What that means is that normal npc's will not ever change agro from you to your drones. Learn the names of elite type npcs and deal with them 1st or use the very simple tactic of poping drones out, wait for agro shift, bring them back in, wait for the agro to come back to you and then resend your drones and you have around 2-3 mins before they change agro back again... And where did you get that idea that sentries arent affected by agro shifts? I have had my sentries targeted numerous times in some missions by elite destroyers and cruisers...

People have suggested using sentries for the number of reasons and the most important one is they dont have to fly and orbit their target to be able to do damage. Sending drones to 50-70km away is just plain dumb because of time lost and infectiveness. You came here for advice then accept what people are telling you. If you want to be afk and do stuff in eve then reroll to a miner.

And why in this golden age of domi mission running boats with mjd's would you still be using a myrm... But it's your choice, you can do w/e you like to do with your toons.


They really haven't addressed the issues with Sentries that much. Recall, redeploy. Very easy to use when you park on them.

Using mobile drones means they are out there moving around and need to return when recalled so they get popped a lot easier but there are no small nor medium sentry drones for most smaller hulls.

Perhaps if they added a deploy delay - 1 minute stuck in space before you could recall them - add a downside to sentry use. That might address them but the rage quit threads would soar if they did that. Everything from carrier pilots on down would get hacked off if they didn't have a fast recovery method.
Morrigan LeSante
Perkone
Caldari State
#39 - 2013-10-26 13:19:27 UTC  |  Edited by: Morrigan LeSante
It's not just the instant recall of sentries, it's that they can actually take some hits and they dont MWD back thereby adding sig bloom and taking even MORE damage.

Sentries, for PvE, are about right. Downsides, upsides: basically balanced. Other drones are thoroughly lackluster. It's a shame, I like them.

Edit: Is there an argument or making drones ewar immune? Being webbed really is lethal for them. Can't see any PvP implications there.
Aivo Dresden
State War Academy
Caldari State
#40 - 2013-10-26 13:57:03 UTC  |  Edited by: Aivo Dresden
Antillie Sa'Kan wrote:
I see someone trying to use a close range weapon system at long range.

Why should drones be a system used exclusively at short ranges? It makes sense when you talk about blasters and so for the simple reason they'll stop hitting past a certain point.

For drones this is a pretty bold statement to make considering they can fly out to 100km+ and shoot stuff there just as well as they would do 1km away. This 'weapon' system is effective at any range really.
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