These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

The ACTUAL way to "fix" afk cloaking for smelly carebears.

Author
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#21 - 2013-10-26 03:45:33 UTC
Silvetica Dian wrote:
SGT FUNYOUN wrote:
No it won't do anything for AFK CLOAKED FOLKS floating randomly in a safespot... the point is NOT against safespotters. It's active cloakers.

In response to your "it nerfs cloak hunters that require close range"...

...learn to fly better.


i think you are missing the bit about your new 64 times the original volume smart bomb a gate campers and pipe bombers wet dream. now a tanked cyno warps to your mining fleet and drops 20 BS all with massive ranged smartbombs and wipes out the mining fleet without even needing to target them.
smart bombing gate camps are already a big enough problem without your attempt to buff them to ludicrous levels.
also the fleets sitting 20 km off trade stations will be gone because who wouldn't warp in a smart bombing fleet to wipe them all out in one go. concord or no concord.
People scared of afk cloakers are most certainly not going to benefit from these items as they can't undock if a neutral is within 3 jumps of their system.


Your math is a little off. As I said in the first post... the DAMAGE (DPS) would STAY EXACTLY the same as it is now. The range would be quadrupled BUT ONLY if it was a TIERED damage radius.

Meaning that, let us say we have a smartbomb NOW with 3000 METERS of maximum range. The new smarts would be 12,000 METERS NOT kilometers, but every 3000 meters away from the smartbomb carrying ship the smartbomb's maximum DPS that actually effects the target ship is reduced by 25%, so that at 6000 meters, it is only getting 75% of maximum dps hitting it, at 9000 meters 50% and 12,000 meters only 25% of the full damage unleashable. So past 12k meters or 12 km... you feel nothing.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#22 - 2013-10-26 03:48:26 UTC
Bischopt wrote:
Why not just add a whole new kind of anti-cloaking module instead of messing around with smartbombs?

People aren't liking the idea btw (it's not gonna happen). Might want to stop bumbing the thread if nobody's posting.


Because we don't need an anti-cloaking module... we already have one.

Smartbombs.

The only thing they are good for is to swat missles, decloak croakers, and (in large quantities of larges) kill anything smaller than a cruiser.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#23 - 2013-10-26 03:56:49 UTC
This is not a new idea either and does not deserve it's own thread.. you seriously can't think of anyway this could be abused?

No one cares about AFK. It's the non-AFK cloakers that have the unimaginative up in arms. Sill, removing the cloaked from local will immediately remove all afk cloaked from the carebear consciousness,

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#24 - 2013-10-26 04:06:53 UTC
Barbara Nichole wrote:
This is not a new idea either and does not deserve it's own thread.. you seriously can't think of anyway this could be abused?

No one cares about AFK. It's the non-AFK cloakers that have the unimaginative up in arms. Sill, removing the cloaked from local will immediately remove all afk cloaked from the carebear consciousness,


I can think of several ways this could be abused if it were implemented incorrectly. You can already use smartbombs in high sec... you just get concordokened for it.

This will make it so that if you leave the safety system on on your ship, you know the one CCP just payed their programmers to put that tiny green button on your hud for, and you are in HIGH SEC then NO damage will be put out form your ship.

It is ONLY when you CHOOSE to turn off the safety, just like you can do right now for every other weapon, that you CHOOSE to be concorded to death for attacking somone with a fully damage active smartbomb in high sec.

AS I SAY AGAIN!!! THE AFK CLOAKING BIT IN MY TITLE WAS A JOKE AGAINST CAREBEARS WHO WHINE ABOUT AFK CLOAKERS BREAKING THE GAME WHEN THEY DO NOTHING BUT SIT IN ONE SPOT WITHOUT EVEN SITTING AT THEIR KEYBOARD!!!
Siobhan MacLeary
Doomheim
#25 - 2013-10-26 04:16:17 UTC
SGT FUNYOUN wrote:
edited because realized using a smartbomb as is in high sec has some BIG ticket drawbacks... so instead, if you use the improved smartbomb in high sec, the onboard safety system will null out the damage causing part and it will only send out a nondamaging grav wave... unless you turn off the safety system, and thus will suffer the concequences if it hits someone that is not an enemy.

AS I SAY AGAIN!!! THE AFK CLOAKING BIT IN MY TITLE WAS A JOKE AGAINST CAREBEARS WHO WHINE ABOUT AFK CLOAKERS BREAKING THE GAME WHEN THEY DO NOTHING BUT SIT IN ONE SPOT WITHOUT EVEN SITTING AT THEIR KEYBOARD!!!

FIRST: CCP makes smartbombs able to be used anywhere including high sec, without concordoken, as they are weak, pathetic, near useless as anything more than anti missle ships or doing depth charge runs to try and find a cloaky.

SECOND: CCP... LEAVES THE DAMAGE AMOUNT ALONE and quadruples the range of the AOE... BUT... it makes it a tiered distance system. TIER 1 AOE distance is original range as it is now with full damage. TIER 2 AOE range is 75% damage. TIER 3 AOE range is 50% damage. And TIER 4 AOE range is 25% damage.

This means that the closer you are the more damage your target takes, and the further away the less damage your target takes.

Now what does this do for the cloak whining carebears?

It gives them something to combat the so called "AFK cloaker" without doing ANYTHING at all to the cloaks themselves, it forces them to take an ACTIVE role in their defense. And it makes it more challenging and more fun to be able to zip in close to a fleet of carebears under cloak, harass them, and not get smashed by the smartbombers depth charging.

Think about it... what is really so fun about being cloaked and scouting a bunch of carebears in high sec right now? Almost nothing. If we give them a means to actively defend against us cloakers WITHOUT changing cloaking dynamics or breaking one of the most awesome game mechanics in eve ever to be devised, wouldn't that be at least a little bit more fun?

If the whiny carebears can actively kill us while we sit cloaked, and they get off their butts and stop station spinning and actually go on the offensive... think about the adrenaline rush you will get running from them while still staying in observation range.

And please don't come back at me with that "smartbombs are too powerful for high sec" crap. No one uses smartbombs BECAUSE they are weak and pathetic. They are only useful right now as missle swarm fly swatters (and they fail at that even) and for depth charging cloakers (and they are too short ranged to be effective for that too).


The level of incorrectness in this post is TOO DAMN HIGH. Smartbombs are neither weak nor pathetic when used en masse, which - admittedly - would imply that they are weak and pathetic. But the simple fact of the matter is that being able to use smartbombs in highsec would mean most 'safe' transit systems like Niarja and Uedama permacamped by gangs of smartbombing Rokhs pretty much 24/7.

Bad idea is bad, 0/10.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#26 - 2013-10-26 04:26:43 UTC
Siobhan MacLeary wrote:
SGT FUNYOUN wrote:
edited because realized using a smartbomb as is in high sec has some BIG ticket drawbacks... so instead, if you use the improved smartbomb in high sec, the onboard safety system will null out the damage causing part and it will only send out a nondamaging grav wave... unless you turn off the safety system, and thus will suffer the concequences if it hits someone that is not an enemy.

AS I SAY AGAIN!!! THE AFK CLOAKING BIT IN MY TITLE WAS A JOKE AGAINST CAREBEARS WHO WHINE ABOUT AFK CLOAKERS BREAKING THE GAME WHEN THEY DO NOTHING BUT SIT IN ONE SPOT WITHOUT EVEN SITTING AT THEIR KEYBOARD!!!

FIRST: CCP makes smartbombs able to be used anywhere including high sec, without concordoken, as they are weak, pathetic, near useless as anything more than anti missle ships or doing depth charge runs to try and find a cloaky.

SECOND: CCP... LEAVES THE DAMAGE AMOUNT ALONE and quadruples the range of the AOE... BUT... it makes it a tiered distance system. TIER 1 AOE distance is original range as it is now with full damage. TIER 2 AOE range is 75% damage. TIER 3 AOE range is 50% damage. And TIER 4 AOE range is 25% damage.

This means that the closer you are the more damage your target takes, and the further away the less damage your target takes.

Now what does this do for the cloak whining carebears?

It gives them something to combat the so called "AFK cloaker" without doing ANYTHING at all to the cloaks themselves, it forces them to take an ACTIVE role in their defense. And it makes it more challenging and more fun to be able to zip in close to a fleet of carebears under cloak, harass them, and not get smashed by the smartbombers depth charging.

Think about it... what is really so fun about being cloaked and scouting a bunch of carebears in high sec right now? Almost nothing. If we give them a means to actively defend against us cloakers WITHOUT changing cloaking dynamics or breaking one of the most awesome game mechanics in eve ever to be devised, wouldn't that be at least a little bit more fun?

If the whiny carebears can actively kill us while we sit cloaked, and they get off their butts and stop station spinning and actually go on the offensive... think about the adrenaline rush you will get running from them while still staying in observation range.

And please don't come back at me with that "smartbombs are too powerful for high sec" crap. No one uses smartbombs BECAUSE they are weak and pathetic. They are only useful right now as missle swarm fly swatters (and they fail at that even) and for depth charging cloakers (and they are too short ranged to be effective for that too).


The level of incorrectness in this post is TOO DAMN HIGH. Smartbombs are neither weak nor pathetic when used en masse, which - admittedly - would imply that they are weak and pathetic. But the simple fact of the matter is that being able to use smartbombs in highsec would mean most 'safe' transit systems like Niarja and Uedama permacamped by gangs of smartbombing Rokhs pretty much 24/7.

Bad idea is bad, 0/10.


Please READ the previous posts before you post.

You can ALREADY use smartbombs in high sec, you simply get killed by Concord for it.

What I AM SUGGESTING is NOT to be able to use them in high sec without punishment... what I am suggesting is that in high sec, the safety system that CCP JUST PUT ON EVERY SHIP IN NEW EDEN, will TURN OFF the DPS while in HIGH SEC space. When you go to low sec and null sec it goes back to normal and works like normal. But while in high sec, if you want this improved smartbomb to kill and put out DPS, then YOU MUST TURN OFF THE SAFETY BUTTON (the green button on your hub).

So NO YOU WILL NOT get massive quanitities of Rohks trying to use these to gank everything in Jita on station because it would STILL BE SUICIDE GANKING BECAUSE CONCORD WOULD STILL BLAST THEM TO STAR DUST.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#27 - 2013-10-26 04:30:14 UTC
Also, smartbombs ARE weak and pathetic, BECAUSE you have to use them in vast numbers on massive numbers of ships to make them even slightly effective at killing. I could use a single Hyperion and still get more DPS than 3 BS' S running 8 large smarts at the smae time... and more effectively too.
RubyPorto
RubysRhymes
#28 - 2013-10-26 06:54:43 UTC  |  Edited by: RubyPorto
Lina Theist wrote:
when hunting subs you have a general idea of where they might be. The equivalent of hunting an afk cloaker in real life terms would be randomly dropping depths charges as soon as a submarine has left port.



Randomly dropping Depth Charges in Lake Erie as soon as the Sub left Vladivostok.



SGT FUNYOUN wrote:
Also, smartbombs ARE weak and pathetic, BECAUSE you have to use them in vast numbers on massive numbers of ships to make them even slightly effective at killing. I could use a single Hyperion and still get more DPS than 3 BS' S running 8 large smarts at the smae time... and more effectively too.


In the right hands (read: creative), they're incredibly effective.

http://zedrikcayne.blogspot.com/2011/06/socratic-filesthe-ultimate-punishment.html

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#29 - 2013-10-26 10:43:20 UTC
AFK cloaking in high sec is not a problem

AFK cloaking in Null sec is not a problem, but gets whined about a lot by null-carebears

AFK cloaking is not a problem any more than the ability to log off in space is a problem.

You are proposing a solution to a non-existent problem.


So no.
Sarah Stallman
Pen2 Logistics
#30 - 2013-10-26 11:05:48 UTC
Abdiel Kavash wrote:
SGT FUNYOUN wrote:
FIRST: CCP makes smartbombs able to be used anywhere including high sec, without concordoken, as they are weak, pathetic, near useless as anything more than anti missle ships or doing depth charge runs to try and find a cloaky.

Confirming.


That's not confirmation. This is confirmation!
Previous page12