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[Rubicon] Sisters of EVE faction ships

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Batelle
Federal Navy Academy
#2201 - 2013-10-26 00:13:46 UTC  |  Edited by: Batelle
OK I've taken a deep breath and looked at it again. These ships will be able to solo many but not all of the nullsec exploration sites. Some pirate factions will require you to go armor, some shield probably. Its going to require high skills and a fairly expensive fit, but there's no reason to not pimp these babies out. My numbers show 562 dps with gardes in armor mode, and 640 with a shield fit. As some examples, this ship WILL be able to take the serpentis and angel 10/10, as those are the easiest 10/10s. It will also definitely be able to do most of the 6/10s and 8/10s. And a second account for more dps, even if its just a cloaky tengu, will be very nice to have. However if you also consider the space yurt and being able to switch from hacking gear to tank gear, or switch from mwd scanning fit to an AB for plexes, it seems viable. Both of the fits I used 2 t2 armor resistance rigs as i only was working with a 3 slot tank. You can also run a 4 slot tank in shield or armor mode, but then you're giving up your omnilink in shield or dropping to only 1 DDA in armor mode, with various implications depending on the DPS required or whatever. Lastly CPU doesn't look like that huge of an issue, although it will be tight. In both cases I was able to get a DLA on, but the ship itself has rather poor locking range. The stratios will be fine in doing lowsec plexes.

If you're going solo though, your dps will still be a bit low, leaving you as a juicy loot pinata for a pvp fit stratios. One thing I am NOT looking forward to is looking over my shoulder for one of those.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Sgt Ocker
What Corp is it
#2202 - 2013-10-26 00:19:07 UTC
Querns wrote:
Tyberius Franklin wrote:
Querns wrote:
I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain.

So then your contention is that the stated design intent was an offhand comment and thus the ships other aspects toward that focus are thus unnecessary, including the high drone bay to bandwidth ratio, large cargo hold and scan and hacking bonuses? Because if running 4-6/10 DED's and other scanned combat sites wasn't the focus, the cruiser has a lot more it could stand to lose to be "balanced" and could actually stand being removed since we probably don't need a DPS focused cloaky hot dropper.

Considering that the design intention of higher level DED plexes is to do them in groups, then yes, I can't imagine that CCP is gonna lose any sleep because your projected solo ISK / hour drops in a handful of DED sites that 98% of Eve doesn't even run.
One of the selling points OP used early in this thread was the fact they could run 6/10's solo. A 6/10 is not exactly a "high level" DED site, run them in even a small group and isk reward is not there. Maybe that explains why so few run them and those who do, run them solo.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Cammi Kazi
Perkone
Caldari State
#2203 - 2013-10-26 00:41:49 UTC
PotatoOverdose wrote:
Cammi Kazi wrote:

How is a covert ops drone proteus going to be different to a covert ops ishtar?

As has been said three times already, there's no such thing as a covert ops drone proteus.

Their's the covert ops blaster proteus with augmented cap sub which does ~400-450 dps with blasters (so 3km) and has a flight of warrior II's (which do what, 50-70dps?). You can push the blaster dps up a bit if you drop a probe launcher, but then the comparison to the stratios becomes less relevant.

So again, if you don't get it, a covert ops proteus is NOTHING like an ishtar.


You dont get it so stop being so condescending. I never said there was such a thing.

This new ship IS the covert ops drone proteus. Comparing it to the ishtar because it had 5 drones is dumb because everything else it has is more inline with the proteus than the Ishtar.

I was asking what makes it so different to a covert ops ishtar? so it has 1 drone less but it has the scanning sub, the drone sub and the cloak sub a resist bonus and a laser range bonus that noone who uses it for exploration is going to use.

I couldn't care about it not being a "covert ops ishtar" it has at least 1 highslot that will be used as a quality of life feature for a tractor beam and if you wanted you can put a salvager on it. I'd rather have 2 less high slots get rid of the laser optimal range bonus and give it an extra midslot so i can actually use the virus strength bonus without having to refit every time i find site i need the module i dont have on it.

If i'm going to use the new deployable hangar to refit every 5 minutes i might as well use a different ship.
Rek Seven
University of Caille
Gallente Federation
#2204 - 2013-10-26 01:05:24 UTC
Rek Seven wrote:

On paper it sounds like a reasonable change but for me, you have just made me go from looking forward to flying a ship other than T3s to being completely uninterested in the SOE hulls...

You had the chance to mix things up in wormhole pvp a little with these new ships but this most recent change makes is utterly impractical. Most of the cloaky T3's will be able to out-dps this ship while having double the tank and stronger ew ability/defense.

You should have left the drones as they were and got rid of turret slots along with the stupid energy turret bonus... The only thing that justifies the stratios being such a boring, under-performing ship is if you plan to release a battle ship version.



Although is still believe what i previously said, i do feel i should apologize.... It is great that you guys listened to the feedback +10 virus strength, and made the right decision. Thank you!

If you truly believe the stratios is a worthwhile and empowering ship for players to fly, who am i to argue? I just hope you are right.

Ps. tell the art department, that the ship is a little too long (i'm sure they will appreciate that) but nice job for sneaking another ***** shaped ship in the game, none the less.
PotatoOverdose
School of Applied Knowledge
Caldari State
#2205 - 2013-10-26 01:36:14 UTC  |  Edited by: PotatoOverdose
Cammi Kazi wrote:

This new ship IS the covert ops drone proteus.

Yeah, aside from having more dps than a covert proteus, far better damage projection (30km+ vs 3km), significantly less tank (~60k buffer vs 140k buffer), no nullifier, no point/scram range bonus, most of its dps (drones) coming from flexible damage types (unlike the prot's kin/therm), a huge utility drone bay, viable shield and armor fits, It's totally a drone Proteus.Roll

It's exactly like a Proteus, except for that tiny part where every single thing about it is completely different. Ugh
Cammi Kazi
Perkone
Caldari State
#2206 - 2013-10-26 01:54:25 UTC  |  Edited by: Cammi Kazi
PotatoOverdose wrote:
Cammi Kazi wrote:

This new ship IS the covert ops drone proteus.

Yeah, aside from having more dps than a covert proteus, far better damage projection (30km+ vs 3km), significantly less tank (~60k buffer vs 140k buffer), no nullifier, no point/scram range bonus, most of its dps (drones) having flexible damage types (unlike the prot's kin/therm), a huge utility drone bay, viable shield and armor fits, It's totally a drone Proteus.Roll

It's exactly like a Proteus, except for that tiny part where every single thing about it is completely different. Ugh



I said that it was like a drone proteus that can cloak. I never said it was like a covert blaster proteus so i have no idea why you are comparing it to one. I guess it's just you getting confused again. Roll
PotatoOverdose
School of Applied Knowledge
Caldari State
#2207 - 2013-10-26 02:04:34 UTC  |  Edited by: PotatoOverdose
Cammi Kazi wrote:
drone proteus

See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever.

People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens.
Liuva Gailavira
Center for Advanced Studies
Gallente Federation
#2208 - 2013-10-26 02:10:11 UTC  |  Edited by: Liuva Gailavira
110 pages, and no one seems to even noticed a CovertOps is still better at Relic and Data sites: can rig both the Data and Relic +10 coherency rigs....even with a rig to spare the Stratios can not. Also harder to scan down, and 3+ times as fast in warp and maybe even average speed? ... other than being able to 'doing it all' it's not really on-par imo.

Obviously also due warp speed (13.5AU/s .. well 10 now I guess, against 3), please give it a x% less requirements for Data and Relic rigs so one can rig both +10's and (hopefully) also a faster warp one? (Why was it nerfed anyway? CovertOps used to be the fastest ship around, for a good reason.)

I can live with a lower warp speed by being able to do more, but imo CovertOps are for scanning and spying .... not for being the best at Data/Relic sites, having it as an option is still quite nice for them though....but it's not hard to know what will be used when wondering what people will use when mainly going for Data/Relic...even without considering warpspeed?

If ganking/pvp is a problem: nerf web and/or scramblers ... it's not 'exploration'-like and the experimental engine can only handle so much....? I also don't see that much use compared to abuse from being able to use CovertCyno jumps.... if people are so afraid of it, just remove the possibility ...
On the other hand, could be nice to start a 'explore fleet' further in null/low-sec instead of jumping through the hoops, euhm gates first. I can imagine this being a new returning CAS event.
In general I personally would hate to see this ship seeing any pvp action, mostly because it's kinda like an industrial or mining barge.....it has such a nice specific function imo (and looks) and PvP-ers pretty much already have 3/4 of all the ships to abuse imo. :P

My biggest complain about the Stratios was getting at least +10 Virus strength on it, since a decent data/relic ship pretty much needa have to have 40 VirStr, but seeing as that already has been said (for the time being, 'knocks the wood'): Thanks!

Also, I can't find any use for the frigate other than being some 'HighSec thingy', it also needs at least and extra high to be of any plus to anything else......imo anyway. Personally I think it's more of a collectors item.

Stratios might still be a nice ship, but I doubt it will see much use. Data/Relic seems to still be done best in a CovertOps.....just not with combat sites (not even accounting for speed).

Anyhoo: seed it to the test server already ... so it can actually be tested instead of all this√-1 stuff,
Cammi Kazi
Perkone
Caldari State
#2209 - 2013-10-26 02:40:48 UTC  |  Edited by: Cammi Kazi
PotatoOverdose wrote:
Cammi Kazi wrote:
drone proteus

See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever.

People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens.


I used one, it looked a lot like the ship in the OP and had almost all the same bonuses with the exception of being able to fit a covert ops cloak and the hacking bonus but it had a better tank.

Considering i've used a ship that "noone flies. Ever" i think i have some idea of what i'd like to see on a ship that is remarkably similar to it.
Ambassador Spock
Doomheim
#2210 - 2013-10-26 02:52:45 UTC
PotatoOverdose wrote:
Cammi Kazi wrote:
drone proteus

See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever.

People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens.

By strange coincidence I happen to be in a drone Proteus right at this exact moment. So I'd have to disagree with your statement. And maybe it's not a strange coincidence, as I fly my drone Proteus all the time...

 --  - Ambassador Spock

"Vulcans never bluff."

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2211 - 2013-10-26 02:59:28 UTC
Ambassador Spock wrote:
PotatoOverdose wrote:
Cammi Kazi wrote:
drone proteus

See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever.

People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens.

By strange coincidence I happen to be in a drone Proteus right at this exact moment. So I'd have to disagree with your statement. And maybe it's not a strange coincidence, as I fly my drone Proteus all the time...

I to enjoyed that ship for a time as a highsec explorer, the one I have is still fit that way.
Tauranon
Weeesearch
CAStabouts
#2212 - 2013-10-26 06:14:56 UTC
Ambassador Spock wrote:
PotatoOverdose wrote:
Cammi Kazi wrote:
drone proteus

See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever.

People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens.

By strange coincidence I happen to be in a drone Proteus right at this exact moment. So I'd have to disagree with your statement. And maybe it's not a strange coincidence, as I fly my drone Proteus all the time...


I use a drone proteus for null. It gets refitted between a rails covops/nullfier and the droneboat fit a lot.
Sentinel Smith
Center for Advanced Studies
Gallente Federation
#2213 - 2013-10-26 06:30:00 UTC
I'm also gonna throw my support behind giving us back the 125mb Drone Bandwidth, and 500m3 Drone Bay, in exchange for changing the damage bonus to 7.5-8% per level.

Same net result, still lets us field 5 drones, and have options between damage types and range/roll.. Which if you are doing exploration, can be very advantageous..

I mean the stated goal is for exploration.. But it has a Covops.. which is fine, but your are making it worse for exploration, removing it's ability to actually complete the sites you said it was designed for.

I mean Hell, why not drop the laser bonus, and the turret slots completely.. Give it a better drone damage, and then you will have set in stone the damage potential of the ship. Let the Amarr bonus be for something else.. like probe cycle time, or something..

But regardless of the choice, give us 5 Drones.
No ship with a Drone Damage Bonus should ever be unable to field 5 Drones. It's just silly.
Xorionna
Federal Navy Academy
Gallente Federation
#2214 - 2013-10-26 09:28:57 UTC
Cammi Kazi wrote:
What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus?.


skills needed to fly the ship
Xorionna
Federal Navy Academy
Gallente Federation
#2215 - 2013-10-26 09:43:41 UTC  |  Edited by: Xorionna
Fayral wrote:
Xorionna wrote:
Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them.
Note that I don't want the guristas line to be able to fit a bastion module either.

Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.

I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way.
For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.



By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts.

Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring.

Overall i support the 2nd iteration and look forward to trying it out.


Find me a T1 covops module 1st and this would be the same thing. It is a T2 role bonus only that allows any other ship to equip covert ops module.
Right now, the only non T3 way to get in a cloaky cruiser is 61 days of training. With this new ship it will be 19 days to be able to cloak and to have both cruiser skills at lvl 4. If it is just amarr lvl 4 you're interested in (cloaky covert with a tank \o/) you just need 13 days, and 8 days for minimum requirements. Way too convenient and easy. It will obviously take more time to get serious cloaky DPS to the battlefield but I see a bad shortcut here for a cloaky scout alt. My main concern is how much DPS a one PLEX alt could get in the battlefield (love the buddy program BTW) and could this new ship change the way we see PVP ? There is a lot of talk about how old players will take advantage of this new ship, I'm concerned about brand new players and alts.

(I used EveHQ and a 56k SP Minmatar pilot to get those training times, Helios takes 23 days to fly)

EDIT : I know everyone want a tanky cloaky ship with good DPS, but come on... this ship will be abused and we all know it.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2216 - 2013-10-26 11:01:55 UTC  |  Edited by: epicurus ataraxia
Xorionna wrote:
Fayral wrote:
Xorionna wrote:
Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them.
Note that I don't want the guristas line to be able to fit a bastion module either.

Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.

I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way.
For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.



By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts.

Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring.

Overall i support the 2nd iteration and look forward to trying it out.


Find me a T1 covops module 1st and this would be the same thing. It is a T2 role bonus only that allows any other ship to equip covert ops module.
Right now, the only non T3 way to get in a cloaky cruiser is 61 days of training. With this new ship it will be 19 days to be able to cloak and to have both cruiser skills at lvl 4. If it is just amarr lvl 4 you're interested in (cloaky covert with a tank \o/) you just need 13 days, and 8 days for minimum requirements. Way too convenient and easy. It will obviously take more time to get serious cloaky DPS to the battlefield but I see a bad shortcut here for a cloaky scout alt. My main concern is how much DPS a one PLEX alt could get in the battlefield (love the buddy program BTW) and could this new ship change the way we see PVP ? There is a lot of talk about how old players will take advantage of this new ship, I'm concerned about brand new players and alts.

(I used EveHQ and a 56k SP Minmatar pilot to get those training times, Helios takes 23 days to fly)

EDIT : I know everyone want a tanky cloaky ship with good DPS, but come on... this ship will be abused and we all know it.

Abuse is one thing, but a new alt will die in a fiery ball and cloud of lost isk.
You are forgetting that The alt will still need to train all the other skills to be able to function, weapons, armor, shields, scanning,navigation,engineering Drones! etc etc.
That will take a LOT longer, may as well fly a noob ship until they are there.Would be about as able to do as much damage.

There is one EvE. Many people. Many lifestyles. WE are EvE

Xorionna
Federal Navy Academy
Gallente Federation
#2217 - 2013-10-26 11:22:22 UTC  |  Edited by: Xorionna
epicurus ataraxia wrote:
Xorionna wrote:
Fayral wrote:
Xorionna wrote:
Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them.
Note that I don't want the guristas line to be able to fit a bastion module either.

Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.

I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way.
For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.



By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts.

Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring.

Overall i support the 2nd iteration and look forward to trying it out.


Find me a T1 covops module 1st and this would be the same thing. It is a T2 role bonus only that allows any other ship to equip covert ops module.
Right now, the only non T3 way to get in a cloaky cruiser is 61 days of training. With this new ship it will be 19 days to be able to cloak and to have both cruiser skills at lvl 4. If it is just amarr lvl 4 you're interested in (cloaky covert with a tank \o/) you just need 13 days, and 8 days for minimum requirements. Way too convenient and easy. It will obviously take more time to get serious cloaky DPS to the battlefield but I see a bad shortcut here for a cloaky scout alt. My main concern is how much DPS a one PLEX alt could get in the battlefield (love the buddy program BTW) and could this new ship change the way we see PVP ? There is a lot of talk about how old players will take advantage of this new ship, I'm concerned about brand new players and alts.

(I used EveHQ and a 56k SP Minmatar pilot to get those training times, Helios takes 23 days to fly)

EDIT : I know everyone want a tanky cloaky ship with good DPS, but come on... this ship will be abused and we all know it.

Abuse is one thing, but a new alt will die in a fiery ball and cloud of lost isk.
You are forgetting that The alt will still need to train all the other skills to be able to function, weapons, armor, shields, scanning,navigation,engineering Drones! etc etc.
That will take a LOT longer, may as well fly a noob ship until they are there.Would be about as able to do as much damage.


Thanks for clarifying the PVE for me.

The 7 day warp cloak frigate is still an issue for me thought.
EDIT : so is the fact we have a heavy assault cloaky scanning cruiser.
Sgt Ocker
What Corp is it
#2218 - 2013-10-26 11:50:26 UTC
Xorionna wrote:
Fayral wrote:
Xorionna wrote:
Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them.
Note that I don't want the guristas line to be able to fit a bastion module either.

Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.

I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way.
For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.



By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts.

Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring.

Overall i support the 2nd iteration and look forward to trying it out.


Find me a T1 covops module 1st and this would be the same thing. It is a T2 role bonus only that allows any other ship to equip covert ops module.
Right now, the only non T3 way to get in a cloaky cruiser is 61 days of training. With this new ship it will be 19 days to be able to cloak and to have both cruiser skills at lvl 4. If it is just amarr lvl 4 you're interested in (cloaky covert with a tank \o/) you just need 13 days, and 8 days for minimum requirements. Way too convenient and easy. It will obviously take more time to get serious cloaky DPS to the battlefield but I see a bad shortcut here for a cloaky scout alt. My main concern is how much DPS a one PLEX alt could get in the battlefield (love the buddy program BTW) and could this new ship change the way we see PVP ? There is a lot of talk about how old players will take advantage of this new ship, I'm concerned about brand new players and alts.

(I used EveHQ and a 56k SP Minmatar pilot to get those training times, Helios takes 23 days to fly)

EDIT : I know everyone want a tanky cloaky ship with good DPS, but come on... this ship will be abused and we all know it.


Of course well skilled (old players) will take advantage of it and so they should, they have put in the years of training skills to be able to do just that. Give it time and you too will be an "old player" who gets to step into a new ship with maximum skills. Then you can go and do what today's "old players" will, PEW PEW to the max. Never know you might even find 1 of today's old players and pew pew on him :P

Rebalancing / balancing of ALL ships is based on lvl 5 skills for all attributes. Sucks but has to be, otherwise having a ship balanced for a person with all level 3 or 4 skills would be horribly OP in the hands of someone with all 5's

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Aivo Dresden
State War Academy
Caldari State
#2219 - 2013-10-26 12:06:56 UTC
Guess I'll stick to my Ishtar! :P
Cheng Musana
Native Freshfood
Minmatar Republic
#2220 - 2013-10-26 12:46:51 UTC
i would like to know how much warpspeed the frigate has. If its just in line with normal T1 frigates why should i use it over my helios? As it is now my helios has a warpspeed of over 13AU/s