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New dev blog: ...And Papercuts Were Had By All

First post
Author
buck herrick
Brutor Tribe
Minmatar Republic
#161 - 2011-11-17 20:43:11 UTC
PURE AWESOME.

seriously - this shows just what is possible when developers who actually play the game are allowed to....develop.


whilst i may not agree with all of them, the ones i do like certainly make up for that, and besides, just cos i dont like it dont make it wrong....right?

good work guys !
CCP Space Cadet
C C P
C C P Alliance
#162 - 2011-11-17 20:46:48 UTC
J'Rela wrote:
Well done, Team Papercuts.

Though, is there any way we could get pan-to-target back as something that a person might do on purpose?

And that's really only a very small part of what needs to be done in the realm of camera control.

I'm going to disagree with all these folks, though. You did a great job. Please go back to what you're doing and keep playing EVE. If you worked on EVE full-time, we all know you'd end up like those hopeless squares in Team BFFs.

But maybe we can do this again sometime.


When I reviewed the auto-pan functionality, I found several broken cases. Sometimes it would never auto-pan to a target, even if you hovered deliberately. The delay was also huge, which personally gave me the feeling auto-pan wasn't related to the target icons.

Sorry to those folks who actually knew the tricks to make it work. It was fairly broken anyways, and it seemed cleaner for MOST people to just remove the feature.

True Sight
Deep Freeze Industries
#163 - 2011-11-17 20:47:46 UTC
One tiny insignificant change you could make that make my day in the people&places UI

Drop down box - Increase it's default size so when I click on the drop-down, I can see all options (Alliance, Corporation, Corporation (Exact), Character, Ticket, Solar system etc), there's no need for a scrollbar there!
Pinky Denmark
The Cursed Navy
#164 - 2011-11-17 20:51:53 UTC
You totally forgot the super overpowered Titan XL weapons easily hitting even battlecruisers...

Pinky
Chicken Pizza
One-man Armada
#165 - 2011-11-17 20:53:09 UTC
Here are my niche suggestions:

1. Allow us to group different types of drones together in the drone window! I don't know just how many people it would affect, but I have had certain situations where that would have saved me a lot of clicking.

2. Could you possibly give us a small feature that might allow us to transfer drone control to another player as long as they have sufficient drone bay capacity to actually recall them? Losing your drones sucks. Having to dock up or have someone abandon some just to get more is a minor annoyance, but an annoyance nonetheless.

3. Can you take a quick look at why drones keep dropping your commands just after they pop something? Far too often have I assigned my drones a new target only to see 2-3 of them either go idle after I issue the command if they're on passive, or choose a different target if they're on aggressive. I assume that the problem lies with EvE waiting a certain amount of time after a target is destroyed to issue drones the new default command. Could you decrease that time or remove it altogether? Since you actually play EvE, I pray that one of you is a drone boat fan and shares my pain. I know many others do...

Can you tell I like drone boats?

4. Could you possibly add the ability to pre-activate non-offensive modules while cloaked? Similar to how you can prep your Siege Missile Launchers or Target Painters, could you also allow us to prep, say, a Damage Control or Sensor Booster? Emphasis on the Sensor Booster. I mean like...EXTREME emphasis on the Sensor Booster. And propulsion modules.

This is my wishlist for the incredible Team Papercuts.
Rixiu
PonyTek
#166 - 2011-11-17 20:53:25 UTC
Am I blind or is the market history tab missing from the market? What happened to it?
CCP Anthelios
C C P
C C P Alliance
#167 - 2011-11-17 21:08:13 UTC
Rixiu wrote:
Am I blind or is the market history tab missing from the market? What happened to it?


You are most definitely not blind and I have a defect in my queue to prove it
Charles37
Bookmark Both Sides
#168 - 2011-11-17 21:12:18 UTC
What did you guys do to the CCP that's been with us all these years? Polishing features? Making lots of small improvements? What kind of heresy is this???

Really glad to see that things like this are happening though, these all sound like great little features to make the game better. The Alliance Jump Bridge map in particular sounds incredibly nice.

Thanks!
Zoe Alarhun
The Proactive Reappropriation Corporation
#169 - 2011-11-17 21:14:16 UTC
Take my money CCP - TAKE ALL OF IT!

*thumbs up to changes*
GavinCapacitor
CaeIum Incognitum
#170 - 2011-11-17 21:15:01 UTC  |  Edited by: GavinCapacitor
Words cannot describe this. Most devblogs don't or at best indirectly affect me. Literally almost every point mentioned in this blog directly affect me in an unambiguously amazing way.

I have three questions:
1.) will corp hangars and whatnot stay open between gate jumps as well as docking and undocking?

2.) does the loot all button go to your cargo hold all the time? or does it keep track of the 'active' (last thing put into ship maybe?) window?

3.) Jumpbridges holy ****. Are they included in the route planner (not AP, but if you want to optimize a route with waypoints or some such)?

[I would assum AP would just stop in the system where the bridge was, but then again who uses AP in null sec?]



Regardless of the answer to these questions this is just too awesome!




PS: if there were some way to remove certain entries from auto-complete drop downs (or just reset that field)? (ex. private when making a contract). Sucks when you misspell something once, (ex. 'gacincapacitor') and that is forever with you and above the correct one. (or clear your entire cache).
Celeritas 5k
Connoisseurs of Candid Coitus
#171 - 2011-11-17 21:15:13 UTC
These are obviously amazing changes, please keep it up.

If these changes only took 3 weeks and 4 people, why didn't they happen years ago? It's common knowledge that EVE's UI is unintuitive, which directly steers new players away and loses money. Sometimes I swear y'all ain't got a lick of sense between ya...
CCP Anthelios
C C P
C C P Alliance
#172 - 2011-11-17 21:16:53 UTC
Zoe Alarhun wrote:
Take my money CCP - TAKE ALL OF IT!

*thumbs up to changes*



Gimme it, daddy needs some new toys
Eperor
Machiavellian Empire
Test Alliance Please Ignore
#173 - 2011-11-17 21:18:07 UTC
Only one bad ting i saa there so to impruvment but not to the end again.

JB map wie need not only for our own alliance but wie need them for all blue alliances hoo alows us to use them.

Way that not made?
CCP Space Cadet
C C P
C C P Alliance
#174 - 2011-11-17 21:18:24 UTC
GavinCapacitor wrote:

1.) will corp hangars and whatnot stay open between gate jumps as well as docking and undocking?


That is a very good question.
It wasn't on my list of things to check.
You should jump on Sisi and find out for yourself!

:D
GavinCapacitor
CaeIum Incognitum
#175 - 2011-11-17 21:22:16 UTC
CCP Space Cadet wrote:
GavinCapacitor wrote:

1.) will corp hangars and whatnot stay open between gate jumps as well as docking and undocking?


That is a very good question.
It wasn't on my list of things to check.
You should jump on Sisi and find out for yourself!

:D


Holy crap a response.

I would, but I am sort of maybe at work right now. Not many IT problems at 4:15pm on a thursday.
Blaad Booyashaka
Republic Military School
Minmatar Republic
#176 - 2011-11-17 21:23:47 UTC
motherofgod.jpg
Saiphas Cain
Deep Core Mining Inc.
Caldari State
#177 - 2011-11-17 21:25:36 UTC
Excellent stuff.

While we're on drone updates would it be difficult to add hotkey functionality to right click drone bay context menus?

Right click launch, right click return to drone bay would be much handier if I could slap them on hotkeys next to "Kill them my robots!". This would streamline drone use in missions and perhaps increase drone use in fleet battles where those menus are often forgotten ( and fiddly )
Xtreem
Knockaround Guys Inc.
#178 - 2011-11-17 21:25:41 UTC
guys, seriously, so great to really seem the commitment you promised.

I for one have been reassured.
Naso Gomez
#179 - 2011-11-17 21:26:16 UTC
I freaking love you guys, good job.
Yvan Ratamnim
Republic Military School
Minmatar Republic
#180 - 2011-11-17 21:28:31 UTC
GREAT CHANGES

Though i wish you would also consider... Please consider a change of "show alliance jump bridges" to "show available jump bridges" and show all bridges that you have access to that way it will show also your coalition jump bridges for any pos thats available to your character > neutral to you and will allow you to jump via it...

perhaps a way to do this and also alow for secret bridges at a later date would be the ability to add a check to the bridge's control panel to "hide from non-alliance maps" ... but thats sorta overkill... honestly if i can jump through it it would be nice to know about it...