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Player Features and Ideas Discussion

 
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Decloaking Sovereignty Structure

Author
Aurora Obscura
NeoNET Defense
#1 - 2011-11-16 22:07:17 UTC
Hello,

i´d like to see some kind of sovereignty structure, that causes cloaking devices to take damage over time (lets say about 1-2 hours of functionality for a cloaking device before shutting down).
The problem at the moment is, that systems are blocked for weeks by neuts or reds just sitting around cloaked and afk on a safe-spot. The owner has to pay for the systems without beeing able to use it or take any proper countermeasuers.
The reason for the cloaking device beeing damage could be a overload due to the influence of some kind of particle stream emitted by the decloaking array.
Making such an array usable with sense it should be impossible to repair cloaking devices by using nanites, meaning that the only possibility to repair them would be a stations´s repair service. This would prevent system-blockers from taking an alt with an cloaky hauler full of nanites and repair their cloaking devices from time to time.

What would you think of this?
Pelador Rova
No Luck Corp
Kenshin Shogunate.
#2 - 2011-11-16 22:19:57 UTC  |  Edited by: Pelador Rova
Aurora Obscura wrote:
Hello,

i´d like to see some kind of sovereignty structure, that causes cloaking devices to take damage over time (lets say about 1-2 hours of functionality for a cloaking device before shutting down).
The problem at the moment is, that systems are blocked for weeks by neuts or reds just sitting around cloaked and afk on a safe-spot. The owner has to pay for the systems without beeing able to use it or take any proper countermeasuers.
The reason for the cloaking device beeing damage could be a overload due to the influence of some kind of particle stream emitted by the decloaking array.
Making such an array usable with sense it should be impossible to repair cloaking devices by using nanites, meaning that the only possibility to repair them would be a stations´s repair service. This would prevent system-blockers from taking an alt with an cloaky hauler full of nanites and repair their cloaking devices from time to time.

What would you think of this?


-1, "I win button" especially with the simple removal of an obvious counters function for no valid reason other than overkill.

also if you chain systems and a person has to traverse with a cloak the possibility of doing any reasonable scouting work within the time frame you specify, especially if scanning for sites?

There's other reasons why but they mostly point to the fact of why cloaking technology is there in the first place.



I could concede to a sovereignty structure that helps boost scanning in some way, radar booster or something that consumes fuel, but the above suggestion is too "black and white, that you don't like cloakies, must supernerf".
Aurora Obscura
NeoNET Defense
#3 - 2011-11-17 19:07:14 UTC
Pelador Rova wrote:


-1, "I win button" especially with the simple removal of an obvious counters function for no valid reason other than overkill.

also if you chain systems and a person has to traverse with a cloak the possibility of doing any reasonable scouting work within the time frame you specify, especially if scanning for sites?

There's other reasons why but they mostly point to the fact of why cloaking technology is there in the first place.



I could concede to a sovereignty structure that helps boost scanning in some way, radar booster or something that consumes fuel, but the above suggestion is too "black and white, that you don't like cloakies, must supernerf".


Basically, i like cloaking devices. The timeframe i specified was just a first idea. I don´t mind if it were longer. To avoid alliances of chaining system (pipes e.g.) you could adjust the requirements to install such a structure in the way as it is already beeing done to things like capital ship maintenance arrays (requires: supercapital construction facilities upgrade). Also you could adjust the daily upkeep cost.

I´m not talking about a "hit-your-cloak-button-and-see-your-ship-insta-popping"-machine.

What i am talking about is a possibility for sovereignty-owners to get perma-cloakies out of selected systems after a while (or even a longer while) if willing to take the effort to anchor such a structure. I am not talking about wh´s or lowsec.

It wouldn´t nerv cloaking devices too bad, since you were still able to use them in systems without a structure without taking damage, and you´d still have hours for recon. It would make the usage of an cloaking device more tactical when beeing in nullsec, in my opinion.

The only thing it would supress were the "hit-cloak-and-go-afk"-people.
Dr'MeTaL
Taranis Innovations
#4 - 2011-11-17 19:41:29 UTC  |  Edited by: Dr'MeTaL
dont let cloakers stop you from playing. if your mining or ratting just stay aligned. ive never let a cloaky ship stop me. just takes a little more effort.

and cloaks arent always full proof. i have uncloaked for no reason at all. covert cloaks still fail from time to time. so keep an eye on d-scan
Ingvar Angst
Nasty Pope Holding Corp
#5 - 2011-11-17 20:40:44 UTC
Another bad "break cloaking" idea.

Will they never end?

Six months in the hole... it changes a man.

Sakurako Kimino
Eternal Darkness.
#6 - 2011-11-18 14:18:23 UTC
Ingvar Angst wrote:
Another bad "break cloaking" idea.

Will they never end?


only when cloaking gets reworked even then maybe not.

covert ships cloaking yes

none covert cloaking yes but with a time draw back this would let you avoid some of the ganks after you but would help put a stop to botting ravens ect ect

eve is about sin

Ingvar Angst
Nasty Pope Holding Corp
#7 - 2011-11-18 14:19:53 UTC
Sakurako Kimino wrote:
Ingvar Angst wrote:
Another bad "break cloaking" idea.

Will they never end?


only when cloaking gets reworked even then maybe not.

covert ships cloaking yes

none covert cloaking yes but with a time draw back this would let you avoid some of the ganks after you but would help put a stop to botting ravens ect ect


It's not cloaking that needs to be reworked. It's being able to see a cloaked person in system that does.

Six months in the hole... it changes a man.

Sakurako Kimino
Eternal Darkness.
#8 - 2011-11-18 14:45:08 UTC
Ingvar Angst wrote:
Sakurako Kimino wrote:
Ingvar Angst wrote:
Another bad "break cloaking" idea.

Will they never end?


only when cloaking gets reworked even then maybe not.

covert ships cloaking yes

none covert cloaking yes but with a time draw back this would let you avoid some of the ganks after you but would help put a stop to botting ravens ect ect


It's not cloaking that needs to be reworked. It's being able to see a cloaked person in system that does.


are you saying that if you cloak you should be removed from local as well, talk about over prowered you wanting pvp on easy no risk mode play another game, seeing you in local allows us to a set traps to get you know that your online. while local might be over powered as well it is still the best system out there and does not add to the server requests.

remember they had to add a delay to d-scan when w-space came in think of all the reqests the server would get if all null had to do that, i just woulder how much work it would add to the servers.

also you enter system botter warps and cloaks did he log or is he still there? this also work for none botters

covert op cloaking is fine, none covert ops needs alot of work and more draw backs

eve is about sin

killorbekilled TBE
The Scope
Gallente Federation
#9 - 2011-11-18 14:50:15 UTC
-1

not only for another break cloaking thread, but because your idea is based on sov space, what about people in the other spaces npc 0.0, wh space, low sec even high sec

they haven't got the ability to anchor a sov structure or upgrade of this kind

to that end don't come back at this with oh well it can be pos mod then cos some systems can have loads of pos,s all running this thing and will make cloaking even over the shortest periods of time impossible

remember sov 0.0 is suppose to be the dangerous hence why you get better rewards to reflect this danger


:)

Aurora Obscura
NeoNET Defense
#10 - 2011-11-18 15:07:27 UTC  |  Edited by: Aurora Obscura
Well, the difference is that as an alliance or corp you dont pay for using npc 0.0, low sec or high sec systems. You do not own them.

See, i don´t hate cloaking devices at all, what i do mislike is the fact, that you can´t do anything against even a whole fleet hiding in one of your paid systems. And basically they could stay there forever. What my idea is about is to force perma-cloak-residents to move through the gates at least once a day, so that you as owner have at least a small chance to catch them when getting out or coming back in if lucky.

Btw, nullsec is dangerous even without cloaking devices. And, i repeat, i don´t want to make cloaks useless even in sov space.
Sakurako Kimino
Eternal Darkness.
#11 - 2011-11-18 15:30:59 UTC
Aurora Obscura wrote:
Well, the difference is that as an alliance or corp you dont pay for using npc 0.0, low sec or high sec systems. You do not own them.

See, i don´t hate cloaking devices at all, what i do mislike is the fact, that you can´t do anything against even a whole fleet hiding in one of your paid systems. And basically they could stay there forever. What my idea is about is to force perma-cloak-residents to move through the gates at least once a day, so that you as owner have at least a small chance to catch them when getting out or coming back in if lucky.

Btw, nullsec is dangerous even without cloaking devices. And, i repeat, i don´t want to make cloaks useless even in sov space.


most of sov null is safer then high sec by ten fold nbsi intel, cloak covert ops are fine its the none covert ops that need changed

eve is about sin