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New dev blog: ...And Papercuts Were Had By All

First post
Author
Zagdul
Federal Navy Academy
Gallente Federation
#141 - 2011-11-17 19:48:22 UTC  |  Edited by: Zagdul
CCP Soulblighter wrote:
Daedalus Arcova wrote:

Couple of questions:
- Will plotting routes with the autopilot now include jump bridges?
- Will it be possible to reconnect to drones even if you leave system (or dock in a station) and come back? What about carriers - can they reconnect to fighters off-grid?


Sorry, autopilot routes will not include jump bridges. I looked into what that would take briefly and decided that it fell a little too far outside the scope of what our team was trying to tackle.

Reconnect to drones requires you to be on-grid with the drones in question. You can reconnect after leaving system, docking, re-logging or otherwise abandoning them... the only caveat is that you are in the same ship that launched them to begin with.


Can you see if you can add in where if you set a course between systems that while browsing the market, if one of the systems shows up on your route that it is displayed as blue = on route red = far away? There's nothing more annoying than trying to plot a route which says it's 3 jumps away, but in the opposite direction... in a freighter.

Kinda how way points are displayed.

Dual Pane idea: Click!

CCP Please Implement

Aamrr
#142 - 2011-11-17 19:50:59 UTC
Thanks for all the hard work you guys are putting into this. You clearly care about what you're doing and it shows.

Rock on.Cool
Kaaletram Lothyrawir
Trust Brothers LLC.
The Veyr Collective
#143 - 2011-11-17 20:02:05 UTC
I must say that this is the kind of digital love that we need. Way to go Team Papercut!!! CoolBearBear
Mondrac
Tactical Advanced Solutions
#144 - 2011-11-17 20:08:15 UTC
Lets give

CCP Space Cadet
CCP Booster
CCP Soulblighter
CCP Anthelios

+1 million likes



stellatron
Fuletomcold
#145 - 2011-11-17 20:09:45 UTC
Ok I will cancel all my 9 Accounts if those guys return to World of Darkness... we need those guys for Eve Online... and yeah rename your team to F-U-C-K-I-N-G - AWESOME!!!

/salute
Chicken Pizza
One-man Armada
#146 - 2011-11-17 20:13:54 UTC
Incredible. Now I'd like a formal apology from every one of you European/Russian bastards who says Americans are fat/lazy/untalented/etc. Score one for the American dev team!

But seriously, you guys are fantastical. If I could make love to a dev blog, I'd pick this one. Maybe if I drill a hole in my monitor...
matarkhan
ConHugeCo
Rusty Stargazers
#147 - 2011-11-17 20:14:28 UTC  |  Edited by: matarkhan
I have one small request for people who are looking at little details that can be fixed.....

Keyboard focus in Eve is sorely lacking. If I pull up People and Places, the keyboard focus should be in the "search" box automatically, rather than having to click there.

I think that it'd be safe to say that when you pull up ANY window that has a search textbox, keyboard focus should go to that textbox.

I've been wishing for this for ages, and it seems to fit the model of "quick fixes" that you folks are working on right now....

Zagdul wrote:
Can you see if you can add in where if you set a course between systems that while browsing the market, if one of the systems shows up on your route that it is displayed as blue = on route red = far away? There's nothing more annoying than trying to plot a route which says it's 3 jumps away, but in the opposite direction... in a freighter.

Kinda how way points are displayed.


^ This would be awesome, incredibly useful, and entirely client-side, so it should create no extra hits to server lag....
Unnamed Enemy
Imperial Shipment
Amarr Empire
#148 - 2011-11-17 20:18:35 UTC
U guys r so awesome - many thanks for the drag and drop from market window - this was getting on my nerves and i am glad u fixed it.

orbit range for each ship is great too.

Keep up the good work.

Lolmer
Merciless Reckoning
#149 - 2011-11-17 20:20:36 UTC
This is so full of win I just about JIMPed.
Daedalus Arcova
The Scope
#150 - 2011-11-17 20:22:09 UTC  |  Edited by: Daedalus Arcova
CCP Kepler wrote:
Bloodpetal wrote:

There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?

I'll try and test it.

Thanks for the head's up. We'll ensure this gets tested. If you can reproduce it or encounter it again, please don't hesitate to file a defect as well.

Currently on TQ, if you recall your drones but warp off before they've reached you, then you'll still be linked to them even though you're off grid. They'll still just sit there, but if you return to grid you can give them commands again.

I don't know if that was a bug or feature, but I suspect this might be what is preventing you from scooping some drones that look like they're abandoned.
Dennie Fleetfoot
DUST University
#151 - 2011-11-17 20:22:28 UTC
WTF!!!

You've been here for three weeks and managed to do more stuff, to make more players happy, with a few much needed small scale changes than any dev blog post in the 34 months I've had had a paying account........

YOU GUYS F'ING ROCK!!!!

Seriously, If I get to fanfest this year and I'm in the same bar as you, you're getting your beers for free my friends.

And if I don't get to fanfest, then I think anyone else posting in this thread that does get there will be getting your drinks. So either way, you're winning.

Great job guys.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Daedalus Arcova
The Scope
#152 - 2011-11-17 20:23:07 UTC
Zagdul wrote:
Can you see if you can add in where if you set a course between systems that while browsing the market, if one of the systems shows up on your route that it is displayed as blue = on route red = far away? There's nothing more annoying than trying to plot a route which says it's 3 jumps away, but in the opposite direction... in a freighter.

Kinda how way points are displayed.


This.
Zircon Dasher
#153 - 2011-11-17 20:23:50 UTC
<3




Except the part about timers and not choosing drones for the reconnect feature.... you ruined my fun Pirate

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

CCP Kepler
C C P
C C P Alliance
#154 - 2011-11-17 20:28:44 UTC
Daedalus Arcova wrote:
CCP Kepler wrote:
Bloodpetal wrote:

There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?

I'll try and test it.

Thanks for the head's up. We'll ensure this gets tested. If you can reproduce it or encounter it again, please don't hesitate to file a defect as well.

Currently on TQ, if you recall your drones but warp off before they've reached you, then you'll still be linked to them even though you're off grid. They'll still just sit there, but if you return to grid you can give them commands again.

I don't know if that was a bug or feature, but I suspect this might be what is preventing you from scooping some drones that look like they're abandoned.

Noted. Thanks!

Engineering Manager CCP NA

Nu Ewodu
Doomheim
#155 - 2011-11-17 20:32:02 UTC
If all devs on WoD are like this team, it's gonna be hell of game. Although I'd like Team Papercuts working on Eve permanently even more. :)
Romandra
These are not the droids you're looking for
#156 - 2011-11-17 20:32:27 UTC
CCP Guard wrote:
Team Papercuts are here to tell you about themselves and about a pretty amazing list of things they made in a short amount of time for Crucible, the upcoming Winter Expansion.

I invite you to feast your eyes on their blog which is here, and to leave your questions and comments right here in the thread as always.


I'm not even sure where to begin here. I'm almost about to cry with how epic these additions/enhancements are going to be to every day gameplay. Reading this blog was one epic "awesome!" after another.

Thank you, CCP, for bringing these fine gentlemen onto Team Papercuts. They are worth every penny that you pay them.

CCP Space Cadet
C C P
C C P Alliance
#157 - 2011-11-17 20:32:44 UTC
Buzzmong wrote:
Hooray for Team Papercuts! That's some good changes and it's good to know the Altanta office is still up and functioning (extremely well it seems) after the layoffs recently.

I think you should have plumped for something different from Papercuts though, people might get confused with Team BFF's 1000 Papercuts project. Team Atlantis as a pun on the location?


We picked papercuts specifically for this reason. We were taking items from the list that BFF gave us, and grinding out as many as we could. More or less, this WAS the papercuts project, just loaned to our group for a while.
The Offerer
Doomheim
#158 - 2011-11-17 20:35:20 UTC
Very nice features. Thank you.Smile
Zorok
The Guardian Knights
#159 - 2011-11-17 20:38:07 UTC
Great job CCP team! These are definitely some much-needed improvements. I noticed that you fixed some issues with the drones. Another issue I have seen is that sometimes the drones will disengage an active target and start attacking another target. You have to continually tell them to attack the currently engaged target. Is this something that will be fixed in the future?
Untelo1
Garoun Investment Bank
Gallente Federation
#160 - 2011-11-17 20:39:40 UTC
Yeah it's pretty cool but will you please finally fix right clicking on the item info icon in item exchange and auction contracts so you can find the item in contracts.