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[Rubicon] Ghost Sites & Ascendancy Implant Set

First post First post
Author
Kane Fenris
NWP
#241 - 2013-10-24 21:48:37 UTC
Vaju Enki wrote:

Lowsec is full of evil villians plotting to kill you, better not go their because the possibility of losing ships is worse than the possibility of being run over by a car.



where do you live in rl that you even compare those 2 ShockedLol
Shamus en Divalone
The Clandestine Forge
#242 - 2013-10-25 07:27:49 UTC
What will the skill requirements be to make said implants?

(hope thats a sensible question)

Big smile
Sabriz Adoudel
Move along there is nothing here
#243 - 2013-10-25 07:29:53 UTC
Kane Fenris wrote:
Vaju Enki wrote:

Lowsec is full of evil villians plotting to kill you, better not go their because the possibility of losing ships is worse than the possibility of being run over by a car.



where do you live in rl that you even compare those 2 ShockedLol



Under a troll bridge.

I support the New Order and CODE. alliance. www.minerbumping.com

Zen Dad
Solitary Sad Bastard In Space
#244 - 2013-10-25 12:29:21 UTC  |  Edited by: Zen Dad
i'm sure a lot of thought has gone into these interesting sites. For very little extra effort though, you could also add rats back to normal exploration sites and SAVE exploration as a career. Killing all the rats whilst avoiding hostiles used to be the '"fast paced" bit and then opening the can gave you time for a can of beer. Worked really well and lo-sec had interesting and varied exploration related pvp - which has vanished.
Ishtanchuk Fazmarai
#245 - 2013-10-25 14:59:58 UTC
CCP Affinity wrote:
There will be no blueprints for the implants available in high sec at all. The high sec sites will only have access to the material needed to build the implants. If you want a blueprint - you need to go out of your comfort zone and go to low, null or WH space.


Well, of course, it's not as if hiseccers paid to play the game, do them? Roll Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! Roll

Have you looked at high security anomalies recently? How there may be 6 or 7 spawned at the same time in any system, and nobody bothers to run them? That's exactly what will happen to ghost sites unless pay is significantly better than mining in a Venture.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Domanique Altares
Rifterlings
#246 - 2013-10-25 15:46:59 UTC
Ishtanchuk Fazmarai wrote:

Well, of course, it's not as if hiseccers paid to play the game, do them? Roll Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! Roll


You treat yourselves as second rate players. I pay for the game just like you do; the difference is that I carry my ass out of highsec and take advantage of the entirety of what the game has to offer. It's not CCP's problem that some people choose to artificially restrict themselves to one particular zone.
Vrenth
Federal Navy Academy
Gallente Federation
#247 - 2013-10-25 15:49:41 UTC
Ishtanchuk Fazmarai wrote:
CCP Affinity wrote:
There will be no blueprints for the implants available in high sec at all. The high sec sites will only have access to the material needed to build the implants. If you want a blueprint - you need to go out of your comfort zone and go to low, null or WH space.


Well, of course, it's not as if hiseccers paid to play the game, do them? Roll Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! Roll

Have you looked at high security anomalies recently? How there may be 6 or 7 spawned at the same time in any system, and nobody bothers to run them? That's exactly what will happen to ghost sites unless pay is significantly better than mining in a Venture.


Becuase it's high sec. Low risk-low reward. If you want income in high-sec, do incursions like everyone else.... they have risk... they have reward.
Ishtanchuk Fazmarai
#248 - 2013-10-25 16:22:14 UTC
Domanique Altares wrote:
Ishtanchuk Fazmarai wrote:

Well, of course, it's not as if hiseccers paid to play the game, do them? Roll Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! Roll


You treat yourselves as second rate players. I pay for the game just like you do; the difference is that I carry my ass out of highsec and take advantage of the entirety of what the game has to offer. It's not CCP's problem that some people choose to artificially restrict themselves to one particular zone.


Yes, of course, people have a life and take care of it instead of hitting d-scan every second to protect their space pixels. The effing morons, artificially restricting themselves to one particular zone... Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Domanique Altares
Rifterlings
#249 - 2013-10-25 16:52:53 UTC
Ishtanchuk Fazmarai wrote:
Domanique Altares wrote:
Ishtanchuk Fazmarai wrote:

Well, of course, it's not as if hiseccers paid to play the game, do them? Roll Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! Roll


You treat yourselves as second rate players. I pay for the game just like you do; the difference is that I carry my ass out of highsec and take advantage of the entirety of what the game has to offer. It's not CCP's problem that some people choose to artificially restrict themselves to one particular zone.


Yes, of course, people have a life and take care of it instead of hitting d-scan every second to protect their space pixels. The effing morons, artificially restricting themselves to one particular zone... Roll


I don't recall anyone calling you a moron. If you want to stay in high sec all the time, that's your decision. But you shouldn't expect CCP to reward your choice not to experience the rest of the game by handing you everything in high sec. Different areas of the game exist for a reason; selling yourself short by not using them is your own fault.
Ishtanchuk Fazmarai
#250 - 2013-10-25 17:11:35 UTC  |  Edited by: Ishtanchuk Fazmarai
Vrenth wrote:
Ishtanchuk Fazmarai wrote:
CCP Affinity wrote:
There will be no blueprints for the implants available in high sec at all. The high sec sites will only have access to the material needed to build the implants. If you want a blueprint - you need to go out of your comfort zone and go to low, null or WH space.


Well, of course, it's not as if hiseccers paid to play the game, do them? Roll Frankly, it gets tiresome to pay your company so you treat us as second rate players. God forbid it, if there was a chance to get good content in high security! Roll

Have you looked at high security anomalies recently? How there may be 6 or 7 spawned at the same time in any system, and nobody bothers to run them? That's exactly what will happen to ghost sites unless pay is significantly better than mining in a Venture.


Becuase it's high sec. Low risk-low reward. If you want income in high-sec, do incursions like everyone else.... they have risk... they have reward.


Well, that is so thoroughly implanted that I took for granted that hisec ghost sites would be a waste of time as soon as I learned of their existence. There was no need for details as 5 years in the game teach everything you need to know on what do they mean when they claim to be "adding content".

They essentially will give to the haves and flip the finger to the have nots. A new player won't have skills to exploit ghost sites in hisec and a veteran player will have a few better ways to spend his (usually limited) time in hisec. Meanwhile, people who dwell in low, wormholers and nullbears will be handed for free a bonus content, available to them if they as much as bother to grab it.

This way and for some weird reason, it turns that most content is where less players are, and most players are were less content is. And CCP is happy with it.

If I was a content developer and was in charge of adding ghost sites and make my customers happy rather than tell them to f*** themselves for living in the wrong place, I would balance BPC drop rate for each space. BPC would be rarer where they were easier to pick (hisec) and more common where they're going to be mostly ignored (lowsec). I would even go as far as to make the drop rate dynamic and balanced versus population and dropped copies. FAI:

Wormhole dwellers are 5% the population, then, as long as total dropped BPC in WH were below 5% of total drops, the drop rate would be adjusted up, and conversely, if the dropped BPC exceeded 5% and thus the population ratio, the drop rate would be adjusted down. The drop rate adjustements would be done weekly and the drop rate would be calculated in 30 day averages.

This way, nobody would be able to single handedly manipulate the market through its security niche, everyone would have a chance to hit jackpot and thus a reason to use the feature, and players still would be incentivized to move out of their comfort zone in order to improve their chances. Everybody would win.

But hey, I am not a content developer, and certainly I don't work for CCP. Bear


PS: nobody is going to move out of his comfort zone unless you force them to quit. But then, I am not a developer, and I don't work for CCP.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Batelle
Federal Navy Academy
#251 - 2013-10-25 18:16:43 UTC
seth Hendar wrote:

what will be the isk sink to match the isk faucet those sites will create?

because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets


If the sites give you stuff and not isk, then its not an isk faucet. Don't be dense.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Zen Dad
Solitary Sad Bastard In Space
#252 - 2013-10-25 18:19:03 UTC  |  Edited by: Zen Dad
To the OP.

The Buddha commented that if the world is rough underfoot , you should put shoes on your feet, rather than expect the ground covered in leather for you. In other words - train Cloaking to IV and go investigate lo-sec in complete safety- rather than change Eve to suit your problem.
Tzar Sinak
Mythic Heights
#253 - 2013-10-25 18:46:19 UTC
CCP Affinity wrote:
Abdiel Kavash wrote:
CCP Affinity wrote:
What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly

Does this mean they will only require the on-board scanner to find, and won't need to be probed down?


Yes, just the on-board scanner


Really? Seriously? No probes? Where is the exploration content?

How to fix this: Do NOT have the sites appear on the overlay; do NOT have the sites appear within 4AU of a planet; require every system and the entire system be scanned with PROBES to find.

Damn.

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Tzar Sinak
Mythic Heights
#254 - 2013-10-25 18:50:45 UTC
CCP Affinity wrote:
Alex Tutuola wrote:
Kurtz wrote:


Since these sites are to be located in all areas.
Please consider changing the Ghost sites to require probing them out in order to warp to them.
The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.




Strongly agree. If it needs to be probed, it will make the items found in these sites rarer, thus more profitable for those of us that did exploration before it was made easier.



The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.


If that is the case when will there be EXPLORATION content added?

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Kahega Amielden
Rifterlings
#255 - 2013-10-25 19:04:25 UTC  |  Edited by: Kahega Amielden
Tzar Sinak wrote:
CCP Affinity wrote:
Alex Tutuola wrote:
Kurtz wrote:


Since these sites are to be located in all areas.
Please consider changing the Ghost sites to require probing them out in order to warp to them.
The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.




Strongly agree. If it needs to be probed, it will make the items found in these sites rarer, thus more profitable for those of us that did exploration before it was made easier.



The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.


If that is the case when will there be EXPLORATION content added?


This content was not designed to be exploration content. It is not designed to be in the exploration system. It is a separate PVE thing that Affinity decided was cool and wanted to add.

If you think exploration needs to be changed (and I would tend to agree), then make a thread that is actually about exploration rather than something that is not.
Tzar Sinak
Mythic Heights
#256 - 2013-10-25 19:57:06 UTC  |  Edited by: Tzar Sinak
CCP Affinity wrote:
Yes, these sites will not always be available and they are fast paced in and out, no nonsense sites that trigger a timer the second the first capsuleer warps to them. I am reading the opinions on here about removing the sites from the system scanner but for a site that will appear so rarely... having it only be accessible to players in exploration fits when it happens to spawn is just a bit weird. If this was a new site that would be available as often as the exploration sites, I wouldn't even think twice about changing this area of the design... but I think when you test them out on SISI you will see how weird it would be to make this very rare content exclusively for players lucky enough to be in exploration fits at the time. It's enough that you will definitely need a data or relic analyser.


Thanks for the thread. I understand now.

This is NOT exploration content. My mistake. It is just a new anom site.

I'll take my scanning tools away and continue to hope that one day the content developers may introduce exploration content. In the meantime I'll continue doing what was so appropriately named "treasure hunting" content.

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Alundil
Rolled Out
#257 - 2013-10-26 03:56:14 UTC
Kahega Amielden wrote:

If you think exploration needs to be changed (and I would tend to agree), then make a thread that is actually about exploration rather than something that is not.

What a fantastic idea. Since there are so few threads discussing/suggesting/begging for exploration content....... Oh wait.

I'm right behind you

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#258 - 2013-10-26 07:11:03 UTC
Please think about lowgrade set. I don't see highgrade will be used lots in nullsec. While with lowgrade people might take chances.

BALEX, bringing piracy on a whole new level.

Sabriz Adoudel
Move along there is nothing here
#259 - 2013-10-26 08:11:45 UTC
Zloco Crendraven wrote:
Please think about lowgrade set. I don't see highgrade will be used lots in nullsec. While with lowgrade people might take chances.



/signed, could be worth a look as a more disposable alternative to the real set.

I support the New Order and CODE. alliance. www.minerbumping.com

Photon Ceray
Palmyra Universal Enterprise
#260 - 2013-10-26 10:23:24 UTC
CCP Affinity wrote:
Alexander the Great wrote:
I have two questions:

1) Why did you decide that EVE really needs this?

2) Why did you decide that EVE needs this more than complete PvE or mining redesign to make those activities interesting?



We are in the process of redesigning our 10 year old content/universe tools and we spent most of this release working on the redesign of the tools, which will be an ongoing process. Alongside that we decided to also release a small content site. Obviously there are many areas of EVE PvE that need an overhaul but trying to do a major system overhaul while updating tools would be terrible.



I hope that you're not waiting for the tools to be ready before you design new concepts with a reasonable amount of details.

All you need is really a pen and paper, a lot of thinking and discussing, with both players and fellow devs, and maybe a little photoshop.