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[Rubicon] Sisters of EVE faction ships

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Author
Kubiq
State War Academy
Caldari State
#2081 - 2013-10-25 07:24:31 UTC
Make it 125mb/s and 7.5% bonus as others stated, pls Oops
McBorsk
Multispace Technologies Inc
#2082 - 2013-10-25 07:27:28 UTC
Fix amarr recons.
Xequecal
Ministry of War
Amarr Empire
#2083 - 2013-10-25 07:28:32 UTC
Nar Tha wrote:
CCP Rise wrote:
I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.

I should also add that the overwhelming majority of people really wanted to see it go to 10 strength.

I think the concept is good. So T1 Scan Frigates will basically evolve into two different branches, one being Covert Ops Frigates which focus more on scanning itself, and the other one being SoE Faction Ships which focus more on exploration (as in the general PvE/Hacking content).

Maybe you should consider even removing the virus bonus from Covert Ops Frigates completely and replace it with something like Scan Deviation or Time or both - to make the difference between both roles even more distinct.


I don't know how many times I have to post it, non-VS bonuses ships are not capable of exploration without V skills. You can't even reliably hack in low sec, and null sec is completely impossible. Firewalls and resto nodes are strength 80, 20/25 VS needs 4 attacks to kill. 30 does it in 3. 20/25 VS can't kill a single virus suppressor from full HP. 20 can't kill a single antivirus. Neither can kill a system core after a single firewall. Anything less than +10 makes exploring basically impossible without Arch/Hacking V.
Nar Tha
Doomheim
#2084 - 2013-10-25 07:32:47 UTC  |  Edited by: Nar Tha
Xequecal wrote:
Nar Tha wrote:
CCP Rise wrote:
I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.

I should also add that the overwhelming majority of people really wanted to see it go to 10 strength.

I think the concept is good. So T1 Scan Frigates will basically evolve into two different branches, one being Covert Ops Frigates which focus more on scanning itself, and the other one being SoE Faction Ships which focus more on exploration (as in the general PvE/Hacking content).

Maybe you should consider even removing the virus bonus from Covert Ops Frigates completely and replace it with something like Scan Deviation or Time or both - to make the difference between both roles even more distinct.


I don't know how many times I have to post it, non-VS bonuses ships are not capable of exploration without V skills. You can't even reliably hack in low sec, and null sec is completely impossible. Firewalls and resto nodes are strength 80, 20/25 VS needs 4 attacks to kill. 30 does it in 3. 20/25 VS can't kill a single virus suppressor from full HP. 20 can't kill a single antivirus. Neither can kill a system core after a single firewall. Anything less than +10 makes exploring basically impossible without Arch/Hacking V.

I know. I hack in null, too. While I currently do it with T1 frigs and T1 analyzer modules (because lack of skills) I do agree with you that a dedicated exploration ship should have a +10 bonus because with less (i.e. what I am using at the moment) at least ~20% of the L3/4 containers will pop. However the idea here is to move Cov Ops completely away from hacking and instead make them even more focused on scanning itself. Because, in my opinion we don't need two ship classes with hacking roles.
Kubiq
State War Academy
Caldari State
#2085 - 2013-10-25 07:36:02 UTC
McBorsk wrote:
Fix amarr recons.


What is wrong with them?
Kibitt Kallinikov
Stimulus
Rote Kapelle
#2086 - 2013-10-25 07:54:42 UTC
While I understand that the Stratios is meant to have high cargo capacity, could you explain why the Cerberus has more cargo capacity at 650m3? I'm just saying that as far as having space goes, you can fit up a Cerberus with 100m3 of random ammo and still stay out a long time to do Combat Sites. I know this isn't exactly the place to talk about the Cerberus, but due to the concept nerf on the Stratios from 125mb/500m3 drones to 100mb/400m3, it seems more in line with a ratting Cerberus in the sense that fitting a probe on Cerb loses a launcher, just like the drones got nerfed on the concept.

Now, the Stratios isn't "inferior" to the Cerberus in this context - it has a bonus to probing and it can armor tank to fit modules to hack and whatnot, and SoE is a humanitarian group so it naturally is not meant to have the soul-crushing DPS of a Serpentis, Gurista, or Sansha's Nation vessel might have, but I'm just not sure how well it can complete combat sites.

It's nice that you're making SoE faction, but exploration (while just adjusted) does have a new issue - it had a higher entry bar before, but you've brought that crashing down without really expanding on the depth of activities that exploration provides past one single minigame. I dunno, it's just like I've suddenly got Bejeweled popping up in my space ship game (which is cool, variety is the spice of life) but then it gets to the point where I'm playing my space ship game... to play Bejeweled. Again, this isn't the place for that kind of talk, but if you could show me a different place to say these things, I'd gladly do it :p

As for any glaring parts on paper, I can't help but wonder why the Astero has low sig radius compared to the weapon system it fights, but the Stratios has 150, which is larger than its class of ship's gun signature resolution is (125?). Is that to try and prevent "orbit-tanking" on the hull or balance it out since it has a 5th mid? One thing to keep in mind is that agility usually matters more than speed when trying to orbit "sig tank" a turret boat. Either way, due to their high agility, in combat I can see them being used in similar style to the Pilgrim -minus strong neutralizers, plus better drones- with the agility bonus making up for the lack of a tracking disruption bonus.
Baali Tekitsu
AQUILA INC
Verge of Collapse
#2087 - 2013-10-25 08:01:10 UTC
Kubiq wrote:
McBorsk wrote:
Fix amarr recons.


What is wrong with them?

Nothing nothing *goes brawl in a Pilgrim

RATE LIKE SUBSCRIBE

Kagura Nikon
Native Freshfood
Minmatar Republic
#2088 - 2013-10-25 08:11:30 UTC
Baali Tekitsu wrote:
Kubiq wrote:
McBorsk wrote:
Fix amarr recons.


What is wrong with them?

Nothing nothing *goes brawl in a Pilgrim



Not 100$ true. I 've been doign it a bit. Altough certainly the pilgroim coudl use some extra help on the form of less mass so it can orbit better.


Also the huggin needs more love with its horrible layout and 3/3 weapon system.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kubiq
State War Academy
Caldari State
#2089 - 2013-10-25 08:14:28 UTC
Kagura Nikon wrote:
Baali Tekitsu wrote:
Kubiq wrote:
McBorsk wrote:
Fix amarr recons.


What is wrong with them?

Nothing nothing *goes brawl in a Pilgrim



Not 100$ true. I 've been doign it a bit. Altough certainly the pilgroim coudl use some extra help on the form of less mass so it can orbit better.


Also the huggin needs more love with its horrible layout and 3/3 weapon system.


I don't think you can compare huggin and pilgrim...combat recon/force recon. Recons are not brawlers, they are force multipliers.
Quinn Corvez
Perkone
Caldari State
#2090 - 2013-10-25 08:15:16 UTC
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly
Sgt Ocker
What Corp is it
#2091 - 2013-10-25 08:41:32 UTC
CCP Rise wrote:
The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.

If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it.
Could you let us know how it performs in 6/10s now or has the reduction in bandwidth removed the ability to run them, with any expectation of completing them in a reasonable time


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#2092 - 2013-10-25 08:57:51 UTC  |  Edited by: Sgt Ocker
Nar Tha wrote:

I know. I hack in null, too. While I currently do it with T1 frigs and T1 analyzer modules (because lack of skills) I do agree with you that a dedicated exploration ship should have a +10 bonus because with less (i.e. what I am using at the moment) at least ~20% of the L3/4 containers will pop. However the idea here is to move Cov Ops completely away from hacking and instead make them even more focused on scanning itself. Because, in my opinion we don't need two ship classes with hacking roles.
I'm interested as to what role you have in mind for cov-ops if not scanning out and running data & relic sites. What would "more focused on scanning itself" be as a role. what exactly do you see them doing?
If there is a better way to use my buzzard and possibly Astero if I get 1 other than running into nul to scan out valuable data and relic sites, I'd be very interested to know.

** It isn't actually 2 ship classes with duplicate roles, it is Tech 1 and Tech 2 versions of the same ships.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

ConranAntoni
Deep Core Mining Inc.
Caldari State
#2093 - 2013-10-25 09:38:07 UTC  |  Edited by: ConranAntoni
Quinn Corvez wrote:
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly


Qft.

And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home.

Good game, good game.

Empyrean Warriors - Recruiting now.

Igor Nappi
Doomheim
#2094 - 2013-10-25 10:03:07 UTC
Quinn Corvez wrote:
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly


Forums ate my post but this is in a nutshell what I think, too. Most people will probably stick to their Tengus and Ishtars.

Furthermore, I think that links must be removed from the game.

Nar Tha
Doomheim
#2095 - 2013-10-25 10:04:09 UTC  |  Edited by: Nar Tha
Sgt Ocker wrote:
Nar Tha wrote:

I know. I hack in null, too. While I currently do it with T1 frigs and T1 analyzer modules (because lack of skills) I do agree with you that a dedicated exploration ship should have a +10 bonus because with less (i.e. what I am using at the moment) at least ~20% of the L3/4 containers will pop. However the idea here is to move Cov Ops completely away from hacking and instead make them even more focused on scanning itself. Because, in my opinion we don't need two ship classes with hacking roles.
I'm interested as to what role you have in mind for cov-ops if not scanning out and running data & relic sites. What would "more focused on scanning itself" be as a role. what exactly do you see them doing?
If there is a better way to use my buzzard and possibly Astero if I get 1 other than running into nul to scan out valuable data and relic sites, I'd be very interested to know.
** It isn't actually 2 ship classes with duplicate roles, it is Tech 1 and Tech 2 versions of the same ships.

Well, Cov Ops would excel at scouting (enemy territory, wormhole life (daily check of signatures, looking for exit routes), or just basically in any situation you want to scan for signatures or PvP related stuff in a small, agile, fast, cov ops cloaked ship before bringing in your real ship/your fleet or before doing other stuff with the gathered information). If they would get a scan time bonus instead of the virus strength they would also be extremely fast. However, it was just an idea. I understand that it's a bit illogical to the standard T1 -> T2 progression.

Quinn Corvez wrote:
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly

I'd also like it much more that way.
Xequecal
Ministry of War
Amarr Empire
#2096 - 2013-10-25 10:23:54 UTC
ConranAntoni wrote:
Quinn Corvez wrote:
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly


Qft.

And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home.

Good game, good game.


Four neuts on a 125mbit ship is still very overpowered.
Nar Tha
Doomheim
#2097 - 2013-10-25 10:28:58 UTC  |  Edited by: Nar Tha
Xequecal wrote:
ConranAntoni wrote:
Quinn Corvez wrote:
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly


Qft.

And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home.

Good game, good game.


Four neuts on a 125mbit ship is still very overpowered.

Make it only 2 high slots. One for cloak, one for probe launcher. Adjust CPU/Powergrid accordingly.
Sgt Ocker
What Corp is it
#2098 - 2013-10-25 10:35:21 UTC
Nar Tha wrote:
Sgt Ocker wrote:
Nar Tha wrote:

I know. I hack in null, too. While I currently do it with T1 frigs and T1 analyzer modules (because lack of skills) I do agree with you that a dedicated exploration ship should have a +10 bonus because with less (i.e. what I am using at the moment) at least ~20% of the L3/4 containers will pop. However the idea here is to move Cov Ops completely away from hacking and instead make them even more focused on scanning itself. Because, in my opinion we don't need two ship classes with hacking roles.
I'm interested as to what role you have in mind for cov-ops if not scanning out and running data & relic sites. What would "more focused on scanning itself" be as a role. what exactly do you see them doing?
If there is a better way to use my buzzard and possibly Astero if I get 1 other than running into nul to scan out valuable data and relic sites, I'd be very interested to know.
** It isn't actually 2 ship classes with duplicate roles, it is Tech 1 and Tech 2 versions of the same ships.

Well, Cov Ops would excel at scouting (enemy territory, wormhole life (daily check of signatures, looking for exit routes), or just basically in any situation you want to scan for signatures or PvP related stuff in a small, agile, fast, cov ops cloaked ship before bringing in your real ship/your fleet or before doing other stuff with the gathered information). If they would get a scan time bonus instead of the virus strength they would also be extremely fast. However, it was just an idea. I understand that it's a bit illogical to the standard T1 -> T2 progression.

Quinn Corvez wrote:
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly

I'd also like it much more that way.

Yes Cov-ops ships do excel at scouting as you suggested and with the correct rigs do it quite fast but there is as stated T1 to T2 progression and switching ship roles in that progression makes absolutely no sense.
More than that though, if you don't live in nulsec but like to indulge in scanning out and running the data and relic sites a cov-ops is by far the best option. Who wants to spend a day or 2 in nulsec running sites only to lose everything you hacked to a gate camp on the way home?

I do understand a relative new comer being a little off course here, so for Nar Tha, keep training buddy. Get your cov-ops with 10% virus bonus and watch you income, survivability and overall fun grow. It is the same ship you are flying now, only MUCH better.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Weird Earb
Raumpatrouille Roamers
#2099 - 2013-10-25 10:37:38 UTC
why is there never ever a ship with CALDARI bonus :/


Nar Tha
Doomheim
#2100 - 2013-10-25 10:40:29 UTC  |  Edited by: Nar Tha
Oops. Fail post.