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Test Server Feedback

 
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Mass-test feedback - October 24

First post
Author
elitatwo
Zansha Expansion
#41 - 2013-10-24 18:19:33 UTC
Machine Info and Settings

  • DirectX version your client was running (Cntrl+F to see this information):
  • DX11
  • OS version:
  • Win 7 Professional x64
  • CPU:
  • Core 2 Quad 9600 @2666MHz
  • GPU:
  • AMD Radeon HD 6850 1GB Ram, Catalyst 3.9 whql @default settings
  • RAM:
  • 4GB
  • How many clients were you running at the same time?
  • - just the one
  • Graphic setting of the client (low / medium / high):
  • - high @ windowed 1920x1138
    - Anti-Aliasing: off
    - Shader Quality: high
    - Texture Quality: high
    - LOD Quality: high


User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):
  • - 3-5 FPS zoomed in 7FPS zoomed out and all brackets on the entire time
  • Average FPS - Zoomed in (brackets / no brackets):
  • ~ 15FPS average (in fleet when the test started) 3FPS lowest - 60FPS (interval one)
  • Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
  • - 8 way better with DX11
  • Did you experience any disconnects or crashes?
  • - none
  • Describe your experience, make comments, suggestions, etc.:
  • The client uses less RAM than the DX9 client

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Odiekingz Jaynara
Twof Slacker Industries
#42 - 2013-10-24 18:19:53 UTC
Test Results:

Direct X11 ive used
Windows 7 Ultimated
Intel I5 3350
Asus GTX660
8GB RAM
1 Client at the same time

Lowest Fps: 8
Medium Fps: 28
Highest Fps: 60

All settings Highest as possible

Fps was nice no frame drops Nice test!
proprmas
Intrepid Guard
#43 - 2013-10-24 18:23:03 UTC
Machine Info and Settings

DirectX Version: 11
OS version: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1
CPU: AMD E-450 APU with Radeon(tm) HD Graphics (2 CPUs), ~1.6GHz
GPU: Radeon HD 6320 Graphics
RAM: 8192MB RAM
Clients running at the same time? 1
Graphic setting of the client: medium
- Anti-Aliasing: Low
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Medium


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out no brackets: 1.28 FPS at best
Average FPS - Zoomed in no brackets : 2fps or 3 at best
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? sadly 1=way worse
Did you experience any disconnects or crashes? Only before the DX11 fix did client crash.
Describe your experience, make comments, suggestions, etc.:

Battle felt worse than a 10% tidi situation of which my system performed alot better in the 10% tidi situation, when locked targets no icons/ targets showed, constant screen flicker.
Zavati
#44 - 2013-10-24 18:26:11 UTC
Machine Info and Settings


DirectX version your client was running (Cntrl+F to see this information):
DX9, but Launcher was set to run with DX11 (and i have DX 11 instaled)
OS version:
Win 7 - 32 Bits
CPU:
Amd Phenom Quad Core - 2.31GHz
GPU:
Nvidia GeForce Gts 250
RAM:
3GB
How many clients were you running at the same time?
1 client
Graphic setting of the client (low / medium / high):
- Anti-Aliasing:
Disabled
- Shader Quality:
Medium
- Texture Quality:
Medium
- LOD Quality:
Medium


User Experience


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):
15FPS / 18FPS
Average FPS - Zoomed in (brackets / no brackets):
3 / 5
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
5
Did you experience any disconnects or crashes?
No
Describe your experience, make comments, suggestions, etc.:
Eviserator Maximus
Sebiestor Tribe
Minmatar Republic
#45 - 2013-10-24 18:27:40 UTC
- DirectX 9.0
- Windows 8.1 Pro
- Intel Core i5 2540m Dual-core 2.5 Ghz
- NVIDIA GeForce GT 630M
- 4GB RAM DDR3 1333 Mhz
- Running 1 client
- Graphics Settings: 1366*768 Resolution, AA off, everything else on high

- Average FPS during the fight was 5 FPS when zoomed out at first then went up to maybe 15?
- Average FPS zoomed in maybe 1-2 FPS?
- Not sure about FPS difference b/c I don't do fleet OPs and usually am part of small fleets, 5
- No d/cs or crashes

Could have been more fun if I was running the game in a more powerful desktop, but was fun nevertheless
Blod Bladelicker
Ministry of War
Amarr Empire
#46 - 2013-10-24 18:28:03 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): Dx11
OS version: Windows 7 Home Premium 64 bit
CPU: Intel Core I7-2670QM CPU @ 2.20GHZ (8 CPU's), ~2,2GHz
GPU: Nvidia gefore GT555M
RAM: 8 GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: high
- Shader Quality: high
- Texture Quality: high
- LOD Quality: high

User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): ~20
Average FPS - Zoomed in (brackets / no brackets): ~5
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome) Don't know, but most likely the same.
Did you experience any disconnects or crashes? None of them. But when I died in my pod I got a white screen which felt very close to crashing my client.
Describe your experience, make comments, suggestions, etc.:
This issue has been around for a while now but:
After I get podded put me in a pod, since it makes no sense that I am in no ship at all after I got podded, in the past(God knows how long ago) we were put into a pod automatically, but somewhere in the last few expansions that went away for whatever reason.
Steve O'mac
Deep Core Mining Inc.
Caldari State
#47 - 2013-10-24 18:29:35 UTC
DirectX version your client was running (Cntrl+F to see this information): 9
OS version: Windows 8
CPU:
GPU: AMD E-300 APU with Radeon(tm) HD Graphics
RAM: 4gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: Off
- Shader Quality: Low
- Texture Quality: Low
- LOD Quality: Low


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): No Brackets 5
Average FPS - Zoomed in (brackets / no brackets): N/A
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 4
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: New changes appear great!
Dracostan
Deus Ex Draconis
#48 - 2013-10-24 18:37:22 UTC
Machine Info and Settings

DirectX version: 11
OS version: Win 7 Professional
CPU: i7 870
GPU: GTX 660 Ti
RAM: 8 Gig
How many clients were you running at the same time?: 1
Graphic setting of the client (low / medium / high): All high
- Anti-Aliasing: Disabled
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 25fps All brackets
Average FPS - Zoomed in (brackets / no brackets): 15fps All brackets
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Excellent performance, some heavy fps drop off when loadinggrid (down to ~5fps for few seconds). Moving ppl around the fleet list causes momentary fps drops (from ~60fps to ~30fps)
Aehrel Veelar
Aliastra
Gallente Federation
#49 - 2013-10-24 18:41:35 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information):
Dx11
OS version:
Windows 8
CPU:
Intel Core i7-3770
GPU:
Geforce GTX 680 2GB ram
RAM:
12GB
How many clients were you running at the same time ?
just 1
Graphic setting of the client (low / medium / high):
high
- Anti-Aliasing:
Disabled
- Shader Quality:
High
- Texture Quality:
Medium
- LOD Quality:
High


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets):
40
Average FPS - Zoomed in (brackets / no brackets):
~15
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)
8
Did you experience any disconnects or crashes? nope everything went fine

Describe your experience, make comments, suggestions, etc.:
Lucretia Magnus
Aliastra
Gallente Federation
#50 - 2013-10-24 18:41:37 UTC
This is the char i used in test , sry for the posting with my alt
Darco Aldent wrote:
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information):DX11
OS version:win7
CPU: intel I5
GPU: nvidia 660Ti
RAM: 8gb
How many clients were you running at the same time?1
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: high
- Shader Quality:high
- Texture Quality:high
- LOD Quality:high


User Experience very pleseant test, all went very smooth for me.

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 20ish / 40 ish FPS
Average FPS - Zoomed in (brackets / no brackets):25ish /30ish later on the fight
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)6
Did you experience any disconnects or crashes? none
Describe your experience, make comments, suggestions, etc.: could very hard see where i deployed the structures without the brackets . With brackets i could not tell what structure is mine i wish it has another color if it is mine. Cya

Gokillas
Caldari Provisions
Caldari State
#51 - 2013-10-24 18:43:23 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information):
Direct X 9 ( my cpu's gpu could run on direct X 11 )

OS version:
CPU: I7 3770k
GPU: CPU's GPU : Intel Grapics HD 4000 ( yeah my pci gpu got burnt )
RAM: 8 Gb Corsair XM8

How many clients were you running at the same time?

2 clients

Graphic setting of the client (low / medium / high): low
- Anti-Aliasing: 0
- Shader Quality: low
- Texture Quality: low
- LOD Quality: low


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 50 fps
Average FPS - Zoomed in (brackets / no brackets): 5 - 15 ps
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome)

8

Did you experience any disconnects or crashes?

I had some rare cases of client freeze

Describe your experience, make comments, suggestions, etc.:

Zero crashes, sometimes i might freeze or lag when both of my clients are zoomed in. And in tidi, i got my mouse slowed alittle or alot.

Nothing else to say.
RiS co
OmegaCibersystems Corporations
#52 - 2013-10-24 18:47:29 UTC
DirectX: 11
OS version: Win7 64x
CPU: i3-2100T
GPU: GT 630
RAM: 8gb
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: off
- Shader Quality: low
- Texture Quality: med
- LOD Quality: low


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): n/a
Average FPS - Zoomed in (brackets / no brackets): 20-30 with brackets
Client performance: 8
Did you experience any disconnects or crashes? no
Describe your experience: very smooth without fleet voice, with voice worse.
Amek Vuran
Sentium Industries
#53 - 2013-10-24 18:48:58 UTC

DirectX: 11
OS version: Windows 8.1
CPU: i5 3570k
GPU: gtx 660ti
RAM: 8gb
How many clients were you running at the same time?: 2
Graphic setting of the client (low / medium / high): High
- Anti-Aliasing: high
- Shader Quality:high
- Texture Quality:high
- LOD Quality:high


Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 60 ish / 70 ish
Average FPS - Zoomed in (brackets / no brackets): 50 ish for both
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? : I have no experience of fleets this size on TQ.
Did you experience any disconnects or crashes? No.
Describe your experience, make comments, suggestions, etc.: Over all a very pleasnt experince, the only thing that botherd me was the dx 11 memory leak which already got fixed.

Keep up the good work!
StarBugs
Viziam
Amarr Empire
#54 - 2013-10-24 18:52:36 UTC
Machine Info and Settings

DirectX version your client was running (Cntrl+F to see this information): DX 11
OS version: Windows Ultimate SP1
CPU: Intel I7 990X
GPU: Nvidia Geforce GTX 560Ti
RAM: G.Skill Tri-Channel Memory 12288MB 1600Mhz CL9 ,tRCD11 ,tPR11 ,tRAS28 ,tRFC128 , CR1T
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high
- Anti-Aliasing: Low
- Shader Quality: High
- Texture Quality: High
- LOD Quality: High


User Experience

Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 17-20
Average FPS - Zoomed in (brackets / no brackets):12-15
Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 7
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: All things are Good
Tibo Paralian
Task Force 641
Empyrean Edict
#55 - 2013-10-24 18:52:36 UTC
Machine Info and Settings

DirectX 11
OS version: Windows 8 64-bit, no Service Pack
CPU: AMD Athlon II X4 640
GPU: AMD Radeon HD 7700
RAM: 8GB
How many clients were you running at the same time?: 1 Client
Graphic setting of the client (low / medium / high):
- Anti-Aliasing: Disabled
- Shader Quality: Medium
- Texture Quality: Medium
- LOD Quality: Medium

User Experience

  • Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 10 / 20
  • Average FPS - Zoomed in (brackets / no brackets): 4 / 9
  • Did you experience any disconnects or crashes? Negative
  • [*] Describe your experience, make comments, suggestions, etc.: The very first jump was unusually long, other than that - after zooming out and disabling brackets, it was smooth sailing.
    Evemir Hemdaill
    Falco Special Forces
    #56 - 2013-10-24 19:18:01 UTC
    Machine Info and Settings

    DirectX version your client was running (Cntrl+F to see this information): DX11
    OS version: Windows 8.1
    CPU: Core 2 Duo E7200 2.55GHz
    GPU: ASUS GeForce GT520
    RAM: 2GB :(
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): Optimized for performance (low)
    - Anti-Aliasing: off
    - Shader Quality: low
    - Texture Quality: medium
    - LOD Quality: low


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 40
    Average FPS - Zoomed in (brackets / no brackets): 18
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 7
    Did you experience any disconnects or crashes? No
    Describe your experience, make comments, suggestions, etc.: I couldn't deploy deployable.
    (Message not found
    Message: 'CantDeployTooFarFromControlTower'
    Args: {'maxdistance':50000.0} )
    steady
    Corp Corp Corp Corp Corp
    #57 - 2013-10-24 19:23:12 UTC
    DirectX version your client was running (Cntrl+F to see this information): dx11
    OS version: Windows 8
    CPU: AMD Phenom(tm) II X4 945 Processor (4 CPUs), 3.00GHz
    GPU: NVIDIA GeForce GT 430
    RAM: 4GB
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): Medium



    User Experience

    Average FPS: ~40 Zoomed in with brackets
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 6/7
    Did you experience any disconnects or crashes? No
    Describe your experience, make comments, suggestions, etc.: Smooth with no issues.
    Dumnomii
    The Fated
    #58 - 2013-10-24 19:48:36 UTC  |  Edited by: Dumnomii
    Machine Info and Settings



    DirectX version your client was running (Cntrl+F to see this information): Set to 11, but client showed 9
    OS version: Windows Vista Ulitmate SP2 32bit
    CPU: Intel Core 2 Quad CPU @2.4 GHz
    RAM: 4Gig
    GPU: ATI radeon HD 3800 (512MB)

    How many clients were you running at the same time? 2 to start with
    Graphic setting of the client (low / medium / high): high
    - Anti-Aliasing: Disabled
    - Shader Quality: Medium
    - Texture Quality: High
    - LOD Quality: High

    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 6
    Average FPS - Zoomed in (brackets / no brackets): 3 all no brackets
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 3
    Did you experience any disconnects or crashes? Yes, 2 disconnects and PC locked up and died in Poitot battle


    Describe your experience, make comments, suggestions, etc.:

    Huge lag hit when joining fleet, client went unresponsive on Pos for around 10 minutes, Dumnomii disconnected. Second client again disconnected trying to jump through to X-BV98 at that point gave up on the second client, oddly I use this older machine when I dual box as it handles it smoother than my Windows 8, 8GB machine normally

    While trying to fight at the gate, sound went giving repetative poopping noise then computer crashed shortly afterwards, was in fleet voice.

    Pos Swat first loaded toon, behaved better through out, could have done without being blown up outside FD-MLJ while fitting out Dumnomii by Maria212 less than 30 mins before the test who seemd to be just shooting random people.

    Repeatedly came under blue on blue before we even got to Poitot gate. Seems several people where smart bombing before we got to the gate as well, do the Sisi rules no longer apply?

    Didnt notice any TiDi kick in, so things seemd back to the old days of unresponsive clients for a lot of it.
    Caia Cadence
    Aliastra
    Gallente Federation
    #59 - 2013-10-24 19:48:41 UTC
    DirectX version your client was running (Cntrl+F to see this information): DX 11
    OS version: OSX 10.9.0
    CPU: Intel I7
    GPU: Intel I7 512mb
    RAM: 16gb corsair vengence
    How many clients were you running at the same time? 1
    Graphic setting of the client (low / medium / high): high
    - Anti-Aliasing: Low
    - Shader Quality: High
    - Texture Quality: High
    - LOD Quality: High


    User Experience

    Average FPS during the fight at the gate in Poitot, zoomed out (brackets / no brackets): 31-36
    Average FPS - Zoomed in (brackets / no brackets):19-22
    Was client performance better or worse compared to your TQ experience with the same settings and fleet size? (1=way worse, 5=same, 10=OMG this is awesome): 8
    Did you experience any disconnects or crashes? yes
    Describe your experience, make comments, suggestions, etc.: I was in the server before the test but I disconected because I needed a patch. After I restarted the launcher, the patch progress remained at zero until about 19:30 eve time. I missed the test because of this and kinda angry about my skill points not being given. But if you can give me them, it will be all good :)
    Cael Autumn
    Brutor Tribe
    Minmatar Republic
    #60 - 2013-10-24 19:49:23 UTC
    Cpu: i7 3630QM
    Gpu: 2X GT750M 2GB sli
    Ram: 16gb ddr3
    OS: windows 8

    Clients: 2
    DirectX: 9
    Display mode: windowed:fullscreen

    Peak fps: 60
    Average fps: 40
    Avg Low fps: 9

    Issues: grid issues when warping. Ship A lands fine, ship b appears next to A, but on ship B client it is still in warp, doubles back, lands in the middle of nowhere, cannot target or move.

    Requires warping away or leaving ship.


    Bubble changes: excellent! 10/10

    UI changes: perfect! 11/10

    Bugs: bad.

    Characters; cael autumn, juan sezole