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How's this for a PVP Incursus?

Author
Duran Hunt
#1 - 2013-10-24 14:52:42 UTC
Cheers. Now, first of all, this is the first time I post about fits, so I'm not sure whether this thread is supposed to be here.

Anyway, I'm trying to get into PVP, but the thing is that I've never actually done any PVP yet, hence my ability to properly fit PVP ships is more or less non-existent.

Anyway, this is what I has maded in EFT:


Quote:
[Incursus, PVP Junk]
Small Armor Repairer II
Small Armor Repairer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II

Small Capacitor Booster II, Cap Booster 75
Experimental 1MN Afterburner I
'Delineative' Warp Scrambler

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I


I can fit all this stuff, and could probably upgrade some junk if I had higher levels in armor rigging and adv. weapon upgrades. Also, I'm not sure how economic this stuff is since I don't have access to EVE at this very moment.

Just want to point out that this is a 1v1 fit, so I'm not using that much of a buffer. According to eft, this thingy has 2328 EHP and reps 74-145 EHP/s (what ever that means).

With my skills, this has 105 DPS (140 with the "all at V" profile) (due to ****** support gunnery skills, since most of it went to drones and armor tanking for my Geddon lvl4 grinding life)


So, please bluntly point out all the flaws with the fit and tell me how I can improve it, and hopefully why as well.

Never miss an opportunity to make others happy, even if you have to pop them in a gate camp.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-10-24 15:08:01 UTC  |  Edited by: Antillie Sa'Kan
Anything with an MWD will probably kite you to death unless the fight starts at 0.
Goldensaver
Maraque Enterprises
Just let it happen
#3 - 2013-10-24 15:12:57 UTC  |  Edited by: Goldensaver
First: those cap boosters. Why 75's? Go for navy 400's. Pop one when your capacitor is almost empty, it'll fill close to your max cap.

Second: Is that a storyline scram? I'd avoid high priced **** like that. It might mean dropping the EANM to an ANP, but go to a meta 3/4 scram if you have to, or meta 5 if you have enough CPU.

Third: rigs. Go for 2/1 ANP/Accelerator. Or 1/1/damage or something like that. you have 3 ANP's which are largely stacking penalized. I'd also avoid T2 rigs as you'll be exploding pretty often.

Fourth: Though not necessary, a DCU is a fantastic mod for PvP. You don't have room to fit one on there, but always remember to keep it in mind for future reference.

Antillie Sa'Kan wrote:
Anything with an MWD will probably kite you to death unless the fight starts at 0.

If he plays in the FW playground he can just sit in plexes and wait for people to come to him. *shrugs*
Duran Hunt
#4 - 2013-10-24 15:33:17 UTC
Goldensaver wrote:
First: those cap boosters. Why 75's? Go for navy 400's. Pop one when your capacitor is almost empty, it'll fill close to your max cap.

Second: Is that a storyline scram? I'd avoid high priced **** like that. It might mean dropping the EANM to an ANP, but go to a meta 3/4 scram if you have to, or meta 5 if you have enough CPU.

Third: rigs. Go for 2/1 ANP/Accelerator. Or 1/1/damage or something like that. you have 3 ANP's which are largely stacking penalized. I'd also avoid T2 rigs as you'll be exploding pretty often.

Fourth: Though not necessary, a DCU is a fantastic mod for PvP. You don't have room to fit one on there, but always remember to keep it in mind for future reference.

Antillie Sa'Kan wrote:
Anything with an MWD will probably kite you to death unless the fight starts at 0.

If he plays in the FW playground he can just sit in plexes and wait for people to come to him. *shrugs*


@First: Now that you say it, that does sound a lot smarter.

@Second: I didn't pay attention to what the pieces were. That one was just the easiest to fit, but arrite. Switching out for a meta0 for now and the Adaptive nano. Don't see the point besides increased range or what ever.

@Third. "2/1ANP/Accelerator". Wat? Also, I was searching whether rigs had diminishing returns, but didn't find anything that straight-out says "Yes, they friggin do". And yeah, as I've said, I didn't check the prices on the rigs, and never actually rigged anything, so I'm not that used to figuring out how cost-efficient those thingies are.

@Fourt: Yeah, I wanted to fit a DCU, but decided to go for a damage mod instead.

@Antillie's comment: No, I don't play in FW. I just wanted to start wasting iskies on PVP since I got plenty, so kinda like flying out to lowsec and dicking around was something I had in mind.

Also, do I really need the afterburner, or could I switch it for a webber? Seems like a better choice, since I wouldn't really catch up to a guy that webs ME and flies out of my scram range.

Never miss an opportunity to make others happy, even if you have to pop them in a gate camp.

Batelle
Federal Navy Academy
#5 - 2013-10-24 16:04:55 UTC  |  Edited by: Batelle
ANP = auxillary nanopump rig. At most you'll want 2 of these. Don't fit 3. Yes they're stacking penalized. I wouldn't bother with t2 rigs on a throwaway t1 frigate. Since you're at most fitting 1 damage mod, a hybrid collision rig is will give you good value.

On a scrambler, increased range is a big deal. When cpu use tight, use a j5b scrambler.

No, you may not switch out the afterburner for a webber. A frigate without a prop mod is about is about as useful as a screen door on a submarine. Literally a frigate with no guns at all is better than a frigate with no prop mod.

if your gun skills are crap, why aren't you flying a tristan?

in some cases its okay to not fit a damage control. On gallente ships, those cases are few and far between. in addition to the non-stacking penalized 15% bonus armor resistance, you also are getting more than double the buffer on your structure. This means that if your tank is being beaten (very likely on a frigate) you can continue to rep while your bleed structure instead of just dying. I won't go so far as to say that a damage control is always superior here, however, it depends very much on your tactics and the particular situation.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Duran Hunt
#6 - 2013-10-24 16:18:30 UTC  |  Edited by: Duran Hunt
Batelle wrote:
ANP = auxillary nanopump rig. At most you'll want 2 of these. Don't fit 3. Yes they're stacking penalized. I wouldn't bother with t2 rigs on a throwaway t1 frigate. Since you're at most fitting 1 damage mod, a hybrid collision rig is will give you good value.

On a scrambler, increased range is a big deal. When cpu use tight, use a j5b scrambler.

No, you may not switch out the afterburner for a webber. A frigate without a prop mod is about is about as useful as a screen door on a submarine. Literally a frigate with no guns at all is better than a frigate with no prop mod.

if your gun skills are crap, why aren't you flying a tristan?

in some cases its okay to not fit a damage control. On gallente ships, those cases are few and far between. in addition to the non-stacking penalized 15% bonus armor resistance, you also are getting more than double the buffer on your structure. This means that if your tank is being beaten (very likely on a frigate) you can continue to rep while your bleed structure instead of just dying. I won't go so far as to say that a damage control is always superior here, however, it depends very much on your tactics and the particular situation.




This is what I got after I got done with the EFT:

Quote:
[Incursus, Brawler Incursus]
Small Armor Repairer II
Small Armor Repairer II
Magnetic Field Stabilizer II
Damage Control II

Small Capacitor Booster II, Navy Cap Booster 400
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Hybrid Collision Accelerator I


I'm sitting on +1% in both CPU and Grid (+0.75 CPU and +0.5 PG too much) on the "All lvl 5" profile, and not sure what to reduce.

Never miss an opportunity to make others happy, even if you have to pop them in a gate camp.

RavenPaine
RaVeN Alliance
#7 - 2013-10-24 16:37:53 UTC
Switch 1 rep to a small "accommodation" rep.
Duran Hunt
#8 - 2013-10-24 16:42:38 UTC
RavenPaine wrote:
Switch 1 rep to a small "accommodation" rep.


That actually worked out better than I expected to. I'll manage to do this one after a few levels of rigging skills and adv. wep. upg.

[Incursus, Brawler Incursus]
Small 'Accommodation' Vestment Reconstructer I
Small Armor Repairer II
Magnetic Field Stabilizer II
Damage Control II

Small Capacitor Booster II, Navy Cap Booster 400
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Hybrid Collision Accelerator I



Think I got all the halps I needed, unless anyone sees any form of improvement. Thanks bros.

Never miss an opportunity to make others happy, even if you have to pop them in a gate camp.

Batelle
Federal Navy Academy
#9 - 2013-10-24 17:01:00 UTC  |  Edited by: Batelle
Wow, that suddenly looks like a really solid fit. I might have to try that.

other fitting tips for future reference:
1% engineering implant is cheap and good for a lot of fits (sometimes with AWU 5, sometimes without it. Its a PITA to train). I think you also save a bit of cpu/pg by using an ancillary armor repper. You can save additional cpu on the scrambler as well, but lose out on more range. For a bit of isk and a bit of hp loss you can save a ton of cpu with a meta 2-3 damage control. Now that CPU rigs exist, I think they're worth considering, simply because many more useful rigs have drawbacks. You can also save by using a cheap electrochemical cap booster instead of a t2, but depending on the size of ship/booster it may not be worth doing. Lastly, unlike mwds, its nice to get your afterburner to t2 if you can spare the fittings, as it translates into an actual speed boost.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2013-10-24 18:59:19 UTC  |  Edited by: Garviel Tarrant
Duran Hunt wrote:
Cheers. Now, first of all, this is the first time I post about fits, so I'm not sure whether this thread is supposed to be here.

Anyway, I'm trying to get into PVP, but the thing is that I've never actually done any PVP yet, hence my ability to properly fit PVP ships is more or less non-existent.

Anyway, this is what I has maded in EFT:


Quote:
[Incursus, PVP Junk]
Small Armor Repairer II
Small Armor Repairer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II

Small Capacitor Booster II, Cap Booster 75
Experimental 1MN Afterburner I
'Delineative' Warp Scrambler

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I


I can fit all this stuff, and could probably upgrade some junk if I had higher levels in armor rigging and adv. weapon upgrades. Also, I'm not sure how economic this stuff is since I don't have access to EVE at this very moment.

Just want to point out that this is a 1v1 fit, so I'm not using that much of a buffer. According to eft, this thingy has 2328 EHP and reps 74-145 EHP/s (what ever that means).

With my skills, this has 105 DPS (140 with the "all at V" profile) (due to ****** support gunnery skills, since most of it went to drones and armor tanking for my Geddon lvl4 grinding life)


So, please bluntly point out all the flaws with the fit and tell me how I can improve it, and hopefully why as well.


Everyone who has commented before this is awful (Sorry but literally not one of the inputs is good)

That scram is 70 mill.

the t2 rigs are 10 mill each

So what you have there is a 90 mill ship that i could kill with a Heron.


Edit: Goldensavers post was alright.

BYDI recruitment closed-ish

Duran Hunt
#11 - 2013-10-24 19:17:09 UTC
Garviel Tarrant wrote:
Duran Hunt wrote:
Cheers. Now, first of all, this is the first time I post about fits, so I'm not sure whether this thread is supposed to be here.

Anyway, I'm trying to get into PVP, but the thing is that I've never actually done any PVP yet, hence my ability to properly fit PVP ships is more or less non-existent.

Anyway, this is what I has maded in EFT:


Quote:
[Incursus, PVP Junk]
Small Armor Repairer II
Small Armor Repairer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II

Small Capacitor Booster II, Cap Booster 75
Experimental 1MN Afterburner I
'Delineative' Warp Scrambler

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I


I can fit all this stuff, and could probably upgrade some junk if I had higher levels in armor rigging and adv. weapon upgrades. Also, I'm not sure how economic this stuff is since I don't have access to EVE at this very moment.

Just want to point out that this is a 1v1 fit, so I'm not using that much of a buffer. According to eft, this thingy has 2328 EHP and reps 74-145 EHP/s (what ever that means).

With my skills, this has 105 DPS (140 with the "all at V" profile) (due to ****** support gunnery skills, since most of it went to drones and armor tanking for my Geddon lvl4 grinding life)


So, please bluntly point out all the flaws with the fit and tell me how I can improve it, and hopefully why as well.


Everyone who has commented before this is awful (Sorry but literally not one of the inputs is good)

That scram is 70 mill.

the t2 rigs are 10 mill each

So what you have there is a 90 mill ship that i could kill with a Heron.


Edit: Goldensavers post was alright.



Read the entire thread, buddy. 2 posts before yours, I posted an updated fit.

Never miss an opportunity to make others happy, even if you have to pop them in a gate camp.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-10-24 19:30:25 UTC
Duran Hunt wrote:
Garviel Tarrant wrote:
Duran Hunt wrote:
Cheers. Now, first of all, this is the first time I post about fits, so I'm not sure whether this thread is supposed to be here.

Anyway, I'm trying to get into PVP, but the thing is that I've never actually done any PVP yet, hence my ability to properly fit PVP ships is more or less non-existent.

Anyway, this is what I has maded in EFT:


Quote:
[Incursus, PVP Junk]
Small Armor Repairer II
Small Armor Repairer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II

Small Capacitor Booster II, Cap Booster 75
Experimental 1MN Afterburner I
'Delineative' Warp Scrambler

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I


I can fit all this stuff, and could probably upgrade some junk if I had higher levels in armor rigging and adv. weapon upgrades. Also, I'm not sure how economic this stuff is since I don't have access to EVE at this very moment.

Just want to point out that this is a 1v1 fit, so I'm not using that much of a buffer. According to eft, this thingy has 2328 EHP and reps 74-145 EHP/s (what ever that means).

With my skills, this has 105 DPS (140 with the "all at V" profile) (due to ****** support gunnery skills, since most of it went to drones and armor tanking for my Geddon lvl4 grinding life)


So, please bluntly point out all the flaws with the fit and tell me how I can improve it, and hopefully why as well.


Everyone who has commented before this is awful (Sorry but literally not one of the inputs is good)

That scram is 70 mill.

the t2 rigs are 10 mill each

So what you have there is a 90 mill ship that i could kill with a Heron.


Edit: Goldensavers post was alright.



Read the entire thread, buddy. 2 posts before yours, I posted an updated fit.


I know, that is a pretty standard dual rep fit

I can also kill that with a heron. (I'm saying that AB, dual rep Incursus is kinda ****)

BYDI recruitment closed-ish

Duran Hunt
#13 - 2013-10-24 19:32:20 UTC
Garviel Tarrant wrote:
Duran Hunt wrote:
Garviel Tarrant wrote:
Duran Hunt wrote:
Cheers. Now, first of all, this is the first time I post about fits, so I'm not sure whether this thread is supposed to be here.

Anyway, I'm trying to get into PVP, but the thing is that I've never actually done any PVP yet, hence my ability to properly fit PVP ships is more or less non-existent.

Anyway, this is what I has maded in EFT:


Quote:
[Incursus, PVP Junk]
Small Armor Repairer II
Small Armor Repairer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II

Small Capacitor Booster II, Cap Booster 75
Experimental 1MN Afterburner I
'Delineative' Warp Scrambler

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I


I can fit all this stuff, and could probably upgrade some junk if I had higher levels in armor rigging and adv. weapon upgrades. Also, I'm not sure how economic this stuff is since I don't have access to EVE at this very moment.

Just want to point out that this is a 1v1 fit, so I'm not using that much of a buffer. According to eft, this thingy has 2328 EHP and reps 74-145 EHP/s (what ever that means).

With my skills, this has 105 DPS (140 with the "all at V" profile) (due to ****** support gunnery skills, since most of it went to drones and armor tanking for my Geddon lvl4 grinding life)


So, please bluntly point out all the flaws with the fit and tell me how I can improve it, and hopefully why as well.


Everyone who has commented before this is awful (Sorry but literally not one of the inputs is good)

That scram is 70 mill.

the t2 rigs are 10 mill each

So what you have there is a 90 mill ship that i could kill with a Heron.


Edit: Goldensavers post was alright.



Read the entire thread, buddy. 2 posts before yours, I posted an updated fit.


I know, that is a pretty standard dual rep fit

I can also kill that with a heron. (I'm saying that AB, dual rep Incursus is kinda ****)



I thank you for your valuable contribution to my fit. I bet it will come in use in my future endeavors.

Never miss an opportunity to make others happy, even if you have to pop them in a gate camp.

Hrett
The Scope
Gallente Federation
#14 - 2013-10-24 19:39:23 UTC
What Garviel is trying to say in his own special and roundabout way is to use some version of this fit instead:

[Incursus, 125mm]
Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Magnetic Field Stabilizer II
200mm Reinforced Rolled Tungsten Plates I

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Processor Overclocking Unit I
Small Semiconductor Memory Cell I
Small Auxiliary Nano Pump I

Hobgoblin II x1

Rigs are to choice. I put damage rigs on mine. Downgrade any module to meta depending on skills so you dont have to use the POU rig. SMC is a nice rig. I have max fitting skills so dont have to use any fitting modules but its ok to downgrade.

Im pretty sure this is some bastardized version of the fit Garviel uses himself. I dont have EFT here so I copied it from another post - but this is a good baseline.

A good way to get fits is to find a good pilot that flys the ships you like and troll their lossmails. You will find some good fits that way.

Most of all DONT FORGET TO TURN AUTO RELOAD FOR YOUR AAR OFF WHEN YOU UNDOCK. This almost cost me two ships last night. It has cost me ships in the past.

spaceship, Spaceship, SPACESHIP!

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#15 - 2013-10-24 19:40:09 UTC
Duran Hunt wrote:

I thank you for your valuable contribution to my fit. I bet it will come in use in my future endeavors.


Quite sure i gave you two pieces of good advice

firstly.
Dual rep Incursus is fun when you use it with a MWD and try to kill kiters and such with it
secondly.
As an AB brawler it can't kill any competent opponent.

BYDI recruitment closed-ish

Ludaman
Federal Navy Academy
Gallente Federation
#16 - 2013-10-24 22:53:13 UTC
Maybe off fitting topic but don't forget to train Thermodynamics skill. I would say lvl5 but lvl4 ASAP.
culo duro
Center for Advanced Studies
Gallente Federation
#17 - 2013-10-25 10:17:44 UTC  |  Edited by: culo duro
Someone said to use navy 400s on an incursus... don't get 2x navy 200s instead, the incursus does barely have 400 cap at all V.
It'll be better for you to inject cap with 200s (and you'll last longer).


And to that guy using 125s on a heavy slow incursus, bro get blasters if you wanna brawl.

@Op Always fit a DCU on any frigate, it's going to save you when you get to hull and your armor repper is late. (remember it's at the end of the cycle, not at the start like shields.)

Quote:
[Incursus, Brawler]
Pseudoelectron Containment Field I
Small Armor Repairer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II

Faint Epsilon Warp Scrambler I
Small Capacitor Booster II, Navy Cap Booster 200
Limited 1MN Microwarpdrive I

Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


This is a very strong pvp incursus, and it will wreck a ton, you just have to learn how to use it.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2013-10-25 10:28:47 UTC
culo duro wrote:
Someone said to use navy 400s on an incursus... don't get 2x navy 200s instead, the incursus does barely have 400 cap at all V.
It'll be better for you to inject cap with 200s (and you'll last longer).


And to that guy using 125s on a heavy slow incursus, bro get blasters if you wanna brawl.

@Op Always fit a DCU on any frigate, it's going to save you when you get to hull and your armor repper is late. (remember it's at the end of the cycle, not at the start like shields.)

Quote:
[Incursus, Brawler]
Pseudoelectron Containment Field I
Small Armor Repairer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II

Faint Epsilon Warp Scrambler I
Small Capacitor Booster II, Navy Cap Booster 200
Limited 1MN Microwarpdrive I

Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


This is a very strong pvp incursus, and it will wreck a ton, you just have to learn how to use it.


This confirms that you are bad.

BYDI recruitment closed-ish

culo duro
Center for Advanced Studies
Gallente Federation
#19 - 2013-10-25 10:35:41 UTC
Garviel Tarrant wrote:
culo duro wrote:
Someone said to use navy 400s on an incursus... don't get 2x navy 200s instead, the incursus does barely have 400 cap at all V.
It'll be better for you to inject cap with 200s (and you'll last longer).


And to that guy using 125s on a heavy slow incursus, bro get blasters if you wanna brawl.

@Op Always fit a DCU on any frigate, it's going to save you when you get to hull and your armor repper is late. (remember it's at the end of the cycle, not at the start like shields.)

Quote:
[Incursus, Brawler]
Pseudoelectron Containment Field I
Small Armor Repairer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II

Faint Epsilon Warp Scrambler I
Small Capacitor Booster II, Navy Cap Booster 200
Limited 1MN Microwarpdrive I

Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


This is a very strong pvp incursus, and it will wreck a ton, you just have to learn how to use it.


This confirms that you are bad.


I must truly be bad with all this proof you're showing.

Besides that if you fit rails on an incursus that's got plate and armor rigs on it, you're bound to die.
If anything with an ab starts orbiting you or anything really you're just dead.

If you like rails get a tristan, or get a tristan with neuts.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Goldensaver
Maraque Enterprises
Just let it happen
#20 - 2013-10-25 14:27:45 UTC
culo duro wrote:
Someone said to use navy 400s on an incursus... don't get 2x navy 200s instead, the incursus does barely have 400 cap at all V.
It'll be better for you to inject cap with 200s (and you'll last longer).


And to that guy using 125s on a heavy slow incursus, bro get blasters if you wanna brawl.

@Op Always fit a DCU on any frigate, it's going to save you when you get to hull and your armor repper is late. (remember it's at the end of the cycle, not at the start like shields.)

You use 400's because you pop them the moment your cap empties out and it fills your cap near to full. A full cap lasts over 30s without neut pressure, and it takes about 20s to reload a cap booster (10s cycle, 10s reload, couple seconds for 1hz server ticks :/) and this means that the cap booster will be ready the moment you need it. 200's might be a bit better under neut pressure because each one will give you enough for a cycle or two of your things before the neuts hit, and you can fit 2 in the booster. But that's about all that's going for them in my opinion.

As for 125's, better check your statement. It's not a heavy, slow Incursus. It's fitted pretty light, only having a 200mm plate. Its speed under AB should be over 1km/s which is faster than most/any other brawler, and it's fitted to scram kite. Establish a range of ~6-8km and kill. You get about 150 DPS at that range which means you match most other scram kiters for damage, but your sustained tank is much greater. In theory, you should be fast enough to outrun around half of the frigates, and the other half you outtank. Of course you still have to choose targets, but you've got a bit bigger of an engagement profile than just things you can get to and sit on top of. Even Slicers and other kiters that don't have TD's should fear you because you can load long range ammo and get enough damage to kill them before they break your tank.
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