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New dev blog: ...And Papercuts Were Had By All

First post
Author
Accurate Stereotype
Flying Doggs Armaments and Exploration
#61 - 2011-11-17 18:24:49 UTC
Very nice work, any chance you could give us tabs in our personal hanger so we can better sort/separate our stuff? As an industialist this would come in VERY handy.

Thanks and keep up the great work.
jonnykefka
Adhocracy Incorporated
Adhocracy
#62 - 2011-11-17 18:25:38 UTC
Don't go back to WoD. Stay with EVE. Please. We have cookies.
Bloodpetal
Tir Capital Management Group
#63 - 2011-11-17 18:26:11 UTC
CCP Soulblighter wrote:
[quote=Daedalus Arcova]

Sorry, autopilot routes will not include jump bridges. I looked into what that would take briefly and decided that it fell a little too far outside the scope of what our team was trying to tackle.

Reconnect to drones requires you to be on-grid with the drones in question. You can reconnect after leaving system, docking, re-logging or otherwise abandoning them... the only caveat is that you are in the same ship that launched them to begin with.


There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?

I'll try and test it.

Where I am.

ieniemienie
Doomheim
#64 - 2011-11-17 18:26:51 UTC
Nice one


And now.. get working on engine trails please!
That shouldnt take you more than 3 days either :-)
Danny Centauri
Noir.
Shadow Cartel
#65 - 2011-11-17 18:27:17 UTC
Team Papercuts renamed to Team Sticky Underwear - seriously if this is the calaibre of devs working on WOD can we borrow them for EVE more often? A lot of common sense has been displayed today - great stuff!

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

RubyPorto
RubysRhymes
#66 - 2011-11-17 18:27:18 UTC
CCP Shoelace wrote:
Raid'En wrote:
twice in a day ?


If that's ok with you?



DOUBLE DEV BLOG, WHOOOAH, OH MY GOD IT'S SOO BEAUTIFUL, DOUBLE DEV BLOG, I WONDER WHAT IT MEANS

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Rer Eirikr
The Scope
#67 - 2011-11-17 18:27:27 UTC
IT LOOTS ALL THE THINGS?!?!?

http://www.youtube.com/watch?v=0k_Vsmqf6X8
Bloodpetal
Tir Capital Management Group
#68 - 2011-11-17 18:29:20 UTC

I officially rename you

Team : Holy ****

OR

Team : We Made You Soil Your Panties!

Where I am.

Sturmwolke
#69 - 2011-11-17 18:30:11 UTC
Very nice work. The drones "reconnect" has been a thorn for years and if you guys managed to address that (and more) in under 3 weeks, then I'd say ..... umm ... let's just leave it at that ... heh.
GokuZWar
Free People of Earth
#70 - 2011-11-17 18:30:20 UTC
Razin wrote:
I do have one question though:

Does "loot all" sort the items before moving them to your cargo? If so what's the order?


That would be good if auto-loot auto stacks everything as well. Sux when i get to the container in space where I dump loot to find that I can't even sort the stuff because the container is "too full to move stuff" what a load of crap. It's all in there, it just needs to be reordered not removed and relocated.

Another neat feature would be in the fitting window, when you drag another item into a slot that's occupied that it would SWAP with the dragged item...IE dragged item goes into the slot, the item currently in the slot goes wherever you just dragged the other item from...Seems simple...but yet...it has never been done...wtf?
Amara Excavar
School of Applied Knowledge
Caldari State
#71 - 2011-11-17 18:30:36 UTC
I want to have sex with each and everyone of you right now.

On a more serious note i have concerns about Loot all the things what about yellow wrecks/cans and agro timers? will loot all the things only apply to white wrecks and cans? also will this bypass Secure can passwords.
Yornic
Jackets Corporation
#72 - 2011-11-17 18:30:39 UTC
YORNIC LOVES YOU.
Sydney Nelson
Nelson Universal Aerospace
#73 - 2011-11-17 18:31:09 UTC
*Stands-up and gives Team Papercuts a standing-ovation*

or if you prefere;

*Stands-up and gives Team Papercuts a slow-clap*

Awesome job guys!

And what-kind of greedy, eve-player would I be without asking for my own special fix to something that bothers me?

You know how when you're in the middle of a mission, rocking-away, blowing-up those nasty rats, getting shot-at, and those little dmg reports come popping-up in the middle of your screen?

They're kinda in the way, and they don't last long-enough to even see what kind-of dmg you're doing most of the time (especially if there are lots of rats shooting-at you).

How hard would it be to make the dmg reports have thier own window, and remain as a scrollable list, so you can look through and see what kind-of changes there are too your dmg as you change direction, range, ammo, TC scripts, speed, etc.?
If you wanted to get really slick with-it, you could insert a "break" between shots when you change-stuff, that tells you what changed so you could compare the dmg diff when changing stuff. You could also separate the incoming dmg, and changes (turning-on/off hardeners etc) into it's own tab/window. This way you could select which reports you see, or close them all-out if you just don't care.
Vic Tenrach
Brutor Tribe
Minmatar Republic
#74 - 2011-11-17 18:31:09 UTC
PLEASE EXCUSE ME WHILE I GO CHANGE MY SHORTS.
CCP Kepler
C C P
C C P Alliance
#75 - 2011-11-17 18:31:19 UTC
Bloodpetal wrote:

There's sometimes a bug on sisi currently which obstructs you from picking up another players drones if they're still "connected" or think they are, have you QA-ed that this doesn't obstruct players from picking up other players drones in space?

I'll try and test it.

Thanks for the head's up. We'll ensure this gets tested. If you can reproduce it or encounter it again, please don't hesitate to file a defect as well.

Engineering Manager CCP NA

Jekyl Eraser
Pator Tech School
Minmatar Republic
#76 - 2011-11-17 18:32:14 UTC
"You’ll also find that when your ship is forced to make an emergency warp, your drones will attempt to return to the drone bay before you take off. Hopefully this can save you a few drones when your cat walks across the power strip."

I hope they don't return if you are scrambled and hit the warp button. Do they re-engeage if you are scrambled in midwarp and the drones are on the way back?
Ravcharas
Infinite Point
Pandemic Horde
#77 - 2011-11-17 18:32:27 UTC
ieniemienie wrote:
Wait..

You had 3 weeks to 'help out'' and managed to add more usable features than the whole of ccp could do in 3 years?

Impressive..

It's amazing what can be achieved when they just let you
Dr Mercy
Imperial Academy
Amarr Empire
#78 - 2011-11-17 18:32:42 UTC
Have any changes been made to the D-scanner? Such are the space between the ticks when setting the angle? Or like a -/+ 1AU button or something?

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Ometheos Oribili
The Scope
Gallente Federation
#79 - 2011-11-17 18:32:49 UTC
3 weeks of small UI/quality of life improvements > years of unfinished shiny. Great work, Team Papercuts.

Accurate Stereotype wrote:
Very nice work, any chance you could give us tabs in our personal hanger so we can better sort/separate our stuff? As an industialist this would come in VERY handy.

+1

Quote:
We also added an improved Jump command so that it behaved more like the Dock command. Currently, when you hit Dock, it will warp to or, approach the station you’re docking at, before finally docking to once you’re in the appropriate range. The same idea now applies to Jump, where you will Warp (or Approach) if you’re too far away to interact with the gate, and then jump through once you get there.

In b4 gatecamper tears? Won't help you if you're afk jumping on autopilot, but takes out that extra step between Warp to 0 and Jump.


Crasniya
The Aussienauts
#80 - 2011-11-17 18:32:56 UTC
CCP Soulblighter wrote:
Sorry, autopilot routes will not include jump bridges. I looked into what that would take briefly and decided that it fell a little too far outside the scope of what our team was trying to tackle.


Next expansion? Please?

Also... is there any way you can give us we can add jump bridges we have access to? Maybe once we use a jump bridge, add it to our map? Coalition jump bridges would be nice to see even though there's no formal system for tracking what a coalition is.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net