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BIG issue with Bastion

First post
Author
Ager Agemo
Rainbow Ponies Incorporated
#81 - 2013-10-23 16:11:45 UTC
I hate bastion as well, but got to agree on this one, ONCE and only ONCE the Bastion module cycle ends, the ship should do an Ewarp, not sit there doing nothing.
Petrified
Old and Petrified Syndication
#82 - 2013-10-23 18:11:03 UTC
If I am reading this correctly, this particular battleship, if you disconnect while in Bastion mode you fail to emergency warp AFTER exiting Bastion mode during PvE or even when not engaged in any actual combat?

If this is accurate, then yes, this is an issue that should be addressed.

While realism is great and all, disconnects happen (regardless of accident or not). To say: "well, every other Battleship can emergency warp except this one because people may abuse it" ignores the fact that people may abuse emergency warp in every other Battleship. There is no reason to compare a Marauder to a class like Carrier or Dread which it does not belong to. Should we treat the Tornado or Talos like a battleship because it can fit battleship weapons?

E-warp for me but not for thee.

Bastion Mode should not not be interrupted but the ship should emergency warp once Bastion Mode turns off following a disconnect.

FYI: I do not fly Marauders so this is not me trying to save my shiny.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Julius Priscus
#83 - 2013-10-23 18:32:39 UTC
there is one other class of ship that does not warp off once it finishes its module cycle...

what is it?? never you mind!!
Joe Risalo
State War Academy
Caldari State
#84 - 2013-10-23 18:36:43 UTC
Petrified wrote:
If I am reading this correctly, this particular battleship, if you disconnect while in Bastion mode you fail to emergency warp AFTER exiting Bastion mode during PvE or even when not engaged in any actual combat?

If this is accurate, then yes, this is an issue that should be addressed.

While realism is great and all, disconnects happen (regardless of accident or not). To say: "well, every other Battleship can emergency warp except this one because people may abuse it" ignores the fact that people may abuse emergency warp in every other Battleship. There is no reason to compare a Marauder to a class like Carrier or Dread which it does not belong to. Should we treat the Tornado or Talos like a battleship because it can fit battleship weapons?

E-warp for me but not for thee.

Bastion Mode should not not be interrupted but the ship should emergency warp once Bastion Mode turns off following a disconnect.

FYI: I do not fly Marauders so this is not me trying to save my shiny.


I will say first, I believe CCP fixed the issue of them not e-warping after bastion, just before they removed rubicon from test.

However, here is where the problem lies.
In the case of most DC's, it's a pretty short period of time before the player logs back in.

In an other BS, right when you DC, you start e-warp, and have typically warped off before you're able to log back in.
This is as intended of course.

In the case of sieged/triaged capitals, you do not e-warp until the cycle ends.
Depending on the situation you're in, with these capitals they have enough EHP to survive long enough for you to come back in and activate tank.
If it was blasted during your DC, odds are you weren't going to survive even without DC, cause you were being hammered.

When it comes to bastion, you do not e-warp until the cycle ends..
ATM, this is working as intended, much like a capital in the same situation.
HOWEVER, marauders have no where near the same EHP, and in fact have actually had their EHP nerfed with Rubicon.
This means they have almost no buffer, and rely solely on active tanking in order to survive incoming fire.

Lets say i'm in a mission...
Think of any mission that has high damage output.
I'm tanking the mission just fine, only having to cycle my shield booster every so often, thanks to bastion.
All of the sudden, I DC.

I DC without my shield booster on. My ship wouldn't last a full minute without the booster on, because it relies so heavily on active tanking.

Now, if I'm flying any other BS, I would e-warp.
However, if I'm scrammed, or disrupted, I will not warp.
I also won't warp if i'm bumping into an object.

Let's say I DC in a Marauder, and bastion cuts off mid-cycle.
Not only will I face the same issue with either of the above listed situations, but, I will also be in one of 4 ships with the largest mass of any other sub-cap ship, meaning it takes longer to warp.


The only complaint I see here is that they shouldn't E-warp cause of a module being active cause a capital with a similar module wouldn't do the same, yet a capital can withstand a DC in many cases due to EHP.


This change would not effect Marauders in pvp, and would not effect Marauders in pve.
It would follow all the same laws of every other battleship in the game.

If you're assuming that dropping out of bastion mid cycle somehow effects your ability to warp scram/disrupt a Marauder, well then, perhaps you're the one who needs to LTP.

Just because a Marauder is in bastion doesn't mean you shouldn't warp scram them.
Expecially when you consider they can MJD every minute.
Julius Priscus
#85 - 2013-10-23 18:51:22 UTC
Joe Risalo wrote:
[quote=Petrified]

Just because a Marauder is in bastion doesn't mean you shouldn't warp scram them.
Expecially when you consider they can MJD every minute.


cant point a marauder in bastion mode as its immune to ew.
Janet Clover
CrashCat Corporation
#86 - 2013-10-23 19:51:21 UTC  |  Edited by: Janet Clover
Petrified wrote:
If I am reading this correctly, this particular battleship, if you disconnect while in Bastion mode you fail to emergency warp AFTER exiting Bastion mode during PvE or even when not engaged in any actual combat?

If this is accurate, then yes, this is an issue that should be addressed.

While realism is great and all, disconnects happen (regardless of accident or not).

yes, that indeed can happen. and if you make it possible to escape an certain death by faking a DC it will happen a lot.
Quote:

To say: "well, every other Battleship can emergency warp except this one because people may abuse it" ignores the fact that people may abuse emergency warp in every other Battleship. There is no reason to compare a Marauder to a class like Carrier or Dread which it does not belong to. Should we treat the Tornado or Talos like a battleship because it can fit battleship weapons?

we should not compare at all! the reason (IF the marauder doesn't E-warp) has nothing to do with its size, but with an INTENTIONAL penalty that keeps the ship where it is no matter what, this includes an E-warp
Quote:

E-warp for me but not for thee.

everything that isn't hold in place because of cyno or bastion, triage, siege or industry mode of rorq will safe E-warp. but again there is a penalty that keeps the ship where it is. IT WORKS AS INTENDED

Quote:

Bastion Mode should not not be interrupted but the ship should emergency warp once Bastion Mode turns off following a disconnect.

FYI: I do not fly Marauders so this is not me trying to save my shiny.

IF this would be the case then it should be the same for carriers, dreads and cyno ships and i doubt that will happen
Caellach Marellus
Stormcrows
#87 - 2013-10-23 20:35:32 UTC
Janet Clover wrote:

i realy hope you have an better attitude in real life...


There's a beautiful irony here when reading the bile in your posts.

However, you've still yet to give a reason why Marauders shouldn't e-warp after the DC switches off Bastion mode.

We're not talking about other ships here, we're not talking about capital ships, with significantly more EHP to survive rat damage (that said, who uses siege mode in PvE, or sends in a Rorq? Or goes into triage without having other people who could bail them out?) We're not talking cyno lighting ships, because who the hell puts a cyno in a PvE scenario at all, that and the cyno is still always there. Not to mention the difference in price between a cheap heron frig and a Marauder but I digress. The Marauder in Bastion mode is the only hull that should face this situation, it's pretty much a unique issue, irrelevant of what other hulls may have immobility options.


That said, because you're clinging to this argument, no matter how frail it is, I present you with an alternative question, why don't these ships e-warp when their deployment modules cycle off, or the cyno runs out, if you've DC'd? There's no reason for them not to, none, zilch, nada. People shouldn't be punished by disconnects/game lock outs/power failures/insert any other reason for client failure here. Every other ship has the option of e-warp when they aren't locked into position, "It's a risk of using the module" is a poor justification, the game doesn't balance ships and modules around client loss.

The engagement timers balance people who fake DCs, the rest is an even footing. Your justification of "I don't want to have to probe them down to catch them" holds zero water, the game isn't balanced around you being lazy, you want a kill? Bring a probing ship and work for it.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Janet Clover
CrashCat Corporation
#88 - 2013-10-23 20:49:29 UTC
Caellach Marellus wrote:
Janet Clover wrote:

i realy hope you have an better attitude in real life...


There's a beautiful irony here when reading the bile in your posts.

However, you've still yet to give a reason why Marauders shouldn't e-warp after the DC switches off Bastion mode.


you haven't read my posts Sad because it would make it very easy to fake an DC when trouble comes to the horizon. So you can cheat a certain death.

also ofc because carriers and supers in triage or an dread in siege is also not going to E-warp, makes sense too as they are immobilized.
Caellach Marellus
Stormcrows
#89 - 2013-10-23 20:52:38 UTC
Janet Clover wrote:
Caellach Marellus wrote:
Janet Clover wrote:

i realy hope you have an better attitude in real life...


There's a beautiful irony here when reading the bile in your posts.

However, you've still yet to give a reason why Marauders shouldn't e-warp after the DC switches off Bastion mode.


you haven't read my posts Sad because it would make it very easy to fake an DC when trouble comes to the horizon. So you can cheat a certain death.

also ofc because carriers and supers in triage or an dread in siege is also not going to E-warp, makes sense too as they are immobilized.


Except they have a 5 minute timer where the ship sits in space after the e-warp.

Same as any other ship.

Only this would be even longer for deployable ships because that timer won't start till they e-warp, that e-warp won't start till their cycle ends, this is what people are asking for. The ship e-warping after the cycle ends, as opposed to attempting to e-warp during cycle and never attempting again.


Faking a DC is no justification for this not being fixed, unless you really don't understand how the flagging system works and prevents logoffski. Course people have explained this to you several times now, but you haven't read their posts Sad

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#90 - 2013-10-23 21:34:12 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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Julius Priscus
#91 - 2013-10-24 04:19:55 UTC
Caellach Marellus wrote:
Janet Clover wrote:

i realy hope you have an better attitude in real life...


However, you've still yet to give a reason why Marauders shouldn't e-warp after the DC switches off Bastion mode.




ok this is as I understand it..

when you log off.. all ships try to e warp off. some cant because of triage or siege modes etc.

so what happens is... the server tries to warp you off. if you cant because of the above.. you remain in the same spot till your timer is gone and you vanish. the spot you are now in is by all accounts you e-warp position that you "landed" at if you had warped.

you will not warp off till you relog in and can e-warp back to where you left/are

try this one..

get a hector in null sec... goto a safe spot with someone you trust. agro them... drop a bubble and log off..

you will see once the bubble is down you WONT warp off. when you log back in you don't e-warp back to where you "was" you just remain there.

the same mechanic is more or less being used for bastion mode. you drop carrier, it checks wether you can e-warp off, if you cant you stay still till count down timer is gone. if you log back in within that timer you instantly appear in same spot.

get it?
Petrified
Old and Petrified Syndication
#92 - 2013-10-24 04:45:26 UTC
Janet Clover wrote:

yes, that indeed can happen. and if you make it possible to escape an certain death by faking a DC it will happen a lot.

And you can prove this without opinion? Just because some people may abuse it, does not mean others should suffer. Or are you that kind of teacher?


Janet Clover wrote:

we should not compare at all! the reason (IF the marauder doesn't E-warp) has nothing to do with its size, but with an INTENTIONAL penalty that keeps the ship where it is no matter what, this includes an E-warp

I think we are arguing the same point here but it needs to be clarified further: Do I think a Marauder should e-warp regardless of Bastion? That is up to the Developers, not us, so my opinion is meaningless. Like other factors planting it firmly in the ground it seems that is should remain planted until the root is gone. In this case: when Bastion ends, it should e-warp. Are we clearer on this point?

The issue, as I understand it: is that after Bastion ends, the ship does not ewarp: the root is gone, why is it still there apart from PvP mechanics.

Janet Clover wrote:

everything that isn't hold in place because of cyno or bastion, triage, siege or industry mode of rorq will safe E-warp. but again there is a penalty that keeps the ship where it is. IT WORKS AS INTENDED

See above. I think we agree. The point is the ship is not warping after Bastion ceases to effect the ship.


Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Caellach Marellus
Stormcrows
#93 - 2013-10-24 09:28:25 UTC
Julius Priscus wrote:
Caellach Marellus wrote:
Janet Clover wrote:

i realy hope you have an better attitude in real life...


However, you've still yet to give a reason why Marauders shouldn't e-warp after the DC switches off Bastion mode.


get it?


I already understood the mechanics as to why this currently happens.

What I'm saying is give me reason why, once the root effect is gone, the ship shouldn't attempt e-warp again. I'm not talking as things currently stand, I'm talking about changing the mechanics so that all ships attempt e-warp once when they're capable of doing so.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Estella Osoka
Cranky Bitches Who PMS
#94 - 2013-11-02 18:08:08 UTC
Comparing a Marauder with Bastion Mode to a Capitol ship is ridiculous. Even with Bastion mode the difference in EHP is enormous. Not to mention when capitols deploy they always have support. If they don't, then someone effed up and you deserve what you get.

Personally I think the e-warp script needs to be re-written. If you DC, it needs to check to see if you are in Bastion mode and then recheck every 10 seconds until not in Bastion mode. If/when you are not in Bastion mode, not pointed with a warp disrupter, scram, or warp bubble; then you e-warp. Same should apply to capitols and their mods.

Regardless to all of this, players need to remember that a ship will stay in space depending on their aggro timer. If someone can't scan down a maruader in less than 5 minutes, you suck at this game and need to HTFU. If you forget to have a ship in your fleet without an expanded scan probe launcher, then you again suck at this game and need to HTFU. If you forgot to train scanning skills, then you suck at this game and need to HTFU. You lazy gankers/pvpers need to stop whining when you lose a target because you did not do a little preparation. You do not deserve an easymode for pvp and ganking.

XOXOX
Julius Priscus
#95 - 2013-11-03 01:54:23 UTC
Answer is VERY simple if you don't like how it works.. DON'T use it.

use a faction pirate ship instead lol.
Marc McIntyre Crendraven
Brave Empire Inc.
Brave United
#96 - 2013-11-04 17:16:44 UTC
I don't understand the whole e-warping after DC creates an easy escape thing. If you are scrammed you dont e-warp, and if you are not scrammed you do, same as if you were still on grid. How is this an easy escape? am i misunderstanding the mechanics here?

Eat Lead!!! Err....Antimatter...whatever!

Kagura Nikon
Native Freshfood
Minmatar Republic
#97 - 2013-11-04 17:26:23 UTC
Joe Risalo wrote:
Vinyl 41 wrote:
why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ?
its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it


I'm not considering a bug.

This issue is that these ships don't have the EHP to handle a DC. Other ships warp out.
Sieged dreads, and triaged carriers have the EHP to handle and DC, these ships do not.

I'm saying this low EHP needs to be accounted for and the ships should instantly drop bastion and warp if you DC.

If you're in pvp then it doesn't matter, because even if you're in bastion, someone should still have you scrammed/disrupted if they're smart.



nope because no one can have you pointed while you are in bastion. If the ship drop bastion on exact moment it warps, then it gets free get out of jail card. It need a delay....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#98 - 2013-11-04 17:27:43 UTC
Marc McIntyre Crendraven wrote:
I don't understand the whole e-warping after DC creates an easy escape thing. If you are scrammed you dont e-warp, and if you are not scrammed you do, same as if you were still on grid. How is this an easy escape? am i misunderstanding the mechanics here?



how do you scram a ship taht is IMMUNE TO EWAR?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Marc McIntyre Crendraven
Brave Empire Inc.
Brave United
#99 - 2013-11-04 17:37:58 UTC
Kagura Nikon wrote:
Marc McIntyre Crendraven wrote:
I don't understand the whole e-warping after DC creates an easy escape thing. If you are scrammed you dont e-warp, and if you are not scrammed you do, same as if you were still on grid. How is this an easy escape? am i misunderstanding the mechanics here?



how do you scram a ship taht is IMMUNE TO EWAR?


I mean the bastion should drop and then it start e-warp like any other ship, not immediately warp after drop as that would be a clear exploit. It could not be charging warp while in bastion anyways as the speed is set to 0

Eat Lead!!! Err....Antimatter...whatever!

Julius Priscus
#100 - 2013-11-04 19:18:11 UTC
Kagura Nikon wrote:
Marc McIntyre Crendraven wrote:
I don't understand the whole e-warping after DC creates an easy escape thing. If you are scrammed you dont e-warp, and if you are not scrammed you do, same as if you were still on grid. How is this an easy escape? am i misunderstanding the mechanics here?



how do you scram a ship taht is IMMUNE TO EWAR?


In the case of a marauder , bubble it... its not gonna warp EVER!