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How to possibly fix the Tempest in Rubicon

Author
Kane Fenris
NWP
#1 - 2013-10-23 06:40:41 UTC  |  Edited by: Kane Fenris
A solution MAY be the following:

make the tempest a "interception BS" (clarification follows plz read)

Rise had his vision of the tempest as some kind of "oversized BC"
Now with the new warp speed changes why not fix the tempest by giveing her increased warpspeed so it will warp faster than BC (cosidering it has more aling time) so it actually can keep up with a bc fleet or as nano with a cruiser fleet.
+ maybe some minor buffs to stats.

-This would make the ship usefull.
- it fits minmatar warfare style.
- it fits the legacy of the hull.
- it would create something "new" in eve.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2 - 2013-10-23 07:24:04 UTC
Indeed. If the role of the temepst (if we can call that a role) is of a huge BC, then it NEEDS to warp faster than BS. At the same rate as BC or the ship will be usles on that roole as well.

But at least hat is somethign no other ship can claim, to be useles on so many different scenarios...


Rise said he would watch for tempest performance. Well..


I HAVE NOT SEEN A SINGLE TEMPEST PVPing in high sec and on the low sec I have visited since the changes. All temepsts that I hear are Fleet issue and used in 0.0. Surely there are some around, but they seem more rare than blackops!


Great performer....

"If brute force does not solve your problem....  then you are  surely not using enough!"

Alara IonStorm
#3 - 2013-10-23 07:32:58 UTC  |  Edited by: Alara IonStorm
Kane Fenris wrote:
(cosidering it has more aling time)

Wouldn't that advantage be heavily dependent on the distance in which you are warping so the fleet could be stalled by the Tempest on short hops?

Also the advantage would be a bit difficult since in escapes the ship would be easily caught. That is a significant sized dead weight to just cut while trying to save it could bring down the whole gang.

I am a little skeptical at how practical these changes would be.
Shivanthar
#4 - 2013-10-23 07:43:23 UTC
Kane Fenris wrote:
A solution MAY be the following:

make the tempest a "interception BS" (clarification follows plz read)

Rise had his vision of the tempest as some kind of "oversized BC"
Now with the new warp speed changes why not fix the tempest by giveing her increased warpspeed so it will warp faster than BC (cosidering it has more aling time) so it actually can keep up with a bc fleet or as nano with a cruiser fleet.
+ maybe some minor buffs to stats.

-This would make the ship usefull.
- it fits minmatar warfare style.
- it fits the legacy of the hull.
- it would create something "new" in eve.


"Warp faster than BC" ?

I think you tried to mean BS there, +1 for this. I liked it.

Maybe, it was my incompetence in pvp with this hull (I've Minmatar BS 5 and elite tanking skills), but I wouldn't be able to win a single fight bs to bs with this ship (tried eve evolved, nano tempest and dual repper fittings). All AT. Tried on SiSi (only T2 modules at best) with odyssey 1.2

I lost to any gallente bs, including hyperion.
I tied with a caldari bs (only tried once);
I failed immediately in front of any amarr bs except abaddon, which tanked me forever, but same went for me at the same time.

This hull is awesome, but it needs some love. It seems fine with fittings, however it is maybe lacking somewhere in bonuses. Even more, maybe this BS is pretty good in shape, but BS sized AC's are not when fitted.

Or, not to left out, I am lacking serious pvp skillz, since I'm not any type of pvp guy. But on 1v1, after disruptors and neuts start to fly, not much to do left for me except some manuavering.

Any constructive ideas?

_Half _the lies they tell about me **aren't **true.

Kane Fenris
NWP
#5 - 2013-10-23 07:50:17 UTC
Shivanthar wrote:


"Warp faster than BC" ?

I think you tried to mean BS there, +1 for this. I liked it.


I actually mean BC (pure warp speed wise) because it has more aling unnanoed than a bc.
If it has warp speed between bc and cruiser it could fly nanoed with cruiers or wo nano with bc's.

Shivanthar
#6 - 2013-10-23 07:51:50 UTC
Kane Fenris wrote:
Shivanthar wrote:


"Warp faster than BC" ?

I think you tried to mean BS there, +1 for this. I liked it.


I actually mean BC (pure warp speed wise) because it has more aling unnanoed than a bc.
If it has warp speed between bc and cruiser it could fly nanoed with cruiers or wo nano with bc's.



Hmm Ok, thanks for lightening that up! (=^.^=)

_Half _the lies they tell about me **aren't **true.

Maigus Taron
Thunderwaffe
Goonswarm Federation
#7 - 2013-10-23 13:48:46 UTC
I like the conception of an "interception BS", as Kane called it. +1
Randy Wray
Warcrows
#8 - 2013-10-23 14:09:20 UTC
Kagura Nikon wrote:

Rise said he would watch for tempest performance. Well..


I HAVE NOT SEEN A SINGLE TEMPEST PVPing in high sec and on the low sec I have visited since the changes. All temepsts that I hear are Fleet issue and used in 0.0. Surely there are some around, but they seem more rare than blackops!


Great performer....

QFT

But again there's already a thread in commonly suggested ideas arguing about why the tempest sucks, and why projectiles are in general a subpar concept in a game that favours specialization. And this thread is from 2009(!) before the projectile buff that happened some time after it. There just seems to be a balance between blasters, pulse lasers and autocannons that is extremely hard to manage, you can hardly buff one without making the others obsolete. I think this could be solved by a rebalance of projectile ammunitions. At the moment the only ones really used are the close range high dps ones and sometimes barrage for autocannons and depleted uranium for extra tracking and range on arties. Since CCP thinks every ship should see some usage then they should also make diversity in ammunitions used a priority.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Kane Fenris
NWP
#9 - 2013-10-23 14:26:29 UTC
Randy Wray wrote:

But again there's already a thread in commonly suggested ideas arguing about why the tempest sucks, and why projectiles are in general a subpar concept in a game that favours specialization. And this thread is from 2009(!) before the projectile buff that happened some time after it. There just seems to be a balance between blasters, pulse lasers and autocannons that is extremely hard to manage, you can hardly buff one without making the others obsolete. I think this could be solved by a rebalance of projectile ammunitions. At the moment the only ones really used are the close range high dps ones and sometimes barrage for autocannons and depleted uranium for extra tracking and range on arties. Since CCP thinks every ship should see some usage then they should also make diversity in ammunitions used a priority.



i agree with you on ammunitions they should be fixed and are key to diversity in weapon usage....


the point here ist i dont think an ammo change or ac buff would help the ship because there are other reasons it doesnt see any spacetime...

thats why i made this proposal as a standalone post it would fix the ship imho while still do not make it op after a ac/ary balance, because it rather works on giveing the ship a role than just makeing it stronger .
Ix Method
Doomheim
#10 - 2013-10-23 15:35:10 UTC  |  Edited by: Ix Method
Its an interesting idea, Caldari get their EWar BS and Amarr have an unusual neut bonus so maybe there's scope for something random for all the races.

Being faster than a BC screams OP though.

Travelling at the speed of love.

Kane Fenris
NWP
#11 - 2013-10-23 15:44:05 UTC  |  Edited by: Kane Fenris
Ix Method wrote:
Its an interesting idea, Caldari get their EWar BS and Amarr have an unusual neut bonus so maybe there's scope for something random for all the races.

Being faster than a BC screams OP though.


as i stated above "faster" means pure warp speed wise to compensate for aling time
wo nanos it should be the same travel time than a bc (in an average system) with nanos it should be slower than a cruiser but faster than a bc.

but since i dont have the time to calculate em i postet just the idea and no hard numbers
Ix Method
Doomheim
#12 - 2013-10-23 15:44:59 UTC
I know what you mean. Surely it would obsolete other BS in a whole host of roles though?

Travelling at the speed of love.

Velicitia
XS Tech
#13 - 2013-10-23 15:55:12 UTC  |  Edited by: Velicitia
Kane Fenris wrote:
Randy Wray wrote:

But again there's already a thread in commonly suggested ideas arguing about why the tempest sucks, and why projectiles are in general a subpar concept in a game that favours specialization. And this thread is from 2009(!) before the projectile buff that happened some time after it. There just seems to be a balance between blasters, pulse lasers and autocannons that is extremely hard to manage, you can hardly buff one without making the others obsolete. I think this could be solved by a rebalance of projectile ammunitions. At the moment the only ones really used are the close range high dps ones and sometimes barrage for autocannons and depleted uranium for extra tracking and range on arties. Since CCP thinks every ship should see some usage then they should also make diversity in ammunitions used a priority.



i agree with you on ammunitions they should be fixed and are key to diversity in weapon usage....


the point here ist i dont think an ammo change or ac buff would help the ship because there are other reasons it doesnt see any spacetime...

thats why i made this proposal as a standalone post it would fix the ship imho while still do not make it op after a ac/ary balance, because it rather works on giveing the ship a role than just makeing it stronger .


Maybe the answer is to split ammo based on what it should go in, kinda like missiles? That way "fixing railguns" (or their ammo) won't make blasters OP (switch for Beam/Pulse or Artillery/AC as you wish).

Using (Large) Hybrids:

Iron -> Rails -> 250KM, 81.25% Lead
Tungsten -> Rails -> 175KM, 87.5% Lead
Iridium -> Rails -> 125KM, 93.75% Lead
Lead -> Rails -> 75KM, hardest hitting rail slug, ~75% antimatter (currently ~65%)


Throium -> Blasters -> 40km, 81.25% antimatter
Uranium -> Blasters -> 20 km - 87,5
Plutonium -> Blasters -> 10km - 93.75% antimatter
Antimatter -> Blasters -> 5km, all kinds of bad news for the guy on the receiving end

(note: these are just placeholder numbers)

Crystals would work the same way, and projectiles will need additional looking at, since they don't follow the same 60/40/20/0/-12.5/-25/-37.5/-50 progression on the ammo. Might end up with CCP changing the T2 BPCs though, which would be a pain (Javelin = Plutonium, for example)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kane Fenris
NWP
#14 - 2013-10-23 16:03:20 UTC  |  Edited by: Kane Fenris
Ix Method wrote:
I know what you mean. Surely it would obsolete other BS in a whole host of roles though?



why it would?

th ship doesnt get any better at anything it does it will stay sup par but it could fly with skirmish fleets wo slowing them down.

and thus can do smoething stronger bs cant i cant see any game breaking implications because the ship isnt that strong in general it would just be strong in that role.

if i may have overlooked something tell me but do not just put something out there without any supportive arguments

Velicitia wrote:

Maybe the answer is to split ammo based on what it should go in, kinda like missiles? That way "fixing railguns" (or their ammo) won't make blasters OP (switch for Beam/Pulse or Artillery/AC as you wish).


this may be a good idea but i think to work it would need to extensive changes and would possibly screw more up than it fixes

and plz stay ontopic here projectiles are discused in another thread thanks.
Naomi Anthar
#15 - 2013-10-23 19:09:18 UTC  |  Edited by: Naomi Anthar
Leave Tempest ;/. It's good ship. Why you want to break it ;x ?

Edit : Btw "i havent seen Tempest pvping in high sec/low sec" ... WAIT A MOMENT. I don't care about pvping in high sec. But seen many Tempest in Low sec pvp. Performing very well.

Leave damn ship, it's good and it's working. People do use it.

Basically there is some gruop of people like those who want rifter buffs who basically want ship to be buffed JUST BECAUSE THEY WANT TO FLY IT.

Oh sorry then. I want abaddon to be able to use doomsday etc etc.

Get over it or fly diffrent ship.
Kane Fenris
NWP
#16 - 2013-10-23 19:30:34 UTC
Naomi Anthar wrote:
Leave Tempest ;/. It's good ship. Why you want to break it ;x ?



uhmmm can you enlighten me how you can break a ship by a buff ?

even if what you claim is true.... how will it be not the case after a buff of its warp speed?
ArcticPrism
The Scope
Gallente Federation
#17 - 2013-10-24 19:16:32 UTC
Check out this thread as well. More suggestions for fixing the Tempest.
https://forums.eveonline.com/default.aspx?g=posts&t=284855
Kane Fenris
NWP
#18 - 2013-10-24 19:58:10 UTC
ArcticPrism wrote:
Check out this thread as well. More suggestions for fixing the Tempest.
https://forums.eveonline.com/default.aspx?g=posts&t=284855



thanks mate i know about it but i decided to start this thread to gather support for this specific idea cause the other tread is more about general stat changes.

i still hope that more people like my idea cause im very confident that it would work
and im hopeing to get feedback from CCP Rise (atleast that he read this).
Kane Fenris
NWP
#19 - 2013-10-26 21:01:33 UTC
im giving this a bump hoping more people will read this before it vanishes in the deepts of the forum....
David Kir
Errantry Armaments
#20 - 2013-10-26 22:41:57 UTC
+1, the idea is interesting.
The Tempest has always been somewhat of an odd duck.

Friends are like cows: if you eat them, they die.

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