These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Scrapyard Bob
EVE University
Ivy League
#261 - 2011-11-17 05:27:26 UTC  |  Edited by: Scrapyard Bob
Revisiting suggested numbers from post #96 in this thread.

1. Hi-sec COs need to charge a 50% tariff.

- This gives lo-sec POCOs a lot more headroom with which to compete on tariff rates in order to draw in clients. If hi-sec COs charge 10%, people are going to look at lo-sec POCOs attempting to charge 30-50% and scoff - even if they could net more product per day from a PI harvest world in lo-sec.

- It puts a hard cap on how badly a POCO owner can screw you over with the tariff rate when compared to just going to hi-sec and using a hi-sec CO. Currently, with the hi-sec COs using a 10% tariff, if the POCO owner decides to suddenly charge you 100%, you're being soaked for 10x what you would have paid in hi-sec. If the hi-sec COs charge a 50% tariff, then the worst-case with a POCO is that you'll pay 2x more tariffs. That reduces the main worry with a POCO to being locked out entirely.

2. The tariffs across tiers need to make sense and should be based on the ratios of inputs to outputs between the tiers. It gets a bit odd in the P3 and P4 product chains, but you can pick a middle point for those tiers and use a simple multiplier to set the base tariffs.

- Alternately, CCP needs to set the tariffs at the start of each month based on some percentage of the 5% or 10% sell volume across all of hi-sec.

Approximate ratios between the tiers. P0 = 1x

P0:P1 is 150x (so the P1 tariff should be 150x the P0 tariff)
P2 is 2400x (P1:P2 ratio is 16:1, so P2 tariff should be 2400x the P0 tariff)
P3 - 20400x (which is an 8.5 ratio above P2, some P3 is a 6.67:1 ratio of P2:P3, other is a 10:1 ratio)
P4 - 307200x (which is 128:1 over the P3)

Suggested tariffs (for hi-sec, assuming that the hi-sec COs are set to a 50% tariff setting):

P0 - 0.25 / 0.50
P1 - 37.5 / 75 (P0 tariff x 150)
P2 - 600 / 1200 (P0 tariff x 2400)
P3 - 5100 / 10200 (P0 tariff x 20400)
P4 - 76800 / 153600 (P0 tariff x 307200)

Impacts:

- The lower priced P1 goods will have to go up in price in order to be viable with the higher export taxes. Instead of 150-800 for P1, you're more likely to see 250-900 ISK/u market sell prices.

- For P2, which are 4500-11000, the price band will have to rise a bit into the 6000-12500 range.

- For P3, the impact won't be as large, but instead of paying 22000-65000, you'll have to pay 35000-75000 for P3s.

- For P4, the impact will be less and most goods will only go up about 50-60k ISK/u in price. But since the inputs will probably be more expensive, expect P4 prices in the 800k to 1600k range.

Alternate write-up:
https://forums.eveonline.com/default.aspx?g=posts&m=374795#post374795
pussnheels
Viziam
#262 - 2011-11-17 08:52:18 UTC
Ranger 1 wrote:
pussnheels wrote:
Dear CCP do you actually read the feedback ; on those 89 pages of feed back the overwhelming majority said NO bad idea
and what did you do ?? Yep just went ahead and itroduced a new game mechanic that will NEVER work


Why ccp WHY


They addressed pretty much the only valid points made in those 89 pages. 88 pages were hysterical rewording of the exact same non-fact based imaginings.


NO the whole concept is just utterly stupid , the devs stated that they expect more corporation working together , basicly they have NO idea how players view their competition ; like a earlier poster wrote EVE turns peiople into evil beings
Nobody trust others outside the core of their own corporation
another fact they will be on killmails , GRIEFERS UNITE here is a new toy for them
Are you willing to invest 800 mil to 1.8 bil to get your own POCO knowing they will never repay them or knowing that the first idiot with too much time can blow them up

Nah i am really getting pissed at CCP , they like a bunch of lords high in their castle who have NO idea what is happening or moving among their peasants ,They don't even have any idea why people refuse to go into nullsec anymore , their only solution lets nerf high sec industry to death
Unless their is a serious revolt like last summer they will never notice

I am afraid that after the winter expansion is out and we the peasants are happy again they will just go back to their castles and do what they are good at , catering for the Nullsec highlords

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Zleon Leigh
#263 - 2011-11-17 09:06:31 UTC
They never stopped since this is a catered development for the nullsec overlords. They get more isk with practically no risk to their investment. They couldn't have asked for anything more tailored to them.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Sanche Tehkeli
Bionesis Technologies
#264 - 2011-11-17 10:29:26 UTC  |  Edited by: Sanche Tehkeli
Would be cool if this thread stays for its initial purpose : receiving feedback and questions for the Dev Blog author and his team, for what is written or answered. NOT to refute the feature itself (not the place, not the time, not even the right) and not theorycraft whatever local situation is or will be. There is Test Server feedback to start threads. Half posts are quote wars of arguments and it's really not the place, some would like questions answered.
Quote:

  • What happen to goods in Reinforced POCOs ? Or, are POCOs still accessible while in reinforced mode, in order to move goods away ?
  • Are goods in hangar jettisoned when POCOs are destroyed ?
  • Are players with Planetary Installations (not necessarily from owner corp) somewhat warned when their planet's POCO is assaulted ? How to know we have to evacuate goods from POCOs before they get destroyed ?
  • Are POCO grids completely static or is there a plan to be able to set a new POCO at different coordinates ?
  • Are POCOs allowed to have names ?
Jack Dant
The Gentlemen of Low Moral Fibre
#265 - 2011-11-17 10:38:38 UTC
Sanche Tehkeli wrote:
Would be cool if this thread stays for its initial purpose : receiving feedback and questions for the Dev Blog author and his team, for what is written or answered. NOT to refute the feature itself (not the place, not the time, not even the right) and not theorycraft whatever local situation is or will be. There is Test Server feedback to start threads. Half posts are quote wars of arguments and it's really not the place, some would like questions answered.

Funnily enough, there's no official Test server thread for this feature, and player-started ones have been ignored by devs.

Meanwhile, most of your questions were answered in the previous thread:

* What happen to goods in Reinforced POCOs ? Or, are POCOs still accessible while in reinforced mode, in order to move goods away ?

Yes, POCOs are operative while reinforced.

* Are goods in hangar jettisoned when POCOs are destroyed ?

No. CCP doesnt want POCOs shot for loot, so they drop nothing.

* Are players with Planetary Installations (not necessarily from owner corp) somewhat warned when their planet's POCO is assaulted ? How to know we have to evacuate goods from POCOs before they get destroyed ?

Not answered, but I would guess not.

* Are POCO grids completely static or is there a plan to be able to set a new POCO at different coordinates ?

POCOs can be anchored anywhere within 10000 km of a planet.

* Are POCOs allowed to have names ?

No. Probably because of the "time to penis" rule, that they are visible in the entire system (unlike towers), and the sheer number makes names hard to police (unlike 0.0 outposts).

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

rootimus maximus
Perkone
Caldari State
#266 - 2011-11-17 11:14:34 UTC
Sanche Tehkeli wrote:
some would like questions answered.
Quote:

  • What happen to goods in Reinforced POCOs ? Or, are POCOs still accessible while in reinforced mode, in order to move goods away ?
  • Are goods in hangar jettisoned when POCOs are destroyed ?
  • Are players with Planetary Installations (not necessarily from owner corp) somewhat warned when their planet's POCO is assaulted ? How to know we have to evacuate goods from POCOs before they get destroyed ?
  • Are POCO grids completely static or is there a plan to be able to set a new POCO at different coordinates ?
  • Are POCOs allowed to have names ?


All those questions were answered in the original thread on player-owned customs offices.
Jack Dant
The Gentlemen of Low Moral Fibre
#267 - 2011-11-17 12:39:33 UTC
Does CCP want any player feedback or testing on the POCOs?

This is one of the very few expansion features without its own thread on the Test Server Feedback forum. They haven't even seeded the gantry structures on Sisi, so to test this feature on the test server, you have to jump through hoops and run FW missions on there. Even without an official thread, people are posting about it and the devs are not replying.

Omen dissapeared from the thread after just a couple hours (even faster than the last time). Is he even still reading? Will he post again? Or does he only communicate through devblogs?

I was looking forward to POCOs. But at this rate, it looks like the rollout will be a complete mess.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Ingvar Angst
Nasty Pope Holding Corp
#268 - 2011-11-17 13:04:23 UTC
Jack Dant wrote:
Does CCP want any player feedback or testing on the POCOs?

This is one of the very few expansion features without its own thread on the Test Server Feedback forum. They haven't even seeded the gantry structures on Sisi, so to test this feature on the test server, you have to jump through hoops and run FW missions on there. Even without an official thread, people are posting about it and the devs are not replying.

Omen dissapeared from the thread after just a couple hours (even faster than the last time). Is he even still reading? Will he post again? Or does he only communicate through devblogs?

I was looking forward to POCOs. But at this rate, it looks like the rollout will be a complete mess.


It seems like they've decided that the players be damned, they're emotionally attached to this idea so they're doing it whatever the consequences. Simple, common sense things, like leaving customs offices indestructible and offlining them in the presense of a PCO, would alleviate most of the concerns out there and allow these to smoothly flow into the system... but to hell with common sense. They want it NOW, not when it's done right.

Six months in the hole... it changes a man.

John DaiSho
Quam Singulari Industry
Roid Suckers
#269 - 2011-11-17 13:41:26 UTC
Wheres the common sense that Interbus is going to offline their COs only because some capsuleer thinks he has to anchor his own CO at a planet?
Why is it a problem anyway that COs can be killed and need to be defended if you dont want your PI infrastructure crippled?
Why dont you defend your assets?
Why dont you go to highsec if you dont want to? There are Concord COs everywhere and you will always be able to acces them. But if you want more yield from your extractors then you have to fight for it.

o/ John
Ingvar Angst
Nasty Pope Holding Corp
#270 - 2011-11-17 13:50:19 UTC
John DaiSho wrote:
Wheres the common sense that Interbus is going to offline their COs only because some capsuleer thinks he has to anchor his own CO at a planet?
Why is it a problem anyway that COs can be killed and need to be defended if you dont want your PI infrastructure crippled?
Why dont you defend your assets?
Why dont you go to highsec if you dont want to? There are Concord COs everywhere and you will always be able to acces them. But if you want more yield from your extractors then you have to fight for it.

o/ John


What you view as "common sense" is irrelevant to good gameplay, else there would never have been customs offices in wormholes in the first place.

One big problem that you're seemingly incapable of grasping is with low sec PI being run by folks in NPC corps. If you have some blowfish in low put up a PCO on planets they're using, they're screwed. Even if they go and blow it up, they still can't do their PI because now there's nothing there at all. They have nothing to fight for at all and simply go away. However, if you have the customs offices currently present come back online when the PCO is destroyed you've added a whole new dynamic... the people in high sec have something to actually fight for! They can now go into low, blow the offending PCO to hell and back and regain access to their PI. This is the kind of dynamic that can pull people together for a common goal... the current system simply pushes them away as irrelevant.

By the way, Sparky, I live in a wormhole. Aside from the unnecessary logistical pain in the ass this poorly thought out concept introduces this will ultimately have little effect on me over time... unless I move holes or the like. However, I'm capable of thinking outside the hole to see the bigger picture. You should try it.

Six months in the hole... it changes a man.

Jack Dant
The Gentlemen of Low Moral Fibre
#271 - 2011-11-17 14:10:05 UTC
Ingvar, you keep confusing your ideas with common sense. The simple fact that many people don't agree with you show they are not "common sense". They may be good or not, but in any case they require massive changes to the mechanic that CCP can't do in time for the expansion anyway.

I'm more worried about CCP not interacting with us about their current implementation. They don't provide us with testing tools (seeding the structures, giving us a central location for implementation feedback), nor acknowledge or clarify bug reports.

For example, tax rates on Sisi make no sense (P0 > P1). Are the devs even aware of this? Also, you can't attack a CO with drones, they just ignore your orders. Is this intended? If so, why are they penalizing gallente drone boats? (both have been bug reported).

We've seen CCP take this approach before. It never ends well. It ends with threadnaughts on release day over stuff that was known but ignored on Sisi.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Ingvar Angst
Nasty Pope Holding Corp
#272 - 2011-11-17 14:46:32 UTC
Jack Dant wrote:
Ingvar, you keep confusing your ideas with common sense. The simple fact that many people don't agree with you show they are not "common sense". They may be good or not, but in any case they require massive changes to the mechanic that CCP can't do in time for the expansion anyway.

I'm more worried about CCP not interacting with us about their current implementation. They don't provide us with testing tools (seeding the structures, giving us a central location for implementation feedback), nor acknowledge or clarify bug reports.

For example, tax rates on Sisi make no sense (P0 > P1). Are the devs even aware of this? Also, you can't attack a CO with drones, they just ignore your orders. Is this intended? If so, why are they penalizing gallente drone boats? (both have been bug reported).

We've seen CCP take this approach before. It never ends well. It ends with threadnaughts on release day over stuff that was known but ignored on Sisi.


I think you've hit on a main concern there... they're so intent on releasing it based on a schedule that they're not taking the time to make sure they're releasing a product that's actually ready for release. Forget the freakin' calendar dates, get it right from day one and push day one out a little if you have to!

To be fair... many have also agreed with me. You meany-poopyhead. *cough* sorry 'bout that *cough*

Six months in the hole... it changes a man.

KC-01000011
Deep Core Mining Inc.
Caldari State
#273 - 2011-11-17 15:02:04 UTC
Rommiee wrote:
To quote from the latest blog “One thing that really stood out was your concern for the transition period when all customs offices will be removed”

What about the other 80-odd pages of concerns ?

The “New” CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not.


This

Quote:
we believe we have a pretty good grasp on your feedback


Seems to be sarcastic? can't tell...

Did you even read all 85+ pages? Or just answered to the couple of posts that fitted your schedule?

Also; good job on giving them killmails, you've just given 3th parties that wan't absolute nothing to do with with PI (and therefore will never replace the POCO's themselves for profit) one more reason to shoot them down.
Darkstar David
Veterans Fleet
#274 - 2011-11-17 15:08:22 UTC  |  Edited by: Darkstar David
Jowen Datloran wrote:
Also, I still think this is a pretty terrible idea you are trying to impose especially in low sec and NPC zero sec.
PI in its current implementation is incredible limited and consist of moving dots around and pressing a few buttons. Simplistic, tedious and boring gameplay will many agree to. But some find it interesting game play anyhow, just like some people enjoy mining. PI (on the planet) can easily be done by a solo or small corporation which gives them purpose.

Now you brilliant idea is forcing these people either into a gameplay that is pretty much the opposite of the current PI (adrenaline pumping ship to ship combat) or the option to abandon PI altogether (on their way to doing the same with EVE in general). I seriously cannot see the selling point in limiting people’s access to one game feature by letting another be able to rule over it. That is the reason why Darkfall is crap if you are interests are in crafting and market mechanics because hack’n’slash rule all. Same reason why people who enjoy fighting against other players hate when they are forced into PvE raids to get gear for these fights.

Within a month or so we will see one blob of players identifying what PI mineral is the bottleneck, stock it up and then wipe out all POCOs in low sec, or take them over to exclude everybody else, for that particular mineral. Or we will see the Goons doing us all a favor by rapidly destroying each and every POCO in low sec.

Fundamentally; did you seriously believe people would get more interested in PI when you do not improve on the actual PI mechanics but instead limits people’s access to them? What kind of player are you hoping to draw in with this?

If PvP should be a greater element in PI it should have be done on the darn planets.


Perfectly explained. Please CCP, take note... Roll
Meldan Anstian
The Night Crew
#275 - 2011-11-17 15:57:57 UTC
This is basically a example of mind over matter.

We don't matter and CCP doesn't mind.
Solo Player
#276 - 2011-11-17 16:27:48 UTC
Ingvar Angst wrote:

What you view as "common sense" is irrelevant to good gameplay, else there would never have been customs offices in wormholes in the first place.


Absurd! Let me correct that:

What some view as "good gameplay" is irrelevant to common sense.

In a sandbox, common sense always takes precedent over "good gameplay", if there even is such a thing. Gameplay is reserved for games and might at most apply for a certain mechanic in EVE, and always needs to make sense within the larger vision.
At least that's what I always thought.
Bloodpetal
Tir Capital Management Group
#277 - 2011-11-17 17:16:18 UTC  |  Edited by: Bloodpetal
New Interbus CO"s a BAD IDEA!


Look, the only thing you're doing is adding a 2 hour+ investment PER PLANET ON TOP OF an 80Million ISK cost to anyone who wants to ACTUALLY USE YOUR SYSTEM. If someone actually wants to setup a POCO Network now, you're just making it a PAIN in the ASS for them to do so! So what incentive are you giving people to USE it except more hassle?


I seriously think you need to make those Interbus POCO's have about 1/3 of the HP of their player made counterparts, so that there is more than a monetary incentive to put up your own POCO but also more importantly a tactical decision to not have an easily destroyed space object!


Also, PLEASE review the Defense Choice paradigm on the attack system so that there is an option to defend other than being force to go at your reinforcement timer.

Where I am.

Chicken Pizza
One-man Armada
#278 - 2011-11-17 17:26:26 UTC
Solo Player wrote:
Ingvar Angst wrote:

What you view as "common sense" is irrelevant to good gameplay, else there would never have been customs offices in wormholes in the first place.


Absurd! Let me correct that:

What some view as "good gameplay" is irrelevant to common sense.

In a sandbox, common sense always takes precedent over "good gameplay", if there even is such a thing. Gameplay is reserved for games and might at most apply for a certain mechanic in EVE, and always needs to make sense within the larger vision.
At least that's what I always thought.


I suppose you just arbitrarily decided that, right? There must be some rule that specifically states common sense takes precedence over good gameplay. No? Okay.

You can't play semantics to refute someone's argument. EvE Online is a game. I'm tired of hearing this "sandbox" garbage. When you go to www.eveonline.com, what phrase is displayed at the top the webpage?
The frickin' game website wrote:
"The world's largest game universe."


Furthermore, if you feel that common sense takes precedence over good gameplay, then answer this: why DO customs offices exist in wormhole space?

I could list literally hundreds of things about EvE that flat-out do NOT make sense if applied to realistic science, among other things. That's why it's called science-fiction.

Instead of droning on about things "making sense", why don't you do what many other players have done in the past and create the explanation yourself? If it doesn't make sense to you, then make it make sense to everyone.
Ingvar Angst
Nasty Pope Holding Corp
#279 - 2011-11-17 18:44:43 UTC
Bloodpetal wrote:
New Interbus CO"s a BAD IDEA!


Look, the only thing you're doing is adding a 2 hour+ investment PER PLANET ON TOP OF an 80Million ISK cost to anyone who wants to ACTUALLY USE YOUR SYSTEM. If someone actually wants to setup a POCO Network now, you're just making it a PAIN in the ASS for them to do so! So what incentive are you giving people to USE it except more hassle?


I seriously think you need to make those Interbus POCO's have about 1/3 of the HP of their player made counterparts, so that there is more than a monetary incentive to put up your own POCO but also more importantly a tactical decision to not have an easily destroyed space object!


Also, PLEASE review the Defense Choice paradigm on the attack system so that there is an option to defend other than being force to go at your reinforcement timer.


I think they should have triple the HP, 99% resists and the option to select whatever tax you feel is fair to pay, as well as the complete inability to lock anyone out of PI.

See! I can have bad ideas too!

Six months in the hole... it changes a man.

Solo Player
#280 - 2011-11-17 18:45:19 UTC
Chicken Pizza wrote:

I suppose you just arbitrarily decided that, right? There must be some rule that specifically states common sense takes precedence over good gameplay. No? Okay.


Quoting because that is seriously funny. Irony?

Quote:
The frickin' game website wrote:
"The world's largest game universe."


Indeed. "Universe" being the noun, "game" merely its attribute. P

Quote:

Furthermore, if you feel that common sense takes precedence over good gameplay, then answer this: why DO customs offices exist in wormhole space?

Because someone had a bad idea (placing "gameplay" above "sense")?

Quote:

I could list literally hundreds of things about EvE that flat-out do NOT make sense if applied to realistic science, among other things. That's why it's called science-fiction.

Instead of droning on about things "making sense", why don't you do what many other players have done in the past and create the explanation yourself? If it doesn't make sense to you, then make it make sense to everyone.


Please read up more about science fiction.
I don't have to pay 15 bucks/month to make up pretty things in my mind. What's your point?