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What's the point of Marauders?

Author
Lady Naween
Ministry of War
Amarr Empire
#21 - 2013-10-21 07:27:25 UTC
hyena is fragile as heck.. and 1.5 bill isnt exactly all that much for a fleet ship
Chainsaw Plankton
FaDoyToy
#22 - 2013-10-22 04:04:25 UTC
Barrogh Habalu wrote:
Chainsaw Plankton wrote:
oh yes and the ability to loot/salvage as you go is still important. I usually only pick a few battleship wrecks with stuff in them, but imo that is way better than going back to station and switching ships then coming back. plus for missions where I need to loot something it usually lets me get that way faster than with a 24km tractor beam.

I agree with the rest of your post, although this one can change depending on what kind of deployable stuff we will get in the future and how good it will be.


it sounds like the auto looter will be heavily gimped. I suppose it also depends on if it can be probed out or not, and if anyone can loot it. Someone said anyone could loot the mod that steals from silos, and someone suggested that the auto looter might work like that too.

maybe worth carrying a few in cargo and dropping + bookmarking the big rooms then come back later. but I will still want the tractor bonus for mission specific loot.

@ChainsawPlankto on twitter

Tauranon
Weeesearch
CAStabouts
#23 - 2013-10-22 04:28:39 UTC
Gefen Orion wrote:
I don't get it. Marauders DPS is not that impressive especially for a 1B isk ship. Take the Kronos as an example. A hyperion with rails and warden IIs, a domi with garde IIs or a navy megathron with rails and warden IIs can dish out almost the same dps, with almost the same range. A vindicator totally outclass a Kronos, period. So what's the point? Why train for a marauder, when its T1 counterparts can match its performance?

That monstrous tank is almost non-existent because of MJD range-tanking...

Salvaging is better suited for Noctis...

The only application for maruaders that i can think of are for null anomalies, where you jump in at 0 and blast everything within 30km...Big smile

Please enlighten me...


Only the kronos has enough cap booster capacity in cargo to full clear any mission in 1 pass (with blasters and an MWD) - and it does nearly 1600 dps in that mode. It doesn't always work, so I used to use a dominix for many missions, but the missions it did work in, it was spectacularly quick.

(also blasterboating missions is fun).
Mocam
Aliastra
Gallente Federation
#24 - 2013-10-22 04:29:55 UTC
Jack Miton wrote:
the point of marauders is to run l4 missions.
the coming changes are not likely to change that.


Truth there.

I'd hoped that they'd take this combat ship and make it PvP viable but the basion mode won't see much use beyond changing how it's used for PvE.

If it had damage bonus side to it, that could prove of worth for PvP use but a mini-dread lock-down that doesn't hit stuff harder? Not a good ship unless it's a dickstar you are going after where a dread can't be used and even then only if it won't be defended.
Gh0stBust3rs
Templars HIghsec
Stellar Fusion
#25 - 2013-10-22 06:23:36 UTC
Maliandra wrote:
The price tag does not justify any increases it has for defense.

As stated it's mean pretty much only for L4s and incursions.

So train BS V just for it? Maybe not. Train it if you want BS V anyways and/or those ******* spy ships I can't emember the name of



All of you are forgeting that alot of people already have BS V from when it was a requirement to train capital ships.

Its only been a few months since that skill change.


So when you factor in that training it was along the same route you were already training at some point it was pretty much a nice little bonus. Not something you went out of your way to train llike it would be now for newer players.

Also with the T1 and Faction hulls taking Racial BS to 5 is always a good idea.



Marauders are being worked on. I might even consider using one finally.
Dorian Wylde
Imperial Academy
Amarr Empire
#26 - 2013-10-22 21:11:40 UTC
I think the point of the new marauders is not to make them great for pvp, just useful. Because as it stands now, they are not at all. Marauders were since their inception pve boats. The rebalance is not changing that role, it's just expanding it. They're still going to be good for pve, and now you can actually use one against players without being shut down completely by a tech 1 ecm on an unbonused ship.

You also can't look at the Bastion module by itself. Marauders are also getting a MJD bonus. The two together, from the design intent, look to be quite powerful. Testing will confirm one way or another, but you can't ever just look at one aspect of a ship and try to draw conclusions from only that.
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