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Player Features and Ideas Discussion

 
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Undocking - More Routes Out of Station

First post
Author
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#81 - 2013-10-21 21:04:30 UTC
Perhaps the issue is simply size. The stations are too small in relation to ship size.

Make them bigger, thus making the openings bigger, and that will make the undock less crowded.

With still only one undock opening, it should really impact the station camping game.

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Thane Shimaya
Imperial Academy
Amarr Empire
#82 - 2013-10-21 23:02:04 UTC
+1
Number of undock points should scale with amount of traffic through station. Would improve immersion, while preserving PvP aspects in more remote systems and on less used stations.
I kind of like the idea someone here suggested of paying for "premium" undock points. Maybe a monthly fee? No idea what would be a reasonable amount of ISK to charge for such a service would be. Shouldn't be a drop in the bucket, but shouldn't be punishing, either.

Well. This changes things...

Dowlphin
V for Vision
#83 - 2013-10-22 01:14:38 UTC  |  Edited by: Dowlphin
nvm
Nikk Narrel
Moonlit Bonsai
#84 - 2013-10-22 14:21:38 UTC
Station bottlenecks, as well as the ones at gates, exist only for one reason: Ease of game play.

They are horrible design, (if you are shooting for realism), and are one of the main reasons collisions in the game only make ships bounce, since that design makes collisions inevitable.

If both the players and the devs can figure out a different way to force opportunities for interaction, a more practical and realistic approach can be done.

My opinion, is that like gates, stations should be able to deposit exiting ships at any point along a sphere 1KM away from the station itself. Exactly the way you enter a station is range dependent too.
Ships would instead get a cloak like the gate cloak, to orient themselves under, and which would drop like the gate cloak does when the ship starts to move.
This lets you see the overview on grid, so you can decide if you need to dock back up because of an ambush.
(simulates the idea you are preparing to leave rather than already left)

I would point out that this would kill undock BMs currently in use, since those rely on knowing which way you are leaving.
Benar Ellecon
Card games on MOTORCYCLES
#85 - 2013-10-22 15:31:15 UTC
BUMP to the top!

Can we get a Dev opinion on this...or not?

Fly with your hair on FIRE!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#86 - 2013-10-22 16:10:08 UTC
Definitely a solid +1 for that idea. Many stations already support multiple undock vectors, others would need some redesign, which shouldn't be too much of an hassle.

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Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
#87 - 2013-10-22 23:50:29 UTC  |  Edited by: Tinukeda'ya Naskingar
I like this idea a lot.

My suggestion to keep everyone happy would be to just make the exit corridors facing all the same direction off the station.

instead of one big
-------------
| . . . . . |
| . . . . . |
-------------

You'll have
------ . . . . . . . . . ------
|. . .| . . . . . . . . .| . . .|
------ . . . . . . . . . ------


------ . . . . . . . . . ------
|. . .| . . . . . . . . .| . . .|
------ . . . . . . . . . ------

(sorry for the poor ASCI pic and just think the dots away. The forum deletes additional spaces)

All the new exits will face the same direction and will just be spread over the station... That way your instawarp BM's would be still safe and the "gankers" (for the lack of better words.. do not feel offended :D) between you can still sit in the middle and still have all the ships on silver platter.

And immersion wise the station can only put ship in an corridor that is free..... a bit of bumping might maybe still happen but would really be rare (depends on the distance btw the corridors).

"Any sufficiently advanced technology is indistinguishable from magic." -  Arthur C. Clarke

Maximus Aerelius
PROPHET OF ENIGMA
#88 - 2013-11-12 22:06:33 UTC
A quick bump as it's been a while and my signature was wiped along with others.
Zvaarian the Red
Evil Leprechaun Brigade
#89 - 2013-11-12 22:22:32 UTC  |  Edited by: Zvaarian the Red
Danika Princip wrote:
Why should it be easier to avoid PVP?


LOL at the thought of suicide ganking and war dec griefing at trade hubs actually being PVP.

Oh and +1 to this idea. I hate the giant clusterfuck of ship clipping at Jita so much.
Droidyk
Maniacal Miners INC
The Legends In The Game
#90 - 2013-11-12 23:30:34 UTC
This is an awesome idea!!
+1
Droidyk
Maniacal Miners INC
The Legends In The Game
#91 - 2013-11-12 23:40:20 UTC
Alvatore DiMarco wrote:
Station camping.. can't be regarded as an exploit. No way, no how.


With this idea, station camping would be much more exciting and would require to think about better tactics.. whats wrong about that. Just think how cool would that be.
Mini D'Matar
Pator Tech School
Minmatar Republic
#92 - 2013-12-02 17:08:06 UTC
A top down outline of the station , somewhere near the undock button or in that space entirley with selectable dots(exits) then click undock.

Would be cool Cool
Scuzzy Logic
Space Spuds
#93 - 2013-12-02 17:20:01 UTC
Ah, sweet, sweet nullsec ganker tears...

Honestly, though, there,s a reason npc nullsec has gotten the shaft as hard as it did and the relatively inexistant safety of pirate station undocks are one of them.

On the other hand, there are quite a few stations where only one undock is obvious (that Amarr one with the tube coming out the bottom comes to mind) and those would still be used for choking.

Overall this gets a +1 from me for imemrsion and balancing PvP.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#94 - 2013-12-02 17:32:33 UTC
+1
ahh, so many undocking bm's ruined..
Maximus Aerelius
PROPHET OF ENIGMA
#95 - 2013-12-02 17:36:43 UTC
Niena Nuamzzar wrote:
+1
ahh, so many undocking bm's ruined..


Not necessarily as it was covered in the OP (perhaps in an edit) that you could "default" to the single egress port (read as current undock).

If I have missed anything then please do feel free to bring it up or suggest something to enhance on this idea but please keep to within the OP ideas of immersion and undocking routes.
The8SensE
a Lame Astral Dragon Yogurt
#96 - 2013-12-02 22:20:35 UTC
+0n3z0r

Great idea. Moar tears from teh piwates Twisted
Shang Ghjuvan
Shang Ghjuvan Corporation
#97 - 2013-12-03 00:15:29 UTC
What about making it a costly (destroyable?) station upgrade, this would cause more sense to be made when only the npc stations which operate as trade hub get them and keep the nullsec station games more interesting.
Sentamon
Imperial Academy
Amarr Empire
#98 - 2013-12-03 01:42:48 UTC
Danika Princip wrote:
Why should it be easier to avoid PVP?


why not?

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Estella Osoka
Cranky Bitches Who PMS
#99 - 2013-12-03 22:36:14 UTC
Let me see if I got this right. Under this proposal if you had a route planned you would undock inline with the celestial stargate and be able to instawarp?
Maximus Aerelius
PROPHET OF ENIGMA
#100 - 2014-01-15 13:01:26 UTC
Estella Osoka wrote:
Let me see if I got this right. Under this proposal if you had a route planned you would undock inline with the celestial stargate and be able to instawarp?


Not completely inline but it would undock you on the side that the celestial you required was on thus removing the "warping through stations" and "bumping into stations" that breaks immersion. Currently every ship is undocked at max speed and a different angle and that would remain and that all celestial stargates are not inline with the solar plane this would not facilitate an instawarp just by putting you on the side that the celestial stargate you have plotted is on.

I hope that helps.